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Myths & Legends

Myths & Legends

by oVinter • Downloads: 0 • Followers: 0
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mythsandlegendslogo Myths & Legends introduces unique creatures inspired by folklore from around the world, each with distinctive abilities and mechanics.The mod focuses on delivering a dark and immersive atmosphere, bringing a fresh layer of exploration and danger to your Minecraft experience.

The creatures you’ll encounter include:

  • Imp
  • Possessed Armor - Knight/Archer/Inquisitor
  • Gargoyle
  • The Black Charro
  • Condemned Soul
  • Alp
  • Lampad
  • Abaddon
  • Karakondjul
  • Scorched Sentinel
  • Amarok

mobs Items:

  • Fire Heart
  • Cursed Core
  • Bound Soul Ingot
  • Possessed Armor Fragments
  • Ironshade Armor
  • Soulpiercer Armor
  • Stony Shield
  • Gargoyle Axe
  • Gargoyle Fragment
  • Gargoyle Shard
  • Altar of the Dead
  • Ethereal Flame
  • Soulbinder Amulet
  • Umbra's Whisper
  • Molten Fist
  • Scorched Skin
  • Scorched Bone
  • Core of Abaddon
  • Svarog's Ring
  • Antique Emblem
  • Amarok Essence
  • Amarok Hide
  • Frosthowl Armor
  • Necklace of Torngarsuk

items

  • Structures:
  • Ancient Vestiges
  • Mausoleum
  • Old Camp
  • Scorched Nest
Spoiler

Ancient Vestiges Mausoleum Chronicler's House

Note: This mod is currently in alpha, meaning it is still under active development. Features and entities may be adjusted or removed in future updates, and there may be bugs or performance issues. I appreciate feedback and patience as I work to improve and expand the mod!

requires_geckolib Addons:

Other Projects:

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
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1.20.1
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## Fixes
  • Structure: Chronicler's House was using an incorrect 'salt' value.
## Fixes
  • Music Discs: Fixed an issue preventing jukeboxes from playing music discs.
## Fixes
  • Fixed an issue with how the Chronicler structure was spawned. It is now treated as a regular structure, generating only once per world, while the Chronicler’s spawn mechanics remain unchanged.
  • Black Charro: Fixed a crash that could occur when the Black Charro died while shaders were enabled.
## Changes
  • Research: Removed Studies of Daemonic Regeneration.
## Fixes
  • Blood Moon Server Performance: Optimized Blood Moon mob buff application to avoid unnecessary searches across the entire world border.
## Changes

  • Jiangshi: Can be killed by fire while in Stasis. Slightly increased the drop chance of Ancient Copper Coins.
  • Umbral Wasteland Biome: Reduced the biome's generation frequency.
## Fixes
  • Fixed structure NBT files not being included when packaging the mod.
## Fixes
  • Draugr: Added missing translation file.
## Fixes

  • Draugr: Added missing translation file.
## Changed
  • Updated the zh_cn and es_mx language files.
## Fixes
  • Fixed an issue that prevented the mod from running on dedicated servers.
## Added
  • Blood Moon:** A new event that brings a dangerous lunar phenomenon to the world.
  • Mod Config Screen:** Added an in-game configuration screen for easier mod customization.
  • Research System:** A new research system that allows players to discover and unlock knowledge, recipes, and rewards through The Chronicler([Wiki](https://moddedmc.wiki/es/project/myths-n-legends/latest/docs/research_system/research)).
  • First-Person Animations:** Added first-person animations for the Gargoyle Axe, Noctifer Tenebris (Umbra's Whisper), and Molten Fist.
  • JEI Compatibility:** Added compatibility for the Stone Sanctum Table and Research Projects.
  • Advancements:** Added four new advancements: Forged by Frost, Payment Collected, Dawn of the Living, The Abyss Stares Back
  • Plants:** Added three new plants: Abyss Bush, Sticky Shroom, and Mourning Thorns. All three can be used as brewing ingredients.
  • Blocks:** Added a variety of new blocks, including: Bound Soul block set, Cursed Core block, Scorched Bone block, Karakondjul Pelt and Carpet, Umbral Sand block set, Forsaken Stone block set, Lantern of Hecate, Wooden Barricade
Umbral Wasteland: Added a new biome filled with dark and otherworldly vegetation, structures, and dangers.
  • Items:** Added several new items, including: Higa Amulet, Nightfrost Toolset, Two new Music Discs, Copper Coin Sword, Tainted Bell, Spirit-Suppressing Bell, Tenebrite Shard, Refined Tenebrite.
  • Mobs: Added seven new mobs: Jiangshi, Eidolon, Jelly Shade, Omecuiame, Draugr, The Chronicler, and the Lancer variant of the Possessed Armor.
The Chronicler: Added a new NPC dedicated to the Research System.
  • Easter Eggs:** Added several hidden references and easter eggs, including: Calupoh; an alternate name for the Amarok.
Ultra Marine; a reference associated with the Possessed Armor Inquisitor.
Music Disc containing a reference to Castlevania.
  • Tags:** Added new tags for research stations, mob interactions, biome behavior, Hecate mechanics, team behavior, vegetation, mining, and food: PossessedArmorTargets, ChroniclerResearchStations, FearsHecate, HecateRepellents, HecateImmunem, BlackCharroTeam, IsUmbralWasteland, UmbralGround, UmbralVegetationMayPlaceOn, NightfrostPickaxeMinableOres, RawFood.
  • Structures:** Added Chronicler's house.

## Changed

  • M&L Advancement Icon:** Updated the advancement icon used by Myths & Legends.
  • Item Textures & Models:** Updated and improved the textures and models of various items.
  • AI Behaviors:** Reworked and improved several mob AI behaviors.
  • Mob Animations:** Updated and improved animations for several entities.
  • Structures:** Re-designed and improved most existing structures.
  • Black Charro:** Completely reworked the boss, including its attacks, behavior, animations, and overall encounter.
  • Umbra's Whisper:** Renamed to Noctifer Tenebris.
Increased the base cooldown.
Cooldown can now be reduced by fulfilling specific requirements.
Added an additional ability.
  • Research System:** Some item recipes that previously unlocked through conventional progression have been moved to the Research System.

## Fixed
  • Bug Fixes:** Fixed numerous bugs, glitches, and inconsistencies throughout the mod.
  • AI & Entity Behavior:** Fixed various issues affecting mob AI and entity behavior.
  • Rendering & Animations:** Fixed several visual and animation-related issues.
  • Structures:** Fixed multiple structure-generation and placement issues.

## Note
  • Minecraft 1.20.1 Backport:** A backport to Minecraft 1.20.1 will arrive in a few weeks.
# Fixes
  • Fixed an issue where the Gargoyle ignored its spawn rules.
  • Removed Amarok's ability to turn blocks into ice with its projectiles.
# Fixes
  • Fixed an issue where the Gargoyle ignored its spawn rules.
# **Fixes and Changes**
  • Fixed an issue where The Black Charro could get stuck mid-air in rage mode.
  • Increased Umbra's Whisper cooldown from 1.5 seconds to 8 seconds. Reduced to 3 seconds under the moon light.
# Fixes
  • Fixed an issue where the Necklace of Torngarsuk failed to properly remove its damage boost.
# Fixes
  • Fixed an issue where The Black Charro was not using his ranged attack.
# Fixes
  • Fixed an issue where Amarok items were missing their textures.
# Fixes
  • Fixed Marigold flower  not spawning in Graveyard Structure.
  • Fixed an issue with Necklace of Torngarsuk.
# Fixes
  • Fixed Marigold flower  not spawning in Graveyard Structure.
  • Fixed an issue with Necklace of Torngarsuk.
# Added
  • Amarok: A new hostile entity inspired by Inuit mythology. Appears during the full moon phase in snowy biomes.
  • Languages: Added Simplified Chinese support (thanks to @Mustumi) and Spanish (Mexico) support.
  • Stone Sanctum Block: Used to craft Gargoyles as guardians (suggested by prickly_austin546334).
  • Gargoyle Effigy: A new item used to create ally Gargoyles that protect the player.
  • Tombstone Block: A new decorative block commonly found in graveyards.
  • Marigold Flower: A new flower found exclusively in graveyard biomes.
  • Gargoyle Limbs: New crafting items required for assembling Gargoyles.
  • Advancements: Added new advancements related to the Stone Sanctum and the Amarok. Frosthowl Armor: A new armor set tailored for cold and snowy regions.
  • Amarok Essence: A new crafting material dropped by the Amarok.
  • Necklace of Torngarsuk: A new relic inspired by Inuit spiritual lore.

# Changed
  • Alp: Can now swim.
  • Gargoyle: Can be damaged with a pickaxe while in statue mode. Can now have an owner. Using a lava bucket on a Gargoyle transforms it into its Molten Variant:
  • Loses: Petrified effect and Shockwave attack.
  • Gains: Ability to ignite enemies and shoot molten rocks.
  • Altar of the Dead: Recipe updated to use Marigold instead of Orange Tulip.
  • Mob Spawning: Reduced the spawn radius between mobs to avoid overcrowding.
  • Graveyard: Now uses the new Tombstone Block for grave decorations.
  • Black Charro:** Improved boss bar sprite.
  • Svarog's Ring: Updated texture for better visual quality.

# Fixed
  • UI: Fixed an issue where the vanilla boss bar appeared instead of the custom one when using the Simplified Chinese language.
  • Mob Attributes: Corrected knockback resistance and attack knockback values for the Gargoyle.
Scorched Sentinel: Fixed head pivot in the entity model.
  • Fixed Amarok using incorrect mob attibutes.
  • Fixed an issue where Gargoyles were'n dropping shards.
# Fixes
  • Fixed Amarok  using incorrect mob attibutes.
  • Fixed an issue where Gargoyles were'n dropping shards.
# Fixed
  • Gargoyle limbs have been added to Gargoyle's loot table.
# Added
  • Amarok:** A new hostile entity inspired by Inuit mythology. Appears during the full moon phase in snowy biomes.
  • Languages:** Added Simplified Chinese support (thanks to @Mustumi) and Spanish (Mexico) support.
  • Stone Sanctum Block:** Used to craft Gargoyles as guardians
(suggested by prickly_austin546334).
  • Gargoyle Effigy:** A new item used to create ally Gargoyles that protect the player.

  • Tombstone Block:** A new decorative block commonly found in graveyards.
  • Marigold Flower:** A new flower found exclusively in graveyard biomes.
  • Gargoyle Limbs:** New crafting items required for assembling Gargoyles.
  • Advancements:** Added new advancements related to the Stone Sanctum and the Amarok.
  • Frosthowl Armor:** A new armor set tailored for cold and snowy regions.
  • Amarok Essence:** A new crafting material dropped by the Amarok.
  • Necklace of Torngarsuk:** A new relic inspired by Inuit spiritual lore.
# Changed
  • Alp:** Can now swim.
  • Gargoyle:**
Can be damaged with a pickaxe while in statue mode.
Can now have an owner. Using a lava bucket on a Gargoyle transforms it into its Molten Variant:
  • Loses:** Petrified effect and Shockwave attack.
  • Gains:** Ability to ignite enemies and shoot molten rocks.

  • Altar of the Dead:** Recipe updated to use Marigold instead of Orange Tulip.
  • Mob Spawning:** Reduced the spawn radius between mobs to avoid overcrowding.
  • Graveyard:** Now uses the new Tombstone Block for grave decorations.
  • Black Charro:** Improved boss bar sprite.
  • Svarog's Ring:** Updated texture for better visual quality.
# Fixed
  • UI:** Fixed an issue where the vanilla boss bar appeared instead of the custom one when using the Simplified Chinese language.
  • Mob Attributes:** Corrected knockback resistance and attack knockback values for the Gargoyle.
  • Scorched Sentinel:** Fixed head pivot in the entity model.
### Changes
  • Removed the Warborn Aegis spawn egg from the creative mode tab.
### Fixes
  • Fixed an issue where Molten Fist lost its attack range when Better Combat was installed.
### Changes
  • Removed the Warborn Aegis spawn egg from the creative mode tab.
### Fixes
  • Fixed an issue where Molten Fist lost its attack range when Better Combat was installed.
### Fixes
  • Fixed an issue with Alp — it should no longer steal a new item from the player if its main hand already has one.
  • Fixed loot tables for new mobs not working as expected.
# Added
  • Curios API Compatibility:** Full integration with the Curios API mod for more customization.
  • Mod Config:** Now you can tweak mod settings to fit your playstyle. Alp: A mischievous new creature lurking in swamp biomes.
  • Scorched Sentinel:** A blazing guardian of the Nether, ready to challenge adventurers. Abaddon: A fearsome new nether entity, towering with fiery power.
  • Lampad:** A mysterious flame-bearing spirit that wanders the Nether.
  • Karakondjul:** A fiery beast found in snowy regions.
  • Possessed Armor - Inquisitor Variant: A miniboss version of the Possessed Armor, stronger and deadlier.
  • Two Relics:** Antique Emblem and Svarog’s Ring, mystical artifacts with unique powers.
  • Molten Fist:** A devastating new weapon infused with fire.
  • New Items:** Core of Abaddon, Scorched Skin, and Scorched Bone.
  • New Structures:** Discover the Old Camp and the Scorched Nest, expanding world exploration.
# Changes
  • Possessed Armor Animations:** Now smoother and more dynamic.
  • Updated Textures:** Refined visuals for ethereal flames, armor icons, and more.
  • Model Tweaks:** The Gargoyle Axe model has been improved.
  • Mob Balancing:** Adjusted health, damage, and attributes for fairer combat. Possessed Armor Variants: Each now has its own dedicated spawn egg.
  • Imp Adjustments:** Removed Wither effect and lowered spawn rate.
  • Fire Hearth:** Now works with Curio slots for better integration.
  • Soulbinder Amulet Recipe:** Updated recipe for better balance and accessibility.
# Fixes
  • Server Stability:** Fixed a critical crash on dedicated servers caused by particle engine misloading.
  • Minor Bug Fixes:** Squashed several small inconsistencies for smoother gameplay.
# Added
  • Curios API Compatibility:** Full integration with the Curios API mod for more customization.
  • Mod Config:** Now you can tweak mod settings to fit your playstyle.
  • Alp:** A mischievous new creature lurking in swamp biomes.
  • Scorched Sentinel:** A blazing guardian of the Nether, ready to challenge adventurers.
Abaddon: A fearsome new nether entity, towering with fiery power.
  • Lampad:** A mysterious flame-bearing spirit that wanders the Nether.
  • Karakondjul:** A fiery beast found in snowy regions.
  • Possessed Armor - Inquisitor Variant:** A miniboss version of the Possessed Armor, stronger and deadlier.
  • Two Relics:** Antique Emblem and Svarog’s Ring, mystical artifacts with unique powers.
  • Molten Fist:** A devastating new weapon infused with fire.
  • New Items:** Core of Abaddon, Scorched Skin, and Scorched Bone.
  • New Structures:** Discover the Old Camp and the Scorched Nest, expanding world exploration.

# Changes
  • Possessed Armor Animations:** Now smoother and more dynamic.
  • Updated Textures:** Refined visuals for ethereal flames, armor icons, and more.
  • Model Tweaks:** The Gargoyle Axe model has been improved.
  • Mob Balancing:** Adjusted health, damage, and attributes for fairer combat.
Possessed Armor Variants: Each now has its own dedicated spawn egg.
  • Imp Adjustments:** Removed Wither effect and lowered spawn rate.
  • Fire Hearth:** Now works with Curio slots for better integration.
  • Soulbinder Amulet Recipe:** Updated recipe for better balance and accessibility.

# Fixes
  • Server Stability:** Fixed a critical crash on dedicated servers caused by particle engine misloading.
  • Minor Bug Fixes:** Squashed several small inconsistencies for smoother gameplay.

# Note
  • Backport Status:**
The Minecraft 1.20.1 version of **Myths & Legends** will be released within the next few days.
Thank you for your continued support and patience.
## Changes
  • Adjusted Umbra’s Whisper attack speed to match that of swords.
  • Condemned Souls now spawn in the Graveyard structure at night.
  • Condemned Souls now burn in sunlight.
  • Tweaked the health values of Possessed Armor and the Gargoyle to improve balance.
  • Imp's wing animation is now smoother and more natural-looking.
## Fixes
  • Fixed an issue where Possessed Armor loot tables only dropped Cursed Cores, preventing intended rare drops.
  • Resolved a bug where some entities would stop attacking after the player moved far away and returned.
  • Fixed an issue where Possessed Armor’s death animation failed to trigger properly in certain situations.
  • Corrected a visual issue where Possessed Armor didn’t visually reflect its damaged (half-health) state, causing inconsistency in feedback.
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