
<strong>Discord Community</strong>
-
Custom Generator Support
- Multiworld supports custom world generators, allowing server administrators to create worlds with unique landscapes, structures, or biome configurations beyond the default Minecraft generation.
-
Flags
- AUTO_LOAD: Automatically loads the world on server startup.
- AUTO_UNLOAD: Automatically unloads the world when no players are present.
- DIFFICULTY: Sets the difficulty level for the world (e.g., peaceful, easy, normal, hard).
- END_PORTAL_ACCESSIBLE: Controls whether the End portal is accessible in the world.
- GAME_MODE: Sets the default game mode for players entering the world (e.g., survival, creative).
- HUNGER_ENABLED: Determines whether hunger mechanics are enabled in the world.
- KEEP_SPAWN_IN_MEMORY: Keeps the spawn chunks loaded in memory for faster access.
- NETHER_PORTAL_ACCESSIBLE: Controls whether Nether portals are accessible in the world.
- PVP_ENABLED: Toggles whether Player vs. Player (PvP) combat is enabled.
- RECEIVE_ACHIEVEMENTS: Allows or disallows players to receive achievements in the world.
- REDSTONE_ENABLED: Controls whether redstone mechanisms function in the world.
- SPAWN_ANIMALS: Controls whether passive animals spawn naturally in the world.
- SPAWN_ENTITIES: Controls the spawning of all entities, including custom entities.
- SPAWN_MONSTERS: Controls whether hostile monsters spawn naturally in the world.
- WEATHER_ENABLED: Toggles weather effects, such as rain or snow, in the world.
-
Link Worlds Together
- Multiworld allows multiple worlds to be connected, enabling seamless travel between them. This can be configured to create a network of interconnected worlds, enhancing the multiplayer experience.
-
Per World PVP
- Multiworld allows PvP (Player vs. Player) combat to be enabled or disabled on a per-world basis, giving more control over the gameplay experience in each world.
-
Portal Control
- Provides control over how portals function, including the ability to define where portals lead. This can include linking portals to different worlds or specific locations within a world.
-
World Whitelist
- This feature restricts access to specific worlds by maintaining a whitelist of players who are allowed to enter. This is useful for creating private or VIP worlds.
» All permissions follow the same schema <multiworld.command.world.COMMAND>
/world back
/world backup <Name>
/world clone <World> <Name>
/world create <Name> <Environment> <-g, -s, -t> <Generator | Seed | Type>
/world delete <World>
/world flag <World> <Property> <Value>
/world gamerule <World> <Gamerule> <Value>
/world help
/world import <Name> <Environment> <-g, -t> <Generator | WorldType>
/world info <World>
/world link <World> <End | Nether> <World>
/world list
/world load <World>
/world reload
/world teleport <Player> <World>
/world unload <World>
/world version
/world whitelist <World> <Enable | Disable | Add | Remove | List> <Name>
-
Download the Latest Jar File
Go to the Modrinth Page to download the needed version of the MultiWorld plugin and any other required plugins. -
Put Both Plugins in Your "Plugins" Folder
Ensure both the MultiWorld and FacilisCommon plugins are placed in your server'spluginsfolder. -
Restart the Server
Restart your Minecraft server to load the plugins and apply the changes. -
Enjoy!
You're all set to use MultiWorld! Enjoy managing multiple worlds on your server.
All Versions
+ Add Version- Fixing**: Resolved a bug where players could not teleport correctly between worlds
- Updating**: Improved internal code structure and performance
- Adding**: Introduced world-specific teleport permission nodes (
multiworld.command.world.teleport.<world>) and an admin bypass node (multiworld.command.world.teleport.admin) to enhance server customization
- Adding**: Added a new variable that determines whether worlds created by other plugins should be imported automatically
- Updating**: Updated Turkish translation – thanks to [Krayir5](https://github.com/Krayir5)
- Adding** Italian translation (Thanks to https://github.com/calaritooo)
- Adding** Flag that only sets the gamemode for a new world under certain conditions (Thanks to https://github.com/calaritooo)
- Fixing** Missing prefix in the update log message
- Fixing** Missing entry in the usage for the create command in all languages
- Updating**: General code improvements
- Adding**: Added functionality to recognize and import worlds that were not created by MultiWorld at runtime
- Fixing**: Resolved an issue where pistons were activated despite being disabled in WorldGuard (Thanks to https://github.com/Emptiness0x)
- Updating**: Improved the API module for better performance and flexibility
- Fixing**: Resolved an issue where the default world was incorrectly shown as unloaded despite being loaded. (#54)
- Fixing**: Fixed an error occurring when adding a player to the whitelist. (#53)
- Adding** Ukrainian translation
- Adding** WaterWorldGenerator
- Fixing** missing placeholder replacement in the Clone comman
- Adding**: Added a plugin updater that informs the console and OP users about a new update.
- Fixing**: Fixed the display error in the info command.
- Fixing**: Resolved an issue where a world could not be loaded when it was created with the custom parameter.
- Updating**: The version command now shows only a variable to indicate whether an update is available.
- Updating**: Improved the code.
- Adding**: Translation for the info command.
- Adding**: Colored class to display GameMode, Difficulty, and boolean values in colors.
- Fixing**: Resolved the issue where the info command did not display usage.
- Updating**: Improved the listing of the info command.
- Updating**: Updated the world load method to reduce errors.
- Updating**: Java project version changed from 16 to 17.
- Updating**: Minor code improvements.
2. Adding Variable that stores the first login of a multiworld user
3. Updating User file format to JSON
Thanks to https://github.com/SnowCutieOwO
Fixing CommandException in World Creator Command by using Custom Environment
Fixing World with special generators couldn't be load when server starting (#46)
Fixing Teleport Command cannot teleport
Fixing incorret spelling
Adding MultiPerms Hook
Fix World Creation Error wrong end type
Fix that worlds are not loaded automatically
Fix wrong permission message in world command
» Optimize Code
» Improve Create and Import Command
» Add Version Command
» Improve Load Command
» Improve World Creation
» Add Language Support (#38)
» For this update, config.yml and world.yml must be deleted
Fixing: Missing Dependency https://github.com/Dev7ex/MultiWorld/issues/39
» Create Command now has clearly defined arguments for creating with seeds, generators or worldtypes (mw create <name> <-g, -s, -t> <value>)
» Fixing World Link not working (https://github.com/Dev7ex/MultiWorld/issues/35)
» Improve WorldGenerator for Future Update
» Improve Internal Project Structure for Future Update
» In version 1.6.0 the support for 1.16 will be removed
» The TimeFormat in the Info Command is now adjustable in the config.yml
» The MultiWorld API has been improved
» The last login of users is saved (for a future update)
» Fix an error where flags are not read correctly
» Dependencys
https://www.spigotmc.org/resources/faciliscommon-bukkit.107198/download?version=533131
Report a Bug
Wiki
