
This modification progressively increases the game difficulty over time. It is inspired by the similar \ mechanics in Terraria, but the difficulty also scales with Regional Difficulty to keep Minecraft style. \ A detailed description of this mod can be found on the Wiki. \ Since version 0.4.0 this mod requires a Majrusz Library to work!

Progress in the game is divided into stages, with each stage providing new difficulty tweaks and \ improving previous ones. At the moment there are three stages:
- Normal Mode, which starts at the beginning of the game. \ - Expert Mode, which starts when the first player enters the Nether. \ (or any dimension from other mods) \ - Master Mode, which starts when you defeat the Ender Dragon.

Groups of enemies
Enemies appear in groups with one leader and \
followers who attack the same target as the leader. \
Followers are more likely to have weapons and leaders to have armors. \

Undead Army
The Undead Army is a new raid which starts after killing a certain amount of \
undead enemies. It has up to 5 waves, rewards the player with a treasure bag after \
finishing it, scales difficulty over time and scales difficulty with each player participating in!

Treasure Bags
New Terraria-inspired bags that contain some extra loot and have \
a chance for one unique item. Each player receives their own Treasure Bag \
when they help to defeat a raid/boss. Currently, you can acquire them from: \
Fishing, Undead Army, Raid, Elder Guardian, Warden, Wither and Ender Dragon.

Bleeding
Each animal and human being can now bleed. This is an effect that deals damage similar \
to poison and can be removed using a new item: Bandage. It is caused by many different sources \
such as swords, spiders or even cactuses... but the more armor you have, the less likely you are to bleed. \
It is important to keep bandages with you as the Bleeding becomes more deadly with each stage!

Enderium Ingots
However, despite all the difficulty tweaks in the late-game, a new ore called Enderium can be found. \
With this ore, you can make Enderium Ingots which are used to upgrade Netherite armor and tools! \
Enderium ore generates in End Stone and can be found in End structures as well.

And much more!


- Julia for sounds \ - chechnyacool488, reyzex#1973, LolsShow, Faster Than Light team for the Russian translation \ - muraokun for some of the sprites \ - qsefthuopq, 1mtwtfss1, UDTakerBean for the Chinese translation \ - kiryonn, maximemadani for the French translation \ - Wallaby#8683, luskaner, spliitbtw for the Spanish translation \ - baooduy for the Vietnamese translation \ - IcyCrystal for retexturing all Enderium items and blocks \ - unroman for the Ukrainian translation \ - florian-berger for the German translation \ - zacky0904 for the Traditional Chinese translation \ - もふざとう (mohuzato) for the Japanese translation
All Versions
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- added Forge tags to items (thanks to @DiogoSoaresMiranda)
- added Korean translation (thanks to @glasslim)
- fixed compatibility crash related to Soul Jar (reported by @𝙿𝙰𝚇𝚇)
- fixed compatibility error when reloading resources (reported by @SettingDust)
- fixed compatibility crash with Randomium (reported by @Doom, @ZacGames, @AllyJaxx)
- added Forge tags to items (thanks to @DiogoSoaresMiranda)
- added Korean translation (thanks to @glasslim)
- fixed compatibility crash related to Soul Jar (reported by @𝙿𝙰𝚇𝚇)
- fixed compatibility error when reloading resources (reported by @SettingDust)
- fixed compatibility crash with Randomium (reported by @Doom, @ZacGames, @AllyJaxx)
- added Forge tags to items (thanks to @DiogoSoaresMiranda)
- added Korean translation (thanks to @glasslim)
- fixed compatibility crash related to Soul Jar (reported by @𝙿𝙰𝚇𝚇)
- fixed compatibility error when reloading resources (reported by @SettingDust)
- fixed compatibility crash with Randomium (reported by @Doom, @ZacGames, @AllyJaxx)
- backported mod to 1.19.2
- backported mod to 1.19.2
- added Undead Army compatibility with RpgZ mod (suggested by @Sazuzaki)
- added Japanese translation (thanks to @もふざとう)
- changed fishing requirements for Angler Treasure Bag from 20/15/10 to 16 on all game stages
- fixed bug with mobs being able to spawn in Mushroom Fields and Deep Dark (reported by @Dagamer2021)
- fixed bug with Undead Army progress bars displaying invalid values after reentering the world
- fixed bug with mob groups being able to spawn recursively
- added Undead Army compatibility with RpgZ mod (suggested by @Sazuzaki)
- added Japanese translation (thanks to @もふざとう)
- changed fishing requirements for Angler Treasure Bag from 20/15/10 to 16 on all game stages
- fixed bug with mobs being able to spawn in Mushroom Fields and Deep Dark (reported by @Dagamer2021)
- fixed bug with Undead Army progress bars displaying invalid values after reentering the world
- fixed bug with mob groups being able to spawn recursively
- added Undead Army compatibility with RpgZ mod (suggested by @Sazuzaki)
- added Japanese translation (thanks to @もふざとう)
- changed fishing requirements for Angler Treasure Bag from 20/15/10 to 16 on all game stages
- fixed bug with mobs being able to spawn in Mushroom Fields and Deep Dark (reported by @Dagamer2021)
- fixed bug with Undead Army progress bars displaying invalid values after reentering the world
- fixed bug with mob groups being able to spawn recursively
- added config for mobs that should be immune to Bleeding
- updated Russian translation (thanks to @LolsShow and Faster Than Light team)
- fixed bug with Blood Moons not working after 2nd night (reported by @FireKyleA1205)
- fixed bug that sometimes kicks from the game when opening Treasure Bags (reported by @GenericCherrySwitch)
- fixed bug with Skeleton Horse and Zombie Horse not being immune to Bleeding
- added config for mobs that should be immune to Bleeding
- updated Russian translation (thanks to @LolsShow and Faster Than Light team)
- fixed bug with Blood Moons not working after 2nd night (reported by @FireKyleA1205)
- fixed bug that sometimes kicks from the game when opening Treasure Bags (reported by @GenericCherrySwitch)
- fixed bug with Skeleton Horse and Zombie Horse not being immune to Bleeding
- added config for mobs that should be immune to Bleeding
- updated Russian translation (thanks to @LolsShow and Faster Than Light team)
- fixed bug with Blood Moons not working after 2nd night (reported by @FireKyleA1205)
- fixed bug that sometimes kicks from the game when opening Treasure Bags (reported by @GenericCherrySwitch)
- fixed bug with Skeleton Horse and Zombie Horse not being immune to Bleeding
- backported mod to 1.19.2
- backported mod to 1.19.2
- backported mod to 1.19.4
- backported mod to 1.19.4
- fixed compatibility crash with Tinkerer's Smithing (reported by @FLSoz)
- fixed game crash caused by Cursed Armor (reported by @GenericCherrySwitch, @JackZhangCNCC)
- fixed invalid experience bonus structure in the configuration file
- fixed compatibility crash with Tinkerer's Smithing (reported by @FLSoz)
- fixed game crash caused by Cursed Armor (reported by @GenericCherrySwitch, @JackZhangCNCC)
- fixed invalid experience bonus structure in the configuration file
- fixed compatibility crash with Tinkerer's Smithing (reported by @FLSoz)
- fixed game crash caused by Cursed Armor (reported by @GenericCherrySwitch, @JackZhangCNCC)
- fixed invalid experience bonus structure in the configuration file
- fixed compatibility crash with Optifine (reported by @Fiocher)
- fixed bug with Bleeding chances exceeding 100% on items with custom chances (reported by @ZacGames)
- fixed compatibility crash with Optifine (reported by @Fiocher)
- fixed bug with Bleeding chances exceeding 100% on items with custom chances (reported by @ZacGames)
- fixed compatibility crash with Optifine (reported by @Fiocher)
- fixed bug with Bleeding chances exceeding 100% on items with custom chances (reported by @ZacGames)
- fixed game crash during Undead Army (reported by @NotTohm)
- fixed game crash caused by Blood Moon (reported by @ZacGames)
- fixed game crash during Undead Army (reported by @NotTohm)
- fixed game crash caused by Blood Moon (reported by @ZacGames)
- fixed game crash during Undead Army (reported by @NotTohm)
- fixed game crash caused by Blood Moon (reported by @ZacGames)
- fixed bug with game stages not reloading properly in the configuration file (reported by @Sully)
- fixed game crash caused by compatibility issues with Loot Beams mod (reported by @davey)
- fixed game crash when breaking chest with Cursed Armor inside (reported by @Jabkkm)
- fixed bug with game stages not reloading properly in the configuration file (reported by @Sully)
- fixed game crash caused by compatibility issues with Loot Beams mod (reported by @davey)
- fixed game crash when breaking chest with Cursed Armor inside (reported by @Jabkkm)
- fixed bug with game stages not reloading properly in the configuration file (reported by @Sully)
- fixed game crash caused by compatibility issues with Loot Beams mod (reported by @davey)
- fixed game crash when breaking chest with Cursed Armor inside (reported by @Jabkkm)
- changed required Majrusz Library version from 7.0.1+ to 7.0.2+
- readded missing Bleeding advancements
- updated Chinese translation (thanks to @UDTakerBean)
- fixed bug with blood particles not being visible on server
- fixed bug with some expert mode and master mode mechanics working on earlier game stages
- fixed bug with Cursed Armor spawns not working properly
- changed required Majrusz Library version from 7.0.1+ to 7.0.2+
- readded missing Bleeding advancements
- updated Chinese translation (thanks to @UDTakerBean)
- fixed bug with blood particles not being visible on server
- fixed bug with some expert mode and master mode mechanics working on earlier game stages
- fixed bug with Cursed Armor spawns not working properly
- changed required Majrusz Library version from 7.0.1+ to 7.0.2+
- readded missing Bleeding advancements
- updated Chinese translation (thanks to @UDTakerBean)
- fixed bug with blood particles not being visible on server
- fixed bug with some expert mode and master mode mechanics working on earlier game stages
- fixed bug with Cursed Armor spawns not working properly

