
MC Zombified - Enhanced Zombie Apocalypse
MC Zombified transforms your Minecraft world into a brutal, zombie-overrun nightmare. Mobs are replaced by various zombie types, each with their own unique abilities and traits, ensuring challenging and unpredictable encounters.
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📌 Features
-
Enhanced Zombie Variants:
- Husks: Increased speed (II) and jump boost, making them agile hunters
- Drowned: Enhanced strength (II) and water breathing, deadly in aquatic environments
- Zombie Villagers: Added speed and strength effects
- Zombified Piglins: Fire resistance and increased strength
- All zombies have 30 hearts of health for increased challenge
-
Rich Loot System:
- Common Drops (All Zombies):
- Blaze rods (5% chance)
- Golden apples (2% chance)
- Diamonds (1% chance)
- Special Drops:
- Drowned: Prismarine shards (10% chance)
- Husks: Sand (15% chance)
- Zombified Piglins: Gold nuggets (20% chance)
- Zombie Villagers: Emeralds (3% chance)
- Common Drops (All Zombies):
-
Visual Enhancements:
- Smoke particles around zombies at night
- Atmospheric effects for better immersion
-
Complete Mob Replacement:
- All non-zombie mobs are prevented from spawning
- Maintains the apocalyptic theme
- Zombies have persistence (won't despawn naturally)
🔄 Compatibility
- Fully compatible with most datapacks and mods
- Ideal for survival challenges or hardcore worlds
- Works in both single-player and multiplayer
📥 Installation
- Download the datapack and place it in your world's
datapacksfolder - Type
/reloadin-game or restart your server - Prepare for the apocalypse!
🎮 Gameplay Tips
- Use ranged weapons when possible due to increased zombie health
- Collect special drops from different zombie types for valuable resources
- Be extra careful at night when zombies emit smoke particles
- Consider using golden apples from zombie drops for healing
Feel free to leave feedback or suggest new zombie types and abilities!
### Mod Update Changelog
### 1. Zombie Enhancements
- General Changes:**
- Health Increase:** All zombie variants now have **[Current: 30 hearts (60 HP)]**.
- Variant-Specific Buffs:**
- Husks:** **[Current: Speed II and Jump Boost]**
- Drowned:** **[Current: Strength II and Water Breathing]**
- Zombie Villagers:** **[Current: Speed and Strength]**
- Zombified Piglins:** **[Current: Fire Resistance and Strength]**
### 2. New Loot Drop System
- Common Drops (All Zombies):**
- Blaze Rods **[Current: 5% chance]**
- Golden Apples **[Current: 2% chance]**
- Diamonds **[Current: 1% chance]**
- Special Drops (By Variant):**
- Drowned:** Prismarine Shards **[Current: 10% chance]**
- Husks:** Sand **[Current: 15% chance]**
- Zombified Piglins:** Gold Nuggets **[Current: 20% chance]**
- Zombie Villagers:** Emeralds **[Current: 3% chance]**
### 3. Visual & Technical Updates
- Visual Effects:** **[Current: Zombies emit smoke particles at night]**
- Core Mechanics:** **[Current: Non-zombie mob prevention system maintained]**
- Enhanced zombie variants with unique abilities:
- Husks: Increased speed (II) and jump boost
- Drowned: Increased strength (II) and water breathing
- Zombie Villagers: Added speed and strength effects
- Zombified Piglins: Added fire resistance and strength
- Increased all zombie health to 30 hearts
- Added new drop system:
- Common drops for all zombies:
- Blaze rods (5% chance)
- Golden apples (2% chance)
- Diamonds (1% chance)
- Special drops for specific zombies:
- Drowned: Prismarine shards (10% chance)
- Husks: Sand (15% chance)
- Zombified Piglins: Gold nuggets (20% chance)
- Zombie Villagers: Emeralds (3% chance)
- Added visual effects: Smoke particles around zombies at night
- Maintained non-zombie mob prevention system
- Enhanced zombie variants with unique abilities:
- Husks: Increased speed (II) and jump boost
- Drowned: Increased strength (II) and water breathing
- Zombie Villagers: Added speed and strength effects
- Zombified Piglins: Added fire resistance and strength
- Increased all zombie health to 30 hearts
- Added new drop system:
- Common drops for all zombies:
- Blaze rods (5% chance)
- Golden apples (2% chance)
- Diamonds (1% chance)
- Special drops for specific zombies:
- Drowned: Prismarine shards (10% chance)
- Husks: Sand (15% chance)
- Zombified Piglins: Gold nuggets (20% chance)
- Zombie Villagers: Emeralds (3% chance)
- Added visual effects: Smoke particles around zombies at night
- Maintained non-zombie mob prevention system
## Major Overhaul
- Fully reworked zombie-only spawning system:
- Natural mob spawning is now entirely disabled (
gamerule doMobSpawning false). - Zombies are now force-spawned near all players in both the Overworld and the Nether every tick.
- All other mobs are instantly removed from the game.
- Zombie variants are now persistent by default and will not despawn.
## Cleanup
- Removed redundant function
spawn_nether_zombies.mcfunction. - Improved tick scheduling for consistent behavior.
## Result
- Only zombies and their variants will ever appear in the world, guaranteed.
## Major Overhaul
- Fully reworked zombie-only spawning system:
- Natural mob spawning is now entirely disabled (
gamerule doMobSpawning false). - Zombies are now force-spawned near all players in both the Overworld and the Nether every tick.
- All other mobs are instantly removed from the game.
- Zombie variants are now persistent by default and will not despawn.
## Cleanup
- Removed redundant function
spawn_nether_zombies.mcfunction. - Improved tick scheduling for consistent behavior.
## Result
- Only zombies and their variants will ever appear in the world, guaranteed.
## Fixed
- Prevented all non-zombie mobs from spawning using
gamerule doMobSpawning false. - Modified
tick.mcfunctionto immediately remove any non-zombie entities that appear. - Ensured all zombie variants (
zombie,zombie_villager,husk,drowned,zombified_piglin) havePersistenceRequired:1bto prevent despawning.
## Notes
- Only zombies and their variants will now exist in both the Overworld and the Nether.
## Fixed
- Prevented all non-zombie mobs from spawning using
gamerule doMobSpawning false. - Modified
tick.mcfunctionto immediately remove any non-zombie entities that appear. - Ensured all zombie variants (
zombie,zombie_villager,husk,drowned,zombified_piglin) havePersistenceRequired:1bto prevent despawning.
## Notes
- Only zombies and their variants will now exist in both the Overworld and the Nether.
- Updated the **pack format** to 18 for full compatibility with the latest Minecraft version.
- Improved spawn mechanics to ensure **only zombies** appear in all dimensions.
- Available as mod again :>
## 🧟 New Features
- Nether Zombies:** All hostile mobs in the Nether are now replaced with **zombified piglins**.
- Enhanced Zombie Variants:**
- Husks** now have increased movement speed.
- Drowned** now deal more damage with increased strength.
- All zombie variants** (including zombie villagers, husks, drowned, and zombified piglins) now have **persistence**, meaning they won’t despawn naturally.
## 🔧 Optimizations
- Ensured the new mechanics run smoothly using a **tick function** for persistent effects.
- General bug fixes and compatibility improvements.
Enjoy the zombie apocalypse! 🧟♂️🔥
- Updated the **pack format** to 18 for full compatibility with the latest Minecraft version.
- Improved spawn mechanics to ensure **only zombies** appear in all dimensions.
## 🧟 New Features
- Nether Zombies:** All hostile mobs in the Nether are now replaced with **zombified piglins**.
- Enhanced Zombie Variants:**
- Husks** now have increased movement speed.
- Drowned** now deal more damage with increased strength.
- All zombie variants** (including zombie villagers, husks, drowned, and zombified piglins) now have **persistence**, meaning they won’t despawn naturally.
## 🔧 Optimizations
- Ensured the new mechanics run smoothly using a **tick function** for persistent effects.
- General bug fixes and compatibility improvements.
Enjoy the zombie apocalypse! 🧟♂️🔥
- Version 1.0.1**
- Reduced Datapack Size. All functions are same.
- More Minecraft Versions!! (Already supported but tested and added in modrinth versions}
- Available as a mod :>
- Version 1.0.1**
- Reduced Datapack Size. All functions are same.
- More Minecraft Versions!! (Already supported but tested and added in modrinth versions}
- Version 1.0.0**
- Initial release.
- Disabled all hostile mobs except zombies in the Overworld and Nether.
- Zombies now spawn in the Nether, replacing all other hostile mobs.