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Mekanism Advanced Generators

Mekanism Advanced Generators

by Pocky-l • Downloads: 0 • Followers: 0
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Mekanism Advanced Generators

Solar power for the whole Mekanism journey - nine tiers of solar panels, big 3x3 solar generators, and energy cubes and universal cables that go far beyond Ultimate.

Big solar generators, solar panels, energy cubes and cables of every tier

📦 Requires NeoForge 1.21.1, Mekanism and Mekanism Generators 10.7.11 or newer · install on the client and the server

✨ Features

  • ☀️ Nine solar panel tiers - Advanced, Hybrid, Ultimate Hybrid, Quantum, Spectral, Singular, Light Absorbing, Photonic and Creative, from 150 J/t up to 10 MJ/t, each tier three times the one before.
  • 🏗️ Big solar generators - a 3x3 panel on a pole, like Mekanism's Advanced Solar Generator, in all nine tiers: six times a panel of the same tier, and they heat a Thermal Evaporation Plant.
  • 🌦️ Real Mekanism solar rules - more power in hot, dry biomes, less in the rain, nothing under a roof or at night.
  • 🔋 Energy cubes past Ultimate - Cosmic, Supreme, Infinity and Galactic, up to 1.05 TJ, with Mekanism's side configuration, energy core and charge slots; upgrading a cube keeps its energy and settings.
  • ⚡ Universal cables past Ultimate - four glowing tiers up to 33.6 GJ/t that join Mekanism's energy networks.
  • 📱 Energy tablets - seven bigger tablets to charge your gear and craft the higher tiers.
  • 🔇 Mekanism through and through - Mekanism's GUIs, security, redstone control, comparators, configuration cards and the muffling upgrade.
  • ⚙️ Every number configurable - generation, buffers, cube capacity and output, cable capacity, tablet energy.

🔨 Crafting

Solar elements (black glass, lapis dust and enriched materials) and control circuits turn Mekanism's Solar Generator into the Advanced Solar Panel, each panel into the next tier, and four panels into a big generator (shapeless crafting gives them back); the stored energy goes along with every upgrade. Cubes and cables start from Mekanism's Ultimate ones. All recipes are in JEI.

⚙️ Configuration

Mods > Mekanism Advanced Generators > Config, per world: generation of every panel and generator, energy buffers, energy cube capacity and output, cable capacity, energy tablet capacity and charge rate.

🤝 Compatibility

Mekanism ✅ Mekanism (required) - cubes, cables and machines work with everything Mekanism has.

Mekanism Generators ✅ Mekanism Generators (required) - the Solar Generator starts the panel line.

Jade ✅ Jade (optional) - shows the stored energy, the current production and whether a panel sees the sun.

JEI ✅ JEI (optional) - every recipe.

📸 Screenshots

All panels, generators, cubes and cables in the inventory

Every tier at a glance

💛 Credits

Made by Pocky · source code · models and textures: akaleaf · help: Yuik_Link · Chinese translation: UraraChiya and mc-kaishixiaxue. Free to use in modpacks.

More mods by Pocky

🌦️ Weather & nature

Hoarfrost: Snow & Blizzards Hoarfrost: Snow & Blizzards - seven kinds of snowfall, a living wind and soft snow on the land

Petrichor: Rain & Storms Petrichor: Rain & Storms - realistic rain, puddles, drips and branching lightning

Rustling Leaves Rustling Leaves - falling leaves and leaf piles you can wade through and rake, client-side

💡 Light

Lumen Rigs Lumen Rigs - aimable spotlights and floodlights with colored light and visible beams

Neon Glowsticks Neon Glowsticks - throwable glowsticks that bounce, roll and light up the dark

🎨 Graphics & performance

Turbo for Distant Horizons Turbo for Distant Horizons - Distant Horizons terrain generated several times faster

Pocky Shaders Pocky Shaders - a cosy, natural shader pack that shows the weather of these mods

⚔️ Gear & gameplay

Holy Staff Holy Staff - a healing staff with three skills and flying heal numbers

Rancher's Vacpack Rancher's Vacpack - a Slime Rancher vacuum gun for items and small mobs

🔮 Magic

HexTale HexTale - hextech magic to research, distil and bind with runes, inspired by Arcane and Thaumcraft

🛠️ Server tools

Inventory Backups Inventory Backups - inventory and ender chest backups with one-click restore for admins

How to Install Mekanism Advanced Generators (Mod)

Mekanism Advanced Generators by Pocky-l is verified for Forge, Neoforge across Minecraft versions 1.18.2, 1.19.2, 1.21.1 (latest release: 2.3.2, file size: 454 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.18.2, 1.19.2, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Mekanism Advanced Generators file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
6d ago 1
1.21.1
Neoforge
6d ago 1
1.21.1
Neoforge
6d ago 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
### Changed
  • Upgrading a solar panel to the next tier, building a big solar generator from four panels and upgrading an energy
tablet keep the stored energy (Energy Tablets used in the recipe add theirs). Energy beyond what the new block holds
is lost, the craft always works.
  • Ukrainian and Chinese translations cover the big solar generators and all descriptions.
### Added
  • Solar panels and big solar generators show their peak generation and energy buffer in the tooltip, right under the
name, so the tiers can be compared in the inventory. The numbers follow the server's config.
### Added
producing right now and whether it sees the sun.
  • Energy cubes show the spinning energy core inside them when placed, like
[Mekanism](https://www.curseforge.com/minecraft/mc-mods/mekanism)'s own cubes.
  • The capacity and output rate of every energy cube and the capacity of every universal cable can be changed in the
config (solarpanels-storage.toml). The defaults are the same as before.
  • The sun indicator in the panel screen has a tooltip.
  • Complete Russian translation.
  • Upgrading an energy cube to the next tier keeps its energy, side configuration and owner, as with Mekanism's cubes.

### Changed
  • The config screen shows a readable name and description for every option instead of the same "Energy Generation"
title nine times.
  • All items are in the shared "Pocky Mods" creative tab (and still in the vanilla tabs).
  • New textures: the solar panels, big solar generators and solar elements have real photovoltaic cells with bus bars
and a glossy highlight, the energy cubes a light steel body of their own, and the universal cables metal in the
colour of their tier.
release up to 10.7.19). Older Mekanism versions have a different internal API and were
accepted although the mod cannot work with them; now the game asks to update Mekanism instead.
  • The mod was rebuilt from the ground up for easier updates. Worlds, configs and recipes from 2.2 keep working.

### Fixed
  • The hitbox of every solar panel now matches its model. Before, all tiers used the Advanced panel's box, so from the
Ultimate Hybrid panel on the outline and collision did not fit the taller panels, legs and rods.
  • The descriptions of the energy cubes and universal cables showed capacities 1000 times too high (for example
"2,048 GJ" for the Cosmic Energy Cube, which holds 2.05 GJ). The cubes and cables themselves are unchanged.
  • Big solar generators and universal cables are no longer picked up by Mekanism's Cardboard Box and other block-moving
tools (common c:relocation_not_supported tag), the same as Mekanism's own multiblock generators and cables.
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