Moonrise
Moonrise is a Fabric/NeoForge mod for optimising performance of the integrated (singleplayer/LAN) and dedicated server. Effectively all of Moonrise's changes are included in Paper, except those from Paper that intentionally change gameplay.
Moonrise can run on either the client or server, but primarily benefits the server.
Purpose
Moonrise aims to optimise the game without changing Vanilla behaviour. If you use Moonrise on the client, most of the affected areas only affect the integrated server or small of the client tick. This means that improvements client side would behave similar to Lithium.
Optimised areas
- Entity movement/collisions/physics/tracking
- Chunk ticking/loading/generation/saving
- Block/Entity retrieval (which systems like pathfinding and entity AI use frequently)
These changes result in measurably lower tick times on servers, and they improve chunk loading/generation.
Responsiveness improvements
- Improve/fix the server list server ping UI (client install only)
- Handle packets sent while the integrated/dedicated server is waiting for next tick (lowering perceived latency)
- Lower worker thread count by default for low core systems (improving stability on them at cost of chunk loading speed)
- Reduce TPS catchup by default (stops the server from speeding up when it momentarily lags)
Known Compatibility Issues
| Mod | Status |
|---|---|
| Lithium | ✅ compatibleLithium optimises many of the same parts of the game as Moonrise, for example the chunk system. Moonrise will automatically disable conflicting parts of Lithium. This mechanism needs to be manually validated for each Moonrise and Lithium release. |
| FerriteCore | ✅ compatibleFerriteCore optimises some of the same parts of the game as Moonrise. Moonrise will automatically disable conflicting parts of FerriteCore. This mechanism needs to be manually validated for each Moonrise and FerriteCore release. |
| C2ME | ❌ incompatibleC2ME is based around modifications to the chunk system, which Moonrise replaces wholesale. This makes them fundamentally incompatible. |
Configuration
Moonrise provides documented configuration options (the config itself contains the documentation) for tuning the chunk system and enabling bugfixes in the config file $mcdir$/config/moonrise.yml.
Important configuration options may be configured from the mods menu as well.
Contact
All Versions
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- Update to Minecraft 26.3
- Fix compatibility with architectury
- Various performance improvements
- Update to Minecraft 26.3
- Fix compatibility with architectury
- Various performance improvements
- Fix compatibility with architectury
- Various performance improvements
- Adjust EntityLookup#hasEntity(UUID) to adhere to Vanilla behavior
- Match Vanilla vertical entity retrieval, fixing some collision behavior inconsistencies in rare instances
- Do not crash when an entity is removed during entity tracker tick
- Expose loaded chunk holders via MoonriseChunkHolderMap for mod compatibility, improving compatibility with JourneyMap
- Fix chunk send/load/gen limiting being off
- Fix compatibility with architectury
- Various performance improvements
- Adjust EntityLookup#hasEntity(UUID) to adhere to Vanilla behavior
- Match Vanilla vertical entity retrieval, fixing some collision behavior inconsistencies in rare instances
- Do not crash when an entity is removed during entity tracker tick
- Expose loaded chunk holders via MoonriseChunkHolderMap for mod compatibility, improving compatibility with JourneyMap
- Fix chunk send/load/gen limiting being off
- Fix publishing on CurseForge
This version is identical to 1.1.1.
- Fix publishing on CurseForge
This version is identical to 1.1.1.
- Adjust EntityLookup#hasEntity(UUID) to adhere to Vanilla behavior
- Match Vanilla vertical entity retrieval, fixing some collision behavior inconsistencies in rare instances
- Do not crash when an entity is removed during entity tracker tick
- Expose loaded chunk holders via MoonriseChunkHolderMap for mod compatibility, improving compatibility with JourneyMap
- Fix chunk send/load/gen limiting being off
- Adjust EntityLookup#hasEntity(UUID) to adhere to Vanilla behavior
- Match Vanilla vertical entity retrieval, fixing some collision behavior inconsistencies in rare instances
- Do not crash when an entity is removed during entity tracker tick
- Expose loaded chunk holders via MoonriseChunkHolderMap for mod compatibility, improving compatibility with JourneyMap
- Fix chunk send/load/gen limiting being off
- Update to 26.2
- Update to 26.2
- Update to Minecraft 26.1.2
- Fix an issue causing chunks to randomly not render/stall the client on login/portal
- Fix unintentional behaviour changes with POI lookups
- Make chunk send/load order appear more natural
- Update to Minecraft 26.1.2
- Fix an issue causing chunks to randomly not render/stall the client on login/portal
- Fix unintentional behaviour changes with POI lookups
- Make chunk send/load order appear more natural
- New configuration option in moonrise.yml to control how many chunks unload per tick
- Fix collision inconsistency with Vanilla (involving pistons + tnt)
- Carpet compatibility (not well tested, feedback welcome)
- New configuration option in moonrise.yml to control how many chunks unload per tick
- Fix collision inconsistency with Vanilla (involving pistons + tnt)
- Carpet compatibility (not well tested, feedback welcome)
- Enable GUI for config option screen
- Enable GUI for config option screen
- Downgraded fabric-loom to fix remapping regression, fixes crash on joining world on Fabric #154
- Downgraded fabric-loom to fix remapping regression, fixes crash on joining world on Fabric #154
- Compatible with 1.21.11
- Compatible with 1.21.11
- Update ConcurrentUtil to 0.0.6, fixing a bug where chunk loads may stall under specific circumstances
- Update ConcurrentUtil to 0.0.6, fixing a bug where chunk loads may stall under specific circumstances
- Avoid performing blocking reads for transient entity chunk unloads
- Do not record task execution time as TickTime individually
- Update YamlConfig to 1.1.0
- Avoid performing blocking reads for transient entity chunk unloads
- Do not record task execution time as TickTime individually
- Update YamlConfig to 1.1.0
- Update NeoForge fluid height pushing mixin
- Use static ThreadLocal for light engine propagator
- Update NeoForge fluid height pushing mixin
- Use static ThreadLocal for light engine propagator
- Fix difference in fluid pushing from Vanilla/NeoForge
- Updated Lithium compatibility
- Fix difference in fluid pushing from Vanilla/NeoForge
- Updated Lithium compatibility
- Require NeoForge 21.9.12+
- Use correct queue when blocking on futures, fixing deadlock on player respawn
- Perform chunk and player save on watchdog timeout
- Compatible with 1.21.9 and 1.21.10
- Require NeoForge 21.9.12+
- Use correct queue when blocking on futures, fixing deadlock on player respawn
- Perform chunk and player save on watchdog timeout
- Compatible with 1.21.9 and 1.21.10