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MythicDungeons

MythicDungeons

by perusi • Downloads: 0 • Followers: 0
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Mythic Dungeons

MythicDungeons is a replay-heavy Paper/Spigot dungeon endgame plugin built around real party PvE progression, procedural layouts, boss pressure, and meaningful repeat runs.

Fight through generated dungeon routes, escalate the danger with higher tiers and hard mode, track weekly competition, and build up long-term progress through tokens, contracts, loot, and personal bests.

Big Update: 1.4.0

  • Added /dungeon preview <tier> [hard] so players can scope room count, time limit, modifier pressure, weekly rewards, and tier pacing before they launch.
  • Added /dungeon queue to surface ready-check state, active queue position, generation state, and rejoin guidance for active instances.
  • Added /dungeon profile [player] with live dungeon identity: current tokens, clears this week, hard clears, personal bests per tier, combat totals, and achievement count.
  • Upgraded /dungeon leaderboard <tier> [weekly|alltime] with cleaner standings and a proper weekly race flow.
  • Improved onboarding with a much better /dungeon quickstart and clearer command help for the full party-to-progression loop.
  • Expanded runtime and persistence quality by snapshotting actual completion participants with combat stats and stabilizing SQLite access under load.

Why It Feels Better

  • Real replay value from procedural multi-room layouts
  • Party-first UX with ready checks, queue visibility, invites, revives, and rejoin flow
  • Multi-phase boss fights with live guidance and progression pressure
  • Weekly leaderboard chase plus long-term personal best tracking
  • Token economy, contracts, loot, and profile growth that give repeat clears meaning

Player Flow

  • /party create
  • /dungeon invite <player>
  • /dungeon preview <tier> [hard]
  • /dungeon create <tier> [hard]
  • /party ready, /party unready, /party cancel
  • /dungeon queue
  • /dungeon info
  • /dungeon profile [player]

Core Features

  • Instanced dungeon worlds per party
  • Procedural layouts with vertical routing and special room categories
  • Tier scaling, room affixes, and run modifiers
  • Custom bosses with guidance support and recovery protection
  • Dungeon token shop, contracts, achievements, and persistent progression
  • SQLite-backed leaderboards, profiles, and completion history

Main Commands

  • /dungeon preview <tier> [hard]
  • /dungeon create <tier> [hard]
  • /dungeon queue
  • /dungeon info
  • /dungeon profile [player]
  • /dungeon leaderboard <tier> [weekly|alltime]
  • /dungeon guide <on|off|status|toggle>
  • /dungeon shop
  • /dungeon contracts

Media

The Modrinth gallery screenshots are handled through the project media section, so the description stays clean and focused on gameplay/features instead of inline thumbnail spam.

Best Fit

  • RPG or SMP servers that want repeatable PvE endgame
  • Communities that enjoy progression loops, competition, and score chasing
  • Server owners who want party dungeon gameplay without a giant setup wall

Compatibility

  • Java 17+ runtime on modern Paper-family servers
  • Bukkit / Spigot / Paper / Purpur / Folia loaders listed on this page
  • Minecraft versions listed per release on Modrinth

Support The Project

If MythicDungeons helps your server grow, support future updates:

Built for server owners who want dungeon progression that actually feels alive over time.


Hosting Partner

Need a Minecraft host for your dungeon server?

Direct link: https://billing.sparkedhost.com/aff.php?aff=3214

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
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1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
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1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
1.21.x 1.20.x
Bukkit Folia Paper Purpur Spigot
20h ago 1
  • Huge v2.0 Update!**: Introduced the **Void Behemoth**!
  • New Boss Encounter**: The Void Behemoth (Enderman-type) brings insane new mechanics including *Void Pull*, *Shadow Blindness*, and *Teleport Assault*.
  • New Config Integration**: Boss configurations are completely dynamic now and extracted straight to your plugin folder.
  • Big Feature Update**: Actually implemented the missing commands that were previously claimed to exist! Added /dungeon profile [player] with full lifetime stat tracking, /dungeon preview <tier> [hard], and /dungeon queue.
  • Stat Tracking Engine**: Refactored DataStorage to save permanent lifetime statistics for every dungeon participant including Kills, Deaths, Damage Dealt, Damage Taken, and Completions. These stats power the new player profile cards.
  • Critical Fix**: Migrated dungeon token and leaderboard data operations (get/spend) to execute asynchronously off the main thread to prevent significant server lag.
  • Bug Fix**: Fixed a critical memory leak where unloading dungeon instance worlds would silently fail if players were inside, permanently stranding the world data in memory until a restart. We now forcefully teleport all remaining players out before unloading.
[1.4.0] v1.4.0 by perusi on Oct 15, 2026
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### 1.4.0

  • Added a major player-facing progression update with /dungeon preview, /dungeon queue, and /dungeon profile [player].
  • Added persistent per-player dungeon history so clears now track personal bests, weekly activity, combat totals, hard mode clears, and earned token history.
  • Reworked leaderboard handling with cleaner all-time standings, new /dungeon leaderboard <tier> weekly, and duplicate-party spam removed from top times.
  • Improved /dungeon quickstart and /dungeon help flow so players can understand previews, ready checks, queueing, recovery tools, and progression loops much faster.
  • Expanded admin status output to surface instance pressure, queue load, affix/modifier toggles, timeout settings, and unstuck cooldowns.
  • Fixed SQLite access instability by serializing database work to avoid concurrent access issues under heavier party activity.
  • Fixed completion tracking so dungeon clear records now snapshot participating players and their combat stats at clear time instead of losing that context later.
  • Updated Modrinth publishing metadata, removed inline screenshot markdown from the project description, refreshed release copy, and bumped the packaged version to 1.4.0.

### 1.3.0

  • Added in-game Admin Settings GUI: /dungeon admin settings (or /mdadmin settings) to edit key settings with clicks.
  • Expanded room template variety across all tiers for more recognizable dungeon themes and stronger replay value.
  • Added richer dungeon run info with live boss HP, run modifier bonuses, cleared room counts, and remaining timer display.
  • Added /dungeon guide <on|off|status|toggle> for boss compass/actionbar guidance control during a run.
  • Added /dungeon quickstart for faster onboarding and /dungeon unstuck cooldown handling improvements.

### 1.2.0

  • Added party ready checks before multi-player dungeon launches so leaders can stage a run with /dungeon create <tier> [hard] and teammates confirm with /party ready.
  • Added /party unready, /party cancel, and ready-state visibility in /party info for cleaner group coordination.
  • Improved runtime stability across dungeon generation, chest roll logic, boundary matching, combat downed handling, boss phase updates, and schematic paste fallback behavior.
  • Fixed build metadata so the packaged plugin version now matches the shipped Gradle release.

[1.2.0] v1.2.0 by perusi on Oct 15, 2026
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### 1.2.0
  • Added party ready checks before multi-player dungeon launches so leaders can stage a run with /dungeon create <tier> [hard] and teammates confirm with /party ready.
  • Added /party unready, /party cancel, and ready-state visibility in /party info for cleaner group coordination.
  • Improved runtime stability across dungeon generation, chest roll logic, boundary matching, combat downed handling, boss phase updates, and schematic paste fallback behavior.
  • Fixed build metadata so the packaged plugin version now matches the shipped Gradle release.

### 1.1.0
  • Added: In-game **Admin Settings GUI**: /dungeon admin settings (or /mdadmin settings) to edit key settings with clicks.
  • Added: /dungeon admin status to quickly view instances/queue/parties/boss counts.
  • Added: Configurable join message for tokens: messages.tokensOnJoin.enabled + messages.tokensOnJoin.message.
  • Improved: Update-checker now fully reloads from config on /dungeon admin reload (and via the GUI reload button).
### 1.0.26
  • Fixed: dungeonGeneration.useSchematics no longer crashes. It now tries to paste schematics via WorldEdit (if installed) and falls back cleanly otherwise.
  • Added: Configurable update checker via config.yml (updateChecker.enabled, projectId, projectSlug, adminPermission).
  • Fixed: Multiple stability fixes in dungeon generation, boss handling, shop editor, and tab-completion.
## MythicDungeons 1.0.25

### Run Modifiers
  • Added per-run dungeon modifiers: Treasure Surge, Blood Moon, Frostbite, and Titanic Boss.
  • Modifiers are now rolled automatically by dungeon tier and hard mode pressure.

### Gameplay Impact
  • Run modifiers now affect token rewards, room chest roll counts, boss health/damage scaling, and live room pressure.
  • Blood Moon empowers nearby room mobs during the run.
  • Frostbite adds constant cold pressure to party movement.

### UX
  • Added run modifier visibility to /dungeon info and /dungeon list so party leaders can read the run state instantly.
## MythicDungeons 1.0.24

### QoL and UX
  • Added /dungeon guide <on|off|status|toggle> to let each player control boss guidance HUD.
  • Boss actionbar/compass guidance is now opt-out per player, reducing HUD spam in repeat runs.
  • Added /dungeon quickstart with a compact onboarding flow for new players and party leaders.

### Update Reliability
  • Fixed update-checker slug to the live Modrinth slug (mythicdungeons) so update links resolve correctly.
## MythicDungeons 1.0.23

This update is focused on hard stability, boss reliability, and run safety.

### Instance & Runtime Stability
  • Added an instance watchdog to detect broken runtime states and recover safely.
  • Added automatic boss runtime recovery attempts before closing a run.
  • Added safer cleanup flow for unstable runs to prevent stuck/ghost instances.

### Boss Spawn Reliability
  • Added multi-attempt boss spawn retries when a run starts.
  • Prevents instant run failure from temporary spawn/chunk initialization issues.
  • Added direct boss-per-instance tracking for cleaner recovery and management.

### Cleanup & Safety
  • Improved close/completion cleanup for boss state and recovery caches.
  • Improved boss guidance behavior when boss is recovering or temporarily missing.
  • Reduced softlock risk in long sessions.

### Generation Behavior
  • dungeonGeneration.useVoidWorld is now fully respected during instance world creation.

### Chest & Loot Reliability
  • Added emergency chest refill flow if a chest would open empty.
  • Added stronger guaranteed fallback rewards for failed insert scenarios.
  • Improved chest-to-room matching for better room clear/unlock consistency.

### Recommended
  • Strongly recommended for all servers on older MythicDungeons builds.
### MythicDungeons 1.0.22
  • Added 10 brand-new themed room variants for better run variety:
  • lantern_tomb, roots_sanctuary
  • golem_workshop, hanging_gardens
  • void_chapel, ember_archive
  • frigid_observatory, thunder_foundry
  • astral_crypt, harbinger_throne
  • Added full fallback decor generation for all new templates, so rooms render properly even when schematics are disabled.
  • Updated tier room pools in dungeons.yml to include the new variants directly.
  • Fixed high-tier room-count clamping: generation now guarantees at least each tier's configured minimum room count even with a low global hard cap.
### MythicDungeons 1.0.21
  • Added /dungeon info live run panel with instance ID, tier, hard mode, party size, elapsed/remaining timer, room clear progress, and boss HP status.
  • Added /dungeon unstuck to teleport players to the nearest safe room anchor when trapped in geometry or bad pathing.
  • Added configurable unstuck anti-spam cooldown in config.yml (commands.unstuckCooldownSeconds, default 45).
  • Added quick aliases /dinfo and /dunstuck for faster party recovery and run diagnostics.
  • Improved leave/instance cleanup to clear unstuck runtime cooldown data with other per-player dungeon state.
### MythicDungeons 1.0.20
  • Fixed Modrinth update notifier links to use slug/version-number format for reliable direct download pages.
  • Removed fragile version-ID URL usage and added robust fallback to the versions page.
  • Maintenance release focused on update-checker stability across server joins.
### MythicDungeons 1.0.19
  • Added 10 new themed room variants: mossy_catacomb, ember_sanctuary, thorn_labyrinth, drowned_archive, mirror_gallery, ashen_ossuary, clockwork_vault, abyssal_engine, celestial_maw, bloodforge_cistern.
  • Added movement boundary containment: players are teleported back to safe dungeon points when leaving playable room/corridor paths.
  • Added low-Y fail-safe recovery to prevent fall/void escapes and water-push outs from the dungeon route.
  • Added optional hard perimeter roof generation and improved flooded_crypt water containment.
  • Added new containment tuning options in config under dungeonGeneration.
### MythicDungeons 1.0.18
  • Fixed cases where unlocked room chests could appear empty by using full chest inventory fill flow and adding a guaranteed fallback reward when needed.
  • Added 10 new themed room variants: crypt_cathedral, flooded_crypt, spider_nest, shattered_forge, bone_pit, spectral_gallery, blood_sanctum, frozen_vault, infernal_foundry, echo_hall.
  • Added automatic room pool enrichment for existing installs and improved normal-room template selection.
### MythicDungeons 1.0.17
  • Reworked room chest rewards to use real chest inventories instead of instant direct-to-inventory grants.
  • Players now unlock chest loot by clearing room mobs first, then open the chest and take items manually.
  • Added per-room chest loot preparation flow with tier-aware roll counts (higher tiers can yield more items).
  • Improved chest open UX message for clearer reward flow.
### MythicDungeons 1.0.16
  • Fixed chest clear validation by binding room chests and room mobs with a stable room key metadata (md_room_key).
  • Prevented false 'clear room first' blocks caused by mobs from nearby rooms.
  • Fixed boss death cleanup edge cases after recover/respawn transitions with safer fallback mapping in BossManager.
  • Boss HP bar now respects configured boss.healthBarRange and only shows in proper range.
### MythicDungeons 1.0.15
  • Added per-room random Room Affixes each run: Cursed Fog, Blood Ritual, Frozen Floor.
  • Added live affix gameplay effects in-room (fog debuffs, ritual drain + monster empower, frozen slow zones).
  • Added affix visual room markers/decor so players can read mechanics immediately.
  • Added config controls under roomAffixes for chance, timing, and ritual tuning.
  • Improved room combat pacing by increasing pressure in affixed rooms.
### MythicDungeons 1.0.14
  • Fixed Modrinth update URL generation to use stable version-number links (/version/<version_number>) instead of unstable IDs.
  • Added URL-safe encoding for version strings in update notifications.
  • Added safer fallback update link to the project versions page when latest version is unavailable.
### MythicDungeons 1.0.13
  • Added Daily/Weekly Dungeon Contracts with configurable tier/deathless/hard-mode requirements and token rewards.
  • Added SQLite-backed contract progress tracking with automatic daily/weekly period rollover.
  • Added /dungeon contracts command to show live progress and rewards.
  • Added in-game Admin Shop GUI (/dungeon admin shopgui) for fast shop editing without manual YAML edits.
  • Kept configurable shop backend (shop.items) with robust fallback when entries are invalid.
### MythicDungeons 1.0.12 (Reupload Hotfix)
  • Fixed repeated "Boss spawn failed" runs by hardening boss spawn location checks and chunk preload safety.
  • Fixed boss health scaling failures on high tiers by adding safe health cap/fallback application logic.
  • Added emergency boss config fallback when boss sections are missing or invalid.
  • Kept bossbar and completion handling stability improvements from prior 1.0.12 hotfixes.
  • Fixed grounded generation behavior and corrected vertical stair orientation in dungeon corridors.
  • Fixed chest clear-check false positives by validating room-specific dungeon mobs only.
### MythicDungeons 1.0.11
  • Added quick party invite via /dungeon invite <player> for easier group flow from the main dungeon command.
  • Added clickable chat invite actions for invited players with one-click Accept and Decline buttons.
  • Added /dungeon accept <leader> and /dungeon decline <leader> shortcuts.
  • Added /party decline <leader> command support and improved invite/accept feedback messages to leader and party members.
### MythicDungeons 1.0.10
  • Fixed Dungeon Tokens persistence across server restart/shutdown by making token balance writes immediate and durable in SQLite.
  • Removed async token write race at shutdown that could drop recent rewards or penalties before process exit.
  • Hardened token update consistency by synchronizing token mutation operations in storage.
### MythicDungeons 1.0.9
  • Maintenance synchronization release for unified plugin versioning across the suite.
  • Kept OP/admin update notification flow and direct Modrinth link policy aligned for this release line.
  • No gameplay or balance changes in this release; maintenance update only.
### MythicDungeons 1.0.8
  • Compatibility refresh release for broader Modrinth version targeting (1.20 to 1.21.11).
  • Standardized loader coverage across Bukkit/Folia/Paper/Purpur/Spigot.
  • No gameplay or balance changes; maintenance release.
### MythicDungeons 1.0.7
  • Fixed dungeon runs auto-completing without a boss fight when the boss entity became temporarily invalid (chunk unload/unload-like state).
  • Added boss recovery logic with safe re-acquire/respawn flow so encounters no longer end instantly without combat.
  • Added boss-area chunk ticket handling to keep boss encounter chunks loaded during active instances.
  • Improved loot quality: rarity fallback now degrades intelligently by tier instead of dropping trivial low-value fallback items.
  • Reworked boss rewards with tier-scaled guaranteed rarity, tier-aware bonus drops, and extra hard-mode token rewards.
### MythicDungeons 1.0.6
  • Added underground dungeon generation defaults and configurable generation controls.
  • Fixed disconnected room layouts by carving real corridors/tunnels between generated rooms.
  • Added more room gameplay: chest loot across room types and varied non-boss room mob packs.
  • Added boss leash/combat radius enforcement to prevent cross-map chasing and damage.
  • Added in-range live boss health bar for party members during boss encounters.
  • Improved boss variety by reducing immediate same-tier boss repeats and adding spawn fallback logic.
  • Fixed Party HP bossbar persisting after /dungeon leave, including cleanup on leave/kick/disband.
  • Fixed lingering downed effects by clearing plugin-managed downed state on dungeon exit/close.
  • Improved admin update recheck behavior and Modrinth status handling for unlisted/withheld states.
## 1.0.5 - 2026-02-19
  • Fixed startup failure on servers without WorldEdit by removing direct hard linkage from dungeon generation and switching schematic paste integration to runtime reflection checks.
  • Added safe fallback behavior: if WorldEdit is missing or incompatible, dungeon rooms are generated using the built-in fallback room builder instead of plugin disable.
  • Hardened plugin lifecycle error handling by catching startup/shutdown Throwable to ensure clear logging and graceful disable on unexpected classloading/runtime errors.
## 1.0.4 - 2026-02-19
  • Added automatic Modrinth update checks and OP/admin join notifications with direct download links.
  • Added asynchronous update checker scheduling with cached latest-version state for low-overhead player join behavior.
  • Added permission-aware update announcements for mythicdungeons.admin and server operators.
## 1.0.3 - 2026-02-13
  • Fixed async database query execution to run through Bukkit's async scheduler instead of the JVM common pool, improving plugin lifecycle safety and reducing stray async work after reload/disable.
  • Hardened async database task scheduling with explicit scheduler-failure handling and error propagation for async query futures.
  • Improved SQLite connection lifecycle cleanup by nulling the shared connection reference after close.
  • Added null-safe max-health handling in party HP boss-bar aggregation to avoid rare attribute-null runtime errors.
  • Added null-safe max-health fallback in respawn compensation and Nature Guardian totem healing logic to prevent edge-case boss/player attribute failures.
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