Thid mod requires Mekanism and Modular Machinery Reborn to be installed to be operational
The mod includes tiered, configurable tiers of any type of chemical input/output hatches to allow for the creation of big multiblock machinery like Gregtech's Implosion Compressor, Vacuum Freezer, ... and whatever you might imagine.
This mod has an integration with the Modular Machinery Reborn recipe system in json and KubeJS.
Discord : For questions or support, join the Discord Server : https://discord.gg/2XCPCVa59h
You can see the Test Datapack for example machines and recipe json.
You can see the Test KubeJS server script for example machine and recipe using kubejs
All Versions
+ Add Version- fix: crash when emi is not loaded
- update to 3.0.9 MMR
- fix: ae2 not recognizing chemical stacks correctly for outputs/inputs
- update to 3.0.5 MMR
- update: config path (THIS IS A BREAKING CHANGE, KEEP IT IN MIND WHEN UPDATING)
- fix: screen hatches crash
- add: KubeJS function stuff
- add: heat requirement
- add: radiation requirement
- updated dependencies
- add: empty requirements for chemical and heat
- make: textureables heat and chemical hatches
- add: chemical hatch item slot to handle chemicals
- add: config to make radioactive chemicals emit its radioactive content on hatch break
- add: chemical perTick requirement
- add: heat perTick requirement
- add: radiation perTick requirement
- update to 3.0.5 MMR
- update: config path (THIS IS A BREAKING CHANGE, KEEP IT IN MIND WHEN UPDATING)
- fix: screen hatches crash
- add: KubeJS function stuff
- add: heat requirement
- add: radiation requirement
- updated dependencies
- add: empty requirements for chemical and heat
- make: textureables heat and chemical hatches
- add: chemical hatch item slot to handle chemicals
- add: config to make radioactive chemicals emit its radioactive content on hatch break
- add: chemical perTick requirement
- add: heat perTick requirement
- add: radiation perTick requirement
- fix: unsupported KubeJS version
- fix: emi/jei chemical rendering
- fix: crash with new version on mekanism
- update all dependencies
- fix: translations with creative tab group
- split Jei/Emi event listeners due to crash loading with only jei present
- fix: recipes with chemical input not working being processed
- fix: recipes with chemical input not working being processed
- Fix crafting processing from MMR 2.0.0
- Fix crafting processing from MMR 2.0.0
- Fix crafting processing
- Fix crafting processing
- Add EMI support
- Add EMI support
- Fix process of chemicals not working properly with input and output of chemicals
- Update MMR and fix breaking changes with that
- Update MMR and fix breaking changes with that
- Update MMR and fix breaking changes with that
- Update MMR and fix breaking changes with that
- Fix chemical requirement output not working
- Change Chemical hatch size config from int to long
- Change json chemical requirement to use ChemicalIngredient instead of ChemicalStack