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Minecraft Access

Minecraft Access

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Minecraft Access

Weblate translation status badge

Minecraft Access is a Minecraft mod that specifically helps visually impaired players play Minecraft. It is an integration and replacement for a series of previous mods. This mod primarily borrows the help of a screen reader to describe (narrate) the game interface, and incorporates sound cues to provide orientation perception in this 3D world. Currently, this mod has enough features to help visually impaired players play the game normally.

This mod has available versions for:

  • the Fabric and NeoForge mod loaders
  • Windows, macOS and Linux operating systems

Whenever the mod's code is updated, or whenever we need an upcoming feature someone contributed to be tested, a build will be automatically published in the Playability Discord server first to allow for testing, after enough feedback has been gathered, or no serious bugs have been reported in the build, a full tagged version will be released on Modrinth, CurseForge, and GitHub.

Other Pages

Useful Links

  • Playability Discord server - Join our Discord server if you want to chat with this mod's users and developers.
  • The main website - find documentation, the official Minecraft server, and more on the official website for the project.

Contributions

Any type of contribution is welcome:

  • Be one of the first to try out new versions and help us find bugs and issues.
  • Improve this mod's documentation for better readability and accessibility.
  • Help us translate this mod into other languages via Weblate.
  • Create more text or video tutorials about how to play the game with this mod (examples).
  • Make sound effects for this mod.
  • For development contributions, please read CONTRIBUTING.md for more details.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric Neoforge
3d ago 1
26.3
Fabric Neoforge
26d ago 1
26.2
Fabric Neoforge
3mo ago 1
26.2
Fabric Neoforge
4mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.11
Neoforge
10mo ago 1
1.21.11
Neoforge
11mo ago 1
1.21.11
Fabric
11mo ago 1
1.21.10
Fabric
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.10
Neoforge
last yr. 1
1.21.10
Fabric
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.8
Fabric
last yr. 1
1.21.7
Neoforge
last yr. 1
1.21.7
Fabric
last yr. 1
1.21.7
Fabric
last yr. 1
1.21.7
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21
Neoforge
last yr. 1
1.21
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.20.4
Forge
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.4
Forge
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.4
Forge
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.4
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.3
Forge
last yr. 1
1.19.3
Fabric
last yr. 1
## Feature Updates
  • suppress the screen narration hint that tells you to use the mouse or tab key to navigate as it is redundant and not useful.
  • the mods file is now about 11% smaller due to removing the double compression of our nested mods like Balm and cloth config.

## Bug Fixes
  • Fixed a bug that resulted in keys being incorrectly bound for the chat message narration and access menu shortcut bar.
## New Features
  • Using the narrate held item key in your inventory now narrates items which are currently being carried by your cursor.
  • Light block light level is now narrated in the inventory.
  • Test block mode is now narrated in the inventory.
  • Bundle fullness progress is now narrated in the inventory.
  • Item narration is now shared across the entire mod for consistency.
  • The collars which tamed cats and wolfs wear are now narrated as equipment instead of being ignored.
  • Updated mod to game version 26.3.

## Feature Updates
  • Added the ability to narrate translations for additional entity poses added by other mods if those developers implement a translation key.
  • Sign narration is now no longer capped to 4 lines arbitrarily. This may add better compatibility for modded signs.
## New Features
  • Added a new weather status button in the access menu which will report the current weather for the biome you are in as well as the moon phase, if it is night
  • Added an announcement when it becomes day, afternoon, and night for players
  • Added an API for client-side mods to provide additional information.
  • You can now press the new fuel status key (bound to U by default) in inventories to hear fuel and processing status information if applicable
  • Updated to Minecraft version 1.21.11
  • Many more keys are now rebindable, including all key combinations, as well as some previously hard coded key values
  • Added config for narrating the built in Minecraft narration hints involving interaction and positional hints (defaulted to enabled)
  • Both Fabric and NeoForge now share a single mod jar file, reducing complexity
  • The mod now runs on game version 26.2

## Others
  • Minecraft Access now uses Balm instead of Architectury API, this should hopefully lead to increase stability and faster version updates, though cloth Config is not controlled by the Balm devs, and is another dependency

## Feature Updates
  • The recipe book now correctly works in all screens that have it, including smokers, blast furnaces, furnaces, and other modded screens
  • Camera Control keys were now entirely moved off of the numpad by default, and are now only on ijkl to improve laptop compatibility. They are all still rebindable, however.
  • Leveraged more BALM features internally, leading to, hopefully, better mod performance
  • Improved toggle craftable button in the Recipe Book to no longer require a simulated mouse click
  • The camera now snaps to look straight if your vertacle operation will pass it when not using modified rotation angle
  • Removed unlocking sound config
  • Made picked up item narration one option instead of having fishing harvest be a separate option
  • POI Marking now finds what to mark based on the current object tracker object at the point of marking instead of the current thing the player is looking at
  • Added config for the playing of the crouch and sprint sounds previously added (defaulted to enabled)
  • The object tracker now recognizes POIs surrounded by fluid if the player is themselves also in the fluid
  • The advancements key is now bound to X by default so as not to conflict with the friends list key (O by default)

## Bug Fixes
  • Flipped show all and show available recipe book hints when pressing R to reflect the real status of the book
  • SAPI is now correctly used if no screen reader is installed on Windows
  • Fixed crash when starting game on MacOS
  • Slimes, Magma Cubes, Shulkers, and Ghasts are all now properly recognized as hostile enemies in the Object Tracker
## Feature Updates
  • The camera now snaps to look straight if your vertacle operation will pass it when not using modified rotation angle
  • Removed unlocking sound config
  • Made picked up item narration one option instead of having fishing harvest be a separate option
  • POI Marking now finds what to mark based on the current object tracker object at the point of marking instead of the current thing the player is looking at
  • Added config for the playing of the crouch and sprint sounds previously added (defaulted to enabled)
  • The object tracker now recognizes POIs surrounded by fluid if the player is themselves also in the fluid
  • The advancements key is now bound to X by default so as not to conflict with the friends list key (O by default)

## Bug Fixes
  • Fixed crash when starting game on MacOS
  • Slimes, Magma Cubes, Shulkers, and Ghasts are all now properly recognized as hostile enemies in the Object Tracker

## New Features
  • Added config for narrating the built in Minecraft narration hints involving interaction and positional hints (defaulted to enabled)
  • Both Fabric and NeoForge now share a single mod jar file, reducing complexity
  • The mod now runs on game version 26.2
## New Features
  • Many more keys are now rebindable, including all key combinations, as well as some previously hard coded key values

## Feature Updates
  • Camera controls layout was greatly simplified and moved to the number pad by default. You may still rebind keys however you want, however.
  • Leveraged more BALM features internally, leading to, hopefully, better mod performance
  • The advancements key is no longer rebound by default, as there is no conflict with camera controls.
  • The mouse simulation keys were moved to be better reachable while using camera controls.
## New Features
  • Many more keys are now rebindable, including all key combinations, as well as some previously hard coded key values

## Feature Updates
  • Camera controls layout was greatly simplified and moved to the number pad by default. You may still rebind keys however you want, however.
  • Leveraged more BALM features internally, leading to, hopefully, better mod performance
  • The advancements key is no longer rebound by default, as there is no conflict with camera controls.
  • The mouse simulation keys were moved to be better reachable while using camera controls.
## New Features
  • Added a new weather status button in the access menu which will report the current weather for the biome you are in as well as the moon phase, if it is night
  • Added an announcement when it becomes day, afternoon, and night for players
  • You can now press the new fuel status key (bound to U by default) in inventories to hear fuel and processing status information if applicable
  • Updated to Minecraft version 1.21.11

## Others
  • Minecraft Access now uses Balm instead of Architectury API, this should hopefully lead to increase stability and faster version updates, though cloth Config is not controlled by the Balm devs, and is another dependency

## Feature Updates
  • The recipe book now correctly works in all screens that have it, including smokers, blast furnaces, furnaces, and other modded screens

## Bug Fixes
  • Flipped show all and show available recipe book hints when pressing R to reflect the real status of the book
  • SAPI is now correctly used if no screen reader is installed on Windows
## New Features
  • Added a new weather status button in the access menu which will report the current weather for the biome you are in as well as the moon phase, if it is night
  • Added an announcement when it becomes day, afternoon, and night for players
  • You can now press the new fuel status key (bound to U by default) in inventories to hear fuel and processing status information if applicable
  • Updated to Minecraft version 1.21.11

## Others
  • Minecraft Access now uses Balm instead of Architectury API, this should hopefully lead to increase stability and faster version updates, though cloth Config is not controlled by the Balm devs, and is another dependency

## Feature Updates
  • The recipe book now correctly works in all screens that have it, including smokers, blast furnaces, furnaces, and other modded screens

## Bug Fixes
  • Flipped show all and show available recipe book hints when pressing R to reflect the real status of the book
  • SAPI is now correctly used if no screen reader is installed on Windows
## Bug Fixes
  • Fixed a bug which caused you to always or never shift click items in inventories
## Bug Fixes
  • Fixed a bug which caused you to always or never shift click items in inventories
## New Features
  • The attack cooldown indicator is now represented by a low-pitched clicking sound when it fills. This sound only plays if the indicator is visible on screen; to suppress it, either hide the HUD entirely or set the attack indicator to “Off” in the options menu.
  • A sound will now play when sending or receiving chat messages
  • The U key now narrates bossbars in a cycling list, including those added via a server or adventure map
  • 1.21.10 support
  • The contents of shelves, campfires, and item frames are now narrated
  • Added optional warnings for armor and tools when the durability falls below the two configured percentages
  • There is now a new sound when you sneak, sprint, or start moving normally after canceling sneak/sprint

## Bug Fixes
  • Fixed a bug where the credits tip was being read after the credits concluded instead of immediately when the screen opened
  • Automatic biome narration will no longer trigger when the game's language is changed
  • If a chunk is not fully loaded in, the automatic biome narration will no longer narrate the default biome for the dimention
  • The special degrees status for looking straight down is now spoken instead of -89 degrees to match the behavior for looking straight up
  • Snow and Copper Golems are now categorized as Passive in the Object Tracker
  • Fixed some unreliability on the NeoForge platform, and made the mod initialize after the client is fully ready.
  • Air and dying entities will now no longer appear in the Object Tracker.

## Feature Updates
  • Camera control keys are now disabled when the user is locked onto something or they are spectating to prevent confusion
  • Mouse camera control is now disabled while locked onto a target
  • In speak facing direction, only the center of each direction is now considered as cardinal, otherwise the nearest ordinal direction is spoken
  • It is now no longer possible to have a locked target while spectating another entity, as this behavior didn't actually work, since camera movement in spectating is locked by the game
  • The advancements key is now bound to O by default, instead of being unbound
  • If a warning has two thresholds, as is the case for durability and health, the more severe threshold will play a metal clang sound instead of the normal shatter whoosh sound.
## New Features
  • The attack cooldown indicator is now represented by a low-pitched clicking sound when it fills. This sound only plays if the indicator is visible on screen; to suppress it, either hide the HUD entirely or set the attack indicator to “Off” in the options menu.
  • A sound will now play when sending or receiving chat messages
  • The U key now narrates bossbars in a cycling list, including those added via a server or adventure map
  • 1.21.10 support
  • The contents of shelves, campfires, and item frames are now narrated
  • Added optional warnings for armor and tools when the durability falls below the two configured percentages
  • There is now a new sound when you sneak, sprint, or start moving normally after canceling sneak/sprint

## Bug Fixes
  • Fixed a bug where the credits tip was being read after the credits concluded instead of immediately when the screen opened
  • Automatic biome narration will no longer trigger when the game's language is changed
  • If a chunk is not fully loaded in, the automatic biome narration will no longer narrate the default biome for the dimention
  • The special degrees status for looking straight down is now spoken instead of -89 degrees to match the behavior for looking straight up
  • Snow and Copper Golems are now categorized as Passive in the Object Tracker
  • Fixed some unreliability on the NeoForge platform, and made the mod initialize after the client is fully ready.
  • Air and dying entities will now no longer appear in the Object Tracker.

## Feature Updates
  • Camera control keys are now disabled when the user is locked onto something or they are spectating to prevent confusion
  • Mouse camera control is now disabled while locked onto a target
  • In speak facing direction, only the center of each direction is now considered as cardinal, otherwise the nearest ordinal direction is spoken
  • It is now no longer possible to have a locked target while spectating another entity, as this behavior didn't actually work, since camera movement in spectating is locked by the game
  • The advancements key is now bound to O by default, instead of being unbound
  • If a warning has two thresholds, as is the case for durability and health, the more severe threshold will play a metal clang sound instead of the normal shatter whoosh sound.
## New Features
  • Update to 1.21.8

## Feature Updates
  • If items have a stack size of 1, the inventory number narration is now suppressed to match sighted information
  • The narrate held item key now uses the same logic for narration of item names as when you select them in your hotbar (including stack size and music disc name)
## New Features
  • Update to 1.21.8

## Feature Updates
  • If items have a stack size of 1, the inventory number narration is now suppressed to match sighted information
  • The narrate held item key now uses the same logic for narration of item names as when you select them in your hotbar (including stack size and music disc name)
## Bug Fixes
  • The "Your pets" POI group now uses the correct i18n string
  • Allays are now categorized as "passive" entities instead of falling through to the "other" category for sound queues and object tracking
  • Fixed an edge case where using the target nearest object feature would crash the game
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