Mine Treasure
Mine Treasure is a data pack designed to enhance the user's mining experience in Minecraft. Mine Treasure is an expansive data pack with many features such as biome-specific treasures, advancements, custom items and customizability. Performance has always been a something on my mind when coding this, hopefully the performance impact should be mediocre

Features
Treasures are divided into tiers: Common, Rare, Epic Legendary and Mythical, where the chances vary depending on the type of stone the player mines. Treasures are biome-specific, with 23 different biome loot tables. Common Treasures usually have very generic loot and is great for the early game. Rare Treasures step it up a notch and may contain custom items. Epic Treasures contain great loot at the cost of being incredibly rare. Legendary Treasures are the most powerful, capable of holding loot more powerful than Netherite, though at the cost of being the rarest treasure. Mythical Treasures ignore progression locking, and may but is incredibly rare and is not biome-specific.
The most powerful items are locked behind a progression system, restricting early access to these items. This can be changed in the settings menu by putting progresssion to extreme
In Mine Treasure there are over 100+ custom items, as well as over 200+ advancements added to the game and many new ways to make every biome-type feel more special.
Click here for a list of items and other information
Quick Summary
- 5 different tiers: Common, Rare, Epic, Legendary and Mythical (later versions)
- Biome-specific treasures: 23
- Loot Table progression
- Advancements: 200+
- Custom items: 100+
- Amount of loot tables: 80+
- Compatibility rating: Fabric 10/10, Quilt 10/10, Forge 9.5/10, Paper 9/10, Spigot 7/10, Realms 8/10
- List of loot tables: https://www.mine-treasure.com/loot
- Viewable stats: /trigger mt_stats
- Edit Treasure chances: /function mt:settings
Commands
/trigger mt_stats - Players can view their stats
/function mt:settings - Settings.
/scoreboard players set @s mt.common_chance (int) - for more specific common rates
/scoreboard players set @s mt.rare_chance (int) - for more specific rare rates
/scoreboard players set @s mt.epic_chance (int) - for more specific epic rates
/scoreboard players set @s mt.legendary_chance (int) for more specific legendary rates
/scoreboard players set @s mt.mythical_chance (int) for more specific mythical rates
/function mt:uninstall - Uninstalls the data pack.
Huge credits to vdvman1, Cloud Wolf, Misode, PyroStunts, and gu for all the tools that helped with this project!
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> Tons of bugfixes
### Bugfixes
- Fixed names of Floor is Spike and Sense of Emergency
- Fixed Mine Treasure damage types applying knockback
- Removed a bunch of unused code
- Fixed all three custom totems from not working
- Added Cinnabar and Sulfur as stone type
> Tons of bugfixes
### Bugfixes
- Fixed names of Floor is Spike and Sense of Emergency
- Fixed Mine Treasure damage types applying knockback
- Removed a bunch of unused code
- Fixed all three custom totems from not working
- Added Cinnabar and Sulfur as stone type
- Updated to 26.2
- Updated to 26.2
- Updated to 26.1
> Due to PaperMC having a packet restriction for long commands, I have made the settings menu a smaller load in order to circumvent this issue.
- Updated to 26.1
> Due to PaperMC having a packet restriction for long commands, I have made the settings menu a smaller load in order to circumvent this issue.
- Updated to 1.21.11
- Fixed Leaf Blower text
- Fixed Healing Flower text
- Updated to 1.21.11
- Fixed Leaf Blower text
- Fixed Healing Flower text
> Updated to 1.21.9
### Changes
- Removed all iron-related tools and armor in Rare Dripstone Treasure, which has now been replaced with the new copper-related tools and armor.
- Added enchantment tags inside set_enchantment in order to avoid unwanted enchantments on items.
> Updated to 1.21.9
### Changes
- Removed all iron-related tools and armor in Rare Dripstone Treasure, which has now been replaced with the new copper-related tools and armor.
- Added enchantment tags inside set_enchantment in order to avoid unwanted enchantments on items.
> New settings menu! /function mt:settings have been revamped similar to that of the Infintiy Cave settings menu.
### Settings
- Now uses the new dialog system, and is much, much cleaner and easier to navigate, also negates the command warning screen after each click.
- Added `
Vanilla Mode`, disables all custom items from appearing in treasures, except for charms (also disables mythical treasures because, yeah no vanilla items in there).
- Removed the "disable x charm" settings.
- Barbaric Axe/Rift Axe/Ice Sword can no longer be spam-clicked to do the custom attack, now has a cooldown of 10 ticks on hit.
- Added Honey Blocks to the Legendary Lush Caves Treasure loot table.
- Player who now have logged out when changing rates should now update their rates according to the server.
- Invisible item frames just not functioning
- Gold Pickaxe not appearing in Epic Wind Treasure
> New settings menu! /function mt:settings have been revamped similar to that of the Infintiy Cave settings menu.
### Settings
- Now uses the new dialog system, and is much, much cleaner and easier to navigate, also negates the command warning screen after each click.
- Added `
Vanilla Mode`, disables all custom items from appearing in treasures, except for charms (also disables mythical treasures because, yeah no vanilla items in there).
- Removed the "disable x charm" settings.
- Barbaric Axe/Rift Axe/Ice Sword can no longer be spam-clicked to do the custom attack, now has a cooldown of 10 ticks on hit.
- Added Honey Blocks to the Legendary Lush Caves Treasure loot table.
- Player who now have logged out when changing rates should now update their rates according to the server.
- Invisible item frames just not functioning
- Gold Pickaxe not appearing in Epic Wind Treasure
### Bugfixes
- Fixed Holy Eye not working.
### Bugfixes
- Fixed Holy Eye not working.
> Fixed a bunch of crucial bugs, some QoL, and more clarity.
## Changes
- Added a setting to disable Giga Drill effect in settings.
- Moved Loot Table rolls to first page, it will now change as one changes the progression setting. It is possible to change this separately by just changing this setting standalone.
- Low and Minimal spawn frequency have been substantially lowered in rates.
- For some reason, the numbered name bug did not get updated in the previous patch, that has now been fixed.
- Fixed a bunch of items still suffering from the 1.21.5 new SNBT changes, e.g. Necromancy.
- Knockant and Mysterichant consuming when trying to enchant an invalid item.
- Fixed Grenade and Kinetic, they should now work.
> Fixed a bunch of crucial bugs, some QoL, and more clarity.
## Changes
- Added a setting to disable Giga Drill effect in settings.
- Moved Loot Table rolls to first page, it will now change as one changes the progression setting. It is possible to change this separately by just changing this setting standalone.
- Low and Minimal spawn frequency have been substantially lowered in rates.
- For some reason, the numbered name bug did not get updated in the previous patch, that has now been fixed.
- Fixed a bunch of items still suffering from the 1.21.5 new SNBT changes, e.g. Necromancy.
- Knockant and Mysterichant consuming when trying to enchant an invalid item.
- Fixed Grenade and Kinetic, they should now work.
> Important bugfixes.
- Bugfixes
- Fixed Legendary Swamp Treasure not spawning
- Made uninstall remove new scoreboard criteria
- Fixed issue with names starting with numbers not working.
> Important bugfixes.
- Bugfixes
- Fixed Legendary Swamp Treasure not spawning
- Made uninstall remove new scoreboard criteria
- Fixed issue with names starting with numbers not working.
> Updated to 1.21.5, a bunch of internal changes, fixed a few bugs related to announcements. Of course, had to do a ton of changes for it to work for 1.21.5.
## Bugfixes
- Fixed a few items lacking custom data, hence they did not trigger advancements.
- Started organzing items in such a way that treasures get it from the same place, making sure they are absolutely identical and stackable.
- Made Nether Potions stackable.
- When you update your name, your stats should now update
> Updated to 1.21.5, a bunch of internal changes, fixed a few bugs related to announcements. Of course, had to do a ton of changes for it to work for 1.21.5.
## Bugfixes
- Fixed a few items lacking custom data, hence they did not trigger advancements.
- Started organzing items in such a way that treasures get it from the same place, making sure they are absolutely identical and stackable.
- Made Nether Potions stackable.
- When you update your name, your stats should now update
> **MAKE SURE TO RESTART YOUR WORLD WHEN APPLYING THIS UPDATE!**
### General
- Is now compatible with 1.21.3 without enabling experimental pale garden biome. Now checks for version and applies correct patch.
- Added despawn speed setting again. Increased default despawn speed from 60s to 90s.
- Halved spawn frequency, it is now 4x rarer than a legendary treasure.
- Reduced amount of contents it may contain.
- Added a 0.5 second cooldown to charms and progression increase.
- Added Dolphin's Grace cow.
- Fixed Default Legendary not having a global message.
- Fixed Rare Charm SETTING luck instead of adding luck.
- Fixed items getting deleted when legendary and mythical treasures despawn, they will now drop.
- Fixed reloading the world causing settings to be reset (they will be reset once you apply this update, then it won't reset anymore).
- Removed unused code.
> **MAKE SURE TO RESTART YOUR WORLD WHEN APPLYING THIS UPDATE!**
### General
- Is now compatible with 1.21.3 without enabling experimental pale garden biome. Now checks for version and applies correct patch.
- Added despawn speed setting again. Increased default despawn speed from 60s to 90s.
- Halved spawn frequency, it is now 4x rarer than a legendary treasure.
- Reduced amount of contents it may contain.
- Added a 0.5 second cooldown to charms and progression increase.
- Added Dolphin's Grace cow.
- Fixed Default Legendary not having a global message.
- Fixed Rare Charm SETTING luck instead of adding luck.
- Fixed items getting deleted when legendary and mythical treasures despawn, they will now drop.
- Fixed reloading the world causing settings to be reset (they will be reset once you apply this update, then it won't reset anymore).
- Removed unused code.
### New Feature - Multiple Biome Treasures
- If two biomes overlap each other when performing the biome check, it will randomly pick between the two biomes. E.g. Frozen Peaks may now drop both Mountain and Ice treasures. Meadow may drop Flower or Mountain treasures. This feature is also present in modded biomes, and addresses those issues automatically. There are no weighted preferences here to what type of treasure will spawn if this occurs.
- Changed Binomial Distribution to be more consistent (should hopefully get rid of treasures sometimes being empty)
- Made it possible to make chances even lower than 0.0001%
- Fixed Rare Warped Forest Treasure not spawning
- Fixed Legendary Soul Valley Treasure not spawning
- Fixed End Treasures spawning Default treasures
- Laser Scope not working
- Piglin Jealousy not working as intended.
### New Feature - Multiple Biome Treasures
- If two biomes overlap each other when performing the biome check, it will randomly pick between the two biomes. E.g. Frozen Peaks may now drop both Mountain and Ice treasures. Meadow may drop Flower or Mountain treasures. This feature is also present in modded biomes, and addresses those issues automatically. There are no weighted preferences here to what type of treasure will spawn if this occurs.
- Changed Binomial Distribution to be more consistent (should hopefully get rid of treasures sometimes being empty)
- Made it possible to make chances even lower than 0.0001%
- Fixed Rare Warped Forest Treasure not spawning
- Fixed Legendary Soul Valley Treasure not spawning
- Fixed End Treasures spawning Default treasures
- Laser Scope not working
- Piglin Jealousy not working as intended.
> **Developer Note:** Massive update is here. This update brings a very welcoming change: UUID-based stat-saving, every 5 minutes while online in a world your Mine Treasure stats will be saved to your UUID. If you decide to change your Minecraft name it will now convert your stats over to your new name. This version also addressed the most common bug, empty treasures.
### General
- Made some changes to guidebook
- Treasures now spawn where they were mined.
- Treasures now have a spawning animation.
- Optimized all weapons/armor/items.
- If a treasure is empty, it will disappear much quicker
- All items are now UUID-damage based. No more weird death messages.
- Treasures will now always be removed if there is no barrel.
- Ticking treasures have been optimized.
> Rarer than Legendaries! There are 3 types of Mythical treasures, Armor, Weapon and Utility. What makes Mythical unique is that progression is not required to obtain certain loot. These are also not biome-specific, it chooses at random from these 3 types.
- Armor type: Drops 3 or more biome-armor pieces
- Weapon type: Drops 3 or more high-tier custom weapons
- Utility type: Drops anything related to treasure gathering.
- Loot table rolls now use binomial distribution, scales with progression
- Lots of new fully custom items have been added to several treasures
- Runes now have built-in cooldown.
- Hacks now have built-in cooldown.
- Stray Bow now does 2 true damage and has extra piercing.
- Basalt Boots now grant immunity to projectiles whilst standing still.
- Dripstone Helmet now grants 50% attack speed to grounded entities.
- Buffed Lush Cave Leggings.
- Flower Helmet now grants 40% increased attack damage and immunity to magic whilst in sunlight.
- Indestructia is now fully immune to kinetic damage.
- Ocean Chestplate now gives more reach and mining speed while in water instead of speed.
- Deep Dark Leggings now gives extra speed while sneaking to compensate for sneak sprinting being fixed.
- Fundamentally rewriting most weapons/armor/items fixes essentially all bugs related to all items that were previously known in the past.
- Treasures WILL now have loot no matter what.
- Random duplicate treasures sometimes
- Global announcement not triggering if a legendary is found within the same 30 ticks.
> **Developer Note:** Massive update is here. This update brings a very welcoming change: UUID-based stat-saving, every 5 minutes while online in a world your Mine Treasure stats will be saved to your UUID. If you decide to change your Minecraft name it will now convert your stats over to your new name. This version also addressed the most common bug, empty treasures.
### General
- Made some changes to guidebook
- Treasures now spawn where they were mined.
- Treasures now have a spawning animation.
- Optimized all weapons/armor/items.
- If a treasure is empty, it will disappear much quicker
- All items are now UUID-damage based. No more weird death messages.
- Treasures will now always be removed if there is no barrel.
- Ticking treasures have been optimized.
> Rarer than Legendaries! There are 3 types of Mythical treasures, Armor, Weapon and Utility. What makes Mythical unique is that progression is not required to obtain certain loot. These are also not biome-specific, it chooses at random from these 3 types.
- Armor type: Drops 3 or more biome-armor pieces
- Weapon type: Drops 3 or more high-tier custom weapons
- Utility type: Drops anything related to treasure gathering.
- Loot table rolls now use binomial distribution, scales with progression
- Lots of new fully custom items have been added to several treasures
- Runes now have built-in cooldown.
- Hacks now have built-in cooldown.
- Stray Bow now does 2 true damage and has extra piercing.
- Basalt Boots now grant immunity to projectiles whilst standing still.
- Dripstone Helmet now grants 50% attack speed to grounded entities.
- Buffed Lush Cave Leggings.
- Flower Helmet now grants 40% increased attack damage and immunity to magic whilst in sunlight.
- Indestructia is now fully immune to kinetic damage.
- Ocean Chestplate now gives more reach and mining speed while in water instead of speed.
- Deep Dark Leggings now gives extra speed while sneaking to compensate for sneak sprinting being fixed.
- Fundamentally rewriting most weapons/armor/items fixes essentially all bugs related to all items that were previously known in the past.
- Treasures WILL now have loot no matter what.
- Random duplicate treasures sometimes
- Global announcement not triggering if a legendary is found within the same 30 ticks.
### Bugfixes
- Fixed common charm not working
- Fixed rare charm not working
- Fixed epic charm not working
- Fixed legendary charm not working
- Some fixes for empty barrels
### Bugfixes
- Fixed common charm not working
- Fixed rare charm not working
- Fixed epic charm not working
- Fixed legendary charm not working
- Some fixes for empty barrels
### Updated to 1.21.3
> A ton of namespace changes within loot tables. All treasures have been changed from `
mt:chests/badlands_treasure/common_badlands_treasure to mt:chests/badlands/common`. This also goes for all inconsistent naming I made when I actually started this project and did not know what I was doing. ### Wand Changes
- Changed Wands are now called Hacks
- Re-skinned to a Command Block (don't worry this is just an item model)
- The lore behind this is that you sort of "hack" the game to spawn in entities
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
- Fixed Wither Sword not having proper attack speed
- Fixed Sharpened Sword not having proper attack speed
- Fixed attack speed on other non-special items.
- Minor balancing to nutrition/saturation values of consumable items.
### Updated to 1.21.3
> A ton of namespace changes within loot tables. All treasures have been changed from `
mt:chests/badlands_treasure/common_badlands_treasure to mt:chests/badlands/common`. This also goes for all inconsistent naming I made when I actually started this project and did not know what I was doing. ### Wand Changes
- Changed Wands are now called Hacks
- Re-skinned to a Command Block (don't worry this is just an item model)
- The lore behind this is that you sort of "hack" the game to spawn in entities
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
- Fixed Wither Sword not having proper attack speed
- Fixed Sharpened Sword not having proper attack speed
- Fixed attack speed on other non-special items.
- Minor balancing to nutrition/saturation values of consumable items.
