More Attributes
Adds 60+ attributes built on the vanilla attribute system, so they stack with gear, enchantments and other mods. Attributes apply to all living entities , not just players.
Attributes
Offense & Damage
- Damage Multiplier – Multiplies all damage dealt.
- Magic Damage Multiplier – Additional multiplier for magic damage.
- Armor Penetration – Reduces the target's effective armor during reduction. Flat or percentage.
- Protection Penetration – Reduces the target's effective protection points. Flat or percentage.
- Backstab Damage – Bonus damage when attacking from behind.
- Melee Splash Range / Melee Splash Ratio – Melee hits splash damage onto nearby enemies.
- Damage Reflection – Reflects a portion of damage taken back to the attacker.
- Aggro – Threat value; mobs prefer the highest-aggro player within follow range.
Critical, True & Magic Damage
- Critical Chance – Chance to land a critical hit.
- Critical Damage – Damage multiplier on a critical hit (default 1.5×).
- True Damage Ratio – Converts a portion of damage into true damage.
- Extra True Damage – Flat true damage added to each hit.
- Magic Damage Ratio – Converts a portion of damage into magic damage.
- Extra Magic Damage – Flat magic damage added to each hit.
True damage ignores armor and all reductions; how far it is force-written into a mob's health is set by the
trueDamageModetier (0–3).
Defense
- Incoming Damage Cap – Limits the maximum damage taken from a single hit. Fixed value or percentage of max health; the smallest applies.
- Physical Damage Reduction – Reduces damage that does not bypass armor.
- Magic Damage Reduction – Reduces damage tagged as magic.
- Environmental Damage Reduction – Reduces damage with no attacking entity.
- Damage Reduction – Reduces all incoming damage.
- Flat Damage Reduction – Subtracts a fixed amount from incoming damage (never below a configurable minimum).
- Magic Armor / Magic Armor Toughness – Armor and toughness against magic damage.
- Backstab Resistance – Reduces backstab bonus damage taken.
- Minimum Injury Interval – Prevents being hit again within the interval.
- Scale – Changes the entity's model and collision box scale.
Hit, Dodge & Invincibility
- Hit Rate – Base chance to land an attack.
- Evasion – Chance to avoid an attack entirely.
- Final Hit Rate – Flat modifier to the final hit probability.
- Final Evasion – Flat modifier to the final dodge probability.
- Invincible Time – Scales invincibility frame length after being hit.
- Ignore Invincible Time – Chance to cut the target's invincibility frames when attacking.
Life Steal, Regeneration & Healing
- Life Steal – Heals a percentage of all damage dealt.
- Melee / Ranged / Magic Life Steal – Additional life steal for the matching damage type.
- Health Regen – Health restored per second.
- Percent Health Regen – Health restored per second as a percentage of max health.
- Healing Efficiency – Scales all healing received.
- Hurt Recovery – Restores health when taking a hit.
Projectiles
- Arrow Damage – Scales arrow damage.
- Arrow Velocity – Scales arrow flight speed.
- Arrow Pierce – Extra entities arrows can pierce.
- Arrow Accuracy – Positive values tighten multishot spread; negative values add spread.
- Arrow Bounce – Arrows ricochet to the nearest valid target, with per-bounce damage falloff.
- Multishot Amount – Fires additional projectiles in a fan pattern.
Utility
- Drop Multiplier – Extra independent loot rolls on kill.
- Damage Sharing – Nearby allies absorb part of the damage; the victim always keeps a share.
- Experience Gain Ratio – Scales experience gained.
- Pickup Radius – Pulls nearby items and XP orbs toward the entity.
- Climbing Speed – Scales climbing speed.
- Oxygen Consumption Rate – Scales air consumption.
- Execute Threshold – Instantly executes a target at or below the threshold (flat or % of max health). Bosses in the blacklist are immune.
Player-Only
- Eating Speed – Scales eating and drinking speed.
- Draw Speed – Scales bow draw speed.
- Hunger Rate – Scales food bar depletion.
- Mining Speed – Scales block breaking speed.
- Cooldown Reduction – Reduces item cooldowns.
- Sneak Speed – Scales sneaking movement speed.
Damage Types
- Physical – Damage without the
BYPASSES_ARMORtag; reduced by Physical Damage Reduction and vanilla armor. - Magic – Any type listed in
consideredMagicDamage(e.g.minecraft:magic, Iron's Spells types,botania:magic); reduced by Magic Damage Reduction, Magic Armor and Magic Armor Toughness. - Environmental – Fire, fall, explosion, drowning, freezing, lightning, etc. with no source entity.
- Melee / Ranged – Damage dealt directly within reach / indirectly (e.g. a fired arrow).
- True – Ignores all armor and reductions.
Stacking & Tooltips
Chance and reduction attributes use a strength model, so they stack multiplicatively: two
+50%dodge modifiers give 75% , not 100%. Only a single+100%modifier reaches certainty. Negative values are supported.
Tooltips show chance/rate attributes as percentages; Incoming Damage Cap shows as a value or percentage depending on the modifier; non-ADDITION modifiers are suffixed with "Potency".
Configuration
File:config/more_attributes_config.toml
- Combat & damage – Tunes how damage is dealt and mitigated: true-damage depth, life-steal and splash caps, flat-reduction limits, execute blacklist, health-based bonus triggers, the magic damage type list, and Apotheosis crit stacking. —
trueDamageMode(0–3 true-damage tier),unlimitedLifeSteal,unlimitedSplashDamage,flatDamageReductionMinDamage,flatDamageReductionAffectsEnvironmental,executeThresholdBlacklist,healthDamagePlayerOnly,healthDamageOncePerTick,consideredMagicDamage,apotheosisCritCompatibility - Regeneration – Controls how the regen attribute heals and whether hunger rate drains food during regeneration. —
hungerRateAffectRegeneration,regenPerTick - Projectiles – Configures multishot spread and whether clones inherit bounce, plus bounce search range and per-bounce damage falloff. —
multishotSpreadPerPoint,multishotCloneInheritsBounce,arrowBounceSearchRange,arrowBounceDamageFalloff - Damage sharing – Sets the search radius and default weight of allies that absorb shared damage. —
damageSharingRange,damageSharingDefaultWeight - Magic Armor HUD – Controls whether and how the magic armor bar is displayed (mode, number position, bar style, full-bar value). —
displayMagicArmor,magicArmorDisplayMode,magicArmorNumberPosition,magicArmorBarStyle,magicArmorBarMaxValue - Misc – Enables the aggro attribute, disables individual attributes entirely, and turns on true-damage debug logging. —
aggroEnabled,disabledAttributes,debugProbes
How to Install More Attributes (Mod)
More Attributes by YiXi_Xun is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.5.3, file size: 575 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded More Attributes file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- 引入了MixinExtra以解决Mixin的冲突问题
- Integrated MixinExtra to resolve Mixin conflicts
- 重写了真伤属性
- Rewrote the true damage attribute
1. 真伤配置项修改为档位控制,分0-3档,默认1档
True damage config option changed to tier-based control with tiers 0–3, defaulting to tier 1
1. 再次加强了真伤属性在高档位下的破除限伤的能力
Further enhanced true damage attribute's ability to bypass damage caps at higher tiers
1. 增加一条命令以在游戏中修改真伤属性的档位,/ma truedamage或/more_attributes truedamage(分临时修改[仅本次游戏]和永久修改[修改配置项])
Added a command to adjust true damage tier in-game via /ma truedamage or /more_attributes truedamage (supports temporary [current session only] and permanent [config file] modifications)
1. 增加了护甲穿透/保护穿透属性(与神化前置Apothic Attributes兼容)
Added Armor Penetration / Protection Penetration attributes (compatible with Apothic Attributes mod)
1. 增加固定减伤属性及其相关配置项(是否减免环境伤害[默认否]、最多减免至多少伤害[默认0])
Added Flat Damage Reduction attribute and related config options (whether to reduce environmental damage [default: false], minimum damage floor after reduction [default: 0])
修复了魔法伤害倍率为默认值1时魔法伤害翻倍的问题
Fixed an issue where magic damage was doubled when the magic damage multiplier was at its default value of 1
修复了有斩杀阈值属性时触发斩杀会导致NPC双倍掉落的问题
Fixed an issue where triggering execute with the Execute Threshold attribute caused NPCs to drop double loot
增加掉落物倍率属性
Added Drop Multiplier attribute
极大程度上加强了开启“更强的真伤”配置项后真伤的效果
Significantly enhanced true damage effectiveness when the "Stronger True Damage" config option is enabled
额外伤害现在会随攻击冷却衰减
Bonus damage now decays based on attack cooldown
将斩杀阈值分成了近战/远程/魔法斩杀阈值
Split Execute Threshold into Melee / Ranged / Magic Execute Thresholds
### v1.5.0 更新日志 / Patch Notes v1.5.0
增加disabledAttributes配置项,用于禁用属性
Added disabledAttributes config option to disable specific attributes
修复了伤害减免类属性负值的处理异常问题,现在负值是线性增加受到伤害
Fixed abnormal handling of negative values in damage reduction attributes; negative values now linearly increase damage taken
增加潜行速度属性
Added Stealth Speed attribute
增加斩杀阈值斩杀对象黑名单
Added Execute Threshold target blacklist
修复了箭矢弹射弹射伤害递增的问题
Fixed an issue where arrow bounce damage was incorrectly increasing with each bounce
Added Damage Sharing attribute
新增箭矢弹射次数属性
Added Arrow Bounce Count attribute
新增受击回血属性
Added Health on Hit attribute
新增箭矢精确度属性
Added Arrow Accuracy attribute
新增百分比伤害属性
Added Percentage Damage attribute
新增目标当前生命值伤害属性
Added Damage based on Target Current HP attribute
新增目标已损失生命值伤害属性
Added Damage based on Target Missing HP attribute
新增自身最大生命值伤害属性
Added Damage based on Self Max HP attribute
增加反伤属性
Added Damage Reflection attribute
增加冷却缩减属性
Added Cooldown Reduction attribute
增加斩杀阈值属性
Added Execute Threshold attribute
增加背刺伤害/背刺伤害抗性属性
Added Backstab Damage / Backstab Resistance attributes
增加攀爬速度属性
Added Climb Speed attribute
增加仇恨值属性
Added Aggro attribute
增加拾取半径属性
Added Pickup Radius attribute
修复闪避率失效的问题
Fixed an issue where Dodge Rate was not functioning correctly
优化了尺寸属性的实现效果
Optimized the implementation of the Size attribute
新增多重射击属性
Added Multishot attribute
新增箭矢穿透属性
Added Arrow Penetration attribute
2. When the extra magic damage attribute is set to 0, the ineffective magic damage that would normally be triggered is not activated.
2. Optimized Magic Armor display on HUD, added a bar-style indicator.
3. Optimized dodge effect: when hit by a projectile, the projectile now passes through without dealing damage.
4. Added compatibility with Apotheosis critical attributes. When enabled, this mod's critical chance and critical damage will stack with Apotheosis' attributes.
5. Added Size attribute, allowing adjustment of entity scale.
6. Added three life steal attributes: Melee Life Steal, Ranged Life Steal, and Magic Life Steal.
7. Fixed an issue where attribute display was incorrect when loaded together with Apotheosis' attribute addon mod.
- New Attributes**
- Percent Health Regeneration: Restores health as a percentage of the player's maximum health.
- Incoming Healing: Modifies all healing effects received by the player.
- Minimum Injury Interval: Sets a minimum time gap between two hits (in ticks).
- Magic Damage Multiplier: Individually scales the magic damage dealt by the player.
- Damage Multiplier: Globally scales all types of damage dealt by the player (can be increased or decreased).
- Visual Improvements**
- Magic Armor and Magic Armor Toughness values are now displayed in the player's inventory GUI, alongside the vanilla armor values for real-time reference.