Your personal safe* storage.
*Storage may not be 100% safe. Monobank Inc. is not responsible for theft or loss of personal property.
Monobank allows you to securely store large amount of the same item.
Description in text form
Description
• Protected by a combination, blast resistant, does not burn in lava and retains its contents when broken. • Monobank can be owned by a player or an npc. • Owner is set to the player that first places the bank. • Players cannot break (but can unlock) a Monobank that is owned by another player.
Unlocking
• Each Monobank is protected by a combination lock. • Combination is the sequence of 3 items that must be matched to unlock the Monobank. Only item type matters. Item tags will be ignored. • Combination is chosen at random when the bank is placed first time. • Owner can open Monobank without combination.
Lock Replacement
• Replacement Lock can be used to change the lock in a Monobank. • A new combination must be provided when changing the lock. • Replacing the lock changes the owner. • Monobank must be unlocked.
Vault
Always wondered where the villagers stored their wealth and treasures? The mystery is now solved. Vaults will generate in a village containing several Monobanks and other storage containers. But don't think you can just steal from villagers: any thief, unfortunate enough to be seen stealing, will be punished harshly.
All Versions
+ Add Version- Updated Monobank textures.
- Removed all thief-related functionality in favor of integration with
Thiefmod. - Monobanks are no longer carryable with
Carry Onmod. - Create's Threshold Switch will now show correct amounts for Monobank.
- Fixed 'Break In Attempted' or 'Break In Successful' warnings being resettable by a player that does not own the Monobank.
- Break In warnings no longer show for a player that does not own the Monobank.
- Break In warnings now clear after 3 shows (UI opened 3 times).
- Added several config options related to combination.
- Updated to 1.21.1.
- With Fabric support as well.
- Updated Monobank textures.
- When Monobank is unlocked with combination, items used as keys will now return straight to player inventory instead of dropping on the ground.
- Added Lantern, Shears, Rail, Flower Pot and Stone Button to village combination loot tables.
- Restructured config.
- Added several config options related to locks and combination.
- Removed all thief-related functionality in favor of integration with
Thiefmod. - Monobanks are no longer carryable with
Carry Onmod. - Create's **Threshold Switch** will now show correct amounts for Monobank.
- Fixed 'Break In Attempted' or 'Break In Successful' warnings being resettable by a player that does not own the Monobank.
- Break In warnings no longer show for a player that does not own the Monobank.
- Break In warnings now clear after 3 shows (UI opened 3 times).
- Updated to 1.21.1.
- With Fabric support as well.
- Updated Monobank textures.
- When Monobank is unlocked with combination, items used as keys will now return straight to player inventory instead of dropping on the ground.
- Added Lantern, Shears, Rail, Flower Pot and Stone Button to village combination loot tables.
- Restructured config.
- Added several config options related to locks and combination.
- Removed all thief-related functionality in favor of integration with
Thiefmod. - Monobanks are no longer carryable with
Carry Onmod. - Create's **Threshold Switch** will now show correct amounts for Monobank.
- Fixed 'Break In Attempted' or 'Break In Successful' warnings being resettable by a player that does not own the Monobank.
- Break In warnings no longer show for a player that does not own the Monobank.
- Break In warnings now clear after 3 shows (UI opened 3 times).
- Fixed Monobanks in most villages not having a loot
- Port to 1.20
- Added a config option to enable/disable owners unlocking their Monobank without combination.
- Added a config option to enable/disable owners unlocking their Monobank without combination.
- Added a config option to enable/disable owners unlocking their Monobank without combination.
- Fixed "Try unlocking with" message for re-binded Sneak key.
## 2023-03-23 - 1.1.0
- Fixed shift clicking not moving identical consecutive items except the first one when unlocking.
- Items when unlocking will now drop on the ground if unlocking is interrupted.
- Fixed Thief interaction with Lootr inventories.
- Added compatibility with Guard Villagers to attack a Thief.
- Attackers are now configured through a entity tag 'monobank:thief_attackers'. Any neutral mob (that can attack) should work. (as long as the mob doesn't do anything weird with its targeting behavior)
- Slightly reworked and adjusted how a player is marked as Thief:
- Players are now will be marked as a Thief only if the crime happened near a "Protected Structure" - structures added to tag 'monobank:theft_protected'.
- This tag allows adding other structures to control Thief interaction.
- "Near" is 128 blocks from the center of a structure. (coords that /locate command gives).
- The witness is still required to mark you as a Thief.
- Configurable.
- Witnesses are also improved: you can now add any living entity to a 'monobank:theft_haters' entity tag - to control which entity can mark you as a Thief.
- Added zh_cn localication.
- Fixed "Try unlocking with" message for re-binded Sneak key.
## 2023-03-23 - 1.1.0
- Fixed shift clicking not moving identical consecutive items except the first one when unlocking.
- Items when unlocking will now drop on the ground if unlocking is interrupted.
- Fixed Thief interaction with Lootr inventories.
- Added compatibility with Guard Villagers to attack a Thief.
- Attackers are now configured through a entity tag 'monobank:thief_attackers'. Any neutral mob (that can attack) should work. (as long as the mob doesn't do anything weird with its targeting behavior)
- Slightly reworked and adjusted how a player is marked as Thief:
- Players are now will be marked as a Thief only if the crime happened near a "Protected Structure" - structures added to tag 'monobank:theft_protected'.
- This tag allows adding other structures to control Thief interaction.
- "Near" is 128 blocks from the center of a structure. (coords that /locate command gives).
- The witness is still required to mark you as a Thief.
- Configurable.
- Witnesses are also improved: you can now add any living entity to a 'monobank:theft_haters' entity tag - to control which entity can mark you as a Thief.
- Added zh_cn localication.
- Fixed "Try unlocking with" message for re-binded Sneak key.
## 1.1.0 - 2023-03-23
- Fixed shift clicking not moving identical consecutive items except the first one when unlocking.
- Items when unlocking will now drop on the ground if unlocking is interrupted.
- Fixed Thief interaction with Lootr inventories.
- Added compatibility with Guard Villagers to attack a Thief.
- Attackers are now configured through a entity tag 'monobank:thief_attackers'. Any neutral mob (that can attack) should work. (as long as the mob doesn't do anything weird with its targeting behavior)
- Slightly reworked and adjusted how a player is marked as Thief:
- Players are now will be marked as a Thief only if the crime happened near a "Protected Structure" - structures added to tag 'monobank:theft_protected'.
- This tag allows adding other structures to control Thief interaction.
- "Near" is 128 blocks from the center of a structure. (coords that /locate command gives).
- The witness is still required to mark you as a Thief.
- Configurable.
- Witnesses are also improved: you can now add any living entity to a 'monobank:theft_haters' entity tag - to control which entity can mark you as a Thief.
- Added zh_cn localication.
Updated to 1.19.2
Release


