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MineFortress

MineFortress

by remmintan • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

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📚 ABOUT THE MOD 📚

The mod turns your Minecraft into RTS. Take the role of a village leader, gather resources, build houses, hire professionals to grow and expand your village and even conquer your neighbors! Forget about the first-person view and control everything with your mouse pointer like in classic RTS games.

Features:

  • Truly RTS-like view. Control everything with your mouse pointer!
  • Resources system. Your pawns will gather resources, and you can spend them to hire more professionals, or to build some houses.
  • Blueprints system. Build your custom buildings and add them to your very own village.
  • Combat system! Hire warriors and go fight with your neighbors!
  • Hunger and mood system. Your pawns have their health stats and in the future will have their mood and character.
  • Multiplayer support starting with 1.8.3 beta version

    🎥 TAKE A LOOK! 🎥

    📚 INSTALLATION 📚

Installation should be pretty straightforward.

  1. Install Fabric Launcher
  2. Add Latest Fabric API compatible the mod if it's not installed automatically
  3. Add the mod

    🎮 GETTING STARTED 🎮

    The mod adds new Gamemode to the game named "Fortress"

Choose gamemode "Fortress" in the World Creation Menu or use "/gamemode fortress" command while playing and you will be switched to Fortress gamemode.

Your main control in the game is you mouse pointer. After starting the world right click to place campfire.

Basic controls:

  • left click once - start selecting a task to "dig"/remove something
  • left click while selecting - confirm "dig" task
  • right click while holding any block in hand - start selecting a task to build something
  • right click while selecting - confirm "build" task
  • hold sprint button (ctrl by default) and move your mouse - look around

    🤑 SUPPORT THE PROJECT 🤑

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.2
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
## ✨ Features
  • Added UI sounds to enhance GUI interaction.

## 🐛 Bug Fixes
  • Prevented block removal tasks from being executed on buildings to protect them from accidental destruction.
  • Updated the repair building screen to lock the Repair button when there are insufficient items.

## 🔧 Quality of Life
  • Pawns will continue working when hungry, albeit at a slower pace.
  • Cleared inventory automatically when switching to survival mode.

[1.17.4-beta] 1.17.4-beta by remmintan on Oct 18, 2026
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## 🔧 Quality of Life
  • Improved client resource management to respect items that should be ignored.
  • Adjusted keybind fix to be a client-side dependency only.

[1.17.3-beta] 1.17.3-beta by remmintan on Oct 18, 2026
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# Changelog

## ✨ Features
  • Improved pawn wandering behavior for a more natural experience.
  • Increased randomness in how often farmers check on crops.

## 🐛 Bug Fixes
  • Fixed water spreading issue when water-containing buildings are destroyed.
  • Resolved an error in the blueprints menu that incorrectly indicated insufficient items.
  • Corrected a bug preventing pawns from taking free beds during the day.

## 🔧 Quality of Life
  • Default worker pawns will now handle basic building tasks, while other professions will not.
  • Renamed "Building Functions" tab to "Actions" for clarity.
  • Adjusted predefined blueprints capacity for better gameplay balance.
  • Updated wording for the blacksmith profession in the menu.
  • Revised requirements for the blacksmith profession.
  • Changed the requirement for foresters from shears to a wooden hoe for early game accessibility.

[1.17.2-beta] 1.17.2-beta by remmintan on Oct 18, 2026
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  • Fix a bug when pawns were not using scaffold
  • Fix a bug when the player was able to place blueprints mid-air
[1.17.0-beta] 1.17.0-beta by remmintan on Oct 18, 2026
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Hi everyone!
This update is focused on making MineFortress more fun and less frustrating by overhauling some older mechanics and fixing key bugs.

What's new:
  • No More Forced Manual Pawn Selection! Pawns now automatically take on tasks. Manual assignment is still an option for specific needs.
  • Reliable Blueprint Building: Pawns should get stuck much less when building your designs.
  • Custom Keybinds: All MineFortress actions can now be rebound in the standard controls menu.
  • Better Tree Chopping: Trees are felled more reliably, and leaves will no longer be left floating. Placing a campfire also clears nearby trees.


Also: The number of usable furnaces now depends on your Blacksmith count, and the Craftsman profession requires logs. The old help screen is temporarily gone. Numerous other bug fixes have been implemented for stability, resource management, and UI responsiveness.
  • Added villager skin customization with 6 available skins: Villager, Zombie, Zombie Villager, Headless, Steve.
  • Introduced a new menu that appears when creating a world to configure your village’s skin.
  • Implemented supporter-only features that unlock automatically if you're a supporter.
  • Fixed a crash that occurred when starting a server.
  • Made small bugfixes to improve overall stability.
Exciting news in the latest MineFortress update:

• Roam your fortress: teleport between Fortress and Survival modes.
• Streamlined hiring inside buildings; each pawn now costs specific resources.
• Rebalanced villager capacity: buildings add fewer pawns unless upgraded.
• Technical overhaul: fortress logic now runs through the campfire block.

Experience a smoother, more intuitive game world! Read the gull blogpost [here](https://www.patreon.com/c/minefortress).
Fixed a bug preventing the mod from starting on the server. So this verison can be used to play on the server
_The initial release contained critical bug, so I have to replace it with 1.14.1 hotifx_

This update is big!
  • Building system is totally revamped
  • New intuitive building menus added
  • Workforce hiring made much simpler
  • Buildings now can be upgraded
  • Blueprint system visual updates added
  • Campfires are now buildings
  • Building system is more stable
  • Blueprint system got a fix

[Read the full blogpost here](https://www.patreon.com/c/minefortress?utm_source=curseforge)
[1.13.0-beta] 1.13.0-beta by remmintan on Oct 18, 2026
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After nearly half a year of no releases, I’m back to a regular release schedule! I’ve been working on a separate project that unfortunately didn’t succeed, but now I’m fully focused on MineFortress again. From now on, you can expect monthly updates with more features!

What’s new:
  • Workers now eat: Changed the eating logic. Workers will now take breaks during work to eat, preventing starvation.
  • Added more translations. Many thanks to the community!
  • Fixed house menu bug: Resolved an issue where the house menu appeared with every click in area selection mode.
  • Fixed forester crash: Prevented the game from crashing when using the forester.
Small 1.12.1-beta update with major bug fixes after 1.12.0 release.
After a period of silence, we're back with a new update that introduces a new way to select and manage your pawns!

What's new:
  • Pawn Selection Overhaul: You can now select individual pawns by simply clicking on them or select multiple pawns by pressing the left mouse button and dragging it across the screen. A green square will appear, selecting all pawns within it. After selecting the desired pawns, you can assign tasks to them the same way as before.
  • Improved Task Management: Pawns assigned to everyday tasks will no longer be available for other tasks until they finish their current task.
  • Blueprint Enhancements: Fixed several issues related to building blueprints, including underground parts building.
  • Road Building Fix: Resolved issues with pawns not correctly building roads.
  • Translation Updates: Added Brazilian Portuguese and Simplified Chinese translations. (Thanks to our contributors!)
  • Initial Inventory: Players now start with 30 wheat seeds in their inventory.
  • Various Bug Fixes: Resolved bugs related to pawn selection, task assignment, and building screens.
Fixed a Fisherman crashing the game
What's new:
  • The fisherman profession is now available.
  • The fisherman will go fishing in the nearby water if there is water nearby, he will catch fish and bring it to his inventory.
  • Fix the bug allowing item duplication in the crafting inventory using the middle mouse button.
  • Add a maximum selection size to prevent crashes when pointing upwards.
  • When performing their tasks, pawns won't consume excessive amounts of food.

Support the mod on Patreon!
New gameplay features! An automation area for tree harvesting and improved combat mode with the ability to summon all warriors to the campfire.

What's new:
  • New automation area! Select an area for automatic tree harvesting and replanting.
  • In combat mode, the total number of warriors will be displayed.
  • There is no need to search for warriors anymore. In combat mode, click on the campfire icon to summon all nearby warriors.
  • A small green dot appears in combat mode to make the warriors' target point visible.
  • A new debug command has been implemented to disable the spawning of pawns. The command is "/fortress spawnPawns enabled <true/false>".
  • A new debug command has been added to spawn warriors for debugging purposes. To use this command, type "/fortress warriors spawn <num>".
  • I tried once again to resolve the issue of warriors and miners losing their professions. I hope that it works this time. Please test.
  • Fixed the issue where miners get stuck at the bottom of the quarry after finishing mining.
  • Fixed some bugs related to navigation and pathfinding.
I am improving the mod for a better user experience. The new release includes two commands to toggle campfires and borders.

What's new:
  • Campfire toggle command: /fortress campfire or /fortress campfire
  • Border toggle command: /fortress border
  • There was a critical bug making Miners disappear or die after some time. It is not fixed!
  • Fix crashes when Pawns were jumping on specific blocks
  • Fix furnace screen textures
  • Fix hire pawns screen textures
This release is only about supporting the new Minecraft version.

What's new:
  • Minecraft 1.20.2 support
  • Some small bugs were fixed
  • Some other bugs were added (I hope not)
This update is mostly about refactoring the internals of the mod. It should theoretically fix some bugs but also may introduce some new bugs 😅

What's new:
  • Fix the ability to repair buildings on the server! You can use it by clicking on a damaged building.
  • Add new patron's names to the names generator pool.

  • Support the project on Patreon!**
Beta 1.8.5 - Fix server crash happening after 1.8.4 release
Beta 1.8.4
  • You can disable campfire and border in the world creation menu
  • When switching to Fortress mode in world creation menu, difficulty and cheats are automatically updated
  • Other bugfixes
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