Mechanics
RMB loads and fires guns. Full sized ones can't be used from offhand.
All guns are unusable inside water and bullets lose power when flying through it.
Bullets can ignite TNT and destroy some blocks (only non-stained glass panes by default).
Headshots increase bullet damage by 30% (applies to most bipedal mobs).
Musket

Damage: 16\ Durability: 250\ Enchantments: Knockback
Musket Upgrade smithing template

Required to craft upgraded muskets. Has a high chance to spawn in strongholds and woodland mansions and with a lower chance in other overworld structures.
Musket with Bayonet

Melee damage: 5\ Enchantments: Sharpness, Smite, Bane of Arthropods
Scoped Musket

Zoom factor: 3x\ Durability: 150\ Enchantments: Knockback
Greatly improved accuracy and reduced bullet drop. Use RMB to aim and LMB to fire.
Blunderbuss

Damage: 21\ Durability: 200\ Enchantments: Flame
Fires 9 pellets with much higher spread than musket.
Pistol

Damage: 12\ Durability: 200\ Enchantments: Quick Charge
Can be fired from any and both hands. You can reload both by holding down RMB.
Paper cartridge (ammunition)

Dispensers can fire them dealing 10 damage.
Monsters
Pillagers and skeletons (all kinds) can use guns. They also may spawn with one (20% for pillagers with a pistol, 5% for skeletons with a musket).
Monsters deal 50% damage with guns by default.
Configuration:
Settings can be accessed from Forge/NeoForge mods menu or via Mod Menu on Fabric.
Bullet spread follows normal distribution like in real life but it is awkward to configure. Here is a table that should help with that: bulletStdDev
More information on mod source page.
Resourcepacks

flintl0cks - Custom 3D models by Scarecrow0001

3D Musket - Custom 3D models by Maxiikk

Alternative shot sounds - Alternative sound effects by Michail01011101

Alternative Musket Sounds - Alternative sound effects by ChaosCommander

Musket textures by Quartofel - Alternative textures by Quartofel
Permissions
You may include this mod in any modpack, private or public, along with any modifications.
My art is free to use for anyone.
Sounds that I based mine on are listed here: credits.txt
All Versions
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- fix crash caused by dispenser
- fix crash caused by dispenser
- fix crash caused by dispenser
- fix crash caused by dispenser
- fix crash caused by dispenser
- prevent team friendly fire (for Recruits mod)
- update ru_ru translation (thanks Waffylka)
- update zh_cn translation (thanks AQUAMEinGithub)
- fix crashes with Twilight Forest and Epic Fight
- toggleable aiming animation in 3rd person
- loot tables for pillager/skeleton weapons
- prevent team friendly fire (for Recruits mod)
- update ru_ru translation (thanks Waffylka)
- update zh_cn translation (thanks AQUAMEinGithub)
- fix crashes with Twilight Forest and Epic Fight
- toggleable aiming animation in 3rd person
- loot tables for pillager/skeleton weapons
- prevent team friendly fire (for Recruits mod)
- update ru_ru translation (thanks Waffylka)
- update zh_cn translation (thanks AQUAMEinGithub)
- fix crashes with Twilight Forest and Epic Fight
- toggleable aiming animation in 3rd person
- loot tables for pillager/skeleton weapons
- prevent team friendly fire (for Recruits mod)
- update ru_ru translation (thanks Waffylka)
- update zh_cn translation (thanks AQUAMEinGithub)
- fix crashes with Twilight Forest and Epic Fight
- toggleable aiming animation in 3rd person
- loot tables for pillager/skeleton weapons
- prevent team friendly fire (for Recruits mod)
- update ru_ru translation (thanks Waffylka)
- update zh_cn translation (thanks AQUAMEinGithub)
- fix crashes with Twilight Forest and Epic Fight
- toggleable aiming animation in 3rd person
- loot tables for pillager/skeleton weapons
- fix incompatibility with some mods
- (removed) ~~prevent accidental fire when interacting with entities or blocks~~
- tweak guns behavior to match crossbow
- fix incompatibility with some mods
- (removed) ~~prevent accidental fire when interacting with entities or blocks~~
- tweak guns behavior to match crossbow
- fix incompatibility with some mods
- (removed) ~~prevent accidental fire when interacting with entities or blocks~~
- tweak guns behavior to match crossbow
- fix incompatibility with some mods
- (removed) ~~prevent accidental fire when interacting with entities or blocks~~
- tweak guns behavior to match crossbow
- fix incompatibility with some mods
- (removed) ~~prevent accidental fire when interacting with entities or blocks~~
- tweak guns behavior to match crossbow
- fix dispenser shooting direction
- gun animation changed to match crossbow, with customization for pistols
- prevent accidental fire when interacting with entities or blocks
- remove arm bobbing when holding guns
- fix dispenser shooting direction
- gun animation changed to match crossbow, with customization for pistols
- prevent accidental fire when interacting with entities or blocks
- remove arm bobbing when holding guns
- fix dispenser shooting direction
- gun animation changed to match crossbow, with customization for pistols
- prevent accidental fire when interacting with entities or blocks
- remove arm bobbing when holding guns
- new guns: scoped musket and blunderbuss
- smithing template for upgraded muskets (found in treasures)
- enchantments support
- Cloth Config settings screen
- default musket damage lowered
- headshots mechanic (only for muskets/pistols)
- random damage part removed
- bullets no longer lose damage with distance (except when flying through water)
- pillagers and skeletons have a chance to spawn with pistol and musket
- configurable monster damage / PvP damage
- bullets ignite TNT and destroy some blocks
- 3d models (improved old item textures)
- dispenser can shoot bullets
- sound effects for bullets
- prevent accidental fire if holding RMB
- recipe advancements
- tags for BackSlot mod
- proper damage_type tags for bullets/pellets
1.5.1
- gun animation changed to match crossbow, with customization for pistols
- prevent accidental fire when interacting with entities or blocks
- new guns: scoped musket and blunderbuss
- smithing template for upgraded muskets (found in treasures)
- enchantments support
- Cloth Config settings screen
- default musket damage lowered
- headshots mechanic (only for muskets/pistols)
- random damage part removed
- bullets no longer lose damage with distance (except when flying through water)
- pillagers and skeletons have a chance to spawn with pistol and musket
- configurable monster damage / PvP damage
- bullets ignite TNT and destroy some blocks
- 3d models (improved old item textures)
- dispenser can shoot bullets
- sound effects for bullets
- prevent accidental fire if holding RMB
- recipe advancements
- tags for BackSlot mod
- proper damage_type tags for bullets/pellets
1.5.1
- gun animation changed to match crossbow, with customization for pistols
- prevent accidental fire when interacting with entities or blocks
- new guns: scoped musket and blunderbuss
- smithing template for upgraded muskets (found in treasures)
- enchantments support
- Cloth Config settings screen
- default musket damage lowered
- headshots mechanic (only for muskets/pistols)
- random damage part removed
- bullets no longer lose damage with distance (except when flying through water)
- pillagers and skeletons have a chance to spawn with pistol and musket
- configurable monster damage / PvP damage
- bullets ignite TNT and destroy some blocks
- 3d models (improved old item textures)
- dispenser can shoot bullets
- sound effects for bullets
- prevent accidental fire if holding RMB
- recipe advancements
- tags for BackSlot mod
- proper damage_type tags for bullets/pellets
- new guns: scoped musket and blunderbuss
- smithing template for upgraded muskets (found in treasures)
- enchantments support
- Cloth Config settings screen
- default musket damage lowered
- headshots mechanic (only for muskets/pistols)
- random damage part removed
- bullets no longer lose damage with distance (except when flying through water)
- pillagers and skeletons have a chance to spawn with pistol and musket
- configurable monster damage / PvP damage
- bullets ignite TNT and destroy some blocks
- 3d models (improved old item textures)
- dispenser can shoot bullets
- sound effects for bullets
- prevent accidental fire if holding RMB
- recipe advancements
- tags for BackSlot mod
- proper damage_type tags for bullets/pellets
- new guns: scoped musket and blunderbuss
- smithing template for upgraded muskets (found in treasures)
- enchantments support
- Cloth Config settings screen
- default musket damage lowered
- headshots mechanic (only for muskets/pistols)
- random damage part removed
- bullets no longer lose damage with distance (except when flying through water)
- pillagers and skeletons have a chance to spawn with pistol and musket
- configurable monster damage / PvP damage
- bullets ignite TNT and destroy some blocks
- 3d models (improved old item textures)
- dispenser can shoot bullets
- sound effects for bullets
- prevent accidental fire if holding RMB
- recipe advancements
- tags for BackSlot mod
- proper damage_type tags for bullets/pellets
- new guns: scoped musket and blunderbuss
- smithing template for upgraded muskets (found in treasures)
- enchantments support
- Cloth Config settings screen
- default musket damage lowered
- headshots mechanic (only for muskets/pistols)
- random damage part removed
- bullets no longer lose damage with distance (except when flying through water)
- pillagers and skeletons have a chance to spawn with pistol and musket
- configurable monster damage / PvP damage
- bullets ignite TNT and destroy some blocks
- 3d models (improved old item textures)
- dispenser can shoot bullets
- sound effects for bullets
- prevent accidental fire if holding RMB
- recipe advancements
- tags for BackSlot mod
- proper damage_type tags for bullets/pellets
- bullets now ignite TNT blocks
- bullets now ignite TNT blocks