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MCA: Romantic Expansion

MCA: Romantic Expansion

by xiaoshi2022 • Downloads: 0 • Followers: 0
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📌 Project Overview

MCA: Romantic Expansion is a NeoForge addon for Minecraft Comes Alive (MCA) that adds romantic interaction systems between real players.

> ⚠️ Not MCA Social Expansion. That mod enhances villager NPCs.
> This mod is strictly player-to-player. Your relationships, your rules.


✨ Key Features

💐 Bouquet Gifting

Right-click any player with a bouquet to send a romantic gesture.

  • Recipient gets an interactive Accept / Reject GUI
  • Bouquet transfers to their inventory upon acceptance
  • 30-second cooldown to prevent spam

💍 Engagement Ring Proposal

Craft an engagement ring and right-click your desired partner.

  • Proposal GUI displays the proposer's name
  • Upon acceptance:
    • Ring transfers to partner with custom NBT data
    • Triggers MCA's built-in proposal system
    • Tooltip shows partner's name
  • 25-second cooldown between proposals

💒 Wedding Ceremony

Both players must hold wedding rings in their inventory.

  • Either player can initiate the ceremony
  • Confirmation / Cancel GUI for both parties
  • Upon confirmation:
    • Both rings are consumed
    • MCA marriage system executes
    • New rings are created with each other's names
    • Tooltips display: "Given by [Partner]" / "Received from [Partner]"
  • 30-second cooldown to prevent abuse

🏷️ Persistent Ring NBT System

Rings permanently store your partner's UUID and name.

Ring Type Tooltip Style Message
Engagement Gray, italic "Engaged to [Player]"
Wedding Gold, italic "Married to [Player]" + Blessing (light purple)

Rings remain personalized across server restarts.


🏷️ Tags

minecraft-comes-alive mca romance multiplayer player-interaction social neoforge 1.21

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
19d ago 1
26.2
Neoforge
19d ago 1
1.20.1
Forge
19d ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
26.2
Neoforge
2mo ago 1
26.2
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
mca: Romantic Expansion Update Log: Added a command allowing players to freely set whether marriage is required for having babies. If enabled, only married players can enter the pregnancy preparation stage; if disabled, the default setting allows anyone to prepare for pregnancy.
Optimized the umbrella stand model—now using an umbrella will consume a small amount of durability.
mca: Romantic Expansion Update Log: Added a command allowing players to freely set whether marriage is required for having babies. If enabled, only married players can enter the pregnancy preparation stage; if disabled, the default setting allows anyone to prepare for pregnancy.
Optimized the umbrella stand model—now using an umbrella will consume a small amount of durability.
mca: Romantic Expansion Update Log: Added a command allowing players to freely set whether marriage is required for having babies. If enabled, only married players can enter the pregnancy preparation stage; if disabled, the default setting allows anyone to prepare for pregnancy.
1.20.1: Fixed the bug preventing babies from being born.
Optimized the umbrella stand model—now using an umbrella will consume a small amount of durability.
Fix the bug where the gender of the deceased during pregnancy is uncertain.1.20.1
Fix the bug where the gender of the deceased during pregnancy is uncertain.1.21.1
Fix the bug where the gender of the deceased during pregnancy is uncertain.
MCA: Romantic Expansion Update Log
Version 1.0.0-primary-26.2

🎉 New Content

Wedding Outfit System

Gender-specific wedding outfits: Male version features thicker arms, female version defaults to slimmer arms

Male design: Broad-shouldered silhouette with 4-pixel-wide arms, embodying a strong, masculine presence

Female design: Tailored fit with 3-pixel-wide arms, showcasing elegant, refined lines

Multi-cultural wedding outfit textures, covering various cultural styles:

Chinese

Western

East African

West African

Ancient Greek

Japanese

German

Scottish

Slavic

Curios integration: Wedding outfits can be equipped via Curios slots without affecting armor

🛠️ Optimizations & Improvements

Gender system optimization: Enhanced stability and caching mechanisms for gender data retrieval

Pregnancy system refinement: Improved pregnancy detection, probability calculations, and cycle management

Code refactoring: Cleaned up redundant code and improved mod performance

❌ Removed Content

Bridal Carry System (temporarily removed due to technical reasons)

The feature is currently unstable due to changes in the riding mechanics in MC 26.2

Removed related Mixins, network packets, and client-side rendering code

Planned for reintroduction in a future version


📝 MCA Romantic Expansion Changelog - 1.20.1-1.0.4
⚠️ Compatibility

✅ Compatible with MCA 7.7.7+

❌ NOT compatible with MCA below 7.7.7

✨ 14 New Cultural Wedding Outfits (18 Total)


Cultural Style Groom Bride
🇨🇳 Chinese chinese_wedding_male chinese_wedding_female
🇪🇺 Western western_wedding_male western_wedding_female
🌍 East African Style east_african_wedding_male east_african_wedding_female
🌍 West African Style west_african_wedding_male west_african_wedding_female
🏛️ Ancient Greek Style ancient_greek_wedding_male ancient_greek_wedding_female
🌸 Japanese Style japanese_wedding_male japanese_wedding_female
🇩🇪 German Style german_wedding_male german_wedding_female
🏴󠁧󠁢󠁳󠁣󠁴󠁿 Scottish Style scottish_wedding_male scottish_wedding_female
🇷🇺 Slavic Style slavic_wedding_male slavic_wedding_female

📌 All outfits are craftable & support Curios API. Game content only.

🔧 Technical Updates

Full Curios API support

Multi-language localization

Rendering optimization

🛠️ Dependencies

MCA Reborn 7.7.7+

Curios API 5.14.1+

Minecraft 1.20.1 (Forge)

🌍 Welcome Global Players!

We aim to showcase traditional wedding attire from around the world. If your hometown has unique wedding clothing styles, share your suggestions on Discord!

💬 Discord Feedback:https://discord.com/channels/747184859386085380/1523500594638225478
📝 Update Summary
MCA Romantic Expansion v1.1.3-1.21.1 This update includes:

✨ New Content
Added 14 new wedding outfits from various cultural styles (East African, West African, Ancient Greek, Japanese, German, Scottish, Slavic, etc.)

Retained the original 4 outfits (Chinese Male/Female, Western Male/Female), totaling 18 wedding outfits

All outfits support Curios accessory slot integration

Multi-language localization support (Chinese, English, Japanese, French, German, Russian, Spanish, etc.)

📌 Special Note
This update is a game content expansion. All wedding outfits are cultural-style decorations intended to showcase design inspiration from traditional attire around the world. They do not represent any real-world cultural affiliation or political stance.

🔗 Feedback Channel
We welcome you to share suggestions for traditional wedding attire from your hometown on Discord to help us continue enriching the game content!
Now you can use "/mcaupdate notify false" to disable the chat update output.
fixed lang-Language is not hard-coded.
## v1.0.2 — Dimension Teleportation Crash Fix

### 🐛 Fixed: Princess Hold Dimension Teleport Crash

Fixed a server crash issue reported by CurseForge users: When a player in a princess hold jumps into a dimension teleportation portal (such as the Underworld or End), it causes the related players to crash and be unable to rejoin the server, and may prevent the server from shutting down normally.

  • Problem Description**
  • When a player in a princess hold enters a dimension teleportation portal, the riding relationship between the held player and the carrier player is damaged across dimensions
  • The affected players crash when attempting to rejoin the server and cannot reconnect
  • Damaged player data may prevent the server from shutting down normally

  • Fix Solution**
  • Added dimension teleportation event listener (EntityTravelToDimensionEvent) to trigger before entity teleportation
  • When the teleporting player is in a princess hold (as a carrier or passenger), cleanly break the princess hold in advance
  • The carrier player can still pass through the teleportation portal normally, while the held player remains in the original dimension, fundamentally avoiding cross-dimensional damage

### 🔧 Technical Changes

  • Added onEntityTravelToDimension event handler to the MCARomanticExpansion main class
  • Reused CarryRuntime.stopCarryFor to remove the riding relationship, clear the pairing status, and broadcast client synchronization
  • Applies to all dimension teleportation portals (Underworld portal, End portal, and mod dimension portals)

> Note: This fix only prevents new crashes. For damaged player save files (NBT containing a reference to the player's RootVehicle tag), manually edit the corresponding player .dat file to remove this tag, or delete the player data file to allow them to rejoin.
## v1.1.0 — Dimension Teleportation Crash Fix

### 🐛 Fixed: Princess Hold Dimension Teleport Crash

Fixed a server crash issue reported by CurseForge users: When a player in a princess hold jumps into a dimension teleportation portal (such as the Underworld or End), it causes the related players to crash and be unable to rejoin the server, and may prevent the server from shutting down normally.

  • Problem Description**
  • When a player in a princess hold enters a dimension teleportation portal, the riding relationship between the held player and the carrier player is damaged across dimensions
  • The affected players crash when attempting to rejoin the server and cannot reconnect
  • Damaged player data may prevent the server from shutting down normally

  • Fix Solution**
  • Added dimension teleportation event listener (EntityTravelToDimensionEvent) to trigger before entity teleportation
  • When the teleporting player is in a princess hold (as a carrier or passenger), cleanly break the princess hold in advance
  • The carrier player can still pass through the teleportation portal normally, while the held player remains in the original dimension, fundamentally avoiding cross-dimensional damage

### 🔧 Technical Changes

  • Added onEntityTravelToDimension event handler to the MCARomanticExpansion main class
  • Reused CarryRuntime.stopCarryFor to remove the riding relationship, clear the pairing status, and broadcast client synchronization
  • Applies to all dimension teleportation portals (Underworld portal, End portal, and mod dimension portals)

> Note: This fix only prevents new crashes. For damaged player save files (NBT containing a reference to the player's RootVehicle tag), manually edit the corresponding player .dat file to remove this tag, or delete the player data file to allow them to rejoin.
Optimization of 1.21.1 update direction
Remove redundant log output
Compatible with 1.20.1 !
# Changelog

## v1.0.8 — Love Letter System

### ✉ New: Love Letters

A handwritten letter that can be tucked into books and gifts, waiting for its recipient to discover.

  • Writing**
  • Craft with paper, book, and pen
  • Sneak + right-click to open editor, fill in recipient name and message
  • Right-click anytime to read a written letter

  • Hiding & Delivery**
  • Sneak + right-click while holding any item in offhand to hide the letter inside it
  • The host item's appearance remains unchanged—no one can tell it contains a letter
  • Only the recipient will have the letter extracted when using the item; other players use it normally, unaware

  • Reply & Affection**
  • After receiving a letter, click the "Reply" button while reading to write back (on page 2)
  • Reply is written on the same letter item—no new item created, preventing duping
  • After replying, both parties gain +3 affection each
  • Reading without replying does nothing—hearts need answers to grow
  • Replies can be written even if the recipient is offline, but affection only increases when both are online
  • Once replied, the original sender can also extract the letter from the hidden host item to read the reply

### 🏆 New Achievement

| Achievement | Description |
|-------------|-------------|
| Message in a Bottle | Reply to a love letter—two hearts draw closer |

### 🔧 Technical Changes

  • Added LoveLetterItem with NBT storage for recipient, sender (incl. UUID), message, and reply
  • Reply stored as "page 2" on the same item—no new item created
  • Extended LoveLetterSavePacket with isReply field, reusing the same packet for writing and replying
  • Added LoveLetterReplyTrigger achievement trigger
  • Reading UI displays both original letter and reply; shows "Reply" button if not yet replied
  • Hide/extract logic fully preserves reply data
  • Extraction permissions: recipient can extract; after reply, original sender can also extract
  • Affection gain integrated with existing AffectionManager system
The update enables players to hug each other.
# v1.0.6

> 2026-06-28 · Minecraft 1.21.1 · NeoForge 21.1.228

### ✨ Added
  • Public API v1.0.0**: IAffectionManager · IRelationshipManager · IRomanticEvent · 16 static methods
  • 8 Cancellable Events**: Affection/Proposal/Marriage/RomanticEvent/SharedUmbrella etc., all support setCanceled(true)
  • Developer Documentation**: API_DEVELOPER_GUIDE.md

### 🐛 Fixed
  • Custom event inheritance & NeoForge 21.1 event bus compatibility
  • Engagement status detection now uses partnerUUID
  • getCustomEvents() access modifier fixed

### 📦 Technical
  • Network Protocol 1.0.0 · Java 21
## MCARomanticExpansion 1.0.5 Changelog

### 🐛 Bug Fixes
  • Fixed issue where gift boxes could be overwritten infinitely
  • Fixed GUI not displaying sender/partner names for bouquet and marriage requests
  • Fixed race condition causing same-gender pregnancy in multi-threaded environment
  • Fixed MCA gender field case inconsistency causing gender reading failures
  • Fixed incorrect gender setting command prompt

### ✨ New Features
  • Added /marriageconfig command for same-gender marriage configuration (supports global and per-player override)

### ⚙️ Technical Improvements
  • Replaced HashMap with ConcurrentHashMap for thread safety
  • Added 5-second protection period during gender changes to prevent pregnancy check interference


  • Only opposite-gender marriage is allowed by default. Server admins can enable same-gender marriage via the command.**
v1.0.4

Fixed: Resolved gender data reading issue with MCA mod

Fixed gender detection failure caused by MCA's case inconsistency (Gender vs gender)

Added automatic gender data repair on player login

Optimized gender reading logic to prioritize correct NBT tags

Improved: Enhanced pregnancy mechanism stability

Added gender cache to prevent unexpected gender reset by MCA

Improved logging for easier troubleshooting
### New Features

1. **Pregnancy Period System** - Detect players of opposite genders sleeping in adjacent beds; triggers a pregnancy period when conditions are met
2. **Probability Mechanics** - Base 15% chance, doubled for married couples, halved for players who already have children, bonus when both players are fully satiated
3. **State Management** - Pregnancy period lasts 10 minutes of game time, automatically removed upon death
4. **Child Birth Trigger** - Automatically creates a baby item when the pregnancy period ends

### New Commands
  • /pregnancy status - Check your pregnancy period status
  • /pregnancy complete - Manually complete the pregnancy period (OP only)
  • /pregnancy cancel - Cancel the pregnancy period (OP only)

This mod adds family expansion features for MCA. All content is age-appropriate and family-friendly.
1.0.2mod update log:
Updated the wedding dress and brooch, the red veil and hairpin, and the groom can now remove the bride's red veil!
✨ New Features
Bouquet Gifting System - Right-click any player with a bouquet to send a romantic gift; recipient receives an interactive GUI with Accept/Reject options

Engagement Ring Proposal - Craft an engagement ring and right-click your desired partner; upon acceptance, the ring transfers with the partner's name permanently stored

Wedding Ring Marriage - Both players must have wedding rings; either player can initiate a wedding ceremony with a confirmation GUI

Smart NBT Ring System - Rings permanently store partner UUID and name, persisting through server restarts

Enhanced Tooltips - Rings display relationship status (engagement rings show "Engaged to [Player]" in gray italic; wedding rings show "Married to [Player]" in gold italic with a blessing message)

Cooldown System - 30-second cooldown for all interactions to prevent spam abuse

🛠️ Technical
Full dedicated server support with proper @OnlyIn(Dist.CLIENT) separation

NeoForge 21.1.228 network API using StreamCodec

DataComponents with CustomData for persistent NBT storage

ConcurrentHashMap-based per-player cooldown management

🔧 Dependencies
Minecraft: 1.21.1

NeoForge: 21.1.0+

MCA (Minecraft Comes Alive): 7.7.7+
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