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Metabolism

Metabolism

by lilypuree • Downloads: 0 • Followers: 0
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METABOLISM

Made for 2023 MMD Winterjam

My Discord Server : https://discord.gg/H4nvbNF

A total revamp of how Minecraft hunger works!

  • Exploration can make you Hot or Cold!

  • Being Hot makes you Thirsty!

  • Being Cold makes you Hungry!

  • Both will make it harder to regenerate Health

  • Build shelters and equipment to combat Heat!

  • Gain Food & Hydration from food items!

  • Metabolize food & hydration to gain Warmth!

  • Get Warmth to regenerate Health!

  • Create a Balanced Diet according to your Activities!

  • Exploration becomes more Challenging!

  • Food becomes more Rewarding and Complex!

  • Does not Punish you for playing the game (mining, moving, combat gives warmth, instead of hunger or thirst!)

COMPATIBILITY

  • Pagan's Blessing
  • Create

Notes

All effects, metabolite(food) data, and resistances are configurable using datapacks!

View the wiki!

Suggestions for mod compatibility / new features are welcome!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
## 1.20.1 Changelog

### 2.1.3
  • Fabric mixin conflict fixed
  • Added Create metabolites

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.3
  • Fabric mixin conflict fixed
  • Added Create metabolites

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.2
  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







## 1.20.1 Changelog

### 2.1.1
  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

### 2.0.0
  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

### 1.4.0
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

### 1.3.1
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

### 1.1.0
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

### 1.3.0
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

### [1.2.0]
  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

### [1.1.3]

### [1.1.2]

### [1.1.1]
  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes







[2.1.0] Metabolism 2.1.0 by lilypuree on Jan 18, 2024
Download
### 2.1.0
  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)
[2.1.0] Metabolism 2.1.0 by lilypuree on Jan 18, 2024
Download
### 2.1.0
  • Appleskin compat & tooltips added
  • Fixed stews and water bottles
[2.0.0] Metabolism 2.0.0 by lilypuree on Jan 17, 2024
Download
Port to fabric (BETA)
[2.0.0] Metabolism 2.0.0 by lilypuree on Jan 17, 2024
Download
Port to fabric (refactored code)
### [1.4.0] (Minecraft 1.20.1)
  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable
### [1.3.1] (Minecraft 1.20.1)
  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating
### [1.3.0] (Minecraft 1.20.1)
#### Metabolization
  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)
#### Metabolites
  • Metabolites can now specify a *modifier* object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable
#### Other changes
  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)
### [1.2.0] (Minecraft 1.20.1)

  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables
### [1.1.3] (Minecraft 1.20.1)

### [1.1.0] (Minecraft 1.20.1)
  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for [Pagan's Blessing](https://www.curseforge.com/minecraft/mc-mods/pagans-blessing) foods

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