

This Mod works for Forge, Fabric, and NeoForge! Make sure to check what versions Moogs Structure Lib is avilable for.
ABOUT
Moog's Temples Reimagined adds larger, overhauled temple structures alongside the vanilla ones, without replacing them. It includes desert, jungle, ocean, badlands, and nether temples, plus a custom stronghold. Built on MoogsStructureLib.
REQUIREMENTS
MoogsStructureLib - This mod requires MoogsStructureLib to function. Please ensure it is installed alongside this mod.

STRUCTURES
- Desert Temple
- Jungle Temple
- Ocean Temple
- Badlands Temple
- Nether Temple
- Stronghold

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All Versions
+ Add Version- Minecraft 26.3 support
- Temples that generate in forests now also turn up in the new dappled forest
- The desert and jungle temples now settle into the landscape instead of cutting a block out of it
- Fixed a world generation crash when the ocean temple tried to generate
- Fixed a world generation crash when the ocean temple tried to generate
- Ocean, desert and jungle temples now appear in vanilla structure maps
# Changed
- Increased how common the temples are. It should now be much closer to their vanilla counterparts.
- Ocean, desert and jungle temples now appear in vanilla structure maps
# Changed
- Increased how common the temples are. It should now be much closer to their vanilla counterparts.
- A config to make the temples replace their vanilla counterparts. This also adds vanilla loot tables to those structures and some other changes so that they are as compatible with other mods as possible.
- 
- The stronghold uses vanilla's circular ring pattern: about a fifth as often normally, and as often as vanilla's when replacing it.
- A rarity slider, a 3D preview button, and an on/off toggle for every temple in the Moogs Structures config. Changes apply on world reload.
- All custom mobs now load correctly across all mc versions.
- Bring a brush. Suspicious sand and gravel has been added to various structures and now properly contains loot.
- Every decorated pot now holds something, across the badlands, desert, jungle, and stronghold (only on supported mc versions)
- Armour stands in the stronghold and jungle temple now wear randomized armour.
- Infested blocks through the stronghold at vanilla's rate.
- New stronghold rooms!
- Loot in many previously empty containers across the badlands, desert, jungle, and stronghold.
- Three nether temple guardians at rising difficulty: ember acolytes, blackstone wardens, and infernal warlords.
### Changed
- Hugely improved generation for all of the temples making them look alot more natural in the world. Also means that they can be a lot more common (configurable)
- Updated interiors for most of the temples.
- Desert temple
- 
- 
- Jungle temple
- 
- 
- Nether temple
- 
- 
- Ocean temple
- 
- 
- Reworked the stronghold's placement, piece selection, and per-piece limits: more variety, fewer repeated rooms.
- 
- Roughly halved the diamond gear in desert temple chests.
- Removed the trident from jungle temple loot.
- Now requires Moog's Structure Lib 3.1.2 or newer.
### Fixed
- Jungle temple banners showed no pattern on 1.20.
- Structures now appear in matching modded biomes on all three loaders.
- Stronghold corridor chests and jungle temple crypt barrels generated empty on some versions.
- Temple signs showed no text on 1.20.
- Jungle temple armour stands were missing and its spawners never filled.
- Some custom mobs were not working correctly on older mc versions.
- A config to make the temples replace their vanilla counterparts. This also adds vanilla loot tables to those structures and some other changes so that they are as compatible with other mods as possible.
- 
- The stronghold uses vanilla's circular ring pattern: about a fifth as often normally, and as often as vanilla's when replacing it.
- A rarity slider, a 3D preview button, and an on/off toggle for every temple in the Moogs Structures config. Changes apply on world reload.
- All custom mobs now load correctly across all mc versions.
- Bring a brush. Suspicious sand and gravel has been added to various structures and now properly contains loot.
- Every decorated pot now holds something, across the badlands, desert, jungle, and stronghold (only on supported mc versions)
- Armour stands in the stronghold and jungle temple now wear randomized armour.
- Infested blocks through the stronghold at vanilla's rate.
- New stronghold rooms!
- Loot in many previously empty containers across the badlands, desert, jungle, and stronghold.
- Three nether temple guardians at rising difficulty: ember acolytes, blackstone wardens, and infernal warlords.
### Changed
- Hugely improved generation for all of the temples making them look alot more natural in the world. Also means that they can be a lot more common (configurable)
- Updated interiors for most of the temples.
- Desert temple
- 
- 
- Jungle temple
- 
- 
- Nether temple
- 
- 
- Ocean temple
- 
- 
- Reworked the stronghold's placement, piece selection, and per-piece limits: more variety, fewer repeated rooms.
- 
- Roughly halved the diamond gear in desert temple chests.
- Removed the trident from jungle temple loot.
- Now requires Moog's Structure Lib 3.1.2 or newer.
### Fixed
- Jungle temple banners showed no pattern on 1.20.
- Structures now appear in matching modded biomes on all three loaders.
- Stronghold corridor chests and jungle temple crypt barrels generated empty on some versions.
- Temple signs showed no text on 1.20.
- Jungle temple armour stands were missing and its spawners never filled.
- Some custom mobs were not working correctly on older mc versions.
- mc 26.2 support
- Replaced blocks in the badlands temple and desert mega temple that were added in newer versions of Minecraft
- switched hardcoded items out with loot tables in some chests
### Added
- Assigned loot to several empty containers
### Changed
- Rebalanced the stronghold so it generates as a larger, more complex structure with more branching corridors and rooms
- 
- 
- 
- 
- 
- Fixed the desert mega temple's lower chamber variants so each one can generate independently rather than all at once
- Replaced blocks in the nether temple and badlands temple that were added in newer versions of Minecraft
- Fixed the stronghold library's signs, which were saved in a newer format and would have caused errors
- Fixed the ocean temple's biome tag so it correctly targets all ocean biomes on 1.20
### Added
- Added two missing stronghold pieces (a corridor and a corner room) that were built but never wired up to generate
- Assigned loot tables to several containers across the badlands temple, jungle temple, nether temple, and stronghold that were previously empty
### Changed
- Rebalanced the stronghold so it generates as a larger, more complex structure with more branching corridors and rooms
- 
- 
- 
- 
- 
1.1.0
- Added Structures:**
- Nether Temple**


- Badlands Temple**


Enjoy!
1.1.0
- Added Structures:**
- Nether Temple**


- Badlands Temple**


- Fixed**
- Fixed redstone contraption in badlands temple
1.1.0
- Added Structures:**
- Nether Temple**


- Badlands Temple**


1.1.1
- Fixed**
- Removed grass from loot tables to avoid grass renamed to short_grass in 1.20.3
1.1.0
- Added Structures:**
- Nether Temple**


- Badlands Temple**


Enjoy!
## Update
Updated for 1.21.11
## Update
Updated for 1.21.11


