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Mutant Skeleton Armor Tweaks

Mutant Skeleton Armor Tweaks

by Stalemated • Downloads: 0 • Followers: 0
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Mutant Skeleton Armor Tweaks

Mutant Skeleton Armor Tweaks (MSAT) is an add-on that aims to customize and balance the effects from the Mutant Skeleton armor set from Fuzs' Mutant Monsters mod.


Features

In game config

  • Toggle each armor piece's default effect in the in game config (or the config file).
  • Config is synced from servers to clients upon joining.
  • Only OPed players can modify the mod's settings in game. Singleplayer worlds are not affected by this.

Crossbow compatibility

  • A config toggle allows the Mutant Skeleton Chestplate to buff crossbow draw speed. (Also buffs other weapons with the #c:ranged_weapons tag)

Custom tooltips

  • Only available when Custom Tooltip API is installed.
    • Effect descriptions are dynamically displayed (when the effects are active in the config) inside each armor piece's tooltip.
    • These descriptions are shown as a potion effect (legs, boots) or a line displayed when the player presses the corresponding keybind (Shift by default).

Compatibility

  • Eldritch End: Mutant Skeleton Skull compatible with Eldritch End's infusions.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Forge
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Fabric
16h ago 1
## [Full Changelog](https://github.com/Stalemated/mutant-skeleton-armor-tweaks/blob/1.20.1/Changelog.md)

## 3.1.0+1.20.1

### General Changes
  • Updated the mod to work with S-Lib 3.0.1
## [Full Changelog](https://github.com/Stalemated/mutant-skeleton-armor-tweaks/blob/1.20.1/Changelog.md)

## 3.1.0+1.20.1

### General Changes
  • Updated the mod to work with S-Lib 3.0.1
## [Full Changelog](https://github.com/Stalemated/mutant-skeleton-armor-tweaks/blob/1.20.1/Changelog.md)

## 3.0.1+1.20.1

### Fix
  • Fixed Mutant Skeleton Skull crashing the game when broken

## [Full Changelog](https://github.com/Stalemated/mutant-skeleton-armor-tweaks/blob/1.20.1/Changelog.md)

## 3.0.1+1.20.1

### Fix
  • Fixed Mutant Skeleton Skull crashing the game when broken

## [Full Changelog](https://github.com/Stalemated/mutant-skeleton-armor-tweaks/blob/1.20.1/Changelog.md)

## 3.0.0+1.20.1

### Features
  • Added YACL dependency
  • This implementation allows players to change the config from the game, in the Mods menu
  • The config can successfully be changed freely in:
  • Singleplayer
  • Servers, only if the player is OP
  • Added S-Lib dependency (2.1.0)
  • Changed tooltip lines to be registered with Custom Tooltip API, adding it as a soft dependency

### Fixes
  • Fixed config not syncing with the server's, allowing players to set a different config than the server's and using that to exploit disabled effects by enabling them client side
  • Restored the Eldritch End compat from 2.1.0, due to a newer version of that mod not releasing
## [Full Changelog](https://github.com/Stalemated/mutant-skeleton-armor-tweaks/blob/1.20.1/Changelog.md)

## 3.0.0+1.20.1

### Features
  • Added YACL dependency
  • This implementation allows players to change the config from the game, in the Mods menu
  • The config can successfully be changed freely in:
  • Singleplayer
  • Servers, only if the player is OP
  • Added S-Lib dependency (2.1.0)
  • Changed tooltip lines to be registered with Custom Tooltip API, adding it as a soft dependency

### Fixes
  • Fixed config not syncing with the server's, allowing players to set a different config than the server's and using that to exploit disabled effects by enabling them client side
  • Restored the Eldritch End compat from 2.1.0, due to a newer version of that mod not releasing
Added a new implementation to handle infusions on the Mutant Skeleton Skull (waiting on Eldritch End's update)
  • No longer copies over the entire NBT stack to the infused item
  • Instead, adds a tag that describes the infusion type and material
  • Then, Eldritch End handles the tag and gives it the correct infusion stats

#### THIS ONLY WORKS ON NEW ITEMS!!!
# v2.1.0

### Mutant Skeleton Skull is now compatible with Eldritch End's infusions (Thank you [ImEden6](https://modrinth.com/user/ImEden6) for the feature!)
  • Fixed the logic in SmithingMenu to ensure the Mutant Skeleton Skull correctly identifies as a HEAD slot item during infusions, preserving all NBT data and Tierify attributes.
  • Modular Mixins: Moved compatibility logic to an optional, isolated mixin configuration (required: false) with a dedicated plugin check. This prevents the mod from crashing if Eldritch End is missing or if classloading loops occurs.
### Other changes
  • Added #prominent:limit_8 tag to the entire Mutant Skeleton set
  • The mutant skeleton skull is now enchantable with helmet enchants!
  • When placed and broken, the skull keeps its NBT data, meaning all attributes are conserved
Fixed crash in servers caused by mixins being called twice
Fixed conflicts between my other projects
Added link to source code
## New config file!
  • You can now toggle armor effects
  • You can now toggle the crossbow tweak
  • The config file is under /config/mutant_skeleton_armor_tweaks.json
First release :)
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