Magitek Mechs
=============
Magic-infused mechs based on Final Fantasy 6's Magitek Armor.

-Included-
- Magitek Armor ( Powered by burnable fuel. )
- Tunnel Armor! Rapid digging of tunnels.
- Proto Armor ( Powered by electricity if TechReborn is installed. Free-energy otherwise. )
-Install (Fabric)-
Fabric API and Gecko Lib jars must be placed alongside this mod. Here are latest known working versions:
- (1.20.4) (Mod 1.0.20)
- Fabric API 0.96.4
- GeckoLib 4.4.4
-Install (NeoForge)-
- (1.20.2) (Mod 1.0.17)
- NeoForge 20.2.88 Installer
- GeckoLib 4.3.1
-Install (Forge)-
- (1.16.5) (Mod 1.0.12)
- Forge 36.2.39 Installer
- GeckoLib 3.0.100
-Using-
Craft armors with these recipes:
You will also need to craft a magicite or find one in random treasure chests.

Before they can operate, they must be fueled and have magicite attached.
Open the cabinets with shift and right-click.
The slot on the far right is for the beam. Use a blaze rod for a fire beam or a snow ball for an ice beam.
After that, right-click to ride. Press 'V' to use the beams or drill.
-Ongoing issues-
I'm still figuring out why the beam will occasionally cause a nearby player to crash.
If its more of a problem than its worth, you can turn it off with "/gamerule beamDamage false"
"/gamerule beamFire" also exists if you want to disable fire starting.
-License & Sharing-
The code is available to reuse/modify under the MIT License.
You can use this in mod packs if you want. (Though keep in mind this is partly a fan work)
All Versions
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- Minor ignite fixes.
- (Cosmetic?) TR Energy fix
- Minor ignite fixes.
- (Cosmetic?) TR Energy fix
- Minor ignite fixes.
- (Cosmetic?) TR Energy fix
- Minor ignite fixes.
- (Cosmetic?) TR Energy fix
- mc 1.20
- Tested on Geckolib 4.2 and Forge 46.0.10
- TechReborn support was broken, updated API
(1.0.18)
- mc 1.20
- Tested on GeckoLib 4.2.0 and Fabric 0.83.0
- mc 1.19.4
- Tested on GeckoLib 4.1.0 and Fabric 0.76.0
- mc 1.19.4
- Tested on GeckoLib 4.1.1 and Forge 45.0.18
- fixed texture mistake with Tunnel Armor
- fixed texture mistake with Tunnel Armor
- mc 1.19.3
- (Only Geckolib 4.0+ is supported from here on.)
- Tested on GeckoLib 4.0.2 and Forge 44.0.30
- mc 1.19.3
- (Only Geckolib 4.0+ is supported from here on.)
- Tested on GeckoLib 4.0.2 and Fabric 0.68.1
- Updated to support newer GeckoLib
- Tested on GeckoLib 3.0.100 and Forge 36.2.39
- Backport simple wrench.
- Updated to support newer GeckoLib
- Tested on GeckoLib 3.1.31 and Forge 43.1.47
- Updated to support newer GeckoLib
- Tested on GeckoLib 3.1.29 and Fabric 0.64.0
- Updated to support newer GeckoLib.
- Updated to support newer GeckoLib (current 3.0.45)
- Tested with Forge 40.1.84
- added a wrench to reduce mod dependency
- wrenches weren't being generalized
- added a wrench to reduce mod dependency
- mc 1.19
- one less null exception (exiting mechs)
- mc 1.19
- Beams are now held and drain energy.
- SFX adjustments
- Mech movement speed adjustments
- Buckets are no longer entirely consumed
- Misc fixes
- Beams are now held and drain energy.
- SFX adjustments
- Mech movement speed adjustments
- Buckets are no longer entirely consumed.
- More wrenches usable.
- Misc fixes
- Beams are now held and drain energy.
- SFX adjustments
- Mech movement speed adjustments
- Buckets are no longer entirely consumed
- Misc fixes
- First release for forge port. Keeping the same version numbers for parity.
- claim mod fixes
they update.
- reduced drill whirr volume
- added gravity
- sound adjustments
- fixed some game rule formatting
- mechs should no longer be spawn eggs