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Moog's Glow Up

Moog's Glow Up

by FinnDog_123 • Downloads: 0 • Followers: 0
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Overview

Moog's Glow Up is a small overhaul of Glow Ink Sacs.

I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.

features

Glowing Armor Trims

  • You can find a Glow Trim Template in ocean loot.
  • Use it in a smithing table with Glow Ink to make any armor trim glow. The armor reads Bioluminescent in its tooltip.

Resonant Armor Trims

  • Same template, but with an Echo Shard instead of glow ink.
  • Instead of a steady glow, the trim pulses. The armor reads Resonant in its tooltip.
  • A piece can be Bioluminescent or Resonant, never both. You can re-smith one into the other whenever you like, so the choice isn't permanent.

Glowing Banners (Loom)

  • Throw a banner and Glow Ink Sac into the loom to make the last layer glow.
  • If your banner doesn't have any patterns yet, you can make the base layer glow instead.
  • If you have Supplementaries installed, flags work too. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. A flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries is entirely optional. (1.20-1.20.1 and 1.21-1.21.1 for now.)

Glowing Decorated Pots (sherd-only)

  • Right-click a decorated pot side with Glow Ink to make that side's sherd pattern glow.
  • This only works on sides that actually have a sherd pattern (not the blank brick sides).

Glow Torch

  • A torch that actually works underwater. Pretty handy for exploring.

Glow Paste

  • A subtle light source you can stick on block faces.
  • It only shows up when you're nearby and holding Glow Paste in your hand.

Revealing Potion

  • A splash potion that drops temporary light blocks where it hits. Useful for exploring dark areas.
  • Anything caught in the splash starts glowing too, so it doubles as a way to find what's lurking in a cave. Brew it from an Awkward Potion and a Glow Ink Sac; redstone and glowstone extend and strengthen it as usual.

Glowing Sheep (easter egg)

  • Use Glow Ink on a sheep and its wool will glow. Just a fun little thing I added.

Config

Config file: config/glow_up.json

You can turn features on/off or tweak light levels and loot chances. Here's the default config:

{
  "enableGlowingArmorTrims": true,
  "enableEchoArmorTrims": true,
  "echoTrimPulseFrequency": 0.07,
  "glowTrimLootChance": 0.1,
  "glowTrimLootTables": [
    "minecraft:chests/shipwreck_treasure",
    "minecraft:chests/underwater_ruin_big",
    "minecraft:chests/underwater_ruin_small"
  ],
  "enableGlowingBanners": true,
  "enableGlowingDecoratedPots": true,
  "enableGlowPaste": true,
  "glowPasteLightLevel": 8,
  "glowPasteRevealRadius": 10,
  "enableGlowTorch": true,
  "glowTorchLightLevel": 15,
  "enableRevealingPotion": true,
  "enableGlowingSheep": true
}

This mod is inspired by a video by Nekoma!

Join our Discord if you want to chat or report bugs!

Promo

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
16h ago 1
26.3
Fabric
16h ago 1
26.2
Neoforge
16h ago 1
26.2
Fabric
16h ago 1
26.1.x
Neoforge
16h ago 1
26.1.x
Fabric
16h ago 1
1.21.11
Neoforge
16h ago 1
1.21.11
Fabric
16h ago 1
1.21.10
Neoforge
16h ago 1
1.21.10
Fabric
16h ago 1
1.21.x
Neoforge
16h ago 1
1.21.x
Fabric
16h ago 1
1.21.x
Neoforge
16h ago 1
1.21.x
Fabric
16h ago 1
1.20.x
Neoforge
16h ago 1
1.20.x
Fabric
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Fabric
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Fabric
16h ago 1
1.21.x
Neoforge
16h ago 1
1.21.x
Fabric
16h ago 1
26.2
Neoforge
16h ago 1
26.2
Fabric
16h ago 1
26.1.x
Neoforge
16h ago 1
26.1.x
Fabric
16h ago 1
1.21.11
Neoforge
16h ago 1
1.21.11
Fabric
16h ago 1
1.21.10
Neoforge
16h ago 1
1.21.10
Fabric
16h ago 1
1.21.x
Fabric
16h ago 1
1.21.x
Neoforge
16h ago 1
1.21.x
Neoforge
16h ago 1
1.21.x
Fabric
16h ago 1
1.20.x
Neoforge
16h ago 1
1.20.x
Fabric
16h ago 1
1.20.x
Fabric
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Fabric
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.x
Fabric
16h ago 1
1.21.x
Fabric
16h ago 1
1.21.x
Neoforge
16h ago 1
1.21.x
Neoforge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Fabric
16h ago 1
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Support for Minecraft 26.3
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Support for Minecraft 26.3
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their base colour glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their base colour glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their base colour glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Supplementaries flags can now glow. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. Unlike banners, a flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries stays entirely optional
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their base colour glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Supplementaries flags can now glow. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. Unlike banners, a flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries stays entirely optional
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Supplementaries flags can now glow. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. Unlike banners, a flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries stays entirely optional
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Fixed
  • Glowing banners no longer lose their glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

### Added
  • Supplementaries flags can now glow. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. Unlike banners, a flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries stays entirely optional
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
### Changed
  • Ported to Minecraft 26.2.
  • Bumped Fabric API to 0.152.2+26.2 and NeoForge to 26.2.0.6-beta.
  • Bumped Fabric Loader to 0.19.3, Loom to 1.17-SNAPSHOT and Gradle to 9.5.1.
### Changed
  • Ported to Minecraft 26.2.
  • Bumped Fabric API to 0.152.2+26.2 and NeoForge to 26.2.0.6-beta.
  • Bumped Fabric Loader to 0.19.3, Loom to 1.17-SNAPSHOT and Gradle to 9.5.1.
### Changed
  • Now supports Minecraft 26.1, 26.1.1, and 26.1.2.
  • Architectury API is no longer required.
  • Migrated build system from Architectury Loom to MultiLoader Template (NeoForm + Fabric Loom + NeoForge ModDev).
  • Bumped Java requirement to 25.
  • Bumped Fabric API to 0.148.0+26.1.2 and NeoForge to 26.1.2.43-beta.
### Changed
  • Now supports Minecraft 26.1, 26.1.1, and 26.1.2.
  • Architectury API is no longer required.
  • Migrated build system from Architectury Loom to MultiLoader Template (NeoForm + Fabric Loom + NeoForge ModDev).
  • Bumped Java requirement to 25.
  • Bumped Fabric API to 0.148.0+26.1.2 and NeoForge to 26.1.2.43-beta.
### Changed
  • Now supports Minecraft 1.21.11.
### Changed
  • Now supports Minecraft 1.21.11.
### Changed
  • Ported to Minecraft 1.21.10.
  • Migrated banner, decorated pot, and sheep renderers to the new extract-state and submit pipeline.
  • Switched block entity NBT to the new ValueInput / ValueOutput storage api.
  • Switched stored block entity item data to TypedEntityData (replaces CustomData for the BLOCK_ENTITY_DATA component).
  • Bumped Architectury to 18.0.8 and NeoForge to 21.10.64.
### Changed
  • Ported to Minecraft 1.21.10.
  • Migrated banner, decorated pot, and sheep renderers to the new extract-state and submit pipeline.
  • Switched block entity NBT to the new ValueInput / ValueOutput storage api.
  • Switched stored block entity item data to TypedEntityData (replaces CustomData for the BLOCK_ENTITY_DATA component).
  • Bumped Architectury to 18.0.8 and NeoForge to 21.10.64.
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