
Animated Blocks
Blocks will now have an animation when mined and placed!
| Mining Animation | Placing Animation (only in 2.0.0+) |
|---|---|
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Customization
The animations are fully customizable via resource packs.
example

animations_config.json:
{
"global": { // all the blocks will have these animations by default
"mining_animation": "mining_and_placing_animations:animations/global_mining_animation",
"placing_animation": "mining_and_placing_animations:animations/global_placing_animation"
},
"specific": [ // you can set a specific animation for certain block(s)
{
"blocks": [
"minecraft:dirt",
"minecraft:stone",
"#minecraft:slabs" // you can use tags
],
"mining_animation": "mining_and_placing_animations:animations/dirt_mining_animation",
"placing_animation": "mining_and_placing_animations:animations/dirt_placing_animation"
},
{
"blocks": [
"minecraft:cobblestone"
],
"mining_animation": "mining_and_placing_animations:animations/cobblestone" // if you don't put a 'placing_animation', it will take the global placing animation, same for the mining animation
}
],
"mining_blacklist": [
"#minecraft:beds", // you can use tags
"#minecraft:doors",
"minecraft:oak_planks",
],
"placing_blacklist": [
"#minecraft:pressure_plates",
"minecraft:rail",
"minecraft:snow_block"
]
}
The animation files have to be under the directory 'animations'.
dirt_mining_animation.json (example of a possible mining animation, same for the placing animation):
{
"duration": 0.15, // length of the animation in seconds
"pivot_point": [0.5, 1.0, 0.5],
"keyframes": [
{
"time": 0.0,
"translation": [0.0, 0.0, 0.0],
"rotation": [-22.5, 0.0, 45.0],
"scale": [0.5, 0.5, 0.5]
},
{
"time": 0.05,
"translation": [20.0, 0.0, -20.0],
"rotation": [0.0, 0.0, 0.0],
"scale": [1.0, 1.0, 1.0]
},
{
"time": 0.10,
"translation": [0.0, -15.0, 0.0],
"rotation": [0.0, -90.0, 0.0],
"scale": [1.5, 1.5, 1.5]
},
{
"time": 0.15,
"translation": [0.0, 0.0, 0.0],
"rotation": [0.0, 0.0, 0.0],
"scale": [1.0, 1.0, 1.0]
}
]
}
You can have as many animations as you want!
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- compatible with shaders (iris)
- placing animations
- fully customizable via resource packs
- add Continuity support (Fabric 1.21.4)
- add Embeddium support (NeoForge 1.21-1.21.1)
- add Continuity support (Fabric & NeoForge 1.21-1.21.1)
- fix mixins (Fabric & Forge 1.20.1)
- fix Embeddium support (Forge 1.20.1)
- add Continuity support thanks to @Arona74 (Fabric & Forge 1.20.1)
- add Embeddium support (Forge 1.20.1) ([#6](https://github.com/Gauraaaaaaaa/MiningQuakes/issues/6))
- add version 1.20.1 (Fabric & Forge)
- add version 1.21 (Fabric & NeoForge)
- fix conditional mixin
- add version 1.21.1 (Fabric & NeoForge)
- fix crash on launch (NeoForge 1.21.6+)
- fix issue [#2](https://github.com/Gauraaaaaaaa/MiningQuakes/issues/2)
- add block outline
- add quakes for block entities
- add blacklist
- quakes face the player
- random quakes
- add version 1.21.5 to 1.21.8 (Fabric & NeoForge)
- now works with doors
- now works with Sodium
- remove Architectury dependency (just need the plugin)
- initial upload

