📋 About
Naturalist adds 24 animals (and their variants) to your world, aiming to fit them seamlessly into Vanilla. You may find mobs interacting with each other or the world around them, and some are tameable.
🔧 Information
✅ Supported ▪ ⚠️ Maintenance ▪ ❌ Deprecated | Feature | Details | |---|---| | Mod Loaders | Fabric Forge | | MC Versions | ⚠️1.20.1 ❌1.19.2 ❌1.19 ❌1.18.2 |
All Versions
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- Zebras can now be equipped with Saddles.
- Zebras now run when mounted and not tamed, similar to Horses.
- Spawn Eggs now all have custom textures.
- Mobs like Bees, Dragonflies, Endermites, Fireflies, and Silverfish can now be caught with Capture Nets.
- Caught mobs with variants no longer flicker to another variant before it's properly applied.
- Fixed Butterfly UV.
- Wolf mixins should no longer conflict with mods that make their own changes to Wolves - please let me know if you're still experiencing issues!
@crispytwig
- Zebras can now be equipped with Saddles.
- Zebras now run when mounted and not tamed, similar to Horses.
- Spawn Eggs now all have custom textures.
- Mobs like Bees, Dragonflies, Endermites, Fireflies, and Silverfish can now be caught with Capture Nets.
- Caught mobs with variants no longer flicker to another variant before it's properly applied.
- Fixed Butterfly UV.
- Wolf mixins should no longer conflict with mods that make their own changes to Wolves - please let me know if you're still experiencing issues!
@crispytwig
- Zebras can now be equipped with Saddles.
- Zebras now run when mounted and not tamed, similar to Horses.
- The optional Custom Spawn Eggs resource pack now covers every Spawn Egg.
- Mobs like Bees, Dragonflies, Endermites, Fireflies, and Silverfish can now be caught with Capture Nets.
- Caught mobs with variants no longer flicker to another variant before it's properly applied.
- Fixed Butterfly UV.
- Wolf mixins should no longer conflict with mods that make their own changes to Wolves - please let me know if you're still experiencing issues!
@crispytwig
- Zebras can now be equipped with Saddles.
- Zebras now run when mounted and not tamed, similar to Horses.
- The optional Custom Spawn Eggs resource pack now covers every Spawn Egg.
- Mobs like Bees, Dragonflies, Endermites, Fireflies, and Silverfish can now be caught with Capture Nets.
- Caught mobs with variants no longer flicker to another variant before it's properly applied.
- Fixed Butterfly UV.
- Wolf mixins should no longer conflict with mods that make their own changes to Wolves - please let me know if you're still experiencing issues!
@crispytwig
- Zebras can now be equipped with Saddles.
- Zebras now run when mounted and not tamed, similar to Horses.
- NeoForge now runs. Ensure you're using
26.3.0.31-betaor later. - Spawn Eggs now all have custom textures.
- Mobs like Bees, Dragonflies, Endermites, Fireflies, and Silverfish can now be caught with Capture Nets.
- Caught mobs with variants no longer flicker to another variant before it's properly applied.
- Fixed Butterfly UV.
- Wolf mixins should no longer conflict with mods that make their own changes to Wolves - please let me know if you're still experiencing issues!
@crispytwig
- Zebras can now be equipped with Saddles.
- Zebras now run when mounted and not tamed, similar to Horses.
- NeoForge now runs. Ensure you're using
26.3.0.31-betaor later. - Spawn Eggs now all have custom textures.
- Mobs like Bees, Dragonflies, Endermites, Fireflies, and Silverfish can now be caught with Capture Nets.
- Caught mobs with variants no longer flicker to another variant before it's properly applied.
- Fixed Butterfly UV.
- Wolf mixins should no longer conflict with mods that make their own changes to Wolves - please let me know if you're still experiencing issues!
@crispytwig
- Ported to 26.3.
- Resources and data are now located under the
generated/path. - Black Bears, Boars, Deer, Fireflies, Moles, Snails, and Turkeys spawn in Dappled Forests.
- Ported to 26.3.
- Resources and data are now located under the
generated/path. - Black Bears, Boars, Deer, Fireflies, Moles, Snails, and Turkeys spawn in Dappled Forests.
- The following mobs can not move through Nether Portals on their own, and must be captured with a Capture Net or bucketed and brought through manually.
This is being done to prevent mass lag from smaller entities jumping in and out of portals. Despite some of these not moving much, I just went ahead and removed it from all smaller entities as a safety net.
| | | |
|------------|--------------|-----------------|
| Anglerfish | Ant | Bass |
| Blobfish | Butterfly | Caterpillar |
| Catfish | Crab | Desert Scorpion |
| Duck | Giant Isopod | Hedgehog |
| Jellyfish | Piranha | Rat |
| Ray | Snail | Starfish |
- Untamed Wolves now attack Deer.
- Fish and Meat tags are fixed - Ocelots, Cats, Wolves, and Piglins should now eat Naturalist food items.
- Whales, Great White Sharks, and Giant Isopods now spawn naturally.
- The following mobs can not move through Nether Portals on their own, and must be captured with a Capture Net or bucketed and brought through manually.
This is being done to prevent mass lag from smaller entities jumping in and out of portals. Despite some of these not moving much, I just went ahead and removed it from all smaller entities as a safety net.
| | | |
|------------|--------------|-----------------|
| Anglerfish | Ant | Bass |
| Blobfish | Butterfly | Caterpillar |
| Catfish | Crab | Desert Scorpion |
| Duck | Giant Isopod | Hedgehog |
| Jellyfish | Piranha | Rat |
| Ray | Snail | Starfish |
- Untamed Wolves now attack Deer.
- Fish and Meat tags are fixed - Ocelots, Cats, Wolves, and Piglins should now eat Naturalist food items.
- Whales, Great White Sharks, and Giant Isopods now spawn naturally.
- The following mobs can not move through Nether Portals on their own, and must be captured with a Capture Net or bucketed and brought through manually.
This is being done to prevent mass lag from smaller entities jumping in and out of portals. Despite some of these not moving much, I just went ahead and removed it from all smaller entities as a safety net.
| | | |
|------------|--------------|-----------------|
| Anglerfish | Ant | Bass |
| Blobfish | Butterfly | Caterpillar |
| Catfish | Crab | Desert Scorpion |
| Duck | Giant Isopod | Hedgehog |
| Jellyfish | Piranha | Rat |
| Ray | Snail | Starfish |
- Untamed Wolves now attack Deer.
- Fish and Meat tags are fixed - Ocelots, Cats, Wolves, and Piglins should now eat Naturalist food items.
- Whales, Great White Sharks, and Giant Isopods now spawn naturally.
- The following mobs can not move through Nether Portals on their own, and must be captured with a Capture Net or bucketed and brought through manually.
This is being done to prevent mass lag from smaller entities jumping in and out of portals. Despite some of these not moving much, I just went ahead and removed it from all smaller entities as a safety net.
| | | |
|------------|--------------|-----------------|
| Anglerfish | Ant | Bass |
| Blobfish | Butterfly | Caterpillar |
| Catfish | Crab | Desert Scorpion |
| Duck | Giant Isopod | Hedgehog |
| Jellyfish | Piranha | Rat |
| Ray | Snail | Starfish |
- Untamed Wolves now attack Deer.
- Fish and Meat tags are fixed - Ocelots, Cats, Wolves, and Piglins should now eat Naturalist food items.
- Whales, Great White Sharks, and Giant Isopods now spawn naturally.
- Fixed Dirt tags to use substrate tags instead. Animals should now spawn properly. Thank you to Discord users
kitty cat,brizzy, andPlueyfor reporting this!
- Fixed Dirt tags to use substrate tags instead. Animals should now spawn properly. Thank you to Discord users
kitty cat,brizzy, andPlueyfor reporting this!
- Ported to 26.2.
- Ported to 26.2.
- Removed particle rendering mixins.
- Added config for Glow Goop tooltips.
- Fixed Mixin conflict-related crashes with Scorched Guns.
- Fixed Field Guide variants showing mystery variants, crashing, etc.
- A majority of mobs have had their stats
(health, damage, etc.)drastically improved. They should now be more consistent with similar Vanilla/modded mobs, and things like Butterflies should no longer be hard to kill. - Mob removal configs should actually prevent spawning now.
- Caterpillars follow the Butterfly removal config.
- Spawns no longer even attempt if mobs are disabled - so they should not take up the mob cap.
- Filled out as many block/item tags as I was aware of
(please let me know if you have any other suggestions)' - Bass now have attack damage properties, so them attacking things should no longer crash you.
- Fixed the Alligator Field Guide compat being vague and saying "them" instead of "Player".
- Tigers no longer hunt in packs, and spawn in groups of 1 instead of 1-2.
- Tiger variant spawning should be fixed, and biomes have been adjusted.
- Lions now spawn in groups of 3-5 instead of 1-3. The first 2 are guaranteed to be adults, and the final 3 can spawn as entirely babies or a mixture of adults and babies.
- 1 Lion is always maneless, and prides now follow maneless Lions instead of maned.
- Komodo Dragons now spawn in Jungles and Sparse Jungles.
- Removed particle rendering mixins.
- Added config for Glow Goop tooltips.
- Fixed Mixin conflict-related crashes with Scorched Guns.
- Fixed Field Guide variants showing mystery variants, crashing, etc.
- A majority of mobs have had their stats
(health, damage, etc.)drastically improved. They should now be more consistent with similar Vanilla/modded mobs, and things like Butterflies should no longer be hard to kill. - Mob removal configs should actually prevent spawning now.
- Caterpillars follow the Butterfly removal config.
- Spawns no longer even attempt if mobs are disabled - so they should not take up the mob cap.
- Filled out as many block/item tags as I was aware of
(please let me know if you have any other suggestions)' - Bass now have attack damage properties, so them attacking things should no longer crash you.
- Fixed the Alligator Field Guide compat being vague and saying "them" instead of "Player".
- Tigers no longer hunt in packs, and spawn in groups of 1 instead of 1-2.
- Tiger variant spawning should be fixed, and biomes have been adjusted.
- Lions now spawn in groups of 3-5 instead of 1-3. The first 2 are guaranteed to be adults, and the final 3 can spawn as entirely babies or a mixture of adults and babies.
- 1 Lion is always maneless, and prides now follow maneless Lions instead of maned.
- Komodo Dragons now spawn in Jungles and Sparse Jungles.
- Vultures now fly between 8-20 blocks above the ground
- Giraffe leg UV is now appropriately mirrored
- Butterflies no longer spawn in Ocean biomes
- Tortoise loot tables have been fixed to be "scute" instead of "turtle_scute"
- Boars and Ducks now drop raw versions of their loot instead of cooked
- Added Cooked Bushmeat recipes
- Bug Nets now have custom recipes for interacting with mobs - see "catch_bee.json" in the recipes for an example that turns Bees into Dirt items.
- Loot tables and mob interactions now use Shear tags.
- Fixed Bear eating textures
### 5.0pre4 / 5.0pre5 :
- Fixed Lizard/Firefly/Vulture log spam
- Fixed Deer/Snail super crashes
- Fixed Turtle breeding + eggs now drop with data
- Added loot tables to Sparrow/Finch
- Fixed every animal's super() positioning
- Fixed issues with ClimbingAnimal duplication
- Vultures now fly between 8-20 blocks above the ground
- Giraffe leg UV is now appropriately mirrored
- Butterflies no longer spawn in Ocean biomes
- Tortoise loot tables have been fixed to be "scute" instead of "turtle_scute"
- Boars and Ducks now drop raw versions of their loot instead of cooked
- Added Cooked Bushmeat recipes
- Bug Nets now have custom recipes for interacting with mobs - see "catch_bee.json" in the recipes for an example that turns Bees into Dirt items.
- Loot tables and mob interactions now use Shear tags.
- Fixed Bear eating textures
### 5.0pre4 / 5.0pre5 :
- Fixed Lizard/Firefly/Vulture log spam
- Fixed Deer/Snail super crashes
- Fixed Turtle breeding + eggs now drop with data
- Added loot tables to Sparrow/Finch
- Fixed every animal's super() positioning
- Fixed issues with ClimbingAnimal duplication
- Added recipes & recipe advancements for Knapsack and Whistle.
- Disabled select mixin(s) when Sodium/Iris are installed - should prevent crashes
- Added "Bear Necessities" 4x4 Painting by .inzaenity
- Added recipes & recipe advancements for Knapsack and Whistle.
- Disabled select mixin(s) when Sodium/Iris are installed - should prevent crashes
- Added "Bear Necessities" 4x4 Painting by .inzaenity
- _Removed Essential integration._**
- Fixed Fabric dependencies
- Added removal configs for new animals.
- Adjusted configs so they are now grouped into land animals, aquatic animals, and bugs.
- Added a "Remove All Bugs" config
(i see you raspmary) - Added configs for Parrot/Bird flight and Bird slow-falling
- Fixed Piranha & Shark attack animations
- Removed GeckoLib animation file artifacts
- Fixed mob animations
(namely Moles) - Added Banner rendering to Elephants and Mammoths
- Fixed mount Player rendering with mods like Not Enough Animations & Personality
- Knapsacks no longer disappear in Survival and can be used on Vanilla/modded mobs, and are now age-gated.
- _Removed Essential integration._**
- Fixed Fabric dependencies
- Added removal configs for new animals.
- Adjusted configs so they are now grouped into land animals, aquatic animals, and bugs.
- Added a "Remove All Bugs" config
(i see you raspmary) - Added configs for Parrot/Bird flight and Bird slow-falling
- Fixed Piranha & Shark attack animations
- Removed GeckoLib animation file artifacts
- Fixed mob animations
(namely Moles) - Added Banner rendering to Elephants and Mammoths
- Fixed mount Player rendering with mods like Not Enough Animations & Personality
- Knapsacks no longer disappear in Survival and can be used on Vanilla/modded mobs, and are now age-gated.
## New Mobs
- Added Anglerfish**
- Spawn in Oceans
(any biome tagged as Ocean) - Spawns deeper on the Y axis spawn as a glowing variant, like Glow Squids.
- Neutral; hunts Tropical Fish and Cod with a 2 minute cooldown after a kill, and fights back when attacked.
- Can be bucketed with a Water Bucket.
- Drops 1 Anglerfish
(cooked if killed by fire), with a 20% chance of Glowstone Dust.
- Added Ants**
- Spawn from Ant Hills, which generate in Jungles and Savannas.
- Open hill blocks periodically release worker Ants.
- Picks up any dropped food items, carrying their item entity above itself, and stores it in their hill's internal inventory.
- Picking up / stealing carried food items angers the Ant.
- Ants can enter Ant Hills similar to Bees if there is available space.
- Hurting one Ant alerts the others, similar to Bees, even if they are inside of the Ant Hill.
- Breaking an Ant Hill angers all Bees in the radius, as well as Bees inside.
- Every Ant Hill contains 1 block that contains an Ant Queen item, though it has no entity of its own.
- Use a Queen Ant on the ground to plant a new hill
(blocked spots are shown with red particles)- its Ants spawn tamed to you, and the colony will defend you when you fight nearby. - Can be caught with a Capture Net.
- They can be healed by feeding them Sugar.
- Added Black Bears**
These are pretty much just clones of Brown Bears and do not currently have custom behavior because I'm a chud. Feel free to tell me what to change! - Spawns in Forests, Taigas, and Groves.
- Fed with Salmon, Honeycomb, Sweet Berries, and Venison.
- Cubs can be tamed by feeding, each feed has a 33% chance of taming the cub.
- Neutral by day, attacks Players at night or in darkness, and adults defend nearby cubs.
- Raids Beehives, Sweet Berry Bushes, and Campfires for food; picks up dropped food and sits down to eat it.
- If a Bear is chasing a Player, but they drop food, the Bear will priotize picking up that food and eating it, pacifying them.
- Hunts Salmon, Bass, and Deer, with a 2-minute kill cooldown.
- Leaves behind Bone Meal after eating Salmon.
(this is a reference to how they rip off their skin) - Adults can be sheared for 1-2 Fur, but it's recommended to do this while they're asleep, otherwise they will aggro.
- Drops 1-2 Fur when killed.
- Added Blobfish**
- Spawns deep in Oceans and stays near the sea floor.
- After 5 seconds near the surface they lose their shape and transform into a pink blob, reforming if they return to the deep and are re-pressurized.
- Avoids Players and Axolotls.
- Attacks Crabs and Snails, with a 2-minute kill cooldown.
- Can be bucketed with a Water Bucket -- turns them into their blob form though.
- Drop 1 Blobfish
(cooked if killed by fire)when killed.
- Added Capybaras**
- Spawns in Jungles, Swamps, and Mangrove Swamps in groups of 2-4.
- Tempted, tamed, and bred with Melon Slices -- 33% chance to tame.
- Only tamed Capybaras can breed, and their babies are born tamed to their owner.
- Completely passive, sleeps through the day, swims well, and takes no fall damage.
- Tamed Capybaras follow you, sit on command, and can be dyed with a collar
- Drops 0-1 Bushmeat
(cooked if killed by fire)and 0-1 Fur when killed.
- Added Clams**
- Spawns on Ocean floors.
- 5% carry a treasure item - a Capture Net, Ender Pearl, Golden Apple, or Heart of the Sea.
- Slams shut to guard their treasure when Players approach.
- Snaps at Players who approach them when closed, launching them upward in a burst of bubbles.
- Nearly invulnerable while closed.
- Drops 1 Clam Meat
(cooked if killed by fire)when killed.
- Added Crabs**
- Spawns on Beaches and Stony Shores with a random variant from 5 colors.
- Tempted, tamed, and bred with Tropical Fish -- 33% chance to tame.
- Hides in their shells when Players come close, unless you sneak or hold Tropical Fish.
- Pick up dropped swords and tools and fight with them - armed Crabs do not hide in their shells, and will fight back if attacked.
- Tamed Crabs dance near playing Jukeboxes.
- Can be caught with a Capture Net, maintaining their held item.
- Drops 1-2 Crab Meat
(cooked if killed by fire), with a 5% chance of a Nautilus Shell in addition.
- Added Desert Scorpions**
- Spawns in Deserts and Badlands.
- Hostile towards Players in darkness
(similar to Spiders)and hunts Lizards with a 2-minute kill cooldown. - Venomous - attacks inflict Poison for 6 seconds.
- Healed by feeding them Lizard Tails.
- Can be caught with the Capture Net.
- Placed Desert Scorpions never despawn, and do not attack Players.
- 12% chance to drop a Scorpion Poison Gland when killed.
- Added Giant Isopods**
- Spawns on the Ocean floor.
- Has 2 variants; brown and blue.
- Tempted and bred with any fish items.
- Walks along the seafloor and curls up when Players come within 3 blocks, halving damage taken.
- Can be bucketed with a Water Bucket.
- Occasionally drops Bone Meal when killed.
- Added Great White Sharks**
- Spawns in Warm and Lukewarm Oceans.
- Can be healed with any fish items, but can not be tamed or bred.
- Hunts fish, and attacks Players in the water in low light
(Spider mechanics), with a 2-minute kill cooldown. - Charges their prey head-on, then retreats and circles back between strikes, swimming faster while aggressive.
- Drops 2–5 Teeth when killed.
- Added Hedgehogs**
- Spawns in Forests, Plains, Meadows, and Taigas.
- Tempted, tamed, and bred with Sweet Berries and Glow Berries -- 50% chance to tame.
- Rolls into a defensive pose when a Player comes within 6 blocks, unless you sneak or hold berries, hurting anything that touches them.
- Immune to fall damage, Cactus, and Sweet Berry Bushes, and fireproof while rolled up.
- Tamed Hedgehogs can be picked up with a Capture Net and thrown as a projectile.
- The item can be enchanted with Unbreaking, Thorns, Punch, Flame, Looting, and Loyalty.
- Similar to Wolves, they can be dyed to change the color of their tamed "boots" overlay, or they can be sheared to remove the tame color visual entirely.
- Drops 1 Morsel when killed.
- Added Jellyfish**
- Spawns in Oceans in ~5 different color variants.
- Drifts through the water, stinging anything that touches them.
- Whales are immune to their sting.
- Can be bucketed with a Water Bucket.
- 20% chance to drop a Slime Ball when killed.
- Added Jungle Scorpions**
- Much larger scorpions that spawn in Jungles in ~2 color variants.
- Hostile toward Players in the darkness
(Spider mechanics), hunts Lizards with a 2-minute kill cooldown.. - Attacks inflict Poison for 6 seconds.
- Healed by feeding them Lizard Tails.
- Can not be caught with the Capture Net, unlike Desert Scorpions.
- 12% chance to drop a Scorpion Poison Gland when killed.
- Added Komodo Dragons**
- Spawns in Badlands, Savannas, and Deserts.
- Can be bred with any raw meat, but not tamed.
- Hunts Chickens, Rabbits, Lizards, Snakes, and Boars with a 2-minute kill cooldown.
- Watches Players who linger within 16 blocks and turns hostile after 20 seconds of that Player being within their range.
- Attacks inflict Poison for 5 seconds.
- Basks in the sun during the day.
- Drops 0-1 Hide and 1 Bushmeat
(cooked if killed by fire)when killed.
- Added Mammoths**
- Spawns in Snowy Plains, Ice Spikes, Snowy Slopes, and Frozen Peaks in herds of 2-3.
- Tempted and bred with Melon Slices.
- Babies can be tamed by feeding them 5 Cakes.
(a nod to Mo' Creatures) - Tamed adults
(after baby grows up)can be saddled and ridden, and can be given a Chest for a 25 slot inventory with Saddle and Banner slots. - Crouch + right-click to open their inventory when not riding.
- Shears can remove the Chest and/or Saddle.
- Neutral, but avoids Bees.
- Attacks deal heavy knockback into the air, similar to Iron Golems.
- Drops 2-3 Fat, 2-3 Fur, and 2-3 Mammoth Meat
(cooked if killed by fire)when killed.
- Added Moles**
- Spawns in Forests, Plains, and Meadows.
- Tempted and bred with Spider Eyes, but can not be tamed.
- Burrows underground when they spot a threat - undead mobs, sprinting Players, or whoever last hurt them, and scurries beneath the surface, leaving trails of dirt mounds.
- Invulnerable while underground, periodically peeking out to check if the coast is clear.
- They can be damaged when peeking.
- Wolves can dig Moles out of their mounds, forcing them back out of the ground to attack them.
- Fire and water force them back to the surface.
- Untamed Wolves attack Moles.
- Drops 1-2 Dirt or 1-2 Fur when killed.
- Added Ostriches**
- Spawn in Savannas.
- Tempted and bred with Seeds.
- Babies are tamed instantly with a single Seed
- Buries their head when Players approach, unless you crouch or hold Seeds.
- Breeding produces an egg the mother carries and lays on Sand or Diret.
- Ostrich Eggs hatch over time like Turtle Eggs.
- Defends their eggs, attacking Players who come within 10-blocks range of one or breaking it.
- Tamed adults
(after a baby grows up)can be saddled and ridden, and made to jump. - Falling Ostriches slow-fall like Chickens, even with a rider.
- Shears remove the saddle
- Similar to tamed Wolves, they can be dyed, or Shears can be used to remove their tame visual.
- Drops 1-2 Drumsticks
(cooked if killed by fire)or 0-2 Feathers when killed.
- Added Piranhas**
- Spawns in Jungle waters and Lush Caves in schools of up to 24.
- The school leader picks the target - Players in the water, Cod, or Salmon, and the whole school follows its lead.
- Attacking one Piranha makes the entire school aggro on you.
- Can be bucketed with a Water Bucket.
- Drops 1 Piranha
(cooked if killed by fire)when killed, with a 5% chance of Bone Meal in addition.
- Added Rats**
- Spawn in Forests and Plains.
- Tempted, tamed, and bred with Bread -- 70% chance to tame.
- Can be caught with a Capture Net.
- Releasing a caught/tamed Rat onto a Chest or other container assigns it as a workstation. The Rat harvests and replants fully grown crops
(including Nether Wart)within 7 blocks and deposits the produce into the container. - Can be caught with a Capture Net.
- Drops 0-2 Fur and 1 Morsel when killed.
- Added Rays**
- Spawns in Oceans.
- Passive, but Players who attack it are inflicted with 5 seconds of Poison.
- Can be bucketed with a Water Bucket.
- Drops 1-2 Crab Meat
(cooked if killed by fire)when killed.
- Added Starfish**
- Spawns on the Ocean floor.
- Can be bucketed with a Water Bucket.
- Drops their placeable block form when killed.
- Added Tigers**
- Spawns in Jungles, Mountains, Savannas, Deserts, Cherry Groves, and Mangrove Swamps.
- White Tigers in Bamboo Jungles and Cherry Groves, Leopards in Mountains, Badlands, and Deserts, Black Panthers in Mangrove Swamps, and regular Tigers elsewhere
- Can be bred with any meat item.
- Cubs can be tamed with any meat item, but adults can not be tamed.
- Hunts Boars, Pigs, Deer, Zebras, and Snakes at night, with a 2-minute kill cooldown.
- Drops 1-2 Teeth or 1-2 Fur when killed.
- Added Turkeys**
- Spawns in Forests, Taigas, and Groves.
- Tempted and bred with any Seed items.
- Flees from Players within 6 blocks, unless you crouch or hold Seed items.
- Hunts/kills Ants with a 2-minute kill cooldown.
- Falls slowly like Chickens and takes no fall damage.
- Drops 0-2 Feathers and 1 Drumstick
(cooked if killed by fire)when killed.
- Added Whales**
- Spawns in Ocean biomes.
- Can be fed/bred with Cod, Salmon, and Crab Meat.
- Immune to Jellyfish and Pufferfish stings.
- Drops 2-5 Fat when killed.
## Changes to Existing Mobs
- Merged all Birds into 1 mob**
- Blue Jay, Cardinal, Robin, Sparrow, Canary, and Finch are now one Bird entity with 8 data-driven variants: American Robin, Blue Jay, Northern Cardinal, Red-Winged Blackbird, Carolina Chickadee, Tufted Titmouse, Steller's Jay, and White-Throated Sparrow
- Variant is chosen by spawn biome, old worlds should migrate automatically
- Wild Birds flee from Players
(unless sneaking)and fly down to eat dropped Seed items - Birds are now tamed by dropped Seed items instead of direct interactions.
- Tamed Birds perch on your head, slow your fall by 40%, and hop off when you crouch
- Can be fed Seeds to heal them, and they can be dyed similar to Wolves or interacted upon with Shears to remove their tame visual.
- Drops 1-2 Feathers when killed.
- Merged Snakes**
- Coral Snakes and Rattlesnakes are now variants of the Snake, old worlds should migrate automatically
- Coral Snakes spawn in Jungles, Rivers, and Beaches, Rattlesnakes in Deserts, Badlands, and Savannas, and Green Snakes in Forests, Plains, and Swamps
- Can be tamed with Spider Eyes or Rabbit meat.
- Hunts Rabbits, Chickens, Silverfish, Snails, and small Slimes, with a 2-minute kill cooldown.
- Coral Snake and Rattlesnake bites inflict Poison, and Rattlesnakes rattle at players who get within a 4-block radius.
- Drops 0-1 Morsels, with a 40% chance of 1-2 Teeth when killed.
- Revamped Bass**
- Spawns in Swamps, Mangrove Swamps, and Rivers.
- New models, textures, and animations!
- Now comes in three sizes - schools always share one size, and bigger sizes spawn rarer and in smaller groups.
- Medium Bass hunt small Bass, and large Bass hunt both, swallowing them whole and leaving Bone Meal behind.
- A medium Bass that eats a small one has a 20% chance to grow into a large Bass.
- Avoids Players, Axolotls, Catfish, and any bigger Bass
- Can be bucketed with a Water Bucket.
- Drops 1 Bass
(cooked if killed by fire)when killed.
- Revamped Catfish**
- Spawns in Swamps and Mangrove Swamps.
- New model, texture, and animations!
- Hunts Tropical Fish, Cod, Tadpoles, and Bass, with a 2-minute kill cooldown.
- Swallows Bass whole, opening their mouth and chomping down.
- Avoids Players and Axolotls.
- Can be bucketed with a Water Bucket.
- Drops 1 Catfish
(cooked if killed by fire)when killed.
- Revamped Snails**
- New model, textures, and animations!
- Now spawns in most temperate biomes plus Lush and Dripstone Caves.
- Bred with Beetroot, lays Snail Eggs like Frogspawn.
- Hides in their shell when Players come within 5 blocks, reducing damage taken.
- Can be dyed any color!
- Are now picked up with Capture Nets instead of Buckets.
- Periodically produce Slime Balls, like Chickens laying Eggs.
- Drops 1 Snail Shell and 0-1 Slime Balls when killed.
- Snail Shells now have a 100% drop chance!
- Nocturnal Hostility**
- Bears now attack Players at night or in darkness, like Spiders do.
- Taming / Pets**
- Baby Lions can be tamed by feeding them meat items.
- Baby Hippos can be tamed with Melons.
- Baby Elephants are tamed by feeding 5 Cakes.
- Tamed adults can be saddled, ridden, and given a Chest for a 25 slot inventory.
- Ducks can now be tamed with any Fish items.
- Taming a Lizard or Tortoise increases its max health.
- Pets no longer attack your other pets, and won't go after Creepers or other Players' pets when defending you.
- Alligators**
- Now swims smoothly underwater instead of only on the surface.
- Attacks Players in the water, at night, or while defending eggs, not just Players in water.
- Vanilla Mob Changes**
- Parrots no longer dismount your shoulder when on it - you crouch to dismount them.
- With 2 Parrots on either shoulder, and a Bird on your head, you get slow, Creative-like flight.
- Untamed Wolves target Moles, and can dig them out of the ground when they are burrowing.
- Zombies seek out and trample Ostrich Eggs.
- Foxes and Rabbits now spawn in all Forests.
- Other behavior**
- All mobs now have a 2-minute cooldown after killing another mob instead of killing everything in sight.
- Vultures perch atop Cacti.
## New Items and Blocks
(that are for existing things)- Added the Whistle, use on tamed mobs to toggle them between following and wandering.
- Added the Knapsack, which can be used to capture and re-release any baby mob.
- Added Duckling Buckets.
- Capture Net now has swing effects!
## Misc. Changes
- Removed GeckoLib. Hasta la vista :-)
- Riders' rotations are now synced on mobs like Elephants and Giraffes instead of their bodies rotating while the Player stayed stiff
- Elephants and Giraffes use inverse kinematics for their legs
(thanks Alex) - Removed aquatic mobs' shadows
- Fixed sheared Bears rendering incorrectly
## Compatibility
- Mob variants are now data-driven, even if the mob does not have variants by default.
- Added Field Guide integration
- Added JustEnoughBreeding support for breeding info in EMI and JEI
- Added BucketLib support and Terralith spawn compatibility
- Added Alex's Mobs predator and prey compatibility
(despite it not being ported to 1.21.1 yet) - Bundled Essential partner integration
## Fixes
- Fixed Butterflies and Caterpillars never despawning
- Fixed a crash when a Bears' food items became empty while eating
- Fixed Naturalist fish buckets not counting toward the Tactical Fishing advancement
## New Mobs
- Added Anglerfish**
- Spawn in Oceans
(any biome tagged as Ocean) - Spawns deeper on the Y axis spawn as a glowing variant, like Glow Squids.
- Neutral; hunts Tropical Fish and Cod with a 2 minute cooldown after a kill, and fights back when attacked.
- Can be bucketed with a Water Bucket.
- Drops 1 Anglerfish
(cooked if killed by fire), with a 20% chance of Glowstone Dust.
- Added Ants**
- Spawn from Ant Hills, which generate in Jungles and Savannas.
- Open hill blocks periodically release worker Ants.
- Picks up any dropped food items, carrying their item entity above itself, and stores it in their hill's internal inventory.
- Picking up / stealing carried food items angers the Ant.
- Ants can enter Ant Hills similar to Bees if there is available space.
- Hurting one Ant alerts the others, similar to Bees, even if they are inside of the Ant Hill.
- Breaking an Ant Hill angers all Bees in the radius, as well as Bees inside.
- Every Ant Hill contains 1 block that contains an Ant Queen item, though it has no entity of its own.
- Use a Queen Ant on the ground to plant a new hill
(blocked spots are shown with red particles)- its Ants spawn tamed to you, and the colony will defend you when you fight nearby. - Can be caught with a Capture Net.
- They can be healed by feeding them Sugar.
- Added Black Bears**
These are pretty much just clones of Brown Bears and do not currently have custom behavior because I'm a chud. Feel free to tell me what to change! - Spawns in Forests, Taigas, and Groves.
- Fed with Salmon, Honeycomb, Sweet Berries, and Venison.
- Cubs can be tamed by feeding, each feed has a 33% chance of taming the cub.
- Neutral by day, attacks Players at night or in darkness, and adults defend nearby cubs.
- Raids Beehives, Sweet Berry Bushes, and Campfires for food; picks up dropped food and sits down to eat it.
- If a Bear is chasing a Player, but they drop food, the Bear will priotize picking up that food and eating it, pacifying them.
- Hunts Salmon, Bass, and Deer, with a 2-minute kill cooldown.
- Leaves behind Bone Meal after eating Salmon.
(this is a reference to how they rip off their skin) - Adults can be sheared for 1-2 Fur, but it's recommended to do this while they're asleep, otherwise they will aggro.
- Drops 1-2 Fur when killed.
- Added Blobfish**
- Spawns deep in Oceans and stays near the sea floor.
- After 5 seconds near the surface they lose their shape and transform into a pink blob, reforming if they return to the deep and are re-pressurized.
- Avoids Players and Axolotls.
- Attacks Crabs and Snails, with a 2-minute kill cooldown.
- Can be bucketed with a Water Bucket -- turns them into their blob form though.
- Drop 1 Blobfish
(cooked if killed by fire)when killed.
- Added Capybaras**
- Spawns in Jungles, Swamps, and Mangrove Swamps in groups of 2-4.
- Tempted, tamed, and bred with Melon Slices -- 33% chance to tame.
- Only tamed Capybaras can breed, and their babies are born tamed to their owner.
- Completely passive, sleeps through the day, swims well, and takes no fall damage.
- Tamed Capybaras follow you, sit on command, and can be dyed with a collar
- Drops 0-1 Bushmeat
(cooked if killed by fire)and 0-1 Fur when killed.
- Added Clams**
- Spawns on Ocean floors.
- 5% carry a treasure item - a Capture Net, Ender Pearl, Golden Apple, or Heart of the Sea.
- Slams shut to guard their treasure when Players approach.
- Snaps at Players who approach them when closed, launching them upward in a burst of bubbles.
- Nearly invulnerable while closed.
- Drops 1 Clam Meat
(cooked if killed by fire)when killed.
- Added Crabs**
- Spawns on Beaches and Stony Shores with a random variant from 5 colors.
- Tempted, tamed, and bred with Tropical Fish -- 33% chance to tame.
- Hides in their shells when Players come close, unless you sneak or hold Tropical Fish.
- Pick up dropped swords and tools and fight with them - armed Crabs do not hide in their shells, and will fight back if attacked.
- Tamed Crabs dance near playing Jukeboxes.
- Can be caught with a Capture Net, maintaining their held item.
- Drops 1-2 Crab Meat
(cooked if killed by fire), with a 5% chance of a Nautilus Shell in addition.
- Added Desert Scorpions**
- Spawns in Deserts and Badlands.
- Hostile towards Players in darkness
(similar to Spiders)and hunts Lizards with a 2-minute kill cooldown. - Venomous - attacks inflict Poison for 6 seconds.
- Healed by feeding them Lizard Tails.
- Can be caught with the Capture Net.
- Placed Desert Scorpions never despawn, and do not attack Players.
- 12% chance to drop a Scorpion Poison Gland when killed.
- Added Giant Isopods**
- Spawns on the Ocean floor.
- Has 2 variants; brown and blue.
- Tempted and bred with any fish items.
- Walks along the seafloor and curls up when Players come within 3 blocks, halving damage taken.
- Can be bucketed with a Water Bucket.
- Occasionally drops Bone Meal when killed.
- Added Great White Sharks**
- Spawns in Warm and Lukewarm Oceans.
- Can be healed with any fish items, but can not be tamed or bred.
- Hunts fish, and attacks Players in the water in low light
(Spider mechanics), with a 2-minute kill cooldown. - Charges their prey head-on, then retreats and circles back between strikes, swimming faster while aggressive.
- Drops 2–5 Teeth when killed.
- Added Hedgehogs**
- Spawns in Forests, Plains, Meadows, and Taigas.
- Tempted, tamed, and bred with Sweet Berries and Glow Berries -- 50% chance to tame.
- Rolls into a defensive pose when a Player comes within 6 blocks, unless you sneak or hold berries, hurting anything that touches them.
- Immune to fall damage, Cactus, and Sweet Berry Bushes, and fireproof while rolled up.
- Tamed Hedgehogs can be picked up with a Capture Net and thrown as a projectile.
- The item can be enchanted with Unbreaking, Thorns, Punch, Flame, Looting, and Loyalty.
- Similar to Wolves, they can be dyed to change the color of their tamed "boots" overlay, or they can be sheared to remove the tame color visual entirely.
- Drops 1 Morsel when killed.
- Added Jellyfish**
- Spawns in Oceans in ~5 different color variants.
- Drifts through the water, stinging anything that touches them.
- Whales are immune to their sting.
- Can be bucketed with a Water Bucket.
- 20% chance to drop a Slime Ball when killed.
- Added Jungle Scorpions**
- Much larger scorpions that spawn in Jungles in ~2 color variants.
- Hostile toward Players in the darkness
(Spider mechanics), hunts Lizards with a 2-minute kill cooldown.. - Attacks inflict Poison for 6 seconds.
- Healed by feeding them Lizard Tails.
- Can not be caught with the Capture Net, unlike Desert Scorpions.
- 12% chance to drop a Scorpion Poison Gland when killed.
- Added Komodo Dragons**
- Spawns in Badlands, Savannas, and Deserts.
- Can be bred with any raw meat, but not tamed.
- Hunts Chickens, Rabbits, Lizards, Snakes, and Boars with a 2-minute kill cooldown.
- Watches Players who linger within 16 blocks and turns hostile after 20 seconds of that Player being within their range.
- Attacks inflict Poison for 5 seconds.
- Basks in the sun during the day.
- Drops 0-1 Hide and 1 Bushmeat
(cooked if killed by fire)when killed.
- Added Mammoths**
- Spawns in Snowy Plains, Ice Spikes, Snowy Slopes, and Frozen Peaks in herds of 2-3.
- Tempted and bred with Melon Slices.
- Babies can be tamed by feeding them 5 Cakes.
(a nod to Mo' Creatures) - Tamed adults
(after baby grows up)can be saddled and ridden, and can be given a Chest for a 25 slot inventory with Saddle and Banner slots. - Crouch + right-click to open their inventory when not riding.
- Shears can remove the Chest and/or Saddle.
- Neutral, but avoids Bees.
- Attacks deal heavy knockback into the air, similar to Iron Golems.
- Drops 2-3 Fat, 2-3 Fur, and 2-3 Mammoth Meat
(cooked if killed by fire)when killed.
- Added Moles**
- Spawns in Forests, Plains, and Meadows.
- Tempted and bred with Spider Eyes, but can not be tamed.
- Burrows underground when they spot a threat - undead mobs, sprinting Players, or whoever last hurt them, and scurries beneath the surface, leaving trails of dirt mounds.
- Invulnerable while underground, periodically peeking out to check if the coast is clear.
- They can be damaged when peeking.
- Wolves can dig Moles out of their mounds, forcing them back out of the ground to attack them.
- Fire and water force them back to the surface.
- Untamed Wolves attack Moles.
- Drops 1-2 Dirt or 1-2 Fur when killed.
- Added Ostriches**
- Spawn in Savannas.
- Tempted and bred with Seeds.
- Babies are tamed instantly with a single Seed
- Buries their head when Players approach, unless you crouch or hold Seeds.
- Breeding produces an egg the mother carries and lays on Sand or Diret.
- Ostrich Eggs hatch over time like Turtle Eggs.
- Defends their eggs, attacking Players who come within 10-blocks range of one or breaking it.
- Tamed adults
(after a baby grows up)can be saddled and ridden, and made to jump. - Falling Ostriches slow-fall like Chickens, even with a rider.
- Shears remove the saddle
- Similar to tamed Wolves, they can be dyed, or Shears can be used to remove their tame visual.
- Drops 1-2 Drumsticks
(cooked if killed by fire)or 0-2 Feathers when killed.
- Added Piranhas**
- Spawns in Jungle waters and Lush Caves in schools of up to 24.
- The school leader picks the target - Players in the water, Cod, or Salmon, and the whole school follows its lead.
- Attacking one Piranha makes the entire school aggro on you.
- Can be bucketed with a Water Bucket.
- Drops 1 Piranha
(cooked if killed by fire)when killed, with a 5% chance of Bone Meal in addition.
- Added Rats**
- Spawn in Forests and Plains.
- Tempted, tamed, and bred with Bread -- 70% chance to tame.
- Can be caught with a Capture Net.
- Releasing a caught/tamed Rat onto a Chest or other container assigns it as a workstation. The Rat harvests and replants fully grown crops
(including Nether Wart)within 7 blocks and deposits the produce into the container. - Can be caught with a Capture Net.
- Drops 0-2 Fur and 1 Morsel when killed.
- Added Rays**
- Spawns in Oceans.
- Passive, but Players who attack it are inflicted with 5 seconds of Poison.
- Can be bucketed with a Water Bucket.
- Drops 1-2 Crab Meat
(cooked if killed by fire)when killed.
- Added Starfish**
- Spawns on the Ocean floor.
- Can be bucketed with a Water Bucket.
- Drops their placeable block form when killed.
- Added Tigers**
- Spawns in Jungles, Mountains, Savannas, Deserts, Cherry Groves, and Mangrove Swamps.
- White Tigers in Bamboo Jungles and Cherry Groves, Leopards in Mountains, Badlands, and Deserts, Black Panthers in Mangrove Swamps, and regular Tigers elsewhere
- Can be bred with any meat item.
- Cubs can be tamed with any meat item, but adults can not be tamed.
- Hunts Boars, Pigs, Deer, Zebras, and Snakes at night, with a 2-minute kill cooldown.
- Drops 1-2 Teeth or 1-2 Fur when killed.
- Added Turkeys**
- Spawns in Forests, Taigas, and Groves.
- Tempted and bred with any Seed items.
- Flees from Players within 6 blocks, unless you crouch or hold Seed items.
- Hunts/kills Ants with a 2-minute kill cooldown.
- Falls slowly like Chickens and takes no fall damage.
- Drops 0-2 Feathers and 1 Drumstick
(cooked if killed by fire)when killed.
- Added Whales**
- Spawns in Ocean biomes.
- Can be fed/bred with Cod, Salmon, and Crab Meat.
- Immune to Jellyfish and Pufferfish stings.
- Drops 2-5 Fat when killed.
## Changes to Existing Mobs
- Merged all Birds into 1 mob**
- Blue Jay, Cardinal, Robin, Sparrow, Canary, and Finch are now one Bird entity with 8 data-driven variants: American Robin, Blue Jay, Northern Cardinal, Red-Winged Blackbird, Carolina Chickadee, Tufted Titmouse, Steller's Jay, and White-Throated Sparrow
- Variant is chosen by spawn biome, old worlds should migrate automatically
- Wild Birds flee from Players
(unless sneaking)and fly down to eat dropped Seed items - Birds are now tamed by dropped Seed items instead of direct interactions.
- Tamed Birds perch on your head, slow your fall by 40%, and hop off when you crouch
- Can be fed Seeds to heal them, and they can be dyed similar to Wolves or interacted upon with Shears to remove their tame visual.
- Drops 1-2 Feathers when killed.
- Merged Snakes**
- Coral Snakes and Rattlesnakes are now variants of the Snake, old worlds should migrate automatically
- Coral Snakes spawn in Jungles, Rivers, and Beaches, Rattlesnakes in Deserts, Badlands, and Savannas, and Green Snakes in Forests, Plains, and Swamps
- Can be tamed with Spider Eyes or Rabbit meat.
- Hunts Rabbits, Chickens, Silverfish, Snails, and small Slimes, with a 2-minute kill cooldown.
- Coral Snake and Rattlesnake bites inflict Poison, and Rattlesnakes rattle at players who get within a 4-block radius.
- Drops 0-1 Morsels, with a 40% chance of 1-2 Teeth when killed.
- Revamped Bass**
- Spawns in Swamps, Mangrove Swamps, and Rivers.
- New models, textures, and animations!
- Now comes in three sizes - schools always share one size, and bigger sizes spawn rarer and in smaller groups.
- Medium Bass hunt small Bass, and large Bass hunt both, swallowing them whole and leaving Bone Meal behind.
- A medium Bass that eats a small one has a 20% chance to grow into a large Bass.
- Avoids Players, Axolotls, Catfish, and any bigger Bass
- Can be bucketed with a Water Bucket.
- Drops 1 Bass
(cooked if killed by fire)when killed.
- Revamped Catfish**
- Spawns in Swamps and Mangrove Swamps.
- New model, texture, and animations!
- Hunts Tropical Fish, Cod, Tadpoles, and Bass, with a 2-minute kill cooldown.
- Swallows Bass whole, opening their mouth and chomping down.
- Avoids Players and Axolotls.
- Can be bucketed with a Water Bucket.
- Drops 1 Catfish
(cooked if killed by fire)when killed.
- Revamped Snails**
- New model, textures, and animations!
- Now spawns in most temperate biomes plus Lush and Dripstone Caves.
- Bred with Beetroot, lays Snail Eggs like Frogspawn.
- Hides in their shell when Players come within 5 blocks, reducing damage taken.
- Can be dyed any color!
- Are now picked up with Capture Nets instead of Buckets.
- Periodically produce Slime Balls, like Chickens laying Eggs.
- Drops 1 Snail Shell and 0-1 Slime Balls when killed.
- Snail Shells now have a 100% drop chance!
- Nocturnal Hostility**
- Bears now attack Players at night or in darkness, like Spiders do.
- Taming / Pets**
- Baby Lions can be tamed by feeding them meat items.
- Baby Hippos can be tamed with Melons.
- Baby Elephants are tamed by feeding 5 Cakes.
- Tamed adults can be saddled, ridden, and given a Chest for a 25 slot inventory.
- Ducks can now be tamed with any Fish items.
- Taming a Lizard or Tortoise increases its max health.
- Pets no longer attack your other pets, and won't go after Creepers or other Players' pets when defending you.
- Alligators**
- Now swims smoothly underwater instead of only on the surface.
- Attacks Players in the water, at night, or while defending eggs, not just Players in water.
- Vanilla Mob Changes**
- Parrots no longer dismount your shoulder when on it - you crouch to dismount them.
- With 2 Parrots on either shoulder, and a Bird on your head, you get slow, Creative-like flight.
- Untamed Wolves target Moles, and can dig them out of the ground when they are burrowing.
- Zombies seek out and trample Ostrich Eggs.
- Foxes and Rabbits now spawn in all Forests.
- Other behavior**
- All mobs now have a 2-minute cooldown after killing another mob instead of killing everything in sight.
- Vultures perch atop Cacti.
## New Items and Blocks
(that are for existing things)- Added the Whistle, use on tamed mobs to toggle them between following and wandering.
- Added the Knapsack, which can be used to capture and re-release any baby mob.
- Added Duckling Buckets.
- Capture Net now has swing effects!
## Misc. Changes
- Removed GeckoLib. Hasta la vista :-)
- Riders' rotations are now synced on mobs like Elephants and Giraffes instead of their bodies rotating while the Player stayed stiff
- Elephants and Giraffes use inverse kinematics for their legs
(thanks Alex) - Removed aquatic mobs' shadows
- Fixed sheared Bears rendering incorrectly
## Compatibility
- Mob variants are now data-driven, even if the mob does not have variants by default.
- Added Field Guide integration
- Added JustEnoughBreeding support for breeding info in EMI and JEI
- Added BucketLib support and Terralith spawn compatibility
- Added Alex's Mobs predator and prey compatibility
(despite it not being ported to 1.21.1 yet) - Bundled Essential partner integration
## Fixes
- Fixed Butterflies and Caterpillars never despawning
- Fixed a crash when a Bears' food items became empty while eating
- Fixed Naturalist fish buckets not counting toward the Tactical Fishing advancement
- Fixed "isClimbing" conflict
- Fixed mob attack animations
- Fixed Elephant running animation
- Removed log spam from models and animations
- Fixed Bear/Lion anger visuals
- Fixed Bears not picking up items
- Updated French translations thanks to chillachille
- Fixed Snakes having missing textures when sleeping
It's definitely been a while, thanks for your patience! Please report any bugs you find in the port and I will try to address them as soon as possible.
With that being said, going forward, updates will likely not be as frequent as they used to, but I will be trying to maintain this more. In the future I'd like to add more animals from the Bedrock version, but I primarily want to focus on compatibility for other mods so I can focus on creating new content.
This version is 1.0.0 _(I know, after 5.0?)_ because it marks the first major update for Naturalist after our Bedrock port, and this will now serve as the baseline for the mod going forward. With that set, I want to properly start putting out things like hotfixes. Thank you again!
### Changelog :
- Ported from Architectury 1.20.1 -> NeoForge 1.21.1
- Removed unused content.
- Added an optional resource pack for Spawn Eggs in the style of 1.21.5+
- Updated animal models, animations, textures, and sounds.
- Big thanks to @MattDearGameAudio for the sounds :-)
- Zebras now use a custom model and animations instead of the default Horse model.
- Babies now have custom models, animations, and sounds
- Reorganized file paths a bit
- Fixed animation bugs -- using the animations of nearby entities of the same type, bone scaling, etc.
- Simplified entity configs to removal-only
- Adjusted entity panic speeds
- Gave "beefier" animals knockback resistance
- Fireflies have compat with Lamb Dynamic Lights
- Added Biomes o' Plenty compat to animals' biome tag spawning
- Additionally fixed a lot of animals' spawn rules / blocks, they will now spawn on blocks like Podzol and Coarse Dirt, etc.
- Added new Butterfly variants, equaling :
- Red Admiral
- Monarch
- Clouded Yellow
- Green Swallowtail
- Emerald Green Swallowtail
- Blue Morpho
- Purple Admiral
- Renamed "Bug Net" to "Capture Net"
- Renamed "Teddy Bear" to "Plush Bear"
- Vultures now fly between 8-20 blocks above the ground
- Giraffe leg UV is now appropriately mirrored
- Butterflies no longer spawn in Ocean biomes
- Tortoise loot tables have been fixed to be "scute" instead of "turtle_scute"
- Boars and Ducks now drop raw versions of their loot instead of cooked
- Added Cooked Bushmeat recipes
- Bug Nets now have custom recipes for interacting with mobs - see "catch_bee.json" in the recipes for an example that turns Bees into Dirt items.
- Loot tables and mob interactions now use Shear tags.
- Fixed Bear eating textures