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Mythic Upgrades

Mythic Upgrades

by TriQue • Downloads: 0 • Followers: 0
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RUBY: Ruby armor provides Blood Thirst. The effect gathers the blood from the environment and heals you. Ruby tools steal life on hits and regenerate health on uses. TOPAZ: Topaz armor provides Topaz Reaction. The effect creates damage waves as reactions when you get hit. Topaz tools create topaz waves on third interactions. CITRINE: Citrine armor provides Static Field. The effect creates a sphere field around you and always damages entities around you. Citrine tools make charged enemies summon lightning bolts upon their death. PERIDOT: Peridot armor provides Miasma. The effect creates poison waves regularly. Peridot tools apply a lethal incubation on enemies, releasing a wave of poison upon their death. JADE: Jade armor provides Jade Aura. The effect provides increased speed and jump boost, and leaves behind jade aura traces, allowing other entities to benefit as well. Jade tools permanently grant Jade Aura whenever you interact. AQUAMARINE: Aquamarine armor provides Ice Shield. The effect freezes enemies that attack you. Aquamarine tools freeze enemies on hits and create freezing waves upon their death. SAPPHIRE: Sapphire armor provides Damage Deflection. The effect deflects a certain percentage of the damage you take back to your opponent. Sapphire tools deal additional damage based on enemies' maximum health. AMETRINE: Ametrine armor provides Arcane Aura. The effect creates levitation waves when you get hit. Ametrine tools levitate enemies on hits. NECOIUM: Necoium is the main material to craft all mythic items. Necoium generates in the Overworld. Craft Necoium Carrots to get Necoium Share effect! WIKI: See the Mythic Upgrades Wiki to achieve more information about the mod. Get more about world generation, uses of items, recipes, effect descriptions and more!

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Name Game version Platforms Published Downloads Actions
26.3
Fabric
7h ago 1
26.3
Neoforge
7h ago 1
26.2
Fabric
7h ago 1
26.2
Neoforge
7h ago 1
1.21.1
Fabric
7h ago 1
1.21.1
Neoforge
7h ago 1
1.20.1
Fabric
7h ago 1
1.20.1
Forge
7h ago 1
26.2
Neoforge
7h ago 1
26.2
Fabric
7h ago 1
1.21.1
Neoforge
7h ago 1
1.21.1
Fabric
7h ago 1
1.20.1
Forge
7h ago 1
1.20.1
Fabric
7h ago 1
1.21.1
Neoforge
7h ago 1
1.21.1
Fabric
7h ago 1
1.20.1
Forge
7h ago 1
1.20.1
Fabric
7h ago 1
1.21.1
Neoforge
7h ago 1
1.21.1
Fabric
7h ago 1
1.20.1
Forge
7h ago 1
1.20.1
Fabric
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.21.x
Fabric Quilt
7h ago 1
1.21.x
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.21
Fabric Quilt
7h ago 1
1.20.1
Fabric
7h ago 1
1.21
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.21
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.21
Fabric Quilt
7h ago 1
1.20.x
Fabric
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.20.x
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.20.2
Fabric Quilt
7h ago 1
1.20.1
Fabric Quilt
7h ago 1
1.20.2
Fabric
7h ago 1
1.20.1
Fabric
7h ago 1
1.20.2
Fabric
7h ago 1
1.20.1
Fabric
7h ago 1
1.20.1
Fabric
7h ago 1
1.20.1
Fabric
7h ago 1
1.20.1
Fabric
7h ago 1
1.20.1
Fabric
7h ago 1
1.20
Fabric
7h ago 1
1.19.3
Fabric
7h ago 1
1.19.2
Fabric
7h ago 1
1.19.2
Fabric
7h ago 1
1.19.2
Fabric
7h ago 1
1.19.2
Fabric
7h ago 1
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
## World Generation Bug Fix
  • ~~Biomes not generating properly in large modpacks~~ has been fixed, world generation has been adjusted to work better with other world generation mods.

## Polished Walls
  • Polished wall variants have been added.
# Biome & World Generation Changes
  • Most of the biomes have been merged, so all of the old biomes have been removed. The new biomes are:
  • Cold Mythic Caves** (Peridot + Aquamarine)
  • Warm Mythic Caves** (Topaz + Citrine)
  • Mythic Rifts** (Sapphire + Ruby)
  • Mythic Barrens** (Jade + Ametrine)
  • Amount of geodes have been decreased.

# Legacy Migration
  • Legacy migration has been removed. Please be careful if you're upgrading from an older version than 5.0. You might lose some of your items. I highly recommend updating the mod to 5.0 first & updating 5.1 later if you're playing on 4.2.0 or older.
  • For Mythic Upgrardes 4.2.0 players:
  • Update the mod from *4.2.0* to *5.0.x*, launch the game & turn it off. Then you can safely update the mod from *5.0.x to 5.1.0*.

# Armor Trims
  • Item overlays for armor trims have been added.

# End of Mythic Upgrades
  • 5.1 is final content update of the mod. Mythic Upgrades will be discontinued & replaced with a completely new mod soon, stay tuned for more information.
# Biome & World Generation Changes
  • Most of the biomes have been merged, so all of the old biomes have been removed. The new biomes are:
  • Cold Mythic Caves** (Peridot + Aquamarine)
  • Warm Mythic Caves** (Topaz + Citrine)
  • Mythic Rifts** (Sapphire + Ruby)
  • Mythic Barrens** (Jade + Ametrine)
  • Amount of geodes have been decreased.

# Legacy Migration
  • Legacy migration has been removed. Please be careful if you're upgrading from an older version than 5.0. You might lose some of your items. I highly recommend updating the mod to 5.0 first & updating 5.1 later if you're playing on 4.2.0 or older.
  • For Mythic Upgrardes 4.2.0 players:
  • Update the mod from *4.2.0* to *5.0.x*, launch the game & turn it off. Then you can safely update the mod from *5.0.x to 5.1.0*.

# Armor Trims
  • Item overlays for armor trims have been added.

# End of Mythic Upgrades
  • 5.1 is final content update of the mod. Mythic Upgrades will be discontinued & replaced with a completely new mod soon, stay tuned for more information.
# Biome & World Generation Changes
  • Most of the biomes have been merged, so all of the old biomes have been removed. The new biomes are:
  • Cold Mythic Caves** (Peridot + Aquamarine)
  • Warm Mythic Caves** (Topaz + Citrine)
  • Mythic Rifts** (Sapphire + Ruby)
  • Mythic Barrens** (Jade + Ametrine)
  • Amount of geodes have been decreased.

# Legacy Migration
  • Legacy migration has been removed. Please be careful if you're upgrading from an older version than 5.0. You might lose some of your items. I highly recommend updating the mod to 5.0 first & updating 5.1 later if you're playing on 4.2.0 or older.
  • For Mythic Upgrardes 4.2.0 players:
  • Update the mod from *4.2.0* to *5.0.x*, launch the game & turn it off. Then you can safely update the mod from *5.0.x to 5.1.0*.

# Armor Trims
  • Item overlays for armor trims have been added.

# End of Mythic Upgrades
  • 5.1 is final content update of the mod. Mythic Upgrades will be discontinued & replaced with a completely new mod soon, stay tuned for more information.
# Biome & World Generation Changes
  • Most of the biomes have been merged, so all of the old biomes have been removed. The new biomes are:
  • Cold Mythic Caves** (Peridot + Aquamarine)
  • Warm Mythic Caves** (Topaz + Citrine)
  • Mythic Rifts** (Sapphire + Ruby)
  • Mythic Barrens** (Jade + Ametrine)
  • Amount of geodes have been decreased.

# Legacy Migration
  • Legacy migration has been removed. Please be careful if you're upgrading from an older version than 5.0. You might lose some of your items. I highly recommend updating the mod to 5.0 first & updating 5.1 later if you're playing on 4.2.0 or older.
  • For Mythic Upgrardes 4.2.0 players:
  • Update the mod from *4.2.0* to *5.0.x*, launch the game & turn it off. Then you can safely update the mod from *5.0.x to 5.1.0*.

# Armor Trims
  • Item overlays for armor trims have been added.

# End of Mythic Upgrades
  • 5.1 is final content update of the mod. Mythic Upgrades will be discontinued & replaced with a completely new mod soon, stay tuned for more information.
# Biome & World Generation Changes
  • Most of the biomes have been merged, so all of the old biomes have been removed. The new biomes are:
  • Cold Mythic Caves** (Peridot + Aquamarine)
  • Warm Mythic Caves** (Topaz + Citrine)
  • Mythic Rifts** (Sapphire + Ruby)
  • Mythic Barrens** (Jade + Ametrine)
  • Amount of geodes have been decreased.

# Legacy Migration
  • Legacy migration has been removed. Please be careful if you're upgrading from an older version than 5.0. You might lose some of your items. I highly recommend updating the mod to 5.0 first & updating 5.1 later if you're playing on 4.2.0 or older.
  • For Mythic Upgrardes 4.2.0 players:
  • Update the mod from *4.2.0* to *5.0.x*, launch the game & turn it off. Then you can safely update the mod from *5.0.x to 5.1.0*.

# Armor Trims
  • Item overlays for armor trims have been added.

# End of Mythic Upgrades
  • 5.1 is final content update of the mod. Mythic Upgrades will be discontinued & replaced with a completely new mod soon, stay tuned for more information.
# Biome & World Generation Changes
  • Most of the biomes have been merged, so all of the old biomes have been removed. The new biomes are:
  • Cold Mythic Caves** (Peridot + Aquamarine)
  • Warm Mythic Caves** (Topaz + Citrine)
  • Mythic Rifts** (Sapphire + Ruby)
  • Mythic Barrens** (Jade + Ametrine)
  • Amount of geodes have been decreased.

# Legacy Migration
  • Legacy migration has been removed. Please be careful if you're upgrading from an older version than 5.0. You might lose some of your items. I highly recommend updating the mod to 5.0 first & updating 5.1 later if you're playing on 4.2.0 or older.
  • For Mythic Upgrardes 4.2.0 players:
  • Update the mod from *4.2.0* to *5.0.x*, launch the game & turn it off. Then you can safely update the mod from *5.0.x to 5.1.0*.

# Armor Trims
  • Item overlays for armor trims have been added.

# End of Mythic Upgrades
  • 5.1 is final content update of the mod. Mythic Upgrades will be discontinued & replaced with a completely new mod soon, stay tuned for more information.
# Fixes
  • Technical changes made for some fixes.
  • Mod icon now loads properly in game.

# Adjustments
  • Necoium ores no more drop experience orbs.
  • Amount of experience orbs mythic ores drop has been doubled.
  • Small buds no more generate in mythic biomes.
  • Effect durations of crystal shards provide increased to 90 seconds from 30.
  • Block of crystals no more can be crafted into crystal shards.
# Fixes
  • Technical changes made for some fixes.
  • Mod icon now loads properly in game.

# Adjustments
  • Necoium ores no more drop experience orbs.
  • Amount of experience orbs mythic ores drop has been doubled.
  • Small buds no more generate in mythic biomes.
  • Effect durations of crystal shards provide increased to 90 seconds from 30.
  • Block of crystals no more can be crafted into crystal shards.
# Fixes
  • Technical changes made for some fixes.
  • Mod icon now loads properly in game.

# Adjustments
  • Necoium ores no more drop experience orbs.
  • Amount of experience orbs mythic ores drop has been doubled.
  • Small buds no more generate in mythic biomes.
  • Effect durations of crystal shards provide increased to 90 seconds from 30.
  • Block of crystals no more can be crafted into crystal shards.
# Fixes
  • Technical changes made for some fixes.
  • Mod icon now loads properly in game.

# Adjustments
  • Necoium ores no more drop experience orbs.
  • Amount of experience orbs mythic ores drop has been doubled.
  • Small buds no more generate in mythic biomes.
  • Effect durations of crystal shards provide increased to 90 seconds from 30.
  • Block of crystals no more can be crafted into crystal shards.
# Fixes
  • ~~Mythic ingots are uncraftable~~ --> Mythic ingots now can be crafted via 4 mythic gemstones & 4 necoium ingots. (Thanks to @bletkrashiiks for the report!)

# Adjustments
  • Necoium ore spawn rate has been decreased slightly.
# Fixes
  • ~~Mythic ingots are uncraftable~~ --> Mythic ingots now can be crafted via 4 mythic gemstones & 4 necoium ingots. (Thanks to @bletkrashiiks for the report!)

# Adjustments
  • Necoium ore spawn rate has been decreased slightly.
# Fixes
  • ~~Mythic ingots are uncraftable~~ --> Mythic ingots now can be crafted via 4 mythic gemstones & 4 necoium ingots. (Thanks to @bletkrashiiks for the report!)

# Adjustments
  • Necoium ore spawn rate has been decreased slightly.
# Fixes
  • ~~Mythic ingots are uncraftable~~ --> Mythic ingots now can be crafted via 4 mythic gemstones & 4 necoium ingots. (Thanks to @bletkrashiiks for the report!)

# Adjustments
  • Necoium ore spawn rate has been decreased slightly.
## Ruby armor rework
  • Removed Miners Shield effect
  • _Reason: very few cases of usage in PvP, and almost not usable in PvE._
  • Added Spelunker effect, which will outline all ores within certain radius determined by amplifier. Note that every ore will have same outline, so you won't know which ore you are going to mine before you reach it. Modded ores are supported, including our own ones)
  • _Special thanks to FINGERFEED who allowed me to use some of his code for the effect._
  • Ruby armor provides Spelunker VI by default, while ruby potion - Spelunker III.

## Topaz items rework
  • Removed 3x durability bonus on topaz armor
  • _Reason: Item Mastery effect is enough for "durability buff"._
  • Topaz tools now burn entities on hit and autosmelt mined loot (they work like Twilight Forest's Fiery Pickaxe).
  • _As result, Fire Aspect enchantment is banned on Topaz sword._

## 32x resolution resourcepack
  • Now the mod bundles 32x resourcepack which can be activated in the corresponding menu. This couldn't be possible without skilledtissued and Patrizio's work, big thanks for them!

### Smaller technical changes
  • Added #mythicupgrades:spelunker_outlined tag for blocks that Spelunker effect will outline, default value is #c:ores.
  • Fixed topaz upgrade duplication recipe, now requiring sandstone block instead of nether bricks
## Ruby armor rework
  • Removed Miners Shield effect
  • _Reason: very few cases of usage in PvP, and almost not usable in PvE._
  • Added Spelunker effect, which will outline all ores within certain radius determined by amplifier. Note that every ore will have same outline, so you won't know which ore you are going to mine before you reach it. Modded ores are supported, including our own ones)
  • _Special thanks to FINGERFEED who allowed me to use some of his code for the effect._
  • Ruby armor provides Spelunker VI by default, while ruby potion - Spelunker III.

## Topaz items rework
  • Removed 3x durability bonus on topaz armor
  • _Reason: Item Mastery effect is enough for "durability buff"._
  • Topaz tools now burn entities on hit and autosmelt mined loot (they work like Twilight Forest's Fiery Pickaxe).
  • _As result, Fire Aspect enchantment is banned on Topaz sword._

## 32x resolution resourcepack
  • Now the mod bundles 32x resourcepack which can be activated in the corresponding menu. This couldn't be possible without skilledtissued and Patrizio's work, big thanks for them!

### Smaller technical changes
  • Added #mythicupgrades:incorrect_for_<gem>_tool tag for each gem
  • Added #mythicupgrades:spelunker_outlined tag for blocks that Spelunker effect will outline, default value is #c:ores.
  • Fixed topaz upgrade duplication recipe, now requiring sandstone block instead of nether bricks
  • fixed topaz template and potion generating in nether fortress
  • fixed aqumarine template and potion generating in underwater ruins
  • fixed deepslate topaz ore not droping topaz

## Changes to Mythic Potions
  • now they have effect list tooltip, like vanilla potions
### Potion rebalance
  • buffed sapphire potion:
  • Strength apply chance: ~~50%~~ -> **100%**
  • nerfed topaz potion:
  • Item Mastery level: ~~V~~ -> **III**
  • nerfed jade potion:
  • Speed level: ~~III~~ -> **II**
  • Jump Boost level: ~~III~~ -> **II**
  • fixed Topaz ore not spawning in deserts
  • fixed missing potion recipes & their unlock notifications
  • added a small fix so other mobs (with ranged weapons) could benefit from having Item Mastery effect
  • Added a check in case entity couldn't be found in player's world
  • Fixed crash with entities holding ranged weapons
  • Added a check in case entity couldn't be found in player's world
## Changelog
  • Tweaked geode generation
  • Topaz, Peridot, Aquamarine - each geode of those generates 2 times rarer compared to vanilla amethyst one, so in result they shouldn't mess with underground anymore
  • Ruby, Sapphire, Jade, Ametrine - all these geodes spawn in their respective dimension 1.5 times rarer than amethyst one
  • Outer layer of end geodes is now made of obsidian instead of smooth basalt
  • Added Italian translation by aleganza
### Fixes and reworks
  • Jade
  • Bouncer was hardcoded so now it works independently from jade tools, and can be applied in creative mode with getting corresponding effects
  • Topaz
  • Item Mastery effect now should work with every modded weapon or tool that has vanilla durability bar
  • Ruby
  • Miner's Shield now actually applies Mining Fatigue on hitter (was Weakness before, for some reason)
  • Sapphire
  • fixed spam-click issue where you could easily kill any enemy: now percentage damage scales with tool cooldown progress so earlier you attack, way less percentage damage you deal
  • reverted balance change introduced in 4.0.0
  • _It deals again 9 base damage and 5% of maximum health of enemy by default_
  • now entities produce percent particles (_thanks Zyablik for texture_) when hit by sapphire tools
#### Technical changes
  • Mod was migrated to Mojang mappings
  • Now requires Fabric Loader atleast 0.16.0
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