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Mob Limiter

Mob Limiter

by mss1r • Downloads: 0 • Followers: 0
Description
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This mod lets you control mob spawning by setting per-chunk and world limits, helping to prevent overcrowded farms or excessive mob spawns.

Features

  • Chunk Limits: Restrict mob counts per chunk to avoid overcrowding.
  • World Limits: Set global caps for total mob populations.
  • Targeted Limits: Apply restrictions to specific mobs, categories, or namespaces.
  • Modded Mobs: Supports mobs registered in Forge.
  • Excess Handling: Remove excess mobs via silent despawn or kill with loot and experience.
  • Despawn Control: Choose vanilla rules, custom despawn ranges, or persistent mobs.
  • Commands:
    • /moblimiter reload: Refresh config without server restart.
    • /moblimiter info: Display active settings.
  • Priority System: Limits prioritize specific mobs, then categories, namespaces, and defaults.
  • Optimized: Asynchronous processing ensures smooth server performance.

Configuration

Customize limits and despawn behavior in config/moblimiter.json5. Example:

{
  // Vanilla despawn settings
  // mode: "vanilla" (default rules), "custom" (set min/max distance), "disabled" (persistent mobs)
  "vanilla_despawn": {
    "mode": "custom",
    "min_distance": 32.0, // Min distance (blocks) to despawn (for "custom" mode)
    "max_distance": 128.0 // Max distance (blocks) to despawn (for "custom" mode)
  },

  // World-wide mob limits
  // enabled: true/false to toggle world limits
  // total: Max mobs in the world (-1 for unlimited)
  // removal_type: "despawn" (silent) or "kill" (drops loot)
  "world_limits": {
    "enabled": true,
    "total": 500, // Total mobs allowed in the world
    "removal_type": "despawn",
    "mobs": {
      "minecraft:cow": 100, // Max 100 cows in the world
      "minecraft:pig": 100, // Max 100 pigs in the world
      "minecraft:zombie": 50 // Max 50 zombies in the world
    }
  },

  // Per-chunk mob limits
  // enabled: true/false to toggle chunk limits
  // default.limit: Default mob cap per chunk (-1 for unlimited)
  // removal_type: "despawn" (silent) or "kill" (drops loot)
  "chunk_limits": {
    "enabled": true,
    "removal_type": "despawn",
    "default": { "limit": 20 }, // Default limit for unspecified mobs
    "mobs": {
      "minecraft:cow": 10, // Max 10 cows per chunk
      "minecraft:pig": 10, // Max 10 pigs per chunk
      "minecraft:chicken": 10, // Max 10 chickens per chunk
      "minecraft:creatures": 15, // Max 15 creatures (animals) per chunk
      "minecraft:*": 8 // Max 8 of any other Minecraft mob per chunk
    }
  }
}

Usage

Follow these steps to set up and use Mob Limiter:

  1. Install the Mod:
    Add Mob Limiter to your server (client installation is optional). The mod is server-side and works without requiring clients to install it.

  2. Configure Limits:
    After launching the server, find config/moblimiter.json5 in the server directory. Edit the file to set your desired limits and despawn behavior (see the example above). Save the file after making changes.

  3. Apply Changes:
    Run /moblimiter reload in-game or via the server console to apply changes without restarting.

  4. Check Settings:
    Use /moblimiter info to view the current configuration, including despawn mode, world limits, and chunk limits.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
[1.1.0] [v1.1.0] by mss1r on Apr 15, 2025
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### Added
  • JSON5 Configuration**: Replaced TOML with a more flexible JSON5 format.
  • World Limits**: Added global mob caps for world-wide restrictions.
  • Vanilla Despawn Control**: Introduced vanilla_despawn settings (vanilla, custom, disabled) to manage mob persistence.
  • Removal Types**: Added removal_type (despawn for silent removal, kill for loot drops) for both world and chunk limits.
  • Priority System**: Chunk limits now follow a clear priority: specific mob → category → namespace → default.
  • Asynchronous Processing**: Mob limit checks and cache updates now run asynchronously.
  • Commands**:
  • Added /moblimiter info to display current settings.
  • Removed /moblimit debug and /moblimit stats for a simpler command structure.

### Changed
  • Config Structure**: Reworked into world_limits, chunk_limits, and vanilla_despawn sections, with the ability to enable/disable each.
  • Default Removal**: Set to despawn (previously removed silently) to avoid unintended loot drops.
  • Command Namespace**: Updated from /moblimit to /moblimiter for consistency.

### Fixed
  • ConcurrentModificationException**: Resolved crash during mob removal in high-load scenarios.
  • Config Parsing**: Improved error handling for invalid mob IDs and config formats.
  • Config Duplication**: Fixed duplication of config file after reloading with /moblimiter reload.

### Note
  • Existing TOML configs (moblimiter.toml) must be migrated to JSON5 (moblimiter.json5). Check the new config file for updated structure and examples.
[1.0.0] [v1.0.0] by mss1r on Feb 23, 2025
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The initial release of the mod.
  • Support for individual mob limits via moblist.
  • Support for embedded groups (peaceful, hostile, all) via groups.
  • Support for user groups via custom_groups.
  • Added the commands /moblimit reload, /moblimit debug, and /moblimit stats.
  • Implemented basic spawn check and removal of unnecessary mobs via MobLimitChecker.

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