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Mello

Mello

by skotah • Downloads: 0 • Followers: 0
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Mello is a shader designed to deliver high performance with great visuals. It uses efficient and minimal algorithms for visuals to get better performance. It has different profiles and configurable options.

  • Soft Large Bloom
  • Screenspace Reflections
  • Filtered Shadows
  • Screenspace Sunrays
  • Subsurface Scattering

Coming Soon :

  • More accurate effects
  • More efficient code
  • Less visual bugs

Currently in development

All Versions

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Name Game version Platforms Published Downloads Actions
26.3 26.2
Iris
1d ago 1
26.3 26.2
Iris
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26.3 26.2
Iris
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26.3 26.2
Iris
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26.2 26.1.x
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26.2 26.1.x
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26.2 26.1.x
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26.2 26.1.x
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26.2 26.1.x
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26.2 26.1.x
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26.2 26.1.x
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26.2 26.1.x
Iris
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26.2 26.1.x
Iris
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26.2 26.1.x
Iris
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26.2 26.1.x 1.21.x +1
Iris
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26.2 26.1.x 1.21.x +1
Iris
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26.2 26.1.x 1.21.x +1
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26.2 26.1.x 1.21.x +1
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26.2 26.1.x 1.21.x +1
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26.1.x 1.21.x
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[0.703] Mello 0.703 by skotah on Oct 13, 2026
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Bug fixes and improvements

Water colors improved

Reflectivity reduced on some blocks and water

Beacon whiter glow

Sun color change less dull

Hand shadow fix
Hand glass specular flickering fix


[0.702] Mello 0.702 by skotah on Oct 13, 2026
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Fixed GPU flickering issues

Changed shadows to work better

Dynamic usage of both depth and normal bias

Other small changes
[0.701] Mello 0.701 by skotah on Oct 13, 2026
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Water Highlights added correctly

Nether not working fix

Emission changes visibility fixes and more
[0.7] Mello 0.7 by skotah on Oct 13, 2026
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Rewritten for more performance and better understanding of better understanding of graphics and have less hardcoding ( being more minimal )

Better handling of visual issues

Removed and Added features
[0.692] Mello 0.692 by skotah on Oct 13, 2026
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Overhauled underwater visuals

Added worldspace raymarch option

Changed phase to add separately

Other minimal changes
[0.691] Mello 0.691 by skotah on Oct 13, 2026
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Changed Handheld block lighting to be affected by normals and fixes related to it

Fixes and improvements
[0.69] Mello 0.69 by skotah on Oct 13, 2026
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Added volumetric clouds

Added colored shadows (only on high or ultra)

Changed water significantly

Changed the atmosphere based on tempature of biome

Changed rain to have better snow

Changed subsurface scattering and shadow filtering

Improved other features, interpolated some values, fixes and improvements and a lot of value changes color or strength of effects
[0.682] Mello 0.682 by skotah on Oct 13, 2026
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Improved shadow handling including pcss

Added option to change sun rotation

Added puddle waves

Changed how end looks to be less red and rays come from flashes

Changed how puddles work and added specular for it

Improved screen space reflections to go further and step size more equal (it reaches farther)

Changed sky on rain

Other fixes and changes
[0.681] Mello 0.681 by skotah on Oct 13, 2026
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Rewritten ambient occlusion to work better

Added blur to ambient occlusion with depth weights (and normal weight on higher levels)

Removed unnecessary bloom passes without difference

Changed vanilla ambient occlusion to be less effective

Reworked some materials

Other minimal optimizations fixes and additions


[0.68] Mello 0.68 by skotah on Oct 13, 2026
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Added new graphics setting Ultra

Added variable blur shadows

Added water refraction that looks smoother and does not have a 1 frame delay

Added colored handlighting

Added glowing blocks on player hands or other entities

Added cave fog underground

Changed a lot of colors everywhere

Changed clouds to have mie

Other minimal fixes and changes
[0.67] Mello 0.67 by skotah on Oct 13, 2026
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Added low health effect you can close

Changed how subsurface scattering to be less blurry have more travel and shadows affect more to make sides of leaves and grass in general more shaded

Changed default transmission to get from texture and saturate instead of having a white colour

Changed refraction strength to be more accurate in large distances and leaking from front objects fixed

Changed sky colors to have a better atmosphere

Changed water to be softer instead of having harsh waves

Cloud opacity increased and changed how it handles color

Changed ambient occlusion to be more accurate

Other fixes and optimizations
[0.66] Mello 0.66 by skotah on Oct 13, 2026
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Added water waves and refraction

Added screen space ambient occlusion

Added vanilla clouds (set clouds to fancy and cloud distance to 128 chunks in minecraft settings)

Added sun and moon underground fog back

Changed glass transmission to saturation instead of brightness

Fixes and changes with color and rendering
[0.65] Mello 0.65 by skotah on Oct 13, 2026
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Rewritten for performance and more correct rendering

Added transmission

Added gamma correction and changed color visuals

Added new options
[0.642] Mello 0.642 by skotah on Oct 13, 2026
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Coloring and code changes
[0.641] Mello 0.641 by skotah on Oct 13, 2026
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Changed reflections to have dynamic steps

Changed profile reflection sizes

Changed end portal to have sharper pixels

Fixed lava noise not working
[0.64] Mello 0.64 by skotah on Oct 13, 2026
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Added fog to transparents

Added new misc options for new end portal

Changed end portals to be a lot better with pixels instead of swirl

Changed nether portals

Changed how mobs eyes glow

Other minimal changes and fixes
[0.631] Mello 0.631 by skotah on Oct 13, 2026
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Fixed precision issues
[0.63] Mello 0.63 by skotah on Oct 13, 2026
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Added profiles and settings menu

Added more materials

Changed bloom pass to be better

Changed sides of block to have more sunlight

Changed lava noise to be less visible and have a fog

Other small changes and fixes
[0.62] Mello 0.62 by skotah on Oct 13, 2026
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Added more material types

Added lava noise that moves

Added stronger rays during sunset and sunrise and doesnt come back under terrain

Changed shadows to avoid shading on unneeded surfaces

Changed rays radius to become smaller

Changed nights to become faster instead of being stuck in sunset so long

Changed iron golems to be reflective

Removed saturation that only affected lower amounts

[0.61] Mello 0.61 by skotah on Oct 13, 2026
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Added night vision

Added fog for lava water powdered snow


Increased shadow resolution

Increased sunlight strength

Increased ray samples

Decreased rays strength underwater


Changed rays to become larger on screen

Changed end dimension colors

Changed nether ambient color higher

Changed glass invisible parts to reflect as well

Changed colors to be better with bloom

Changed materials leaves scatter more light

New material added with other blocks that might scatter light


Fixed bloom removed unnecessary tonemapping
[0.6] Mello 0.6 by skotah on Oct 13, 2026
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Rewritten and fixed issues about visuals and and performance

Added sunrays in screenspace with its own colour with time

Added actually accurate transparency rendering (does not glow anymore)

Added more accurate specular

Changed how reflections work

Changed a lot of visual values

Changed dimensions appearances

Changed how water absorbs

Reduced reflection steps

Reduced shadowmap resolution

Reduced unwanted contrast in image

Replaced Volumetric fog with sunrays

Removed gamma correction

Removed motion blur
[0.56] Mello 0.56 by skotah on Oct 13, 2026
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Changed reflections

Changed how glass renders

Color changes and improvements

Small fixes
[0.55] Mello 0.55 by skotah on Oct 13, 2026
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Added reflections

Fixed player rendering

Improved volumetric water and fog

Added water foam

Improved colors and values
[0.54] Mello 0.54 by skotah on Oct 13, 2026
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Improved values

Added foliage wave strength

Other fixes
[0.53] Mello 0.53 by skotah on Oct 13, 2026
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Added volumetric fog and improving other dimensions

Improved water look

Custom portal shaders

Accurate subsurface scattering

Player not rendering fixed

Reverted no ambient occlusion on sunlight

Improved values and colors
[0.52] Mello 0.52 by skotah on Oct 13, 2026
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Fake fog scatter

More color changes like less red sunlight during the day

Change water to be more gameplay friendly and make shadows pass through

Ambient occlusion will only be visible in shadows

New Misc Tab

Fixes and improvements
[0.51] Mello 0.51 by skotah on Oct 13, 2026
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heavy glow reduced

some color changes
[0.5] Mello 0.5 by skotah on Oct 13, 2026
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Rewritten and overhauled

Transparency rendering added

Changed lighting and reflections to be more correct

Added better bloom without pixelation

Wavy leaves and bushes that only wave when exposed to sky

Added motion blur

Sharper shadows with better smoothing using blue noise

More time based coloring

Debanding with blue noise

Brighter lava

Entities dont let light right through

Other fixes and improvements

[0.45] Mello 0.45 by skotah on Oct 13, 2026
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Darker midnights

Emission with texture masking

Water fog improved

Minor fixes and changes
[0.44] Mello 0.44 by skotah on Oct 13, 2026
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Updated reflections

Changed visual look

Added and categorized profile settings

Sunlight increased

Shadows are smoother

Temperature affects sky

Fixes and improvements
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