⨠ Notes
Despite what the versions may say, all MC VHS versions 2 and above will work on most versions of Iris (and probably Optifine, though I haven't tested). It would be a hassle to constantly update what versions it supports, so I'm just saying it here. Thanks for using my shader!
⨠ What is MC VHS?
MC VHS is a Minecraft shader, duh. Jokes aside, this shader aims to apply a somewhat realistic VHS filter to the game itself, as opposed to a filter applied in post. Compared to other shaders which incorporate VHS effects, this shader aims to be a bit more realistic than just "slap on some chromatic aberration and scanlines", which I will expand upon in "What does MC VHS do?". Whether you use it for an ARG, nostalgia bait or what have you, so long as my work is used for something creative, I'm happy.
⨠ What does MC VHS do?
Here I'll talk a bit more in-depth about the features and how it works.
First off, as stated previously, MC VHS is a slightly more realistic VHS effect for minecraft. Whereas most other effects will use some combination of chromatic aberration, scanlines and distortions, my shader tries to emulate how videos are compressed, the main features being compression in the YIQ colour space, colour & luminance noise, post-sharpening and interlacing.
⨠ What next?
Sorry it took so long for this, I really was in college, but I have also had Version 2 on my hard drive for quite a while now so there isn't much of an excuse... I won't promise I'll update this to the extent I was doing, I may add some features in the future, or mess around with it a bit, but not as much.
All Versions
+ Add Versionwith a complete re-write of the original code. It's made to fit in better with the base game, while also now actually working on multiple platforms!
also i switched the fresnel of the water from one that supports total internal reflection to a more simple one because tbh it wasn't really needed.
im working on other projects currently so if there are any issues then it would be best to tell me quickly on something like reddit (u/TheJinxedArtist) but i dont check it often so idk...
oh yea and there are still issues with optifine versions so im removing that from the tag. it should still work but you might get some errors and bugs.
- Fixed a few issues with the Screen Space Reflections.
- Added simple waves to the water.
Not a very big update in terms of additions, but the water is more water-y, so I think it's fine. I'll probably be working on shadows for the next update...
### - Additions:
- Screen space reflections with PBR support (+total-internal-reflection for semi-accurate underwater reflections).
- Support for emissive textures.
- Other bugfixes.
- The environment becomes more reflective during rain, to simulate puddles (still needs work).
- Fixed strange colours when looking at light objects, and while using the torch.
- Switched to tonemapping before "compressing", to reduce artefacts in bright areas.
- Added "Deep Fried" mode as a preset (WARNING, not recommended to use EVER, the visuals may cause headaches).
- Bloom (with hardcoded values for now).
- Simple lighting (WIP).
- Adjustable fog values.
- Ability to change torch colour.
- "Extra Zoom" option.
- Ability to increase chromaticity (make everything more vibrant).
- Ability to change torch/flashlight colour.
- An extra noise overlay option
- A "User Suggestions" tab, in which user suggestions will be added.
- "Side Jittering"
- Ability to switch between presets (Only default, for now).
Tonemapping options:
- None
- Hyperbolic Tangent
- Beer's Law
- Reinhard
Better naming of variables through en_US.lang
Option to have flashlight/torch enabled based on held item brightness.