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Modefite - Item Definition Backport

Modefite - Item Definition Backport

by TimmyChips • Downloads: 0 • Followers: 0
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Modefite - Item Definition Backport


Modefite mod title


Modefite is a mod that backports the new Items Model Definition system (also called the "Items" system) that was introduced in 1.21.4 to older versions of Minecraft.

With Modefite, you can use your favorite resource packs designed for newer versions for their extra customizability.

FAQ


  • Main missing features not implemented yet include the: special, bundle/selected_item, and the model tint source types.
  • You can see the full list of differences from the official 1.21.4+ system here.
  • Some resource packs use core shaders that may be incompatible with your version of the game! You may need to delete the core shaders folder for a pack if you get the error, "Resource reload failed" when enabling.
For Resource Pack Makers
  • Modefite adds some new properties, fields, and a new resource folder that can be used. More info available here.
  • Use any custom properties/fields in assets/<minecraft_or_modid>/modefite_items_override in your resource pack as vanilla Minecraft 1.21.4+ will render a missing model on any unknown properties/fields.
  • If you haven't seen it already, the documentation on the items model definition system can be seen on the Minecraft wiki.
  • Any unknown properties or fields will be ignored and won't cause any missing models with Modefite.
  • See the latest.log file for any potential errors you run into!
  • Modefite is not a one-to-one version of the vanilla items model definition system and hopefully there aren't any breaking changes!
  • Please report any issues, bugs, or feature requests on the GitHub issue tracker!

Future Plans


The main plan is to port the mod to 1.20.1. And possibly as well as for 1.21.2 and 1.21.3. Other main plans are bug fixing and making sure items model definition resource packs work with Modefite.

Another goal is to add the special type to Modefite; although the priority is lower since I don't believe many resource pack makers use this feature much. The types, oversized_in_gui and swap_animation_scale are in similar positions, as well as model tint source types.

Type, budle/selected_item will most likely be added to the 1.21.2/1.21.3 version of Modefite, as the ability to do this with bundles was introduced in those versions.

Eventually I'd like to perhaps add some more custom properties for resource pack creators, and port Modefite and these properties to newer versions so creators can use them.

All Versions

+ Add Version
Ported to neoforge 1.21.1
ported to forge 1.20.1
switched the fabric api version so it should work on sinytra connector
### Fixes
  • Fixed crossbow charge_type select case not working
  • Updated fabric api dependency version so it can load without issue
### Changes
Tweaked mod dependencies so it should now load and work with Sinyta Connector
### Fixes
  • Fixed issue with minecraft:custom_name not behaving correctly.
  • It would always change the item model if the item is named, despite the named item being something completely different.
  • Also fixed not being able to read the custom_name data correctly (1.20.1)
### Fixes
  • Fixed issue with minecraft:custom_name not behaving correctly.
  • It would always change the item model if the item is named, despite the named item being something completeley different.
Big shoutouts to rjwaslive for doing all the heavy work for the 1.20.1 port! They are a legend.
First release, see description and wiki for full list of differences to the official items definition system from 1.21.4+.

Notable features missing:
  • No minecraft:special type.
  • No tint source types for minecraft:model type.
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