Small mod that adds in whatever I or others want in AE2. So far that's just been features from NAE2, but I hope to come up with other stuff soon! Faulty Memory Card and Semi-Vibrant Glass are (hopefully) completely unique creations!
Checkout the wiki for more detailed explanations of everything
Features
Pattern P2P Tunnel - Allows one pattern provider to provide to multiple machines at once by connecting it to the input of the tunnel. Additionally the output tunnel links back to the pattern provider to allow Molecular Assemblers to work easily.
EU P2P Tunnel - Transfers EU from GregTech-Modern. Taxes the EU at the same rate other P2P tunnel transfers are taxed.
Dense Co-Processing Units - Crafting CPU Co-Processing Units that provide more than 1 thread. One for each storage component giving as many threads as there are kilobytes in the component (so 4, 16, 64, 256 threads respectively.
Multi P2P Tunnels - P2P Tunnels with multiple inputs, not much else really. Due to how its implemented, they're seperate parts and won't automatically work with custom P2Ps added by other mods (though AE2's P2Ps have them added by me)
Faulty Memory Card - A tool that helps out with repetetive memory card tasks. Currently it can help with mass pasting of device configs and setting up storage busses/level emitters to have incrementing/decrementing priorities/amounts (mainly for GT assembly lines, but there's other uses).
Semi-Vibrant Glass - Vibrant Glass that instead of having the particles randomly float in it, imitates a cloud chamber with them. Also comes with a public API for any other mod to use for easy cloud chamber effects.
All Versions
+ Add Version- Über mode, a new mode for the faulty memory card that's a direct rip-off of the uber conduit probe
__Bug Fix/Tweaks:__
- Multi p2p tunnels can now have their frequencies reset when a memory card with the same frequency is used to copy it
- Additionally, output tunnels will first copy their frequency, instead of always creating a new one to reduce the chances of losing a frequency
- Fixes some issues pattern and multi p2ps were having. They should stop breaking at random now.
- Re-adds recipes for multi p2ps, ForgeGradle just decided to stop adding them to the jar
- Re-adds attunements for multi p2ps, not sure why i removed them
- Adds
#mineable/pickaxeto semi-vibrant glass + add droptable to them
- New backend for multi p2ps, used to make rf and eu p2ps much more efficient
- New nerf option for EU p2ps, making them more like GT cables and giving a soft cap to how much they can transfer
- Pattern p2p refactor, making them less janky internally (meaning they should play nicer with other mods) and adding some polish to them (better naming in pattern terminal, allow nested p2ps, other stuff probably)
For this update specifically, the changes are:
- fix a crash for input single EU p2ps without a grid node
- fixes a crash with EU p2ps
- fixes multi pattern p2ps not reverse tunnel to multipart providers
- fixes a NPE with single pattern p2ps
- Potentially fixes an issue with reverse tunneling pattern p2ps and GT machines
- Implemented a new optional nerf for EU p2ps
- Migrates old pattern p2ps to the new system
- Fixes a crash with pattern p2ps outputting to non-machine blocks
- Multi pattern p2ps now automatically refresh their pattern inputs
- Part names aren't copied with multi p2ps, allowing them to be named easier
- Adds a new decorative block: Semi-Vibrant Glass
- Fixes tax evasion (capability forwarding of pattern p2ps)
- Removes ability to attune EU p2ps via items that store EU
- Adds an imperfect, but very good optimization for EU P2Ps by Talchas. Note that imperfect is because it's not O(1) not because it's bad.
- Fixes an incompatability with certain mods adding custom patterns [17](https://github.com/Monifactory/MAE2/issues/17)
- Fixes potential overflow in EU P2P
Fixes a bug with cpu rendering or mixins or something, idk honestly
This tool helps with repetative memory card tasks like:
- Seting large amounts of devices to the same setting
- Setting multiple storage busses/level emitters to have incrementing priority/amounts (mainly for GT assembly lines)
Hopefully improves EU P2Ps performance by a bit
Polishes some internals, potentially improving compatability
- Adds in AE2 Guidebook entries for the Multi P2Ps and Pattern P2P
- Adds igtooltip (WAILA/Jade) support to Multi P2Ps
- EU P2P** - single and multi variant capable of transferring EU for a small tax
- Multi-input P2P Tunnels**, P2P tunnels with multiple inputs, implemented as a seperate item because its easier internally (and kinda necessary)
# Changes
- Changed dense cpu components to not copy AE2's textures, texture is still the same, just can be changed by resource packs now
- Multi-input P2P Tunnels**, P2P tunnels with multiple inputs, implemented as a seperate item because its easier internally (and kinda necessary)
# Changes
- Changed dense cpu components to not copy AE2's textures, texture is still the same, just can be changed by resource packs now
Adds drop table and pickaxe_mineable tag to dense components
Changes pattern providers to not break the world when MAE2 is removed during an autocraft. They can still break, but the provider will just need to be broken, and only if it's using a p2p tunnel.
They come in 4x, 16x, 64x, and 256x flavors that provide the respective amount of co-processing threads to cpus.
# WARNING
This version will most likely crash on world load if you have preexisting crafts happening. I'll fix this later, but aside from that I'm hoping it works fine.