Description
Gallery
Changelog
Versions
Please use Mod Menu's mod updater rather than this. Mod Manager will begin to break in February 2023. —Modrinth Staff
This mod needs fabric-language-kotlin to work
ModManager is an extension for Mod Menu
It allows you to:
- Browse Modrinth in Minecraft
- Install, remove and update mods through a button press
- Shows a toast (little notification in the right corner) when mod updates are available
- Shows only mods compatible with the used Minecraft version
Screenshots:
Preview of a category

Preview of a mod

An search example

All Versions
+ Add Version
[1.2.3+1.18.2] 1.2.3+1.18.2
by DeathsGun on Mar 09, 2022
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### Added
### Changed
### Deprecated
### Removed
### Fixed
### Security
- Support for ModMenu 3.1.0
### Changed
### Deprecated
### Removed
### Fixed
### Security
[1.2.2+1.16] 1.2.2+1.16
by DeathsGun on Jan 12, 2022
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### Fixed
- Screen getting spammed by update notifications
[1.2.2+1.18] 1.2.2+1.18
by DeathsGun on Jan 12, 2022
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### Fixed
- Screen getting spammed by update notifications
[1.2.2+1.17] 1.2.2+1.17
by DeathsGun on Jan 12, 2022
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### Fixed
- Screen getting spammed by update notifications
[1.2.1+1.17] 1.2.1+1.17
by DeathsGun on Jan 12, 2022
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### Added
### Fixed
### Changed
- Update all button. Update all your mods in one go! [#100](https://github.com/DeathsGun/ModManager/issues/100)
- Support for 1.16
### Fixed
- Race condition when showing the update notification [#108](https://github.com/DeathsGun/ModManager/issues/108)
- Mods showing up that are actually up-to-date [#101](https://github.com/DeathsGun/ModManager/issues/101)
### Changed
- Updated to 1.18.1
- Updated Russian translation (thanks to Felix14-v2) [#97](https://github.com/DeathsGun/ModManager/pull/97)
[1.2.1+1.18] 1.2.1+1.18
by DeathsGun on Jan 12, 2022
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### Added
### Fixed
### Changed
- Update all button. Update all your mods in one go! [#100](https://github.com/DeathsGun/ModManager/issues/100)
- Support for 1.16
### Fixed
- Race condition when showing the update notification [#108](https://github.com/DeathsGun/ModManager/issues/108)
- Mods showing up that are actually up-to-date [#101](https://github.com/DeathsGun/ModManager/issues/101)
### Changed
- Updated to 1.18.1
- Updated Russian translation (thanks to Felix14-v2) [#97](https://github.com/DeathsGun/ModManager/pull/97)
[1.2.1+1.16.5] 1.2.1+1.16.5
by DeathsGun on Jan 12, 2022
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### Added
### Fixed
### Changed
- Update all button. Update all your mods in one go! [#100](https://github.com/DeathsGun/ModManager/issues/100)
- Support for 1.16
### Fixed
- Race condition when showing the update notification [#108](https://github.com/DeathsGun/ModManager/issues/108)
- Mods showing up that are actually up-to-date [#101](https://github.com/DeathsGun/ModManager/issues/101)
### Changed
- Updated to 1.18.1
- Updated Russian translation (thanks to Felix14-v2) [#97](https://github.com/DeathsGun/ModManager/pull/97)
[1.2.1+1.16] 1.2.1+1.16
by DeathsGun on Jan 12, 2022
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### Added
### Changed
### Deprecated
### Removed
### Fixed
### Security
### Changed
### Deprecated
### Removed
### Fixed
### Security
[1.2.0+1.18] 1.2.0+1.18
by DeathsGun on Nov 22, 2021
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Bugs fixed:
Improvements:
- Fixed Essentials compatibility [#84](https://github.com/DeathsGun/ModManager/issues/84)
- Fixed preLaunch errors [#95](https://github.com/DeathsGun/ModManager/issues/95)
Improvements:
- Updated to 1.18
[2.0.0+1.18] 2.0.0+1.18
by DeathsGun on Nov 22, 2021
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- IMPORTANT: ModManager v1.2.0-alpha+1.17 uses Fabric-Loader 0.12 you can't use 0.11**
Bugs fixed:
- Delete mods on preLaunch which should avoid the update
Improvements:
- Updated to Fabric-Loader 0.12
- Added a back button [#87](https://github.com/DeathsGun/ModManager/issues/87)
- New browsing experience by allowing more detailed filters [#79](https://github.com/DeathsGun/ModManager/issues/79)
- Hide mods being shown in the updatable mods section [#77](https://github.com/DeathsGun/ModManager/issues/77)
[1.2.0-alpha+1.17] 1.2.0-alpha+1.17
by DeathsGun on Nov 05, 2021
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- IMPORTANT: ModManager v1.2.0-alpha+1.17 uses Fabric-Loader 0.12 you can't use 0.11**
Bugs fixed:
- Delete mods on preLaunch which should avoid the update
Improvements:
- Updated to Fabric-Loader 0.12
- Added a back button [#87](https://github.com/DeathsGun/ModManager/issues/87)
- New browsing experience by allowing more detailed filters [#79](https://github.com/DeathsGun/ModManager/issues/79)
- Hide mods being shown in the updatable mods section [#77](https://github.com/DeathsGun/ModManager/issues/77)
[1.1.1-alpha+1.17] 1.1.1-alpha+1.17
by DeathsGun on Oct 06, 2021
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Bugs fixed:
Improvements:
- Old versions not being deleted (Now really) [#51](https://github.com/DeathsGun/ModManager/issues/51)
- Fix whitespaces producing errors [#70](https://github.com/DeathsGun/ModManager/issues/70)
- Fix tabs producing errors [#67](https://github.com/DeathsGun/ModManager/issues/67)
Improvements:
- Added updated turkish translation (thanks to kuzeeeyk) [#75](https://github.com/DeathsGun/ModManager/pull/75)
[1.1.0-alpha+1.17] 1.1.0-alpha+1.17
by DeathsGun on Oct 01, 2021
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Bugs fixed:
Improvements:
- NullPointerException [#42](https://github.com/DeathsGun/ModManager/issues/42)
- NullPointerException [#61](https://github.com/DeathsGun/ModManager/issues/64)
- Forge versions shown as update [#56](https://github.com/DeathsGun/ModManager/issues/56)
- Old versions not being deleted [#51](https://github.com/DeathsGun/ModManager/issues/51)
- Mods shown outdated but there actually up to date [#52](https://github.com/DeathsGun/ModManager/issues/52)
Improvements:
- Complete rewrite in Kotlin [#44](https://github.com/DeathsGun/ModManager/pull/44)
- Allows mods to specify their Modrinth project id [#8](https://github.com/DeathsGun/ModManager/issues/8)
- Icons are now cached through restarts (Max: 10 MB) [#24](https://github.com/DeathsGun/ModManager/issues/24)
- Restart notification when mods get updated, removed or
- Continue scrolling in the mod list [#38](https://github.com/DeathsGun/ModManager/issues/38)
- Show changelog, current version and target version before
- Sort mods by relevance, downloads, updated and newest [#45](https://github.com/DeathsGun/ModManager/issues/45)
- Allows mods to disable update checking for their mod [#62](https://github.com/DeathsGun/ModManager/issues/62)
[1.0.2+1.17-alpha] 1.0.2+1.17-alpha
by DeathsGun on Sep 03, 2021
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Bugs fixed:
Improvements:
- Fix CPU overload when using ModManager [#48](https://github.com/DeathsGun/ModManager/issues/48)
- Fix forge artifacts being downloaded [#37](https://github.com/DeathsGun/ModManager/pull/37)
- Fix NullPointerException while updating a mod [#34](https://github.com/DeathsGun/ModManager/issues/34)
Improvements:
- New loading icon [#40](https://github.com/DeathsGun/ModManager/pull/40)
- Improved Turkish translation (Special thanks to kuzeeeyk) [#39](https://github.com/DeathsGun/ModManager/pull/39)
- Added Chinese translation (Special thanks to MineCommanderCN) [#36](https://github.com/DeathsGun/ModManager/pull/36)
- Added Korean translation (Special thanks to arlytical#1) [#32](https://github.com/DeathsGun/ModManager/pull/32)
- Added Russian translation (Special thanks to Felix14-v2) [#31](https://github.com/DeathsGun/ModManager/pull/31)
[1.0.1+1.17-alpha] 1.0.1+1.17-alpha
by DeathsGun on Aug 24, 2021
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Bugs fixed:
Improvements:
- Fixed crash when opening ModMenu [#13](https://github.com/DeathsGun/ModManager/issues/13)
- Fixed update error on Windows because of file locks [#17](https://github.com/DeathsGun/ModManager/issues/13)
- Search only when enter key was hit for improved performance [#7](https://github.com/DeathsGun/ModManager/issues/7)
- Fixed crash when ModManager loses connection while opening a more detailed
- Fixed icons being mixed up [#22](https://github.com/DeathsGun/ModManager/issues/22)
- Fixed unknown mods showing up [#18](https://github.com/DeathsGun/ModManager/issues/18)
Improvements:
- Added Turkish translation (Special thanks to kuzeeeyk) [#21](https://github.com/DeathsGun/ModManager/pull/21)
- Only show "Updatable mods" category when there are updatable
[1.0.0-alpha] 1.0.0-alpha
by DeathsGun on Aug 23, 2021
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This project has reached the alpha stage.
I think the mod has reached a point in which it can be called an alpha.
What can do now?
I think the mod has reached a point in which it can be called an alpha.
What can do now?
- Browse through Modrinth
- Install, remove and update mods
- Notify about updates
- Show you an overview of mods that need an update