
MTR Traffic Addon adds generated road traffic to Minecraft Transit Railway worlds. Place traffic spawn and despawn connectors, manage routes through the Traffic Dashboard, and let vehicles drive through your MTR-based road network. For example you have built bus network using mtr and some resource packs - now you can generate car traffic, manage intersection traffic lights and more!
Features:
- Traffic Spawn and Despawn Connectors
- In-game Traffic Dashboard
- Vehicle pool selection per spawn point
- Intersection areas with signal phases
- Vehicle spacing, queueing, and MTR vehicle awareness
- 8 built in sedan models (MTA Mesh Sedan [8 color variants])
- built in hatchback models
- build in Nissan Sentra models
- AND MUCH MORE!
Important info:
- Requires Fabric, Fabric API, Minecraft 1.20.1/1.20.4/1.21.1 and MTR 4.0.4 or newer
How To Use:
- Install Fabric API, Minecraft Transit Railway, and MTR Traffic Addon.
- Open your world and take the Traffic Spawn Connector, Traffic Despawn Connector, and Traffic Dashboard from the MTR Traffic Addon creative tab.
- Place spawn connectors where traffic should appear, and despawn connectors where traffic should leave.
- Open the Traffic Dashboard to view connectors, refresh routes, clear active vehicles, and manage vehicle pools.
- Select which vehicle models each spawn connector can use.
- For intersections, create an intersection area in the dashboard and assign signal groups for incoming roads.
- Enable the connectors/intersections and traffic will start spawning when a valid route exists.
BEFORE you ask for help - make sure to follow the instruction in documentation
Disclaimer:
- Backup your worlds first before using it!
- You can use this mod on forge with sinytra connector!
For support/discussion use our official channels either on our discord or website
How to Install MTR Traffic Addon (Mod)
MTR Traffic Addon by opaleq is verified for Fabric, Forge across Minecraft versions 1.20.1, 1.20.4, 1.21.1 (latest release: 2.1.4, file size: 1.4 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.20.4, 1.21.1) and platform (Fabric, Forge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge.
- Move the downloaded MTR Traffic Addon file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed vehicle clipping into other vehicles;
- Improved break and accelaration calculations for more realistic movement
- Added small delay to vehicle reaction for more realistic movement
- Other smaller fixes
- Fixed vehicle clipping into other vehicles;
- Improved break and accelaration calculations for more realistic movement
- Added small delay to vehicle reaction for more realistic movement
- Other smaller fixes
- Fixed vehicle clipping into other vehicles;
- Improved break and accelaration calculations for more realistic movement
- Added small delay to vehicle reaction for more realistic movement
- Other smaller fixes
- Fixed vehicle clipping into other vehicles;
- Improved break and accelaration calculations for more realistic movement
- Added small delay to vehicle reaction for more realistic movement
- Other smaller fixes
- Added refresh-stage timing logs for debug
- Refresh bookkeeping separated from the simulation lock
fixed crashes on java 17
network will now be refreshed when the server starts
fixed crashes on java 17
network will now be refreshed when the server starts
FIXED
- mtr path blocker causing vehicles to be stuck
- Garbage Collection timing Issues
- temporarily removed vehicles physically recognizing other vehicles so they don't get stuck until I figure something out
- Fixed jaggy vehicle rotation
- Put the simulation back on server tick
- Network usage will be now calculated to spawn the right amont of vehicles (previously vehicles from the whole map were spawned near the player)
KNOWN ISSUES
- when server restarts you must press Refresh Routes button to make vehicles spawn again
FIXED
- mtr path blocker causing vehicles to be stuck
- Garbage Collection timing Issues
- temporarily removed vehicles physically recognizing other vehicles so they don't get stuck until I figure something out
- Fixed jaggy vehicle rotation
- Put the simulation back on server tick
- Network usage will be now calculated to spawn the right amont of vehicles (previously vehicles from the whole map were spawned near the player)
KNOWN ISSUES
- when server restarts you must press Refresh Routes button to make vehicles spawn again