All Mods Resource Packs Data Packs Shaders Modpacks Plugins
MVS - Moog's Voyager Structures (config pack)

MVS - Moog's Voyager Structures (config pack)

by FinnDog_123 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

banner


My projects


Overview


This datapack is automatically kept up to date.

It now stays in sync with the latest version of the mod. Prefer a different approach? You can still build your own config pack from our git repos or use a config mod like Cristel Lib

Feedback

Please comment any ideas you may have to improve this mod. Any and all feedback is greatly appreciated :)

Additionally, if you make any configs you think other people would enjoy, send it to me on Discord and I'll be happy to upload it here!

NeoForge and Fabric

All datapack versions work on Forge, NeoForge and Fabric.

How To Use This Datapack

This is a template ("config") datapack for my structure mod, Moog's Voyager Structures. Everything MVS generates is data-driven, so this pack lets you re-configure the mod (remove structures, change how rare they are, and control which biomes they spawn in) just by editing JSON files. No coding required.

Step 1: Install the datapack

  1. Download the version of this pack that matches your Minecraft version from the Versions tab above.
  2. Add it to your world:
    • One world: drop the downloaded .zip into .minecraft/saves/<your world>/datapacks/.
    • Every world / on a server: use a datapack loader such as Paxi so the pack is applied globally instead of per-world.
  3. Enable it in-game: load the world and run /datapack enable "file/<datapack file name>", or run /reload if the pack is already in the folder.

⚠️ Worldgen only affects new chunks. Changes to structure spawning, rarity, or biomes only appear in newly generated terrain. Already-explored chunks won't change. To see your edits, explore into fresh land or start a new world.

Step 2: Edit the pack

  1. Open the datapack .zip (or unzip it) and browse to the data/mvs/ folder.
  2. Edit the JSON file for the thing you want to change (see the common tasks below).
  3. Save, re-zip if you unzipped it, then run /reload in-game (or regenerate the world) to apply.

Common things people want to do

Remove a structure completely Open its file in data/mvs/worldgen/structure_set/… and empty the structures array so nothing spawns:

{
  "structures": [],
  "placement": {
    "type": "mvs:advanced_random_spread",
    "salt": 836845261,
    "spacing": 77,
    "separation": 58
  }
}

Example file: data/mvs/worldgen/structure_set/other_decoration/crimson_enchanting_table.json

Make a structure rarer or more common In the same structure_set file, change spacing and separation. Larger spacing means rarer. separation must always be smaller than spacing.

"placement": {
  "type": "mvs:advanced_random_spread",
  "salt": 836845261,
  "spacing": 100,
  "separation": 80
}

Change which biomes a structure spawns in Edit the matching tag in data/mvs/tags/worldgen/biome/has_structure/… and add or remove entries from values:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga",
    { "id": "byg:frosted_taiga", "required": false }
  ]
}
  • Plain biomes look like "minecraft:snowy_taiga"; biome tags start with #, e.g. "#minecraft:is_taiga".
  • Modded biomes/tags must use "required": false so the pack still loads when that mod isn't installed.
Full Per-File Customisation Reference

The tasks above cover the most common tweaks. Every JSON file in this pack (structures, template pools, placement types, biome tags and the .nbt building blocks) is documented in full on the Moog's Structure Lib Wiki:

📖 Moog's Structure Lib Wiki »

What you want to edit Wiki page
Where structures spawn (spacing, salt, biomes) Structure Sets
A structure's type & properties Structure Files
Which building pieces are used Template Pools
Advanced placement & terrain adaptation Placement Systems
The .nbt structure files themselves NBT Files
New to all of this? Getting Started

The wiki's examples are built around Moog's Voyager Structures (MVS), so they apply directly to this pack.


Banner

The best and fastest way to get help is to join our Discord server.


BHsponser

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Datapack
1mo ago 1
26.3 26.2 26.1.x +1
Datapack
1mo ago 1
26.3 26.2 26.1.x +1
Datapack
1mo ago 1
1.20.x
Datapack
2mo ago 1
26.2 26.1.x 1.21.x
Datapack
2mo ago 1
26.2 26.1.x 1.21.x
Datapack
2mo ago 1
1.20.x
Datapack
2mo ago 1
1.20.x
Datapack
4mo ago 1
26.1.x 1.21.x
Datapack
4mo ago 1
1.20.x
Datapack
4mo ago 1
1.20.x
Datapack
5mo ago 1
26.2 26.1.x 1.21.x
Datapack
5mo ago 1
1.21.4
Datapack
last yr. 1
1.21.x
Datapack
last yr. 1
1.20.x
Datapack
last yr. 1
1.20.x
Datapack
last yr. 1
1.19.x
Fabric
last yr. 1
1.20.x 1.19.x
Datapack
last yr. 1
1.20.x 1.19.x
Datapack
last yr. 1
1.19.x
Datapack
last yr. 1
1.18.2
Datapack
last yr. 1
### Fixed
  • Structures no longer cluster right around world spawn
  • Villagers now pick up food, so they can restock and breed
  • Chests and barrels roll fresh loot in every world instead of the same items each time
  • A few chests in the cathedral that always spawned empty now have loot
### Fixed
  • Structures no longer cluster right around world spawn
  • Villagers now pick up food, so they can restock and breed
  • Chests and barrels roll fresh loot in every world instead of the same items each time
  • A few chests in the cathedral that always spawned empty now have loot
### Added
  • Minecraft 26.3 support
### Fixed
  • The Ocean Tower no longer crashes the game as it generates

### Changed
  • The Ocean Tower now turns up in any ocean rather than only the deep ocean, and guardians defend it
### Fixed
  • The Ocean Tower no longer crashes the game as it generates

### Changed
  • The Ocean Tower now turns up in any ocean rather than only the deep ocean, and guardians defend it
### Added
  • Proper loot for the Ocean Tower and the Red Tower
  • Golden apples, enchanted golden apples and iron blocks to rare chests
  • Loot to the small oak pond
  • More mobs across various structures
  • Preview buttons for every structure in the Moog's Structure Library config screen

### Fixed
  • The small ship now generates on water as it should
  • The lil house, the second medium igloo and one cathedral corridor now generate
  • Spruce dead trees, desert wells and snowy wells now generate
  • Villagers are back in the barn, and every cart now carries a wandering trader
  • Bees now stay at the bee dome instead of flying off the moment it generates
  • Chests and barrels that were handing out the same fixed items now roll random loot again
  • The Red Tower is far easier to find
  • Books in lecterns are readable again, and mobs no longer throw errors
  • The barn's lightning rod now looks right on older versions
  • The pack now loads on Minecraft 26.1.2 and newer

### Changed
  • Mobs are placed by the jigsaw system now, so they vary from structure to structure instead of being identical every time.
  • Villagers and wandering traders will always have fresh trades
  • Mobs with variants will spawn as a random variant for example, foxes, dogs, sheep etc
  • Spawners fill themselves in when a structure generates, making them easily customisable through datapacks and more reliable across mc versions
  • Armour stands turn up wearing random armour
  • Rare chests hand out at most two diamond tools or armour pieces instead of loads
  • The Ocean Tower is mostly prismarine now, with diamond blocks left as the rare highlight
  • The Ocean Tower now sits partially buried instead of on top of terrain.
  • Now requires Moog's Structure Library 3.0.0 or newer
  • Grass blocks under structures swapped for structure voids so they blend into any biome
  • Both cherry trees are built from natural blocks only
  • Every structure has been rebuilt for each Minecraft version it supports, fixing a range of small visual and loading problems
### Added
  • Proper loot for the Ocean Tower and the Red Tower
  • Golden apples, enchanted golden apples and iron blocks to rare chests
  • Loot to the small oak pond
  • More mobs across various structures
  • Preview buttons for every structure in the Moog's Structure Library config screen

### Fixed
  • The small ship now generates on water as it should
  • The lil house, the second medium igloo and one cathedral corridor now generate
  • Spruce dead trees, desert wells and snowy wells now generate
  • Villagers are back in the barn, and every cart now carries a wandering trader
  • Bees now stay at the bee dome instead of flying off the moment it generates
  • Chests and barrels that were handing out the same fixed items now roll random loot again
  • The Red Tower is far easier to find
  • Books in lecterns are readable again, and mobs no longer throw errors
  • The barn's lightning rod now looks right on older versions
  • The pack now loads on Minecraft 26.1.2 and newer

### Changed
  • Mobs are placed by the jigsaw system now, so they vary from structure to structure instead of being identical every time.
  • Villagers and wandering traders will always have fresh trades
  • Mobs with variants will spawn as a random variant for example, foxes, dogs, sheep etc
  • Spawners fill themselves in when a structure generates, making them easily customisable through datapacks and more reliable across mc versions
  • Armour stands turn up wearing random armour
  • Rare chests hand out at most two diamond tools or armour pieces instead of loads
  • The Ocean Tower is mostly prismarine now, with diamond blocks left as the rare highlight
  • The Ocean Tower now sits partially buried instead of on top of terrain.
  • Now requires Moog's Structure Library 3.0.0 or newer
  • Grass blocks under structures swapped for structure voids so they blend into any biome
  • Both cherry trees are built from natural blocks only
  • Every structure has been rebuilt for each Minecraft version it supports, fixing a range of small visual and loading problems
### Fixed
  • Fixed crash when generating any of the new houses on 1.20.1 (diorite_and_deepslate_house, mud_brick_house_1, prismarine_house_1) - their sign block entities had bare empty messages list entries that the 1.20.1 sign codec parses as null, causing an NPE during chunk feature placement ([#85](https://github.com/Moog-s-Mods/MoogsVoyagerStructures/issues/85))
  • Converted written book items in mud_brick_house_1 and lecturn_garden from the 1.20.5+ components schema to the legacy tag schema so their pages, title, and author actually load on 1.20.x
  • Converted entity attributes list on strays, guardians, drowned, and the small_ship villager to the legacy Attributes schema so their custom health/speed/follow-range no longer silently drop on 1.20.x
  • Stripped 1.21.5+ fall_distance float from mobs in prismarine_house_2 and ocean_tower (silently ignored pre-1.21.5)
  • Fixed horse jump strength attribute id on horse_pen
### Changed

### Added
  • Added houses:
  • diorite_and_deepslate_house
  • diorite_tower
  • mud_brick_house_1
  • prismarine_house_1
  • prismarine_house_2
### Changed

### Added
  • Added houses:
  • diorite_and_deepslate_house
  • diorite_tower
  • mud_brick_house_1
  • prismarine_house_1
  • prismarine_house_2
### Changed
  • Removed end scraps as they have been moved to MES
  • Removed grass blocks and dirt from lots of structures so they blend more in with various biomes

### Added
  • Added houses:
  • diorite_and_deepslate_house
  • diorite_tower
  • mud_brick_house_1
  • prismarine_house_1
  • prismarine_house_2
### Changed
  • Removed end scraps as they have been moved to MES
  • Removed grass blocks and dirt from lots of structures so they blend more in with various biomes

### Added
  • Added houses:
  • diorite_and_deepslate_house
  • diorite_tower
  • mud_brick_house_1
  • prismarine_house_1
  • prismarine_house_2
  • reduced all structure generation by x1.65
  • added custom loot tables to structures using vanilla loot or no loot tables
  • fixed mushroom pond
[4.1] MVS ConfigPack v4.1 1.19+ by FinnDog_123 on Oct 19, 2023
Download
updated for MVS v4.1
[3.1-2.1] MVS template 1.19 by FinnDog_123 on Apr 30, 2023
Download
The config pack for MVS versions 3.2+ and 2.2+
MVS - Moog's Voyager Structures (config pack) Icon
Download MVS - Moog's Voyager Structures (config pack)
Select game version
Select platform