✔️ What is this about? ✔️
MobEffectsVFX is a mod that adds new visuals when a player gains an effect.
In Fantasy-RPG fashion, the player will be surrounded by a fast moving aura when an effect is applied to them. Depending on the nature and color of the applied effect, the aura will change its behaviour (ex. A beneficial effect will have an upward moving animation, while a harmful one will move downwards).
Warning: while usable exclusively client-side, it is recommended to install it on the server for better functionality.
Warning: the mod it's still in early stage, so there might be bugs and issues related to it.
How to Install MobEffectsVFX (Mod)
MobEffectsVFX by darksonic300 is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1, 26.1.2, 26.2, 26.3 (latest release: 26.2-1.0, file size: 4.3 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1, 26.1.2, 26.2, 26.3) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded MobEffectsVFX file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version## [26.2]
### Changes
- Ported the mod to target version 26.2
## [1.21.1, 26.1.2]
### Added
- In-game Configuration Screen
- Translation keys localization
## [1.21.1, 26.1.2]
### Added
- In-game Configuration Screen
- Translation keys localization
## [26.3]
### Added
- In-game Configuration Screen
- Translation keys localization
CHANGELOG.mdfile for updates
### Changed
- Ported the mod to target version 26.3
- Internal code formatting and cleanup
## [1.21.1, 26.1.2]
### Added
- In-game Configuration Screen
- Translation keys localization
- Mod is now optionally server-side, offloading triggering logic from the client for better functionality;
- The config is still entirely client-side, so the server doesn't decide visuals;
- Client visuals work in vanilla servers, but with some visual limitations.
- Added effect display to other entities (experimental)
- Fixed some code that broke server vfx display
- Better compatibility with Shaders
- Changed lighting of effects to be more vivid
- Particles now move with the player
- Added audio settings such as volume and sound effect
- Added a blacklist config option to exclude chosen effects
- Fixed some possible memory leaks
- Fixed config issue of Effect Duration overlapping with cooldown (causing very fast effect speed by default)
Some cleanup