MCA Capitals
MCA Capitals expands Minecraft Comes Alive Reborn with monarchy, noble houses, royal courts, succession, diplomacy, and war.
Grow an MCA village into a Capital, appoint a King or Queen or claim the throne yourself, build a royal family, establish noble Houses, appoint a court, and shape the future of your realm.

Build Your Realm
As a Capital grows, new ranks, offices, and royal systems become available.
- Kings, Queens, High Kings, and High Queens
- Royal families, heirs, consorts, and dowagers
- Dukes, Duchesses, Lords, Ladies, Knights, and Dames
- Hand of the Crown, Lord Commander, Grand Maester, Court Herald, Ambassador, Master of Laws, and Royal Guards
- Succession, abdication, disinheritance, legitimization, and throne claims
- Noble Houses, inherited surnames, and House Words
- Royal decrees, petitions, and the Capital Chronicle

The Oaths of the Realm Update
Oaths of the Realm connects the Capitals of your world through a larger political and diplomatic system.
Build relationships with other kingdoms through alliances, non-aggression pacts, trade agreements, diplomatic packages, royal betrothals, and wardship.
Relations can improve or collapse depending on the actions of each realm. Capitals can become allies, rivals, or enemies, eventually leading to war, campaigns, truces, and wars of deposition.
Politics also reaches the people living under the Crown. Villagers can become Friends or Enemies of the Crown, face exile, seek asylum in another Capital, or become involved in the realm's justice system.
A Living Capital
Villagers react to the world around them through Capital-specific dialogue, court news, royal announcements, and political events.
The Capital Chronicle records the history of the realm, while deaths, succession, marriages, wars, appointments, and other major events continue shaping the Capital long after they happen.

Whether you serve the Crown, inherit it, marry into it, earn it, or take it by force, MCA Capitals lets you build a kingdom and watch its history unfold.
Thanks to the Creators of MCA and MCA Reborn!
I have been working on this addon for a while now, and it is because of this mod that I have been able to learn from open-source resources and begin developing mods for the games I love.
Thanks for keeping MCA alive and making projects like this possible!
All Versions
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- Fixed duplicate titles in Herald/Chronicle messages, including Lord Lord and Commoner Commoner.
- Commoners and villagers with no office now correctly display no title/office label.
- Improved title/name handling so MCA base names remain intact and localized titles are presentation-only.
- Fixed Capitals runtime dialogue responses failing or displaying invalid dialogue keys.
- Fixed dialogue initialization conflicts that could leave MCA interaction screens empty or broken.
- Improved localization handling across titles, offices, Chronicle entries, dialogue, and dynamic names.
- Fixed court dialogue losing the names of unloaded sovereigns, heirs, Hands, and other officials.
- Improved legacy Chronicle compatibility so older entries can still be used by the gossip/dialogue system.
- Routed Capitals villager speech through MCA's dialogue system where possible instead of ordinary system chat.
- Improved compatibility with mods that react to MCA villager speech, including TTS-style integrations.
- Fixed royal-marriage Herald formatting so titles/styles are not applied twice.
- Fixed a severe StackOverflowError caused by player-house/birth identity inheritance repeatedly triggering identity synchronization.
- Added recursion protection to villager identity repair/synchronization while preserving normal surname, House, and inheritance updates.
## New Additions
- Added a full **House system** for noble and royal families.
- Houses can now exist as **Royal, Great, or Noble Houses**.
- Added persistent House histories that record House founding, leadership changes, elevations, disinheritance, separation, royal status changes, extinction, and restoration.
- Added support for new branches and Houses forming from existing family lines.
- Added House succession and automatic changes in House leadership.
- Added the **Book of Houses**.
- Each Capital can maintain a record of its noble and royal Houses.
- House records can include House name, rank, founder, current head, members, history, parent House, and extinct status.
- Added a custom **double-page book interface**.
- Added the **House Ledger** for House-related interactions and management.
- Added the **Declaration of Separation**.
- Eligible characters can establish a new House separate from their existing family line.
- Newly formed Houses are recorded in House history and succession records.
- Added new artwork for the Book of Houses.
- Added new artwork for the House Ledger.
- Added new House document artwork.
- Added a new double-page book interface.
- Updated the Capital Chronicle artwork.
## Changes
- Expanded the **Decree of the House** system.
- Updated House name and House words management.
- Redesigned the House document interface.
- Expanded Chronicle support for House, royal, and noble events.
- Improved Court Herald announcement formatting.
- Improved the way titles and forms of address appear in Chronicle entries.
- Improved Royal Marriage announcement formatting.
- Improved how villager titles are applied and removed.
- Improved gender-specific titles.
- Improved handling of consorts, dowagers, heirs, nobles, and court officials.
- Titles are now handled more consistently as display information instead of becoming part of a villager's permanent name.
- House membership now updates as family and political status changes.
- House leadership can change through succession.
- House history persists as members are elevated, disinherited, separated, or succeed previous House heads.
- Improved normal succession handling.
- Improved wartime succession handling.
- Improved succession involving unloaded rulers and heirs.
- Improved syncing of Capital status, villager identity, titles, court positions, and House information.
- Improved handling of Capitals and residents across dimensions.
- Improved support for unloaded villagers and unloaded chunks.
- Improved Ambassador state handling and cooldowns.
- Improved diplomatic trade and exchange handling.
- Improved server-side court appointments and Royal Scepter actions.
- Improved Capital authority checks used by dialogue.
- Improved ambient court dialogue syncing and timing.
- Improved the use of names, titles, and gendered wording in dialogue.
## Major Bug Fixes
- Fixed player sovereigns losing their reign after dying in normal Survival mode.
- Player death now triggers succession only in Hardcore.
- Fixed several dedicated server menus and dialogue options doing nothing when selected.
- Fixed Capital titles and names displaying incorrectly between the server and connected players.
- Fixed several systems failing when important villagers were unloaded.
- Fixed Capital ownership and lookup issues when Capitals, players, or villagers were in different dimensions.
- Fixed stale Capital data remaining after reconnecting or reloading a world.
- Fixed several succession cases where a Capital could lose track of its ruler or successor.
- Fixed villager identity and title data becoming incorrect after unloading and reloading.
- Fixed old Capitals titles becoming permanently attached to villager names.
- Fixed Royal Marriage Chronicle and Herald announcements displaying incorrectly.
- Fixed campaign participants becoming desynchronized after unloading or changing dimensions.
- Fixed stale Capital records leaving behind related diplomacy, campaign, justice, refugee, betrothal, and other Capital state.
## Minor Bug Fixes
- Fixed several cases of incorrect gendered titles.
- Fixed inconsistent names and titles after marriage.
- Fixed title restoration when villagers changed rank or office.
- Fixed some incorrect consort, dowager, heir, and noble title displays.
- Fixed several court roles remaining assigned incorrectly after leadership changes.
- Fixed Ambassador cooldown state not always resetting correctly.
- Fixed some diplomatic interactions retaining outdated Capital information.
- Fixed ambient Capital chatter behaving incorrectly on dedicated servers.
- Fixed dialogue occasionally using outdated names or titles.
- Fixed several population and resident tracking inconsistencies.
- Fixed outdated cached Capital information surviving world reloads.
- Fixed several issues involving villagers entering or leaving loaded chunks.
- Fixed wartime succession edge cases.
- Fixed combat-related villager state not always being restored correctly after campaigns.
- Fixed some Royal Scepter actions not being handled correctly server-side.
- Fixed several House and Chronicle formatting inconsistencies.
- Various additional multiplayer, dialogue, marriage, title, succession, and Capital-state fixes.
## New Additions
- Added a full **House system** for noble and royal families.
- Houses can now exist as **Royal, Great, or Noble Houses**.
- Added persistent House histories that record House founding, leadership changes, elevations, disinheritance, separation, royal status changes, extinction, and restoration.
- Added support for new branches and Houses forming from existing family lines.
- Added House succession and automatic changes in House leadership.
- Added the **Book of Houses**.
- Each Capital can maintain a record of its noble and royal Houses.
- House records can include House name, rank, founder, current head, members, history, parent House, and extinct status.
- Added a custom **double-page book interface**.
- Added the **House Ledger** for House-related interactions and management.
- Added the **Declaration of Separation**.
- Eligible characters can establish a new House separate from their existing family line.
- Newly formed Houses are recorded in House history and succession records.
- Added new artwork for the Book of Houses.
- Added new artwork for the House Ledger.
- Added new House document artwork.
- Added a new double-page book interface.
- Updated the Capital Chronicle artwork.
## Changes
- Expanded the **Decree of the House** system.
- Updated House name and House words management.
- Redesigned the House document interface.
- Expanded Chronicle support for House, royal, and noble events.
- Improved Court Herald announcement formatting.
- Improved the way titles and forms of address appear in Chronicle entries.
- Improved Royal Marriage announcement formatting.
- Improved how villager titles are applied and removed.
- Improved gender-specific titles.
- Improved handling of consorts, dowagers, heirs, nobles, and court officials.
- Titles are now handled more consistently as display information instead of becoming part of a villager's permanent name.
- House membership now updates as family and political status changes.
- House leadership can change through succession.
- House history persists as members are elevated, disinherited, separated, or succeed previous House heads.
- Improved normal succession handling.
- Improved wartime succession handling.
- Improved succession involving unloaded rulers and heirs.
- Improved syncing of Capital status, villager identity, titles, court positions, and House information.
- Improved handling of Capitals and residents across dimensions.
- Improved support for unloaded villagers and unloaded chunks.
- Improved Ambassador state handling and cooldowns.
- Improved diplomatic trade and exchange handling.
- Improved server-side court appointments and Royal Scepter actions.
- Improved Capital authority checks used by dialogue.
- Improved ambient court dialogue syncing and timing.
- Improved the use of names, titles, and gendered wording in dialogue.
## Major Bug Fixes
- Fixed player sovereigns losing their reign after dying in normal Survival mode.
- Player death now triggers succession only in Hardcore.
- Fixed several dedicated server menus and dialogue options doing nothing when selected.
- Fixed Capital titles and names displaying incorrectly between the server and connected players.
- Fixed several systems failing when important villagers were unloaded.
- Fixed Capital ownership and lookup issues when Capitals, players, or villagers were in different dimensions.
- Fixed stale Capital data remaining after reconnecting or reloading a world.
- Fixed several succession cases where a Capital could lose track of its ruler or successor.
- Fixed villager identity and title data becoming incorrect after unloading and reloading.
- Fixed old Capitals titles becoming permanently attached to villager names.
- Fixed Royal Marriage Chronicle and Herald announcements displaying incorrectly.
- Fixed campaign participants becoming desynchronized after unloading or changing dimensions.
- Fixed stale Capital records leaving behind related diplomacy, campaign, justice, refugee, betrothal, and other Capital state.
## Minor Bug Fixes
- Fixed several cases of incorrect gendered titles.
- Fixed inconsistent names and titles after marriage.
- Fixed title restoration when villagers changed rank or office.
- Fixed some incorrect consort, dowager, heir, and noble title displays.
- Fixed several court roles remaining assigned incorrectly after leadership changes.
- Fixed Ambassador cooldown state not always resetting correctly.
- Fixed some diplomatic interactions retaining outdated Capital information.
- Fixed ambient Capital chatter behaving incorrectly on dedicated servers.
- Fixed dialogue occasionally using outdated names or titles.
- Fixed several population and resident tracking inconsistencies.
- Fixed outdated cached Capital information surviving world reloads.
- Fixed several issues involving villagers entering or leaving loaded chunks.
- Fixed wartime succession edge cases.
- Fixed combat-related villager state not always being restored correctly after campaigns.
- Fixed some Royal Scepter actions not being handled correctly server-side.
- Fixed several House and Chronicle formatting inconsistencies.
- Various additional multiplayer, dialogue, marriage, title, succession, and Capital-state fixes.
## New Additions
- Added a full **House system** for noble and royal families.
- Houses can now exist as **Royal, Great, or Noble Houses**.
- Added persistent House histories that record House founding, leadership changes, elevations, disinheritance, separation, royal status changes, extinction, and restoration.
- Added support for new branches and Houses forming from existing family lines.
- Added House succession and automatic changes in House leadership.
- Added the **Book of Houses**.
- Each Capital can maintain a record of its noble and royal Houses.
- House records can include House name, rank, founder, current head, members, history, parent House, and extinct status.
- Added a custom **double-page book interface**.
- Added the **House Ledger** for House-related interactions and management.
- Added the **Declaration of Separation**.
- Eligible characters can establish a new House separate from their existing family line.
- Newly formed Houses are recorded in House history and succession records.
- Added new artwork for the Book of Houses.
- Added new artwork for the House Ledger.
- Added new House document artwork.
- Added a new double-page book interface.
- Updated the Capital Chronicle artwork.
## Changes
- Expanded the **Decree of the House** system.
- Updated House name and House words management.
- Redesigned the House document interface.
- Expanded Chronicle support for House, royal, and noble events.
- Improved Court Herald announcement formatting.
- Improved the way titles and forms of address appear in Chronicle entries.
- Improved Royal Marriage announcement formatting.
- Improved how villager titles are applied and removed.
- Improved gender-specific titles.
- Improved handling of consorts, dowagers, heirs, nobles, and court officials.
- Titles are now handled more consistently as display information instead of becoming part of a villager's permanent name.
- House membership now updates as family and political status changes.
- House leadership can change through succession.
- House history persists as members are elevated, disinherited, separated, or succeed previous House heads.
- Improved normal succession handling.
- Improved wartime succession handling.
- Improved succession involving unloaded rulers and heirs.
- Improved syncing of Capital status, villager identity, titles, court positions, and House information.
- Improved handling of Capitals and residents across dimensions.
- Improved support for unloaded villagers and unloaded chunks.
- Improved Ambassador state handling and cooldowns.
- Improved diplomatic trade and exchange handling.
- Improved server-side court appointments and Royal Scepter actions.
- Improved Capital authority checks used by dialogue.
- Improved ambient court dialogue syncing and timing.
- Improved the use of names, titles, and gendered wording in dialogue.
## Major Bug Fixes
- Fixed player sovereigns losing their reign after dying in normal Survival mode.
- Player death now triggers succession only in Hardcore.
- Fixed several dedicated server menus and dialogue options doing nothing when selected.
- Fixed Capital titles and names displaying incorrectly between the server and connected players.
- Fixed several systems failing when important villagers were unloaded.
- Fixed Capital ownership and lookup issues when Capitals, players, or villagers were in different dimensions.
- Fixed stale Capital data remaining after reconnecting or reloading a world.
- Fixed several succession cases where a Capital could lose track of its ruler or successor.
- Fixed villager identity and title data becoming incorrect after unloading and reloading.
- Fixed old Capitals titles becoming permanently attached to villager names.
- Fixed Royal Marriage Chronicle and Herald announcements displaying incorrectly.
- Fixed campaign participants becoming desynchronized after unloading or changing dimensions.
- Fixed stale Capital records leaving behind related diplomacy, campaign, justice, refugee, betrothal, and other Capital state.
## Minor Bug Fixes
- Fixed several cases of incorrect gendered titles.
- Fixed inconsistent names and titles after marriage.
- Fixed title restoration when villagers changed rank or office.
- Fixed some incorrect consort, dowager, heir, and noble title displays.
- Fixed several court roles remaining assigned incorrectly after leadership changes.
- Fixed Ambassador cooldown state not always resetting correctly.
- Fixed some diplomatic interactions retaining outdated Capital information.
- Fixed ambient Capital chatter behaving incorrectly on dedicated servers.
- Fixed dialogue occasionally using outdated names or titles.
- Fixed several population and resident tracking inconsistencies.
- Fixed outdated cached Capital information surviving world reloads.
- Fixed several issues involving villagers entering or leaving loaded chunks.
- Fixed wartime succession edge cases.
- Fixed combat-related villager state not always being restored correctly after campaigns.
- Fixed some Royal Scepter actions not being handled correctly server-side.
- Fixed several House and Chronicle formatting inconsistencies.
- Various additional multiplayer, dialogue, marriage, title, succession, and Capital-state fixes.
## New Additions
- Added a full **House system** for noble and royal families.
- Houses can now exist as **Royal, Great, or Noble Houses**.
- Added persistent House histories that record House founding, leadership changes, elevations, disinheritance, separation, royal status changes, extinction, and restoration.
- Added support for new branches and Houses forming from existing family lines.
- Added House succession and automatic changes in House leadership.
- Added the **Book of Houses**.
- Each Capital can maintain a record of its noble and royal Houses.
- House records can include House name, rank, founder, current head, members, history, parent House, and extinct status.
- Added a custom **double-page book interface**.
- Added the **House Ledger** for House-related interactions and management.
- Added the **Declaration of Separation**.
- Eligible characters can establish a new House separate from their existing family line.
- Newly formed Houses are recorded in House history and succession records.
- Added new artwork for the Book of Houses.
- Added new artwork for the House Ledger.
- Added new House document artwork.
- Added a new double-page book interface.
- Updated the Capital Chronicle artwork.
## Changes
- Expanded the **Decree of the House** system.
- Updated House name and House words management.
- Redesigned the House document interface.
- Expanded Chronicle support for House, royal, and noble events.
- Improved Court Herald announcement formatting.
- Improved the way titles and forms of address appear in Chronicle entries.
- Improved Royal Marriage announcement formatting.
- Improved how villager titles are applied and removed.
- Improved gender-specific titles.
- Improved handling of consorts, dowagers, heirs, nobles, and court officials.
- Titles are now handled more consistently as display information instead of becoming part of a villager's permanent name.
- House membership now updates as family and political status changes.
- House leadership can change through succession.
- House history persists as members are elevated, disinherited, separated, or succeed previous House heads.
- Improved normal succession handling.
- Improved wartime succession handling.
- Improved succession involving unloaded rulers and heirs.
- Improved syncing of Capital status, villager identity, titles, court positions, and House information.
- Improved handling of Capitals and residents across dimensions.
- Improved support for unloaded villagers and unloaded chunks.
- Improved Ambassador state handling and cooldowns.
- Improved diplomatic trade and exchange handling.
- Improved server-side court appointments and Royal Scepter actions.
- Improved Capital authority checks used by dialogue.
- Improved ambient court dialogue syncing and timing.
- Improved the use of names, titles, and gendered wording in dialogue.
## Major Bug Fixes
- Fixed player sovereigns losing their reign after dying in normal Survival mode.
- Player death now triggers succession only in Hardcore.
- Fixed several dedicated server menus and dialogue options doing nothing when selected.
- Fixed Capital titles and names displaying incorrectly between the server and connected players.
- Fixed several systems failing when important villagers were unloaded.
- Fixed Capital ownership and lookup issues when Capitals, players, or villagers were in different dimensions.
- Fixed stale Capital data remaining after reconnecting or reloading a world.
- Fixed several succession cases where a Capital could lose track of its ruler or successor.
- Fixed villager identity and title data becoming incorrect after unloading and reloading.
- Fixed old Capitals titles becoming permanently attached to villager names.
- Fixed Royal Marriage Chronicle and Herald announcements displaying incorrectly.
- Fixed campaign participants becoming desynchronized after unloading or changing dimensions.
- Fixed stale Capital records leaving behind related diplomacy, campaign, justice, refugee, betrothal, and other Capital state.
## Minor Bug Fixes
- Fixed several cases of incorrect gendered titles.
- Fixed inconsistent names and titles after marriage.
- Fixed title restoration when villagers changed rank or office.
- Fixed some incorrect consort, dowager, heir, and noble title displays.
- Fixed several court roles remaining assigned incorrectly after leadership changes.
- Fixed Ambassador cooldown state not always resetting correctly.
- Fixed some diplomatic interactions retaining outdated Capital information.
- Fixed ambient Capital chatter behaving incorrectly on dedicated servers.
- Fixed dialogue occasionally using outdated names or titles.
- Fixed several population and resident tracking inconsistencies.
- Fixed outdated cached Capital information surviving world reloads.
- Fixed several issues involving villagers entering or leaving loaded chunks.
- Fixed wartime succession edge cases.
- Fixed combat-related villager state not always being restored correctly after campaigns.
- Fixed some Royal Scepter actions not being handled correctly server-side.
- Fixed several House and Chronicle formatting inconsistencies.
- Various additional multiplayer, dialogue, marriage, title, succession, and Capital-state fixes.
- Fixed Capitals villager menu selections not responding correctly on dedicated servers.
- Fixed several villager name and title display issues in multiplayer.
- Improved synchronization of titles, offices, House names, and villager identities between server and clients.
- Fixed title/name updates sometimes remaining outdated until a later refresh.
- Fixed localized dialogue handling on dedicated servers.
- Removed several cases where server logic incorrectly relied on rendered English title text.
- Fixed Decree of the House using displayed titles instead of a villager’s actual name.
- Fixed unloaded villagers occasionally displaying incorrect names or UUIDs in court and succession events.
- Improved persistence of villager names and identities when chunks unload and reload.
Don't worry guys, I'll figure this out eventually :'D
- Improved dedicated server compatibility for MCA Capitals.
- Fixed several multiplayer issues affecting custom menus, ambient dialogue, and herald announcements.
- Improved villager title/name handling and localization.
- Improved House revision syncing so Decree of the House changes apply consistently across House members.
- Now it should also restore the names that the server previously could not read after localization update 1.3.0
- Fixed titled MCA villager names displaying incorrectly or losing the villager’s original name.
- Reworked name handling to preserve MCA’s underlying base/citizen name instead of parsing the rendered display name.
- Removed reliance on hardcoded English title detection and prefix stripping.
- Preserved full localization support by continuing to use translatable components and language-file formatting.
- Completely overhauled dialogue and localization. Nearly all player-facing text is now fully translatable, including dialogue, menus, diplomacy, justice, decrees, titles, notices and command feedback.
- Personality-based dialogue expanded. Villagers now use dedicated dialogue based on their MCA personality, rank and court office.
- Added Talk of the Town evening conversations. Villagers can naturally talk to one another in short call-and-response conversations around the Capital.
- Expanded dynamic dialogue. Villagers can naturally reference the Sovereign, Hand, heir, Herald, Ambassador, Master of Laws, noble houses, foreign Capitals and other people or offices.
- Chronicles remain tied to individual Capitals. Bound Chronicles continue opening their own Capital, while new Chronicles bind to the Capital the player is currently visiting.
- Added Herald announcement variety. Each Herald event can choose from three different proclamations, with more natural use of titles such as “Her Majesty, His Royal Highness, and Her Grace.”
- Improved royal and noble forms of address. Sovereigns, heirs, princes, princesses, dukes and duchesses are referenced more naturally by title, name and appropriate honorific.
- Improved multiplayer localization. Clients receive translatable text and semantic identities instead of finished server-side English.
- MCA movement states now use MCA's actual Staying/Following state instead of reading localized text.
## **Bug Fixes**
- Fixed a bug wherein Capitals did not appropriately honor the MCA Reborn config option for displaying Name Tags. Name tags should now be hidden when disabled in MCA Reborn config options
- Completely overhauled dialogue and localization. Nearly all player-facing text is now fully translatable, including dialogue, menus, diplomacy, justice, decrees, titles, notices and command feedback.
- Personality-based dialogue expanded. Villagers now use dedicated dialogue based on their MCA personality, rank and court office.
- Added Talk of the Town evening conversations. Villagers can naturally talk to one another in short call-and-response conversations around the Capital.
- Expanded dynamic dialogue. Villagers can naturally reference the Sovereign, Hand, heir, Herald, Ambassador, Master of Laws, noble houses, foreign Capitals and other people or offices.
- Chronicles remain tied to individual Capitals. Bound Chronicles continue opening their own Capital, while new Chronicles bind to the Capital the player is currently visiting.
- Added Herald announcement variety. Each Herald event can choose from three different proclamations, with more natural use of titles such as “Her Majesty, His Royal Highness, and Her Grace.”
- Improved royal and noble forms of address. Sovereigns, heirs, princes, princesses, dukes and duchesses are referenced more naturally by title, name and appropriate honorific.
- Improved multiplayer localization. Clients receive translatable text and semantic identities instead of finished server-side English.
- MCA movement states now use MCA's actual Staying/Following state instead of reading localized text.
## **Bug Fixes**
- Fixed a bug wherein Capitals did not appropriately honor the MCA Reborn config option for displaying Name Tags. Name tags should now be hidden when disabled in MCA Reborn config options
- Completely overhauled dialogue and localization. Nearly all player-facing text is now fully translatable, including dialogue, menus, diplomacy, justice, decrees, titles, notices and command feedback.
- Personality-based dialogue expanded. Villagers now use dedicated dialogue based on their MCA personality, rank and court office.
- Added Talk of the Town evening conversations. Villagers can naturally talk to one another in short call-and-response conversations around the Capital.
- Expanded dynamic dialogue. Villagers can naturally reference the Sovereign, Hand, heir, Herald, Ambassador, Master of Laws, noble houses, foreign Capitals and other people or offices.
- Chronicles remain tied to individual Capitals. Bound Chronicles continue opening their own Capital, while new Chronicles bind to the Capital the player is currently visiting.
- Added Herald announcement variety. Each Herald event can choose from three different proclamations, with more natural use of titles such as “Her Majesty, His Royal Highness, and Her Grace.”
- Improved royal and noble forms of address. Sovereigns, heirs, princes, princesses, dukes and duchesses are referenced more naturally by title, name and appropriate honorific.
- Improved multiplayer localization. Clients receive translatable text and semantic identities instead of finished server-side English.
- MCA movement states now use MCA's actual Staying/Following state instead of reading localized text.
## **Bug Fixes**
- Fixed a bug wherein Capitals did not appropriately honor the MCA Reborn config option for displaying Name Tags. Name tags should now be hidden when disabled in MCA Reborn config options
- Completely overhauled dialogue and localization. Nearly all player-facing text is now fully translatable, including dialogue, menus, diplomacy, justice, decrees, titles, notices and command feedback.
- Personality-based dialogue expanded. Villagers now use dedicated dialogue based on their MCA personality, rank and court office.
- Added Talk of the Town evening conversations. Villagers can naturally talk to one another in short call-and-response conversations around the Capital.
- Expanded dynamic dialogue. Villagers can naturally reference the Sovereign, Hand, heir, Herald, Ambassador, Master of Laws, noble houses, foreign Capitals and other people or offices.
- Chronicles remain tied to individual Capitals. Bound Chronicles continue opening their own Capital, while new Chronicles bind to the Capital the player is currently visiting.
- Added Herald announcement variety. Each Herald event can choose from three different proclamations, with more natural use of titles such as “Her Majesty, His Royal Highness, and Her Grace.”
- Improved royal and noble forms of address. Sovereigns, heirs, princes, princesses, dukes and duchesses are referenced more naturally by title, name and appropriate honorific.
- Improved multiplayer localization. Clients receive translatable text and semantic identities instead of finished server-side English.
- MCA movement states now use MCA's actual Staying/Following state instead of reading localized text.
## **Bug Fixes**
- Fixed a bug wherein Capitals did not appropriately honor the MCA Reborn config option for displaying Name Tags. Name tags should now be hidden when disabled in MCA Reborn config options
- Fixed Capital declaration options not appearing when a villager sovereign asks the player to declare for their Capital.
- Declaration prompts now correctly display both “Declare for this Capital” and “Remain Undeclared.”
- Updated the Royal Scepter tooltip to correctly explain its intended use: Sneak + right-click an MCA villager.
- Fixed Capital declaration options not appearing when a villager sovereign asks the player to declare for their Capital.
- Declaration prompts now correctly display both “Declare for this Capital” and “Remain Undeclared.”
- Updated the Royal Scepter tooltip to correctly explain its intended use: Sneak + right-click an MCA villager.
- Updated compatibility to MCA Reborn 7.7.0-beta.2+1.20.1
- Updated MCA dependency requirements for both Fabric and Forge
- Updated Capitals to support MCA Reborn’s new namespaced personality system
- Updated personality-dependent systems to use the modern MCA personality roster
- Updated House Words to use the new personality names
- Added support for namespaced personality IDs such as mca:friendly
- Updated old personality mappings:
- Witty → Upbeat
- Shy → Introverted
- Lazy → Relaxed
- Grumpy → Crabby
- Removed Athletic as a personality, as it is now an MCA trait
- Removed obsolete personality references from Capitals data and logic
- Updated compatibility to MCA Reborn 7.7.0-beta.2+1.20.1
- Updated MCA dependency requirements for both Fabric and Forge
- Updated Capitals to support MCA Reborn’s new namespaced personality system
- Updated personality-dependent systems to use the modern MCA personality roster
- Updated House Words to use the new personality names
- Added support for namespaced personality IDs such as mca:friendly
- Updated old personality mappings:
- Witty → Upbeat
- Shy → Introverted
- Lazy → Relaxed
- Grumpy → Crabby
- Removed Athletic as a personality, as it is now an MCA trait
- Removed obsolete personality references from Capitals data and logic
Compatible with MCA Reborn 7.6.28-beta.10+1.20.1
## **New Additions or Changes**
- Added a new court office, the Master of Laws
- Added a new Capital Event, Enemy of the Crown Discovered
- Added a new Capital Event, Friend of the Crown Discovered
- Added ability to accuse a villager of being an enemy of the Crown (Only adult villagers are able to be accused)
- Added persistent exiles, refugees, and asylum requests between capitals.
- Added the Royal Pardon, Diplomatic Package, and Sealed Purse items.
- Added the ability to help a villager escape punishment, bring them to prison, or allow the warrant to escalate and be taken care of by the Guards
- Added natural Dukedoms for villagers (Requires 2 Big Houses for every 1 villager eligible to be elevated by the Capital) 20% change per MC day that a natural Duke is elevated
- Removed native MCA ranks and added their abilities (Taxes, Birth rates, Marriage rates, and execution ability) to their Capitals counterpart
- Lordships allow players to adjust taxes within the blueprint
- Dukedoms allow players to alter Marriage rates and Birth rates within the blueprint
- Sovereignty allows players to do all of the above, as well as mark villagers for execution
- ! Please Note Consorts of Lords, Dukes, and Sovereigns do not have these abilities, players must request a Lordship of Dukedom in their own right, or take the crown in order to receive these benefits.
- Player rank now displays in the Blueprint
- Added inter-Capital relationships
- Added the ability to go to war with another Capital
- Added the ability to propose a betrothal between two eligible Capitals
- Added the ability to trade with another Capital
- Added two new inter-Capital war types
- War of Deposition - This is a war wherein the player fights to overthrow the defending Capital’s Sovereign. If successful, the player with have 2 minutes to speak to the Hand of the defending Capital and Seize The Throne.
- Punitive War - This is a retaliatory war that the player or NPC Sovereign can commit against another Capital that does not end in the intentional overthrowing of the defending Capital’s Sovereign, but may still result in the Sovereign's death in which case the line of inheritance continues as normal, with no switch to the Royal Bloodline.
- Blowing any goat horn within a Capital during a war will send all attacking villagers to their home Capital in retreat.
- Added Non-Aggression Pacts, Alliances, Truces, Trade Agreements, diplomatic gifts, and delayed proposals and responses.
- Added recurring trade exchanges based on capital buildings, professions, resources, and Storage inventory.
- Added player allegiance, allowing foreign actions to be attributed to the player’s declared capital.
- Added player warrants, fines, surrender, and player prison sentences.
- Added diplomatic consequences for foreign bribery and raiding foreign Storage.
## **Bug Fixes**
- Fixed an issue that caused background blur to go over various screen texts preventing player from being able to read the text
- Fixed an issue that prevented Players from becoming Sovereign simply because they were a Sovereign of another Capital
- Fixed an issue with Capitals occasionally not working with the current version of MCA Reborn (version 7.7.23+1.21.1)
- Fixed an issue with the Royal Guards that caused normal MCA interactions to break
- Fixed an issue that caused multiple charters to be given out when unused or placed in a backpack or out of the player’s inventory
- Temporarily removed Royal Guard follow behaviour, Kingsguard and Queensguard will resume following the Sovereign in later updates.
- Capitals should now use the appropriate Player Name given at World Creation when speaking directly to the player.
- Fixed Royal Charters being issued repeatedly after the original was placed in a backpack, chest, or other external storage.
- Fixed unloaded Sovereigns, heirs, spouses, and other royal villagers being incorrectly treated as dead.
- Fixed Royal Guard interaction overrides interfering with normal MCA dialogue, trading, and movement commands.
- Fixed consort titles being granted without a valid MCA marriage.
- Fixed marriage surnames and base villager names being overwritten by title refreshes.
- Fixed player titles using unreliable gender information.
- Fixed MCA relationship compatibility errors caused by reading relationship data from the wrong entity type.
- Fixed Minecraft 1.21.1 recipe discovery by moving recipes to the correct data directory.
## **Quality of Life Changes**
- Added a command to give a player a Royal Charter if they die or lose the one they were given when a Village first qualified for Capital Status called /capitalcharter
- Improved Royal Charter screens with clearer options, an alphabetized candidate list, simplified house-name setup, and no blurred background.
- Added a config option for Villager Origin as it relates to their Capital of origin. Now players may choose between:
- HISTORICAL
- CURRENT
- CURRENT_AND_FORMER
- Added urgent-matter prompts when an Ambassador has a proposal, package, response, or asylum request awaiting action.
- Reduced global announcements, duplicate Herald messages, Royal Guard warnings, and other chat spam.
- Improved Chronicle entries for court, legal, diplomatic, succession, and wartime events.
- Improved title and origin presentation and limited capital name tags to close proximity. (Nametags now follow default MCA Reborn rules and are only shown within 5 blocks of the player.)
- Standardized manual and automatic eligibility checks for court appointments.
There is also now an official wiki for MCA Capitals! It is currently being updated as fast as I can, but you can now access it through the Wiki link at the side menu in the mod description.
- Compatible with MCA Reborn 7.6.28-beta.10+1.20.1**
## **New Additions or Changes**
- Added a new court office, the Master of Laws
- Added a new Capital Event, Enemy of the Crown Discovered
- Added a new Capital Event, Friend of the Crown Discovered
- Added ability to accuse a villager of being an enemy of the Crown (Only adult villagers are able to be accused)
- Added persistent exiles, refugees, and asylum requests between capitals.
- Added the Royal Pardon, Diplomatic Package, and Sealed Purse items.
- Added the ability to help a villager escape punishment, bring them to prison, or allow the warrant to escalate and be taken care of by the Guards
- Added natural Dukedoms for villagers (Requires 2 Big Houses for every 1 villager eligible to be elevated by the Capital) 20% change per MC day that a natural Duke is elevated
- Removed native MCA ranks and added their abilities (Taxes, Birth rates, Marriage rates, and execution ability) to their Capitals counterpart
- Lordships allow players to adjust taxes within the blueprint
- Dukedoms allow players to alter Marriage rates and Birth rates within the blueprint
- Sovereignty allows players to do all of the above, as well as mark villagers for execution
- ! Please Note Consorts of Lords, Dukes, and Sovereigns do not have these abilities, players must request a Lordship of Dukedom in their own right, or take the crown in order to receive these benefits.
- Player rank now displays in the Blueprint
- Added inter-Capital relationships
- Added the ability to go to war with another Capital
- Added the ability to propose a betrothal between two eligible Capitals
- Added the ability to trade with another Capital
- Added two new inter-Capital war types
- War of Deposition - This is a war wherein the player fights to overthrow the defending Capital’s Sovereign. If successful, the player with have 2 minutes to speak to the Hand of the defending Capital and Seize The Throne.
- Punitive War - This is a retaliatory war that the player or NPC Sovereign can commit against another Capital that does not end in the intentional overthrowing of the defending Capital’s Sovereign, but may still result in the Sovereign's death in which case the line of inheritance continues as normal, with no switch to the Royal Bloodline.
- Blowing any goat horn within a Capital during a war will send all attacking villagers to their home Capital in retreat.
- Added Non-Aggression Pacts, Alliances, Truces, Trade Agreements, diplomatic gifts, and delayed proposals and responses.
- Added recurring trade exchanges based on capital buildings, professions, resources, and Storage inventory.
- Added player allegiance, allowing foreign actions to be attributed to the player’s declared capital.
- Added player warrants, fines, surrender, and player prison sentences.
- Added diplomatic consequences for foreign bribery and raiding foreign Storage.
## **Bug Fixes**
- Fixed an issue that caused background blur to go over various screen texts preventing player from being able to read the text
- Fixed an issue that prevented Players from becoming Sovereign simply because they were a Sovereign of another Capital
- Fixed an issue with Capitals occasionally not working with the current version of MCA Reborn (version 7.7.23+1.21.1)
- Fixed an issue with the Royal Guards that caused normal MCA interactions to break
- Fixed an issue that caused multiple charters to be given out when unused or placed in a backpack or out of the player’s inventory
- Temporarily removed Royal Guard follow behaviour, Kingsguard and Queensguard will resume following the Sovereign in later updates.
- Capitals should now use the appropriate Player Name given at World Creation when speaking directly to the player.
- Fixed Royal Charters being issued repeatedly after the original was placed in a backpack, chest, or other external storage.
- Fixed unloaded Sovereigns, heirs, spouses, and other royal villagers being incorrectly treated as dead.
- Fixed Royal Guard interaction overrides interfering with normal MCA dialogue, trading, and movement commands.
- Fixed consort titles being granted without a valid MCA marriage.
- Fixed marriage surnames and base villager names being overwritten by title refreshes.
- Fixed player titles using unreliable gender information.
- Fixed MCA relationship compatibility errors caused by reading relationship data from the wrong entity type.
- Fixed Minecraft 1.21.1 recipe discovery by moving recipes to the correct data directory.
## **Quality of Life Changes**
- Added a command to give a player a Royal Charter if they die or lose the one they were given when a Village first qualified for Capital Status called /capitalcharter
- Improved Royal Charter screens with clearer options, an alphabetized candidate list, simplified house-name setup, and no blurred background.
- Added a config option for Villager Origin as it relates to their Capital of origin. Now players may choose between:
- HISTORICAL
- CURRENT
- CURRENT_AND_FORMER
- Added urgent-matter prompts when an Ambassador has a proposal, package, response, or asylum request awaiting action.
- Reduced global announcements, duplicate Herald messages, Royal Guard warnings, and other chat spam.
- Improved Chronicle entries for court, legal, diplomatic, succession, and wartime events.
- Improved title and origin presentation and limited capital name tags to close proximity. (Nametags now follow default MCA Reborn rules and are only shown within 5 blocks of the player.)
- Standardized manual and automatic eligibility checks for court appointments.
There is also now an official wiki for MCA Capitals! It is currently being updated as fast as I can, but you can now access it through the Wiki link at the side menu in the mod description.
- Compatible with MCA Reborn 7.7.35-beta.3+1.21.1**
## **New Additions or Changes**
- Added a new court office, the Master of Laws
- Added a new Capital Event, Enemy of the Crown Discovered
- Added a new Capital Event, Friend of the Crown Discovered
- Added ability to accuse a villager of being an enemy of the Crown (Only adult villagers are able to be accused)
- Added persistent exiles, refugees, and asylum requests between capitals.
- Added the Royal Pardon, Diplomatic Package, and Sealed Purse items.
- Added the ability to help a villager escape punishment, bring them to prison, or allow the warrant to escalate and be taken care of by the Guards
- Added natural Dukedoms for villagers (Requires 2 Big Houses for every 1 villager eligible to be elevated by the Capital) 20% change per MC day that a natural Duke is elevated
- Removed native MCA ranks and added their abilities (Taxes, Birth rates, Marriage rates, and execution ability) to their Capitals counterpart
- Lordships allow players to adjust taxes within the blueprint
- Dukedoms allow players to alter Marriage rates and Birth rates within the blueprint
- Sovereignty allows players to do all of the above, as well as mark villagers for execution
- ! Please Note Consorts of Lords, Dukes, and Sovereigns do not have these abilities, players must request a Lordship of Dukedom in their own right, or take the crown in order to receive these benefits.
- Player rank now displays in the Blueprint
- Added inter-Capital relationships
- Added the ability to go to war with another Capital
- Added the ability to propose a betrothal between two eligible Capitals
- Added the ability to trade with another Capital
- Added two new inter-Capital war types
- War of Deposition - This is a war wherein the player fights to overthrow the defending Capital’s Sovereign. If successful, the player with have 2 minutes to speak to the Hand of the defending Capital and Seize The Throne.
- Punitive War - This is a retaliatory war that the player or NPC Sovereign can commit against another Capital that does not end in the intentional overthrowing of the defending Capital’s Sovereign, but may still result in the Sovereign's death in which case the line of inheritance continues as normal, with no switch to the Royal Bloodline.
- Blowing any goat horn within a Capital during a war will send all attacking villagers to their home Capital in retreat.
- Added Non-Aggression Pacts, Alliances, Truces, Trade Agreements, diplomatic gifts, and delayed proposals and responses.
- Added recurring trade exchanges based on capital buildings, professions, resources, and Storage inventory.
- Added player allegiance, allowing foreign actions to be attributed to the player’s declared capital.
- Added player warrants, fines, surrender, and player prison sentences.
- Added diplomatic consequences for foreign bribery and raiding foreign Storage.
## **Bug Fixes**
- Fixed an issue that caused background blur to go over various screen texts preventing player from being able to read the text
- Fixed an issue that prevented Players from becoming Sovereign simply because they were a Sovereign of another Capital
- Fixed an issue with Capitals occasionally not working with the current version of MCA Reborn (version 7.7.23+1.21.1)
- Fixed an issue with the Royal Guards that caused normal MCA interactions to break
- Fixed an issue that caused multiple charters to be given out when unused or placed in a backpack or out of the player’s inventory
- Temporarily removed Royal Guard follow behaviour, Kingsguard and Queensguard will resume following the Sovereign in later updates.
- Capitals should now use the appropriate Player Name given at World Creation when speaking directly to the player.
- Fixed Royal Charters being issued repeatedly after the original was placed in a backpack, chest, or other external storage.
- Fixed unloaded Sovereigns, heirs, spouses, and other royal villagers being incorrectly treated as dead.
- Fixed Royal Guard interaction overrides interfering with normal MCA dialogue, trading, and movement commands.
- Fixed consort titles being granted without a valid MCA marriage.
- Fixed marriage surnames and base villager names being overwritten by title refreshes.
- Fixed player titles using unreliable gender information.
- Fixed MCA relationship compatibility errors caused by reading relationship data from the wrong entity type.
- Fixed Minecraft 1.21.1 recipe discovery by moving recipes to the correct data directory.
## **Quality of Life Changes**
- Added a command to give a player a Royal Charter if they die or lose the one they were given when a Village first qualified for Capital Status called /capitalcharter
- Improved Royal Charter screens with clearer options, an alphabetized candidate list, simplified house-name setup, and no blurred background.
- Added a config option for Villager Origin as it relates to their Capital of origin. Now players may choose between:
- HISTORICAL
- CURRENT
- CURRENT_AND_FORMER
- Added urgent-matter prompts when an Ambassador has a proposal, package, response, or asylum request awaiting action.
- Reduced global announcements, duplicate Herald messages, Royal Guard warnings, and other chat spam.
- Improved Chronicle entries for court, legal, diplomatic, succession, and wartime events.
- Improved title and origin presentation and limited capital name tags to close proximity. (Nametags now follow default MCA Reborn rules and are only shown within 5 blocks of the player.)
- Standardized manual and automatic eligibility checks for court appointments.
There is also now an official wiki for MCA Capitals! It is currently being updated as fast as I can, but you can now access it through the Wiki link at the side menu in the mod description.
- Compatible with MCA Reborn 7.7.35-beta.3+1.21.1**
## **New Additions or Changes**
- Added a new court office, the Master of Laws
- Added a new Capital Event, Enemy of the Crown Discovered
- Added a new Capital Event, Friend of the Crown Discovered
- Added ability to accuse a villager of being an enemy of the Crown (Only adult villagers are able to be accused)
- Added persistent exiles, refugees, and asylum requests between capitals.
- Added the Royal Pardon, Diplomatic Package, and Sealed Purse items.
- Added the ability to help a villager escape punishment, bring them to prison, or allow the warrant to escalate and be taken care of by the Guards
- Added natural Dukedoms for villagers (Requires 2 Big Houses for every 1 villager eligible to be elevated by the Capital) 20% change per MC day that a natural Duke is elevated
- Removed native MCA ranks and added their abilities (Taxes, Birth rates, Marriage rates, and execution ability) to their Capitals counterpart
- Lordships allow players to adjust taxes within the blueprint
- Dukedoms allow players to alter Marriage rates and Birth rates within the blueprint
- Sovereignty allows players to do all of the above, as well as mark villagers for execution
- ! Please Note Consorts of Lords, Dukes, and Sovereigns do not have these abilities, players must request a Lordship of Dukedom in their own right, or take the crown in order to receive these benefits.
- Player rank now displays in the Blueprint
- Added inter-Capital relationships
- Added the ability to go to war with another Capital
- Added the ability to propose a betrothal between two eligible Capitals
- Added the ability to trade with another Capital
- Added two new inter-Capital war types
- War of Deposition - This is a war wherein the player fights to overthrow the defending Capital’s Sovereign. If successful, the player with have 2 minutes to speak to the Hand of the defending Capital and Seize The Throne.
- Punitive War - This is a retaliatory war that the player or NPC Sovereign can commit against another Capital that does not end in the intentional overthrowing of the defending Capital’s Sovereign, but may still result in the Sovereign's death in which case the line of inheritance continues as normal, with no switch to the Royal Bloodline.
- Blowing any goat horn within a Capital during a war will send all attacking villagers to their home Capital in retreat.
- Added Non-Aggression Pacts, Alliances, Truces, Trade Agreements, diplomatic gifts, and delayed proposals and responses.
- Added recurring trade exchanges based on capital buildings, professions, resources, and Storage inventory.
- Added player allegiance, allowing foreign actions to be attributed to the player’s declared capital.
- Added player warrants, fines, surrender, and player prison sentences.
- Added diplomatic consequences for foreign bribery and raiding foreign Storage.
## **Bug Fixes**
- Fixed an issue that caused background blur to go over various screen texts preventing player from being able to read the text
- Fixed an issue that prevented Players from becoming Sovereign simply because they were a Sovereign of another Capital
- Fixed an issue with Capitals occasionally not working with the current version of MCA Reborn (version 7.7.23+1.21.1)
- Fixed an issue with the Royal Guards that caused normal MCA interactions to break
- Fixed an issue that caused multiple charters to be given out when unused or placed in a backpack or out of the player’s inventory
- Temporarily removed Royal Guard follow behaviour, Kingsguard and Queensguard will resume following the Sovereign in later updates.
- Capitals should now use the appropriate Player Name given at World Creation when speaking directly to the player.
- Fixed Royal Charters being issued repeatedly after the original was placed in a backpack, chest, or other external storage.
- Fixed unloaded Sovereigns, heirs, spouses, and other royal villagers being incorrectly treated as dead.
- Fixed Royal Guard interaction overrides interfering with normal MCA dialogue, trading, and movement commands.
- Fixed consort titles being granted without a valid MCA marriage.
- Fixed marriage surnames and base villager names being overwritten by title refreshes.
- Fixed player titles using unreliable gender information.
- Fixed MCA relationship compatibility errors caused by reading relationship data from the wrong entity type.
- Fixed Minecraft 1.21.1 recipe discovery by moving recipes to the correct data directory.
## **Quality of Life Changes**
- Added a command to give a player a Royal Charter if they die or lose the one they were given when a Village first qualified for Capital Status called /capitalcharter
- Improved Royal Charter screens with clearer options, an alphabetized candidate list, simplified house-name setup, and no blurred background.
- Added a config option for Villager Origin as it relates to their Capital of origin. Now players may choose between:
- HISTORICAL
- CURRENT
- CURRENT_AND_FORMER
- Added urgent-matter prompts when an Ambassador has a proposal, package, response, or asylum request awaiting action.
- Reduced global announcements, duplicate Herald messages, Royal Guard warnings, and other chat spam.
- Improved Chronicle entries for court, legal, diplomatic, succession, and wartime events.
- Improved title and origin presentation and limited capital name tags to close proximity. (Nametags now follow default MCA Reborn rules and are only shown within 5 blocks of the player.)
- Standardized manual and automatic eligibility checks for court appointments.
There is also now an official wiki for MCA Capitals! It is currently being updated as fast as I can, but you can now access it through the Wiki link at the side menu in the mod description.
- Fixed an issue wherein the player's child data was not being passed down properly.
Origins Update 1.1.0 is out now!
- Fixed an issue where a dynasty's data would not fully clear after invoking the Succession Decree.
- Fixed an issue where female players were incorrectly addressed using male-facing titles.
- Added the Decree of the House — a new item that allows players to rename any selected villager's last name and House words in survival mode. (To get the Decree of the House, request it from either the ruling Sovereign, or the Hand of the Sovereign.)
- Added over 10,000 culture-specific surnames across all supported cultures.
- Added 8 new fantasy cultures, each with dedicated name pools for more immersive fantasy-themed villager and house names.
- Added over 400 house mottos that generate upon a villager's house being officially founded, tailored to the personality of its founding member.
- Overhauled and greatly expanded villager dialogue, bringing the total number of new chat lines added in this update to over 1,100.
- Added a config option allowing players to toggle which cultures are eligible to appear in village generation. All cultures are enabled by default.
- Fixed an issue where the background of the Charter screen and other item screens appeared blurred.
- Surnames and house words are now inherited and passed down through family lines.
- Fixed an issue wherein the player's child data was not being passed down properly.
Origins Update 1.1.0 is out now!
- Fixed an issue where a dynasty's data would not fully clear after invoking the Succession Decree.
- Fixed an issue where female players were incorrectly addressed using male-facing titles.
- Added the **Decree of the House** — a new item that allows players to rename any selected villager's last name and House words in survival mode. (To get the Decree of the House, request it from either the ruling **Sovereign**, or the **Hand of the Sovereign**.)
- Added over **10,000** culture-specific surnames across all supported cultures.
- Added **8** new fantasy cultures, each with dedicated name pools for more immersive fantasy-themed villager and house names.
- Added over **400** house mottos that generate upon a villager's house being officially founded, tailored to the personality of its founding member.
- Overhauled and greatly expanded villager dialogue, bringing the total number of new chat lines added in this update to **over 1,100.**
- Added a config option allowing players to toggle which cultures are eligible to appear in village generation. All cultures are enabled by default.
- Fixed an issue where the background of the Charter screen and other item screens appeared blurred.
- Surnames and house words are now inherited and passed down through family lines.