Nebulaphobia
An entity within the fog watches your every move. Watch your back, or it'll get you.
Features
- A brand-new model inspired by Enhanced Cave Noise.jar
- Escapable chases (playable in survival)
- A challenging opponent to fight
- Smart behavior
- Nerve wracking sound design
Installation
Simply place the .jar file of the mod along with it's required dependencies into your mods/ directory.\
This mod has to be installed on both client and server side.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
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R
0.7.2
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1d ago | 1 | |||
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R
0.7.1
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1d ago | 1 | |||
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R
0.6.3
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1d ago | 1 | |||
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R
0.6.2
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1d ago | 1 | |||
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R
0.6.1
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1d ago | 1 | |||
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R
0.6
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1d ago | 1 | |||
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B
0.5.20
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1d ago | 1 | |||
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B
0.5.19
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1d ago | 1 | |||
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B
0.5.18
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1d ago | 1 | |||
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B
0.5.17
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1d ago | 1 | |||
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B
0.5.16
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1d ago | 1 | |||
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B
0.5.15
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1d ago | 1 | |||
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B
0.5.14
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1d ago | 1 | |||
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B
0.5.13
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1d ago | 1 | |||
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B
0.5.12
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1d ago | 1 | |||
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B
0.5.11
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1d ago | 1 | |||
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B
0.5.10
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1d ago | 1 | |||
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B
0.5.9
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1d ago | 1 | |||
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B
0.5.8
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1d ago | 1 | |||
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B
0.5.7
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1d ago | 1 | |||
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B
0.5.6
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1d ago | 1 | |||
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B
0.5.5
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1d ago | 1 | |||
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B
0.5.4
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1d ago | 1 | |||
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B
0.5.3
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1d ago | 1 | |||
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B
0.5.2
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1d ago | 1 | |||
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B
0.5.1
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1d ago | 1 | |||
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B
0.5
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1d ago | 1 | |||
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B
0.4.8
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1d ago | 1 | |||
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B
0.4.7
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1d ago | 1 | |||
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B
0.4.6
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1d ago | 1 | |||
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B
0.4.5
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1d ago | 1 | |||
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B
0.4.4
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1d ago | 1 | |||
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B
0.4.3
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1d ago | 1 | |||
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B
0.4.2a
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1d ago | 1 | |||
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B
0.4.2
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1d ago | 1 | |||
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B
0.4.1
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1d ago | 1 | |||
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A
0.4
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1d ago | 1 | |||
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A
0.3.1
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1d ago | 1 | |||
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A
0.3a
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1d ago | 1 | |||
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A
0.3
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1d ago | 1 | |||
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| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 |
- Fixed log spam
- Removed debug hud
Not even 10 minutes and I find a bug myself :sob:
Hey guys, been a long time huh? Yeah I've been working on other projects now and I *completely* forgot about MFTFR. So here's an update after a year (According to Modrinth).
- Added The Mimic
- Added Bleeding status effect
- Added 2 new discs
- Added whole bunch of tags that you can use to modify who The Man targets and what he drops
- Changed Erebus Lantern behavior
- It now drains after some time
- Recharge it with any fuel item (coal, charcoal, ...)
- Removed The Man climbing walls
- Added The Man climbing ladders
- The Man now noclips through doors instead of breaking them
- Removed any "griefing" behavior
- Replaced YACL with Fuzzy Config
- Changed lunging behavior (I'm going to be honest, I have *no idea* if it works)
- Reorganized sounds and code
- The Man can now target Villagers, Iron Golems and the Warden
- This behavior can be changed with a datapack
I probably forgot to add something to this log, and there's like an 80% chance that this update will be a buggy mess so, if you find any bugs, report them to me.
I'd also like to say that the mod may not get any updates for a *loooong* time since I want to rewrite this codebase again. Those who saw my code understand why, those who didn't see my code well, don't look, please save yourself and your eyes.
- Optimized heavy operations so they don't run every tick (getting path,getting a target,checking for blocks to break etc.)
- New animations
- Replaced gamerules with YACL configs
- Added compatibility with Enhanced Celestials
- Blood Moon and Super Blood Moon affect The Man's stats
- The Man ignores Erebus/repellent items in Super Blood Moon
- Removed fog density option
- Made fog less dense by default
- The Man now ignores players at 1 HP
- The Man's block sound is now Shield's block sound
- The Man will now move away from ANY Erebus Lantern even when a player isn't in its range
- Fixed The Man still spawning in Erebus Lantern's light when player is higher up
- The Man now won't pathfind if there's nothing between his target
- The Man's hitbox now becomes slightly smaller when climbing
- Added more particles to The Man's acid spit
- Fixed The Man trying to walk into blocks when avoiding Erebus Lanterns
- The Man will now try not to spawn in Erebus Lantern's light
- Fixed The Man not moving out of Erebus Lantern's light when a player isn't in it too
- "Look" checks now happen every second tick to slightly increase performance
- Added new a new repellent item and block : Erebus Orb and Lantern
- Erebus Orb :
- When wore causes The Man not to see you, but you aren't able to attack him
- Erebus Lantern :
- Stops The Man from reaching you if you are standing in it's light
- Disallows you or The Man from attacking each other
- Updated animations
- New animations : Crouch and Climb
- New gamerules :
manCanSpawnInAnyDimensionmanCanSummonLightningmanFogDensityModifier - Fixed The Man clipping through glass panes (maybe)
- The Man's health is now saved after he despawns (shield resets every time)
- The Man now doesn't bypass regeneration potions
I also wanted to thank you guys for the insane support, ~16.5k downloads in just 6-8 months is genuinely insane, I have crunched this update and haven't slept for hours just to make sure it feels right and that it doesn't have any glitches and bugs, however if you still find some, please report them in Github Issues or my Discord server.
- Removed player's having infinite hunger when being chased
- Replaced by capping player's hunger at 8 and them being exhausted when the chase stops
- Added fog
- Made fences, fence gates, slabs and stairs climbable for The Man
- New gamerule : manShouldHungerBeCapped, true by default, if false, player's hunger won't be capped while chased
- Slowed down The Man's attacks
Sorry for being silent for 4 months, I've been working on a game and y'know how it goes, I'll try to focus more on MFTFR.
- Fixed The Man's pathfinding being weird when target's Y coordinate is bigger than The Man's Y coordinate
- Scrapped the pathfinding climb system in favor of a much more reliable system
- Fixed chase theme not looping seamlessly
- Changed the package name from
com.zen.fogmantocom.zen.the_fog
If any crashes/bugs occur, please make a GitHub Issue or post it in my Discord server, I didn't experience any crashes while testing, there's a small chance they may occur for you, but there are chances nonetheless. (Maybe because I changed the package name)
- Added German translations by [SpaceReii](https://github.com/SpvceR3ii)
- Added contributors to fabric.mod.json (sorry contributors I forgot to add you guys earlier)
- English translations fixed by [Korben](https://github.com/mpustovoi)
- Russian translations updated by [Korben](https://github.com/mpustovoi)
- Fixed The Man's nbt data not being loaded (specifically ManState)
- Added a shield to The Man, this "shield" has health (specifically 50) and it doesn't regenerate after it gets broken, there's a sound indicating that it broke
- Added a Camera shake effect when close to The Man
- Fixed The Man trying to walk through fences
- Made climbing work a little better (may still slip off a wall when climbing)
- New chase theme
- Now there's a sound effect when The Man starts a chase
- Fixed The Man paranoia entity not having translation
- Fixed Paranoia entities being visible to everyone
- Added a new gamerule :
manShouldBreakLightSources - Fixed some gamerules not having translations
- Changed the way how The Man's spawn location is determined
- Added new status effect : Paranoia
- Given to players after The Man kills someone in his Chase state
- Removed the Minecraft and Edition logo replacement
- Added Russian translations by [Korben](https://github.com/mpustovoi)
- Fixed climbing being weird
- The Man now, when spawning, picks if he's going to stare or stalk depending on if there's a wall between him and his target
- Nerfed The Man's damage from 7 to 5.5
- The Man will now block all damage when in Stare or Stalk state (without damaging the attacker)
- The Man will now damage while blocking only if the attack was a melee attack
- Added a new attack type to The Man : acid spit
- The Man will now switch to Stalk state when in Stare state for too long
- Fixed death message
- Added 2 new gamerules :
manShouldGiveDarknessEffectandmanShouldGiveSpeedEffect
- Fixed Mixin crashes
- Fixed The Man being too fast on ground
- Made The Man's climbing smarter (maybe quirky sometimes)
- Changed The Man's hitbox size to be more accurate to his height
- The Man can now crouch and crawl through 1x1 and 1x2 spaces
- The Man now has a depth strider effect 24/7
- Added manCanSpawnInDay gamerule
- Fixed The Man not spawning, at all (really weird bug)
- The Man will now break leaves above his head if he's climbing
- Renamed manSpawnInterval gamerule to manSpawnCooldown
- (Actually) Fixed night ambience playing 24/7
- New dimension
- New block
- The Man's damage now bypasses armor
- Buffed The Man's health from 350 to 400
- Changed how The Man checks if he's being looked at (he now checks every player)
- Improved climbing a little bit
- Added 3 new gamerules :
manMinSpawnRangemanMaxSpawnRangemanShouldBreakGlass - Fixed night ambient being played in day
- Fixed problems with dedicated servers not being able to load the mod
- Reorganized the code base a little bit
- Added night ambience
Climbing may be clunky for The Man, will be improved in next update
- Changed how "looking at me" check is calculated again
- Now it works even better and it also takes the hitbox/bounding box into account
- Added some more splash texts
- Added custom main menu panorama
- Added custom main menu splash texts
- Changed how "looking at me" check is calculated (way more accurate)
- Fixed Tear of the Man adding infinite Speed and Night vision when throwing it away (temporary fix)
- Fixed The Man not disappearing when his target dies
- Added 3 new creepy ambient sounds
- Changed Stalk behavior (not going to spoil :) )
- Added logging when the mod is being initialized (just in case)
- Tweaked animations a little bit
- The Man will now break blocks in front of him if it's the shortest path (don't worry, he respects the doMobGriefing gamerule and he doesn't break valuables and containers)
- The ambient sound now also plays when The Man spawns
- Tweaked default game rules' values, so The Man spawns a little bit more often
- The Man's lunge force is now lower, so he can now more accurately aim at players (at least that's what I think it does lol)
- Added The Man's claws as a melee weapon
- The Man has a 45% chance to drop Claws when he dies, otherwise he drops 1-6 wither roses
- Made pathfinding a tad bit faster
- The Man now won't climb when there's a 1 block jump
- Fixed The Man's glowing eyes
- Fixed Tear of The Man not removing effects after dropping the item
- The Man now instantly goes away when it's day
- Removed old The Man's texture files
- Fixed hallucinations spawning hallucinations
- State now get saved into NBT
- Fixed hallucinations doing things they aren't supposed to do (there's a lot of things they aren't supposed to do)
- Completely rewritten The Man's entity class from the ground up
- Slightly better performance
- Better organized source code
- New state system
- The Man now has a 10% chance to block attacks
- Made pathfinding less choppy (well at least I tried)
- Stalk state reimplemented
- A lot of refactoring has been done
- Including a whole new state system (doesn't change gameplay, just easier to add new states now)
- The Man now breaks glass blocks in 1 block radius around him
- Fixed bug where if a hallucination despawns, the chase theme restarts
- Made The Man's ambient sounds quieter and more muffled
- Added an "alarm" screech when The Man begins a chase
- The Man can now either chase, flee or disappear on the spot when stared at for too long
- Tweaked some The Man's pathfinding penalties
- Added gamerules regarding spawning of The Man