Overview
A server-side mod (also works in singleplayer) which adds new tools, such as:
- Hammer & Excavator
- Allows breaking blocks in a 3x3 pattern
- Saw
- Allows destroying trees in one go (except big ones)
- Vein Hammer
- Destroys ore veins in one go
- Vein Excavator
- Same for shovel-able resources such as clay
While sneaking, they will function like their vanilla counterparts instead.
Some translations are also available, follow this link to see all supported languages. If you end up adding a language, I would appreciate if you could open an issue or pull request on GitHub, so that it can be made available for everybody.
Thanks to Polymer, this mod can be used server-side only.
The player can also install this mod on their client to unlock a preview before actually breaking blocks, like shown in the gallery image.
To have textures load correctly on servers, you should use Polymer's AutoHost feature.
Please open an issue on the GitHub page if you think you encountered a bug.
Crafting

The above recipes apply to all materials.
Netherite tools are obtained with a smithing table, just like vanilla tools.
Legal
This project is licensed under the MIT license.
Uses Polymer.
All Versions
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- Ported to 26.3
- Added advancements so that players unlock recipes naturally
- Polyfactory compat fixes by @MCJEModder2026, thanks for your contribution!
- Ported to 26.2
- Reimplemented config, which allows adjusting certain values such as durability on a per-item basis
- Fixed possible client issue causing crashes on re-joining a server
- Port to 1.21.6
- Added check for geysermc
- I guess we support bedrock now?
- Updated for 1.21.5
- Add French translation by @Lumiflag
- Update Traditional Chinese translation by @yichifauzi
- Make version comparison between clients and server more lenient
- The user will now only receive a nag message if the major version number differs
- Algorithmical changes will now cause a major version bump
- There is a known issue that sometimes mending may not work when picking up experience. This happens very randomly and i honestly have no explanation for it.
- If this happens to you, switch your tool to the offhand and back, which might fix it.
- Initial 1.21.4 Port
- See actual changes [here](https://modrinth.com/mod/more-tools/version/1.8.0+1.21.3)
- Added new tool type: Vein Excavator
- Only useful for gravel and clay
- Similar recipe to vein hammer
- Fixed an issue where multiple players with the same tool type could interfere with each other
- Added mushroom stems as valid saw block
- Polymer AutoHost is now bundled!
- Help Wanted:** Vein Excavator Translations are needed for Russian & Taiwanese!
Everything was tested and should work as expected, though if you find something please [report](https://github.com/JongWasTaken/moretools/issues) it.
- Added support for useOnBlock for excavators and saws.
- This means you can now use excavators to create 3x3 paths!
- The same goes for saws.
- Added version check for client-side installations.
- This means you will get a warning if your local version deviates from the server version, which could cause incorrect previews, models and/or translations.
- Updated for 1.21.2!
- Mojang changed a bunch of stuff so this update is actually kinda big.
- Added support for useOnBlock for excavators and saws.
- This means you can now use excavators to create 3x3 paths!
- The same goes for saws.
- Added version check for client-side installations.
- This means you will get a warning if your local version deviates from the server version, which could cause incorrect previews, models and/or translations.
Everything was tested and should work as expected, though if you find something please [report](https://github.com/JongWasTaken/moretools/issues) it.
- Added Russian translation by [@alvlasov](https://github.com/alvlasov)
- Added German translation
- Cleaned up some code
This release is compatible with version 1.7.2. Players on that version don't have to update, though 1.7.3 might be more stable.
- Improved block breaking, which fixes a bug that caused broken Shulker Boxes to lose their inventories
- Added Traditional Chinese translation, by @yichifauzi on GitHub
- Massively improve saw
- Rework some internals
- Greatly improved vein hammer block detection
- Added client-side compatibility: if both the server and the client have MoreTools installed, the player will be able to see a preview of blocks
- Fixed issue where non-target blocks were destructible very quickly
- Vein Hammer range is now always 3 blocks, except when used on ores, where it will be bigger depending on the tool material tier (e.g. netherite has a range of 7)
- Add vein hammers
- Can break connected clusters of a block type, like ore veins
- Improve compatibility with Polydex/PolydexBridge
- Support for 1.20.1, 1.20.4 and 1.20.6 has been dropped. Those versions will not receive any updates.**
- Triple durability of all tools so it makes more sense
- Triple durability of all tools so it makes more sense
- Triple durability of all tools so it makes more sense
- Triple durability of all tools so it makes more sense
- This is a hotfix release!**
- Fixed incorrect java version on 1.20.1 and 1.20.4
- This is a hotfix release!**
- Fixed incorrect java version on 1.20.1 and 1.20.4
Added use of PolymerModelData to Load texturesby [@Gregory-Jagermeister](https://github.com/Gregory-Jagermeister)- This makes usage of Polymer Autohost possible, as well as singleplayer usage without running
/polymer generate-packmanually
Added use of PolymerModelData to Load texturesby [@Gregory-Jagermeister](https://github.com/Gregory-Jagermeister)- This makes usage of Polymer Autohost possible, as well as singleplayer usage without running
/polymer generate-packmanually
Added use of PolymerModelData to Load texturesby [@Gregory-Jagermeister](https://github.com/Gregory-Jagermeister)- This makes usage of Polymer Autohost possible, as well as singleplayer usage without running
/polymer generate-packmanually
Added use of PolymerModelData to Load texturesby [@Gregory-Jagermeister](https://github.com/Gregory-Jagermeister)- This makes usage of Polymer Autohost possible, as well as singleplayer usage without running
/polymer generate-packmanually