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More Weapon Variants (MStV+)

More Weapon Variants (MStV+)

by pnku • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Community: Source: [![github](uploads/gallery/more-weapon-variants-mstv_desc_2_d3cc617a.svg)](https://github.com/pnk2u/More-Weapon-Variants) pnku: [![pnku.de](uploads/gallery/more-weapon-variants-mstv_desc_3_3114fad2.svg)](https://www.pnku.de) [![modrinth](uploads/gallery/more-weapon-variants-mstv_desc_4_da9f25d3.svg)](https://modrinth.com/user/pnku) [![curseforge](uploads/gallery/more-weapon-variants-mstv_desc_5_96b5d9bb.svg)](https://www.curseforge.com/members/pnku/) ![](uploads/gallery/more-weapon-variants-mstv_desc_6_bc8ea2bd.svg)

More Weapon Variants

Help yourself to weapons made out of your favorite tree. Swords also have now separate variants based on if they're made with Cobbled Deepslate or Blackstone instead of regular Cobblestone. A selection of the newly added weapons using 'More Armor Stand Variants' and 'Armor Stands' (for set-up) by roundaround.

Adding 101 new Swords, 101 new Spears, 11 new Bows, 11 new Crossbows and 11 new Arrows including tipped variants for all the potion effects.

For 101 new Axes, please check out More Tool Variants!


  Pale Oak &  Copper textures by hunnycakehorse


1.1.0+:

Monsters have a chance to spawn with the weapon and arrow variants according to their biome and context. They are also able to drop these as loot.


All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2 26.1.x 26w14a
Fabric
1d ago 1
26.2 26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.5
Fabric
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.2 26.1.x 26w14a
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.5
Fabric
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.1
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1d ago 1
26.2.x 26.1.x 26w14a
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.1
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1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.x
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1.21.x
Fabric
1d ago 1
1.21.5
Fabric
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1.21.4
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1.21.x
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26.1.x
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1d ago 1
1.21.11
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1.21.x
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1.21.x
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1.21.5
Fabric
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1.21.4
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1.21.x
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1d ago 1
1.20.1
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1d ago 1
26.1.x
Fabric
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1.21.11
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1d ago 1
1.21.x
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1d ago 1
1.21.x
Fabric
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1.21.5
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1.21.4
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1.21.x
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1.20.1
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26.1.x
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1.21.11
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1.21.x
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1.21.x
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1d ago 1
1.21.5
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1.21.4
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1.21.x
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1.20.1
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26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.x
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1d ago 1
1.21.x
Fabric
1d ago 1
1.21.5
Fabric
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.1
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26.1.x
Fabric
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1.21.11
Fabric
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1.21.x
Fabric
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1.21.x
Fabric
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1.21.5
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1d ago 1
1.21.4
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1d ago 1
1.21.x
Fabric
1d ago 1
1.20.1
Fabric
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1.21.11
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1.21.x
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
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1.21.x
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1.21.x
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1.21.x
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1.21.5
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1.21.4
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1.21.x
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1.20.1
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1.21.x
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1.21.x
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1.21.5
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1.21.4
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1.21.5
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1.21.x
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1.21.x
Fabric
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1.21.4
Fabric
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1.21.x
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1.20.1
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1.21.x
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1.21.5
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1.21.4
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1.21.x
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1.20.1
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1.21.5
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1.21.4
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1.21.x
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1.20.1
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1.21.5
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1d ago 1
1.21.4
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1d ago 1
1.21.x
Fabric
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1.20.1
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1.21.4
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1.21.x
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1.20.1
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1.21.4
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1.21.x
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1d ago 1
1.20.1
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1.21.4
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1.20.1
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1.21.4
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1.21.x
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1.20.1
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1.20.1
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1.21.4
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1.21.x
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1.20.1
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1.21.4
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1.21.4
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1.21.x
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1.20.1
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1d ago 1
1.21.4
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1.21.x
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1.21
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1.21.4
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1.21.3
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1.21.x
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1.20.x
Fabric
1d ago 1
1.20.4
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1d ago 1
1.20.1
Fabric
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.x
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1.20.4
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1.20.1
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1.21.x
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1.20.x
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1.21.x
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1.20.4
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1d ago 1
1.20.1
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1.21.x
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.4
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.x
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1.20.x
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1.20.4
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1d ago 1
1.20.1
Fabric
1d ago 1
### 1.6.2:
  • 26.1(2): Fix advancements "**Arbalistic**" and "**Two Birds, One Arrow**" for version <ins>26.2</ins>

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.6.1:
  • Fix _Golden Sword_ and _Copper Sword_ Variants not having the correct enchantability

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

## 1.6.0:
  • Implement a way for other mods to add custom _Biomes_ and _Weapons_ for _Skeletons_, _Zombies_, etc. to spawn with
> **Note**: The only currently planned/upcoming use of this by myself is <ins>More Variants: Core</ins> (&#x200A;<sub><a title="More Variants: Core&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-core/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Core&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-core/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) and <ins>More Variants: Pale Oak Backport</ins> (&#x200A;<sub><a title="More Variants: Pale Oak Backport&#10;on Modrinth" href="https://modrinth.com/mod/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/-%20-%23032a?style=flat&logo=modrinth"></a></sub><!--SEPARATOR_V:MR--><img width=5 height=8 src="https://raw.githubusercontent.com/pnk2u/resources/main/ModProjects/shared/pres/icon/separator_v.svg"><sub><a title="More Variants: Pale Oak Backport&#10;on Curseforge" href="https://www.curseforge.com/minecraft/mc-mods/more-variants-pale-oak-backport/"><img width=20 src="https://img.shields.io/badge/--%23302a?style=flat&logo=curseforge"></a></sub>&#x200A;) for 1.20.1 and 1.21(.1). Nevertheless, the implementation has been added to all versions.

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.13:
  • 26.1(2):
  • Update to 26.2
  • Fix _Tipped Arrow_ crafting recipes


> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.12:


> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.11:
  • 1.20.1, 1.21(.1): Internal changes required by upcoming Add-on mods


> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.11:
  • 1.20.1, 1.21(.1): Internal changes required by upcoming Add-on mods


> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.10:
  • 1.21(.1),1.21.4(-11),26.1: Update usage of _Fabric Convention Tags_ to 26.1-compatible naming:
> e.g. c:tools/bows → c:tools/bow
  • 26.1: Fix _Dispenser_ not being craftable with vanilla _Bow Item_ due to the above-mentioned incompatible tags

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.10:
  • 1.21(.1),1.21.4(-11),26.1: Update usage of _Fabric Convention Tags_ to 26.1-compatible naming:
> e.g. c:tools/bows → c:tools/bow
  • 26.1: Fix _Dispenser_ not being craftable with vanilla _Bow Item_ due to the above-mentioned incompatible tags

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.10:
  • 1.21(.1),1.21.4(-11),26.1: Update usage of _Fabric Convention Tags_ to 26.1-compatible naming:
> e.g. c:tools/bows → c:tools/bow
  • 26.1: Fix _Dispenser_ not being craftable with vanilla _Bow Item_ due to the above-mentioned incompatible tags

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.10:
  • 1.21(.1),1.21.4(-11),26.1: Update usage of _Fabric Convention Tags_ to 26.1-compatible naming:
> e.g. c:tools/bows → c:tools/bow
  • 26.1: Fix _Dispenser_ not being craftable with vanilla _Bow Item_ due to the above-mentioned incompatible tags

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.10:
  • 1.21(.1),1.21.4(-11),26.1: Update usage of _Fabric Convention Tags_ to 26.1-compatible naming:
> e.g. c:tools/bows → c:tools/bow
  • 26.1: Fix _Dispenser_ not being craftable with vanilla _Bow Item_ due to the above-mentioned incompatible tags

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.10:
  • 1.21(.1),1.21.4(-11),26.1: Update usage of _Fabric Convention Tags_ to 26.1-compatible naming:
> e.g. c:tools/bows → c:tools/bow
  • 26.1: Fix _Dispenser_ not being craftable with vanilla _Bow Item_ due to the above-mentioned incompatible tags

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.10:
  • 1.21(.1),1.21.4(-11),26.1: Update usage of _Fabric Convention Tags_ to 26.1-compatible naming:
> e.g. c:tools/bows → c:tools/bow
  • 26.1: Fix _Dispenser_ not being craftable with vanilla _Bow Item_ due to the above-mentioned incompatible tags

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.8:
  • Fix _Netherite Sword_ variants' _Smithing_ recipes not unlocking correctly

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

### 1.5.8:
  • Fix _Netherite Sword_ variants' _Smithing_ recipes not unlocking correctly

> Looking for changes of previous versions?
You can find them in the [changelog history](https://www.github.com/pnk2u/More-Weapon-Variants/blob/1.21(.1)/CHANGELOG_history.md).

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