
About
Movement Plus is a mod that adds a couple of additional movement options, primarily midair jumps and coyote time. All of this mods features can be configured to fit your preferences.
Available for NeoForge and Fabric. Requires Architectury API; on Fabric additionally Fabric API and Forge Config API Port.
Features:
- Multi Jumps
- Coyote Time
- Adjustable jump power
- Adjustable step height
- Adjustable movement speed
- Adjustable swimming speed
- ... more to come!
Most of these features are inactive by default and must be enabled in the server config, either through the in-game config screen or in the config folder. Midair jumps, coyote time, and swim speed are also available as player attributes, so equipment and other mods can grant them dynamically.
What is Coyote Time
Coyote time is a short time frame during which the player can jump even if they technically already ran of the edge of the block. It's a small grace period if you mess up your jump so to say.
But it's also useful if you try to go down stairs and jump off them or situations like that where vanilla Minecraft's jump mechanics are usually a pain in the bum.
The default length of coyote time in this mod is 3 ticks or a bit more than a tenth of a second. So it's there but shouldn't be too noticeable.
Planned Features
- Sharking
- Dashing + Dodging
All Versions
+ Add Version- Fix an incompatibility on Fabric with mods that also add player attributes (e.g. Tiered):
event instead of being replaced
- The Fabric jar now requires Fabric API 0.154.0 or newer
- Minecraft 26.3 is now supported as well; the same jars run on 26.2 and 26.3
- Notes for NeoForge + Minecraft 26.3 only:
- movement_plus-server.toml is now movement_plus-synced.toml
- files are compatible and only have to be renamed
- this move is the result of a rename happening in NeoForge
- Fix an incompatibility on Fabric with mods that also add player attributes (e.g. Tiered):
event instead of being replaced
- The Fabric jar now requires Fabric API 0.154.0 or newer
- Minecraft 26.3 is now supported as well; the same jars run on 26.2 and 26.3
- Notes for NeoForge + Minecraft 26.3 only:
- movement_plus-server.toml is now movement_plus-synced.toml
- files are compatible and only have to be renamed
- this move is the result of a rename happening in NeoForge
- Fix an incompatibility on Fabric with mods that also add player attributes (e.g. Tiered):
event instead of being replaced
- The Fabric jar now requires Minecraft 26.1.2 and Fabric API 0.154.0 or newer
- Fix an incompatibility on Fabric with mods that also add player attributes (e.g. Tiered):
- Fix an incompatibility on Fabric with mods that also add player attributes (e.g. Tiered):
- Port the mod to Minecraft 26.2 (Simple rename of one thing in the Minecraft internals)
- Port the mod to Minecraft 26.2 (Simple rename of one thing in the Minecraft internals)
- Port the mod to Minecraft 26.1 (Java 25); no gameplay changes - in fact no code changes even
- The Fabric jar supports all hotfixes of the drop (26.1, 26.1.1, and 26.1.2)
- The NeoForge jar requires NeoForge 26.1.2 because none of the available Architectury
- Port the mod to Minecraft 26.1 (Java 25); no gameplay changes - in fact no code changes even
- The Fabric jar supports all hotfixes of the drop (26.1, 26.1.1, and 26.1.2)
- The NeoForge jar requires NeoForge 26.1.2 because none of the available Architectury
- Port the mod to 1.21.11 with next to no changes required
- Port the mod to 1.21.11 with next to no changes required
- The config values for multi jumps and coyote time are now applied as
movement_plus:multi_jumps andmovement_plus:coyote_time), so equipment and other mods stack cleanlywith the configured base.
- An api jar (events + attributes) is now attached to the Modrinth release
maven.modrinth:movement_plus:2.1.0+neoforge:api.- Minecraft version ranges are declared as 1.21.1-only.
- The config values for multi jumps and coyote time are now applied as
movement_plus:multi_jumps andmovement_plus:coyote_time), so equipment and other mods stack cleanlywith the configured base.
- An api jar (events + attributes) is now attached to the Modrinth release
maven.modrinth:movement_plus:2.1.0+neoforge:api.- Minecraft version ranges are declared as 1.21.1-only.
Full rewrite for Minecraft 1.21.1 as a multiloader mod (NeoForge + Fabric) on Architectury.
## Added
- Fabric support (requires Fabric API, Architectury API, and Forge Config API Port)
- NeoForge support (requires Architectury API); LexForge is no longer supported
- Movement speed multiplier option
- Swim speed multiplier option and a
movement_plus:swim_speedplayer attribute for equipment/mods to hook into - In-game config screen (native on NeoForge; via Mod Menu on Fabric)
- German translations
## Changed
- All gameplay options are now multipliers applied as attribute modifiers, so they compose with other mods instead of overwriting attribute values; a multiplier of 1 leaves the attribute completely untouched
stepHeight/stepHeightSneakingare replaced bystepHeightMultiplier/stepHeightSneakingMultiplierjumpHeightBoost(potion levels) is replaced byjumpPowerMultiplier; fall damage compensation now uses the vanilla safe fall distance attribute- The custom
jump_heightattribute has been removed in favor of vanilla'sgeneric.jump_strength(exists since 1.20.5); the jump power mixin is gone - Server config values now sync to clients through a dedicated packet, keeping client-side jump prediction accurate on any server
- The mod API has been slimmed down to the midair jump events (
MidairJumpEvents), now implemented as Architectury events; the input event API and attribute provider API have been removed - Config file moved from
world/serverconfig/toconfig/(NeoForge convention since 1.20.5)
Full rewrite for Minecraft 1.21.1 as a multiloader mod (NeoForge + Fabric) on Architectury.
## Added
- Fabric support (requires Fabric API, Architectury API, and Forge Config API Port)
- NeoForge support (requires Architectury API); LexForge is no longer supported
- Movement speed multiplier option
- Swim speed multiplier option and a
movement_plus:swim_speedplayer attribute for equipment/mods to hook into - In-game config screen (native on NeoForge; via Mod Menu on Fabric)
- German translations
## Changed
- All gameplay options are now multipliers applied as attribute modifiers, so they compose with other mods instead of overwriting attribute values; a multiplier of 1 leaves the attribute completely untouched
stepHeight/stepHeightSneakingare replaced bystepHeightMultiplier/stepHeightSneakingMultiplierjumpHeightBoost(potion levels) is replaced byjumpPowerMultiplier; fall damage compensation now uses the vanilla safe fall distance attribute- The custom
jump_heightattribute has been removed in favor of vanilla'sgeneric.jump_strength(exists since 1.20.5); the jump power mixin is gone - Server config values now sync to clients through a dedicated packet, keeping client-side jump prediction accurate on any server
- The mod API has been slimmed down to the midair jump events (
MidairJumpEvents), now implemented as Architectury events; the input event API and attribute provider API have been removed - Config file moved from
world/serverconfig/toconfig/(NeoForge convention since 1.20.5)
- updated to 1.19.2
- fixed a bug where negative jump boost would increase fall damage significantly