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Multiblocked2

Multiblocked2

by KilaBash • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

Multiblocked

Multiblocked2 (mbd2) is the more powerful visual custom machine/multi-block structure mod after mbd1(multiblocked). Mbd2 is an extremely flexible yet vanilla-esque multiblock mod, that embraces aspects of MultiblockTweaker and Modular Machinery.

Original project can be found here: Multiblocked

Discord: https://discord.com/invite/sDdf2yD9bh

Github: https://github.com/Low-Drag-MC/Multiblocked2

Compatibility

Built-in

  • Item
  • Item Durability
  • Fluid
  • Forge energy
  • Entity

GTCEU

  • Energy

Botania

  • mana

Mekanism

  • Heat
  • Gas
  • Slurry
  • Pigment
  • Infusion

Create

  • Stress
  • RPM

PneumaticCraft

  • pressure
  • heat

Embers

  • ember

Nature's aura

  • aura

What's new

Demo

demo

Demo: A fire pedestal burn coals to emi fire and light surroundings. Just imagine how amazing it is to create such a cool machine without writing a single line of code!

New Editor

editor

New editor: more powerful, more modern and easier to use. mbd2 helps you work without code, provides a unity-like game design engine, more efficient customization of your machine.

Logic Node Graph

node graph

Node Graph: The node graph is a brand-new way to configure event logic. You no longer need KubeJS to define complex functionality. If you're a user of Blender or Shader Graph, you're going to love this new feature.

MBD2 allows you to listen to various machine events through the node graph and set up a wide range of execution logic, giving you immense creative power.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.20.1
Forge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.20.1
Forge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.21.1
Neoforge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
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Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
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1.20.1
Forge
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Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
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8h ago 1
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8h ago 1
1.20.1
Forge
8h ago 1
1.20.1
Forge
8h ago 1
## v1.0.40
  • Added Custom Renderer system, allowing you to easily inject Java or JavaScript code into a renderer
  • Added RegisterCustomRendererEvent and ...EventJS to register custom renderers.


## v21.1.2
  • Fixed a server crash when a cogwheel meshed with a Create machine set to Large Cogwheel
  • Fixed machines not turning with a Create wrench, on a contraption, or when a structure is mirrored
  • Fixed Auto IO moving nothing for FE, Mekanism chemicals and heat, and PneumaticCraft air and heat
  • Fixed ChemicalSlot not offering its contents to JEI and EMI for recipe lookup and bookmarking
  • Fixed the multiblock editor missing the machine blueprint resource

## v1.0.39.a
  • Added javac -parameters for kjs


## v21.1.1.a
  • Bump up JEI support

## v21.1.1
  • Added more runtime values
  • Added Ars Nouveau compat

## v21.1.0
  • Added machine blueprints: a node graph that gives a machine its logic, edited in-game and stored with the definition
  • Added runtime values so a machine can override its definition's config per placed instance
  • Added twelve built-in blueprints, ready to bind and to read as worked examples
  • Added recipe content nodes so a blueprint can change what a recipe consumes and produces, not just how much
  • Added recipe payload nodes for entity, Mekanism, Create and PneumaticCraft capabilities
  • Added an auto IO side panel to the machine UI, built entirely from a blueprint, with its look in a stylesheet packs can override
  • Added Photon effect support
  • Added KubeJSRenderer and CustomRendererEvent for custom render logic from KubeJS (Thanks for the PR #234, @Tcat2000)
  • Improved the machine FX editor so one view owns both effect lists and the preview
  • Fixed Auto IO not working on proxyWhileFormed predicate proxies
  • Fixed proxyWhileFormed ports not rendering BER-based renderers
  • Fixed two machine events that were hooked everywhere but never posted
  • Fixed two recipe conditions crashing the game through missing toString calls (Thanks for the PR #233, @Tcat2000)
  • Fixed some default models having bad hand display settings (Thanks for the PR #232, @Tcat2000)

## v1.0.39
  • Fixed disable render when formed doesn't work for the predicates bound with a slot name
  • Fixed allow open ui doesn't work for the predicates bound with a slot name
  • Fixed auto io ignores the allow same fluids option of the fluid tank trait
  • Fixed entities rendered by the entity preview widget clip through the ui


## v21.0.11
  • Fixed gadgets item mode serialization (by @andriihorpenko)
  • Fixed fog affecting in-world preview rendering (by @andriihorpenko)
  • Fixed recipe conditions not checking multiblock parts
  • Fixed ME interface fluid capacity being ignored by the config slot
  • Fixed triggerGeckolibAnim not resolving resource-backed renderers
  • Fixed Auto IO ignoring Allow Same Fluid
  • Added separated area preview radius
  • Fixed XEI structure parts being capped at one stack per block type
## v21.0.10
  • Fixed ChemicalSlot syncing
  • Fixed Multiblock XEI page candidates display and lookup
## v21.0.9
  • Fixed failed to notify capability changes
  • Fixed gradle dependencies chain
  • Fixed dev env requiring mod installation
## v21.0.8
  • Fixed crash when adding a controller candidate block
  • Fixed machine level condition crash
## v21.0.7
  • Fixed fuel recipe searching
## v21.0.6
  • Fixed kjs RecipeSchema convertor
## v21.0.5.a
  • Fixed kjs RecipeSchema convertor
## v21.0.5
  • Fixed incorrect recipe slots bindings for 10+ indexes (Thanks for the PR #209, @andriihorpenko)
  • Fixed Mekanism ChemicalSlot rendering (Thanks for the PR #210, @andriihorpenko)
  • Switched to EMI synthetic id for multiblock info category (Thanks for the PR #211, @andriihorpenko)
  • Bumped up ldlib2
  • Fixed kjs event post
## v21.0.4
  • Fixed KubeJS inputChemical/outputChemical parsing for Mekanism (Thanks for the PR #206, @andriihorpenko)
  • Fixed capContent always returning non-null empty handler list (Thanks for the PR #207, @andriihorpenko)
  • Fixed KubeJS recipes not syncing from dedicated server (Thanks for the PR #208, @andriihorpenko)
## v21.0.3
  • Fixed typos in en_us.json (Thanks for the PR #202, @vainangei)
  • Added KJS recipe support (Thanks for the PR #204, @andriihorpenko)
  • Fixed EMI recipe id due to reference equality check (Thanks for the PR #205, @andriihorpenko)
  • Fixed the huge structure rendering performance
  • Fixed predicate missing logs
  • Improved performance by conditional sync
  • Fixed Auto IO behavior
  • Added ALL IO selector
## v21.0.2
  • Port ae2 integration to 1.21.1 (#199, thanks @OmiLabsDev)
  • Fixed recipe execution
  • Fixed the event name
  • Fixed custom machine shape rendering
  • Added system msg for gadget mode switching
  • Fixed ingredient merge issue
  • Fixed breaking particles
  • Fixed the server loading crash
  • Added ME Pattern Provider Trait
## v21.0.1
  • Port to 1.21
## v1.0.38.a
  • hot fix: disable formed rendering


## v1.0.37
  • Fixed RecipeUIEvents doesn't work
  • Fixed EntityIngredient nbt matching (thanks to @Yibo Cao)
  • Added player and hand for CatalystEvent


## v1.0.36
  • Update zh_cn.json (thanks to @FalAut)
  • Added onRecipeFinish event, called after output
  • Added onConsumeInputsAfterWorkingEvent event, call after input handled


# ChangeLog

## v1.0.35
  • Fixed cannot open ui while rejoining the world
  • Fixed liquid bucket consumed while using the multiblock builder
  • Added event to modify recipe/fuel recipe ui


# ChangeLog

## v1.0.34.a
  • Fixed support for rendering radius and global renderer.


# ChangeLog

## v1.0.34
  • Fixed proxy recipes incompatible with kjs recipe inject event.
  • Added support for rendering radius and global renderer.
  • Move trait dropping to the onDrop event.


# ChangeLog

## v1.0.33
  • Fixed fly wheel instance doesn't render with embeddium
  • Added searching feature for the biome / dimension condition
  • Support the APIs of the customizable machine name


# ChangeLog

## v1.0.32
  • Fixed Fuel Recipe Type doesn't show up in the JEI


# ChangeLog

## v1.0.31.a
  • Fixed MBD Java Registry System


# ChangeLog

## v1.0.31
  • Fixed World Preview renderer doesn't work correctly with forge model
  • Added PNC Pressure Condition
  • Improve XEI recipe viewer control. (added control for proxy recipe, and specific recipe)


# ChangeLog

## v1.0.30
  • Fixed Forge Additional Capabilities doesn't work
  • Added Light Condition for sky light, block light and can see sky
  • Added Consume Inputs After Working (furnace-like machine)
  • Added ME Interface Trait


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