Mounts stay still!
Stop the horse from moving away from where you left him. Because it's too likely they'll be thousands of blocks away after 5 minutes.
⚙️ Server side!
If you only install this datapack/mod on your server/LAN, it will work for everyone else without them needing to install it!
📖 Instructions:
Works with any entity* that can be ridden with a saddle! Because only they are good boys :)
- If you remove the saddle while you're on the horse, it will no longer work.
- But if you remove the saddle after leaving the horse, it will stay still!
* BELOW 1.21.5: Only for horse, zombie/skeleton horse, camel, donkey, mule.
* 1.21.5 AND HIGHER: Any entity ridable with a basic saddle.
⤵️ Installation:
Datapack:
Download the latest release and put the datapack .zip file into the datapacks folder of your Minecraft world.
Mod:
Download the latest release and put the mod .jar file into the mods folder of your Minecraft game.
✍️ Feedback, Questions & Suggestions
I'm always listening! If you happen to have questions, suggestions or just encountered a bug, then feel free to join my discord server to ask for help in the "mods and datapacks" section. Click to join the server
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 | ||||
| 11h ago | 1 |
- Fixed an error in the advancement to detect the player riding a mount in 26.3. This just broke the entire datapack for new vehicles. Sorry.
- Fixed an error in the advancement to detect the player riding a mount in 26.3. This just broke the entire datapack for new vehicles. Sorry.
- You can now "free" your mount by removing its saddle before dismounting.
I realize that this won't work for entities such as pigs and striders, entities that don't have an inventory from which the saddle could be removed. In my opinion, this isn't a real issue, so is considered working as intended.
- You can now "free" your mount by removing its saddle before dismounting.
I realize that this won't work for entities such as pigs and striders, entities that don't have an inventory from which the saddle could be removed. In my opinion, this isn't a real issue, so is considered working as intended.
- Stopped supporting 1.21 as mojang did too much changes and it's annoying to maintain.
- Rewritten the whole datapack. Much simpler, much more efficient.
- Fixed minor errors (maybe lmao)
- Fixed issue when player would ride an entity while they already were riding one. The new vehicle would still be forced to be still.
- Removed changelog in advancements, you'll find it in the dialogs
- Stopped supporting 1.21 as mojang did too much changes and it's annoying to maintain.
- Rewritten the whole datapack. Much simpler, much more efficient.
- Fixed minor errors (maybe lmao)
- Fixed issue when player would ride an entity while they already were riding one. The new vehicle would still be forced to be still.
- Removed changelog in advancements, you'll find it in the dialogs
- Fixed for 26.2
- Added changelog to advancements page
- Fixed for 26.2
- Added changelog to advancements page
- Made the loading message appear only if you have the tag "convention.debug"
- Moved the datapack's advancements icons to the community's convention tab.
- Reworked overlays (now that I understand them properly...)
- Fixed some issues I introduced when renaming the datapack
- Made the loading message appear only if you have the tag "convention.debug"
- Moved the datapack's advancements icons to the community's convention tab.
- Reworked overlays (now that I understand them properly...)
- Fixed some issues I introduced when renaming the datapack
- Updated for 1.21.9+ new pack.mcmeta formats
- Renamed from "Horse Stay Still" to "Mounts Stay Still"
- Updated for 1.21.9+ new pack.mcmeta formats
- Renamed from "Horse Stay Still" to "Mounts Stay Still"
- Minecraft updates have broken the background of the advancements list.
- Minecraft updates have broken the background of the advancements list.
- Fixed my implementation of multiple MC versions compatibility because I made a stupid SMALL mistake but I haven't tested older versions WHICH IS DUMB OF ME.
- Fixed my implementation of multiple MC versions compatibility because I made a stupid SMALL mistake but I haven't tested older versions WHICH IS DUMB OF ME.
- 25w03a broke the datapack. But it also made it compatible with ALL entities, not just those that look like horses!
- Added compatibility with several versions of MC so you can use it on 1.21 even if the new syntaxe isn't compatible.
- The horse will no longer be forced to stand still even after uninstalling the datapack!
- 25w03a broke the datapack. But it also made it compatible with ALL entities, not just those that look like horses!
- Added compatibility with several versions of MC so you can use it on 1.21 even if the new syntaxe isn't compatible.
- The horse will no longer be forced to stand still even after uninstalling the datapack!
- Resolved a bug where if you leave the horse by rightclicking something that moves the player too far, it breaks.
- Resolved a bug where if you leave the horse by rightclicking something that moves the player too far, it breaks.
- Description of datapack was wrong...
- Description of datapack was wrong...
- Release!
- Release!