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Medieval Origins Revival

Medieval Origins Revival

by muon-rw • Downloads: 0 • Followers: 0
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Medieval Origins Revival

This is a port/rework of Medieval Origins by ItsParkieLad, created to implement mod support and increase compatibility, improve gameplay clarity and accessibility, and make other QoL, balancing, and thematic changes.

REQUIRES:

Origins Added: (Descriptions can be found in-game)

  • Character Sprite for AlfiqAlfiq
  • Character Sprite for ArachnaeArachnae
  • Character Sprite for BansheeBanshee
  • Character Sprite for DwarfDwarf
  • Character Sprite for FaeFae
  • Character Sprite for GoblinGoblin
  • Character Sprite for GorgonGorgon
  • Character Sprite for High ElfHigh Elf
  • Character Sprite for IncubusIncubus
  • Character Sprite for Moon ElfMoon Elf
  • Character Sprite for OgreOgre
  • Character Sprite for PixiePixie
  • Character Sprite for Plague VictimPlague Victim
  • Character Sprite for RevenantRevenant
  • Character Sprite for SirenSiren
  • Character Sprite for ValkyrieValkyrie (requires Icarus)
  • Character Sprite for Wood ElfWood Elf
  • Character Sprite for YetiYeti

(Looking for Icarae? Check out Icarae Origin by the Icarus Devs!)

Built-in integration for:

  • Mermod
  • Icarus
  • Spell Power Attributes
  • Thermoo and mods that use it (Frostiful, Scorchful)
  • Ice and Fire + Community Edition

Most gear mods, notably:

  • Mythic Metals 
  • MC Dungeons Weapons
  • Simply Swords
  • RPG Series (Wizards, Spellblades, Paladins, etc.) - More to come in a separate mod
  • Pretty much everything on 1.20+. If you manage to find something that doesn't work how you'd expect, please report it to the GitHub.  

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
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1.20.1
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## 7.0.4-pre.3-HF
  • Fix mod always thinking spell engine was missing

## 7.0.4-pre.3
  • Update to Origins pre.3
  • Remove power cache (no longer needed)
  • Require Icarus >4.6.4 if present
  • No longer mark Icarus required (Valkyrie will be selectable, with no wings)
  • Update Icarus wings power type, now properly datapackable
  • Support FTB Teams Friendly Fire Addon

## 7.0.4-pre.2
  • Update to Origins pre.2
  • Require Icarus <=4.6.4

## 7.0.4-pre.1
  • Update to Origins pre.1
  • Remove built-in Attribute/Conditioned Attribute powers (no longer needed)
  • Change Arachnae's many eyes toggle to tertiary active
  • Change Pixie dash modifier key to tertiary active
  • Change Pixie effects toggle key to load toolbar activator (vanilla)

## 7.0.4-alpha-1
  • More improvements to power caching

## 7.0.3-alpha-9
  • Fix Dwarves sometimes not sinking in water
  • Fix a gradual memory leak when worlds were left open for a very long time

## 7.0.3-alpha-8
  • Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
  • Fix Fae not having reduced health (for realsies this time)
  • Fix Banshee Hexed not working at all
  • Fix thermoo patches compat powers resetting on death
  • Ice and Fire compat with Sirens should now be a little bit more stable.

## 7.0.3-alpha-7
  • Fix Incubus being unable to fight the Wither, and being immune to poison/regen
  • Banshees are now considered Undead

## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 6.7.9
  • Require Icarus 2.13.2 or lower

## 6.7.8
  • Fix goblin gear bonuses not working due to new versions of AEA
  • Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly

## 6.7.7
  • Fix conflict that sometimes caused ink sacs to appear instead of origin icons
  • Fix goblin's durability modifier affecting repairs/mending
  • Fix conflict with hypertubes

## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.9
  • Require Icarus 2.13.2 or lower

## 6.7.8
  • Fix goblin gear bonuses not working due to new versions of AEA
  • Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly

## 6.7.7
  • Fix conflict that sometimes caused ink sacs to appear instead of origin icons
  • Fix goblin's durability modifier affecting repairs/mending
  • Fix conflict with hypertubes

## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.8
  • Fix goblin gear bonuses not working due to new versions of AEA
  • Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly

## 6.7.7
  • Fix conflict that sometimes caused ink sacs to appear instead of origin icons
  • Fix goblin's durability modifier affecting repairs/mending
  • Fix conflict with hypertubes

## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.8
  • Fix goblin gear bonuses not working due to new versions of AEA
  • Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly

## 6.7.7
  • Fix conflict that sometimes caused ink sacs to appear instead of origin icons
  • Fix goblin's durability modifier affecting repairs/mending
  • Fix conflict with hypertubes

## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 7.0.4-pre.2
  • Update to Origins pre.2
  • Require Icarus <=4.6.4

## 7.0.4-pre.1
  • Update to Origins pre.1
  • Remove built-in Attribute/Conditioned Attribute powers (no longer needed)
  • Change Arachnae's many eyes toggle to tertiary active
  • Change Pixie dash modifier key to tertiary active
  • Change Pixie effects toggle key to load toolbar activator (vanilla)

## 7.0.4-alpha-1
  • More improvements to power caching

## 7.0.3-alpha-9
  • Fix Dwarves sometimes not sinking in water
  • Fix a gradual memory leak when worlds were left open for a very long time

## 7.0.3-alpha-8
  • Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
  • Fix Fae not having reduced health (for realsies this time)
  • Fix Banshee Hexed not working at all
  • Fix thermoo patches compat powers resetting on death
  • Ice and Fire compat with Sirens should now be a little bit more stable.

## 7.0.3-alpha-7
  • Fix Incubus being unable to fight the Wither, and being immune to poison/regen
  • Banshees are now considered Undead

## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 6.7.7
  • Fix conflict that sometimes caused ink sacs to appear instead of origin icons
  • Fix goblin's durability modifier affecting repairs/mending
  • Fix conflict with hypertubes

## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.7
  • Fix conflict that sometimes caused ink sacs to appear instead of origin icons
  • Fix goblin's durability modifier affecting repairs/mending
  • Fix conflict with hypertubes

## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 7.0.4-pre.1
  • Update to Origins pre.1
  • Remove built-in Attribute/Conditioned Attribute powers (no longer needed)
  • Change Arachnae's many eyes toggle to tertiary active
  • Change Pixie dash modifier key to tertiary active
  • Change Pixie effects toggle key to load toolbar activator (vanilla)

## 7.0.4-alpha-1
  • More improvements to power caching

## 7.0.3-alpha-9
  • Fix Dwarves sometimes not sinking in water
  • Fix a gradual memory leak when worlds were left open for a very long time

## 7.0.3-alpha-8
  • Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
  • Fix Fae not having reduced health (for realsies this time)
  • Fix Banshee Hexed not working at all
  • Fix thermoo patches compat powers resetting on death
  • Ice and Fire compat with Sirens should now be a little bit more stable.

## 7.0.3-alpha-7
  • Fix Incubus being unable to fight the Wither, and being immune to poison/regen
  • Banshees are now considered Undead

## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.6
  • Patch for Apoli's ModifyHarvest with Apoth Radial Affix

## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.5
  • Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
  • Add patch for Origins crashing when PartEntities were present
  • Fix crash when Revenants gave their summons a weapon
  • Fix Ice and Fire compat not working for Sirens/Pixies
  • Fix Revenants being targeted by pillagers
  • Nerf the mana regen provided by Highborne
  • Fix mobs_ignore power type not fully working

## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.4
  • Fix MixinSquared not being bundled on Forge
  • Mark Origins 1.10.2+ as required
  • Change License to MIT + CC-BY-4.0

## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.3
  • Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional

## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.2
  • Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
  • Change Arachnae night vision toggle key to Tertiary Active (default V)

## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 6.7.1
  • Spell Engine is no longer marked as required

# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
# 6.7.0
  • Add support for Origins (Fabric) 1.10.2+
  • Origins (Forge) is no longer supported. Forge versions now require Origins (Fabric), Sinytra Connector, and Connector Extras.
  • Removed Apugli, which fixes an incompatibility with Hold My Items and should greatly improve overall performance
  • Added a new keybind, Tertiary Active (default V)

  • And all of the following, to celebrate Origins for 1.20.1 having risen from the grave. Happy Halloween!*
### Revenant
  • Revenant Summons can now be equipped with armor
  • Revenant Summons now have a time limit by default, extendable by Putrid Communion
  • Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
  • Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
  • Revenants now have a limit of 5 combat summons at a time
  • Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
  • Fixed Guards and Iron Golems not attacking Revenants
  • Revenant and Pixie can no longer bypass trading restrictions using a Trading Post

### Fae
  • Fae** has been reworked!
  • Fae*** are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
  • Players with the Fae Origin may need to reselect their origin to receive the new powers.*
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size.
  • Iron Aversion: Cannot wear iron/silver.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
  • Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
  • Nourishment (Secondary Active): Instantly bonemeal plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
  • Fragile Frame: Reduced health (-2 hearts).

### Wood Elf
  • Rewrite Wood Elf **Focus** (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods

### Siren
  • Siren Song now reliably interrupts mobs that were already targeting the player

### Pixie
  • The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
  • Increased maximum FP from 100 to 150
  • Flight Power now regenerates twice as fast after defeating the Ender Dragon
  • Glow Berries and Dragon Breath can now be consumed to restore FP

### Valkyrie
  • Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
  • The three-hit tracker for Divine Smite is no longer displayed on the HUD

### Banshee
  • Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power

### New Powers
  • medievalorigins:modify_durability_change - Modify item durability damage
  • medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
  • medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
  • medievalorigins:modify_pierce_level - Modify arrow pierce level
  • medievalorigins:mobs_ignore - Make specific mobs ignore the player
  • medievalorigins:custom_death_sound - Custom death sounds
  • medievalorigins:action_on_target_death - Execute actions when killing targets
  • medievalorigins:action_on_jump - Execute actions when jumping
  • medievalorigins:modify_reputation - Modify villager reputation
  • medievalorigins:fae_wings - Wings power (for Fae origin)
### New Conditions
  • medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
  • medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
  • medievalorigins:is_crop (block condition) - Check if block is a crop
  • medievalorigins:is_flower (block condition) - Check if block is a flower
### New Actions
  • medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
  • medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
  • medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
  • medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
### Misc:
  • FTB Teams**: medievalorigins:allied condition now properly works client-side with FTB Teams
  • Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)


## 6.6.0
  • Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
  • Made Alfiq meows louder and more spammable
  • Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
  • Alfiq can now charge their pounce while moving
  • Fix Mirroring compat with Ice and Fire
  • Fix High Elf instant cure not working (Players might need to reselect their Origin first)
  • Made Mirroring a treasure-only enchantment
  • Add Celestisynth's Keres to Valkyrie weapons
  • Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
  • Added Japanese Translation (Thank you SAGA!)
  • Updated other translations
  • Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
  • Fix Revenant's summon blood spell power scaling not working properly on Forge
  • Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
  • Fix some sounds not playing due to being corrupted
  • Fix a crash caused when a Valkyrie lands near a player with negative effects
  • Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks

## 6.5.1
  • One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
  • Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
  • (Forge) Fix client crash if a Pixie equipped Icarus wings
  • (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
  • Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)

## 6.5.0
  • This will most likely be the final 1.20.1 release.*

  • For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
  • Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
  • Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
  • Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
  • Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
  • Updated Russian Translation (thanks Rdaneliya)
  • Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
  • Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
  • Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
  • Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed

## 6.4.6
  • Fixed compatibility with Mermod 3.0.1+
  • Fixed mana inconsistencies with the cast_spell entity action with Iron's
  • Added a few new fields to the cast spell entity action, see the test power for an example
  • Fixed a potential crash when Valkyries land near a player with negative effects
  • Siren Song will no longer add particles to players

## 6.4.5
  • Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
  • Fix startup crash with Serious Player Animations

## 6.4.4
  • Added sounds and effects to Sirens' Song
  • Increased the radius and duration of Sirens' Song, but increased its cooldown
  • (Forge) Fixed Siren Song not pacifying already aggressive mobs
  • Cleaned up/shortened a few more power descriptions
  • Fixed siren song particles sometimes never despawning
  • Reduced the hunger cost of Valkyrie flight by 75%

## 6.4.3
  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

## 6.4.2
  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

## 6.4.1
  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

## 6.4.0
  • Initial release of a large project restructure. There may be bugs!**
  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

## 6.3.10
  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

## 6.3.9
  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

## 6.3.8
  • Added more compatibility to Ogre's Ravager passive

## 6.3.7
  • Fixed pixies not being able to use Quartz Elevators

## 6.3.6
  • Fixed log spam from pixie flight power during rain

## 6.3.5
  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

## 6.3.4
  • Updated Goblin's Greedy power for the latest version of AEA

## 6.3.3

## 6.3.2
  • Update for Icarus 2.6.0

## 6.3.1
  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

## 6.3.0
  • Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

## 6.2.4 (Alpha)
#### New Origins:
  • Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:


  • Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.
## 7.0.4-alpha-1
  • More improvements to power caching

## 7.0.3-alpha-9
  • Fix Dwarves sometimes not sinking in water
  • Fix a gradual memory leak when worlds were left open for a very long time

## 7.0.3-alpha-8
  • Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
  • Fix Fae not having reduced health (for realsies this time)
  • Fix Banshee Hexed not working at all
  • Fix thermoo patches compat powers resetting on death
  • Ice and Fire compat with Sirens should now be a little bit more stable.

## 7.0.3-alpha-7
  • Fix Incubus being unable to fight the Wither, and being immune to poison/regen
  • Banshees are now considered Undead

## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 7.0.3-alpha-9
  • Fix Dwarves sometimes not sinking in water
  • Fix a gradual memory leak when worlds were left open for a very long time

## 7.0.3-alpha-8
  • Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
  • Fix Fae not having reduced health (for realsies this time)
  • Fix Banshee Hexed not working at all
  • Fix thermoo patches compat powers resetting on death
  • Ice and Fire compat with Sirens should now be a little bit more stable.

## 7.0.3-alpha-7
  • Fix Incubus being unable to fight the Wither, and being immune to poison/regen
  • Banshees are now considered Undead

## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 7.0.3-alpha-8
  • Fix Revenant and Pixie being able to bypass trading restrictions using a Trading Post
  • Fix Fae not having reduced health (for realsies this time)
  • Fix Banshee Hexed not working at all
  • Fix thermoo patches compat powers resetting on death
  • Ice and Fire compat with Sirens should now be a little bit more stable.

## 7.0.3-alpha-7
  • Fix Incubus being unable to fight the Wither, and being immune to poison/regen
  • Banshees are now considered Undead

## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 7.0.3-alpha-7
  • Fix Incubus being unable to fight the Wither, and being immune to poison/regen
  • Banshees are now considered Undead

## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 7.0.3-alpha-6
  • Fix Incubus' Demon Fire and High Elf's Ebon/Blazenbreath frequently not damaging the primary target, only surrounding entities
  • Fix Gorgons being able to jump while petrified
  • Revenants and Plague Victims are no longer ignored by the Wither, or able to breathe infinitely underwater
  • Fix Dwarves not sinking in water
  • Fix Guards and Iron Golems not attacking Revenants
  • Revenant summons will now teleport to the player when set to follow, if they get stuck too far away.

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 7.0.3-alpha-5-alt
  • Temporarily revert IceAndFire support to pre 2.0 due to dedicated server issues

## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
## 7.0.3-alpha-5
  • Update to support IceAndFire-CE 2.0
  • Add Power Cache for power lookups in Origins, should reduce CPU server load from this mod by a huge amount
  • Banshee sonic shriek now scales with soul spell power and properly attributes damage dealt to the player
  • Autodetect epic knights weapons for Valkyrie
  • Add workaround for an Origins bug causing attribute changes to reset on death
  • Add workaround for an Origins bug causing empowered shot to sometimes get softlocked at full charge value
  • Removed Yeti

## 7.0.3-alpha-4
  • Improve Nature's Blessing particle effects
  • Fix Nature's Blessing not clearing negative effects
  • Improve logic of allied checks for cases of other player's tamed pets
  • Fix one last check that improperly referenced FTB Teams data on the client-side
  • Added keybind info to Revenant's summoning power

## 7.0.3-alpha-3
  • Fix Fae heal crashing if no mod providing spell_power:earth was installed

## 7.0.3-alpha-2
  • Fix Wood Elf's **Focus** power not working. Also now compatible with other arrow-modifying mods
  • Change "Notable Changes" in origin descriptions to "Overview"
  • Re-add High Elf's Instant Cure power

## 7.0.3-alpha-1
  • Fae Rewrite**!
  • Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
  • Overall Role**: Support, Nature Magic, Protector.
  • Kept Abilities**:
  • Levitation: Active upward flight.
  • Allure: Increased mob detection range.
  • Diminutive: Small size and adjusted speed.
  • Iron Aversion: Cannot wear iron/silver.
  • Reduced Health: Lower base health.
  • New/Reworked Abilities**:
  • Wings: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
  • Nature's Blessing (Tertiary Active): Activates a temporary surge of nature magic.
  • During the surge:
  • Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
  • Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
  • Accompanied by visual particle effects.
  • Nourishment (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
  • Forest Kin: Grants passive health regeneration while in forest biomes.
  • Nature's Ward: Provides immunity to poison and nausea, and resistance to magic damage.
  • Fix Revenant summons despawning in Peaceful difficulty
  • Allow Revenant summons to be equipped with armor
  • Revenant's command power hotkey no longer requires sneaking
  • Fixed Pixie hitbox
  • Fixed the size of Yeti

## 7.0.2-alpha-4
  • Properly fix FTB Teams client-side checks.

## 7.0.2-alpha-3
  • Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack

## 7.0.2-alpha-2
  • Fix mixin crash with Ice and Fire outside of dev

## 7.0.2-alpha-1
  • Mirroring and Featherweight are no longer treasure-only enchantments
  • Add integration for Ice and Fire: Community Edition:
  • The Mirroring Enchantment now works on Gorgons from Ice and Fire
  • Sirens will no longer be able to charm Siren players
  • Pixies will no longer steal from Pixie players
  • Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)

## 7.0.1-alpha-6
  • Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
  • Fixed Revenant's Black Thumb not working
  • Added a usability hint to Black Thumb

## 7.0.1-alpha-5
  • Fix compatibility with new versions of Icarus
  • Fixed a crash caused by Revenant's using Hellraiser

## 7.0.2-alpha-2/3
  • Removed unused Spell Engine compat. Allowed any version of spell engine.

## 7.0.1-alpha-1
  • Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn

## 7.0.0-alpha-9
  • Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
  • Added dust particles to the leap section of Alfiq's Pounce

## 7.0.0-alpha-8
  • Made Incubi a bit less red

## 7.0.0-alpha-7
  • Cleaned up the description of Revenant's Revenance power, split into badges
  • Revenants now restore a small amount of hunger when eating bones or heads
  • Fixed bones and heads not being edible if at full hunger
  • Removed reference to nonexistent Instant Cure power
  • Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version

## 7.0.0-alpha-6
  • Fix Incubus' Unholy Deal not dealing any damage to the player

## 7.0.0-alpha-5
  • Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
  • Add FTB Teams support to Revenant summons targeting
  • Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
  • Alfiq can now charge Pounce while moving
  • Alfiq meows are now louder and more spammable :)
  • Alfiq player pickpocketing now has a cooldown
  • Made Goblins significantly less green, and Moon Elves a little less blue
  • Revenant Black Thumb should now work on most modded crop blocks automatically
  • Fixed the pickpocket cooldown bar always showing

## 7.0.0-alpha-4
  • Compatible with Origins alpha.12
  • Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)

## 7.0.0-alpha-3
  • Fix untranslated usability hints in tooltips
  • Fix Valkyrie Intervention heal not scaling based off of healing spell power
  • Intervention now pushes back non-allies when applying
  • Fix Revenant's soul spell power based summon scaling

## 7.0.0-alpha-2
  • Fix Moon/Wood Elf stealths not affecting mobs
  • Fix Wood Elf stealth being triggerable by crouching in between short crops
  • Fix Faes not having increased mob allure
  • Fix Banshees being targeted by mobs during Spectral
  • Fix Pixie particles not rendering
  • Fix Valkyrie's Intervention ability not being usable
  • Intervention will now always end after 10 seconds if not used.

## 7.0.0-alpha-1
  • Initial alpha port to 1.21.1*


  • There will be bugs.**
  • Back up your worlds before installing, and frequently while playing!**

  • No longer bundles Apugli or requires Pehkui - performance should be significantly better!
  • Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
  • Valkyries now get extra Vanquisher points for slaying undead bosses
  • High Elf's Glacial Step now increases level of Frost Walker
  • Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
  • "Golden Armor" now also includes gold-trimmed armor
  • Revenants can now command their summons to "sit", or teleport all owned summons to them
  • Revenants can now eat bones/heads even at full hunger
  • Revenants are now limited to 5 summons of any type at a time
  • Revenant summon kills now grant EXP and kill credit
  • Revenant summons will now always drop any items you give them
  • Revenant skeletons will now no longer be targeted by tamed wolves
  • Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
  • Putrid Communion now increases the *duration* of combat summons
  • Attributes* of combat summons are now only determined by Soul Spell Power
  • Fixed some death messages being untranslated
  • Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
  • Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
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