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Mekanism Lasers

Mekanism Lasers

by franstanic24 • Downloads: 0 • Followers: 0
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Changelog
Versions

(NOTE: This mod is under development but it can be downloaded and used)

(NOTE: A lot of things are yet to be added)

Latest 1.21.1 version: 1.1.10.3-c

Latest 1.21 version: 1.1.3

Lastest 1.20.1 version: 1.0.9

This mod cannot run without the Mekanism mod!

With this mod, you will get extra abilities with lasers, such as laser doors, security systems, and the ability to upgrade lasers from basic to ultimate tiers.

"Mekanism Lasers" is not just a security mod; with this mod, you can make an infinite ore generator!

Join our Discord server: https://discord.gg/FuuNQHqEPv

Please report any issues at https://github.com/Ominox0/mekanism_lasers/issues

For the best experience install both Jade and JEI

I highly recommend mod Mekanism Turrets & Fences by SkelMaximus, this mod is excellent if you want further protection of your base!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4mo ago 1
1.21
Neoforge
5mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
[1.1.10.3-c] 1.1.10.3-c by franstanic24 on Jul 06, 2026
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New Features
Laser Splitter now works! It's a configurable beam splitter — an incoming laser is split into beams shooting out of its perpendicular sides. Sneak + right-click with a Configurator to cycle between modes: corner (1 beam), 2-way, 3-way, and 4-way. Incoming energy is divided evenly between the outputs, and each beam behaves like a real laser.
Laser Configurator item + GUI. Use it on any of this mod's lasers to open its interface (groundwork for per-laser configuration).
Energy Storage multiblock now works! The structure finally accepts and ejects power through its Port. Sneak + right-click the Port with a Configurator to switch it between input and output mode. Each Cell adds both storage and throughput, and a laser can charge it directly.
Crafting recipes added for the Energy Storage Casing, Port, and Cell — cheap and glass-based.
New ODECM config options: a block blacklist/whitelist for the ODECM malfunction effect. Blocks with tile entities are protected by default (only Structural Glass is allowed in, by default), and you can customize both lists.

🔧 Bug Fixes
Fixed a startup crash caused by a duplicate config key.
Fixed ODECM ores generating instantly — cycles now take their proper time again.
Fixed a client crash ("Pose stack not empty") when looking at an ODECM.
Fixed a server crash ("Inventory not available?!") when the ODECM malfunctioned next to a filled Personal Barrel.
Fixed the ODECM ignoring its configured explosion magnitude.
Fixed a possible crash when the ODECM_Generator config list had fewer entries than expected.
Fixed ODECM output overfilling / not saving properly into its output barrel.
Fixed force-building an ODECM not appearing until you rejoined the world, and no longer resets the machine's settings.

⚖️ Changes & Balance
The ODECM no longer explodes when it malfunctions — it now implodes. When it's powered but starved of water/steam, it rips nearby loose blocks out of the world, sucks them toward the core, then blasts them back out (destroying some in the process). Tile-entity blocks are skipped by default (configurable).
ODECM malfunction radius default changed from 80 → 12 (the old value was enormous). Adjustable via ODECM_Explosion in the config.
Added full in-repo documentation covering every feature, block, item, and config option.
fixed issue with energized fence
[1.1.10.3-b] 1.1.10.3-b by franstanic24 on May 12, 2026
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I have optimised the mod, edited the config files, and added 2 new ODECM versions
[1.1.10.3-a] 1.1.10.3-a by franstanic24 on Apr 27, 2026
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After not uploading for a while, this update fixed an issue where you would toggle lasers when adding or removing them from your remote, and i have added a multiblock structure that will be changing ore generator, there will be more tiers of it, and all lasers are 4x times better than previous one
added Energy Transformator that converts lasers to usable energy
fixed compatibility issue with newest mekanism update
[1.1.10] Mekanism Lasers 1.1.10 by franstanic24 on Jan 12, 2025
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Few changes made
Added Japanese localization (Thanks to twister716)
Optimized simplified Chinese localization (Thanks to 1dianliu)
Updated to latest mekanism version (1.21.1-10.7.8.70)
[1.1.9] Mekanism Lasers 1.1.9 by franstanic24 on Dec 27, 2024
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Just an casual update
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