NeoVitae
A magical mod where blood is the currency of power. Harvest it, refine it, weave it into rituals and runes, and bend the world to your will.
You begin with a diamond and a wound. From those first crimson drops, you'll build an altar capable of devouring entire ecosystems, network your soul to the anima network that transcends dimensions, forge demons into tools, and rip a hole in reality to reach a demonic dimension whose only inhabitants want you dead. A blood themed magical journey written with both player experience and modpack makers in mind.
The Ara Vitae
The heart of the mod is the Ara Vitae. A multiblock altar that consumes Essentia Vitae (EV) to transmute items. Drop in a Blood Orb and the altar starts sharing your Anima, a personal pool of essentia that follows you from world to world, dimension to dimension, container to container.
Six tiers of construction shape what the altar can do, from a bare stone box that crafts cheap reagents up through six rings of runes (Speed, Acceleration, Charging, Capacity, Sacrifice, Dislocation, Orb, and their Reinforced counterparts) that bend the altar's behavior to your strategy. Cap stones at the higher tiers drive alchemy array projections that float above the structure during work, each tier producing more elaborate visual circuitry. Six tiers of Orbs of Vitae carry the network's capacity up to civilizational scale.
Sigils & Tools
Drop a Blood Orb into a Tabula Vitae with the right reagents and out comes a Sigil. A one-handed tool that performs a specific job at a specific essentia cost.
- Sigil of the Blood Light. Toss a configurable colored light source onto any surface; brightness, hue, and redstone sensitivity are all tweakable on the placed light or before-throw.
- Sigil of Holding. Carry up to nine other sigils at once and cycle between them with a hotkey.
- Magnetism, Air, Water, Lava, Void, Phantom Bridge, Teleposition, Suppression, Seer. The rest of the standard utility kit, reworked to feel responsive and informative.
- Bound weapon and tool variants that draw durability from your Anima instead of physical metal.
- Many More
Living Arts: Flasks, Anointments, Sentient Armor
The Tabula Vitae is a six-input alchemical bench that brews two distinct families of consumable:
- Alchemy Flasks. Reusable potion containers with custom effect components and configurable duration tiers.
- Anointments. Tool and weapon coatings applied without taking the item out of your hand. Iron Tip on a bow for 25% more damage; Archer's Polish for 50% more velocity; Looting, Fortune, Silk Touch, Smelting, Voiding, Quick Draw, Hidden Knowledge, Weapon Repair, Holy Water, Bow Power, and Melee coatings deplete with use rather than time.
The Hellfire Forge crafts Sentient weapons and armor, equipment that drinks the souls of mobs you kill and grows stronger from it.
The Sanguine Ward
Hold any tier of Blood Orb and your essentia pool begins to weave a Sanguine Ward around you, a personal shield that absorbs incoming damage at a steady cost in EV per second. Tank a creeper, walk through arrows, finish a delicate ritual under fire; the ward burns through your Anima before it lets you take the wound. Fully configurable in the server config so packs can tune it to their balance.
Rituals (30+ and growing)
The Master Ritual Stone and its rune complement let you anchor permanent or one-shot rituals across the world.
- Crystallum Fractura. Auto-harvests Spiritus Crystal clusters in range with a Fortune scaling bonus.
- The Torment Nexus. Binds nearby spawners and trial spawners, suppressing their spawns and siphoning a stream of EV and loot from the simulated kills.
- Highway to Hell. Opens a permanent gateway to an endless, procedurally generated demon dungeon.
- Well of Suffering. Drains life from nearby mobs to feed your altar.
- Ritual of Overgrowth. Bonemeals nearby crops and saplings; Spiritus aspects add farmland hydration, plant-leeching, and scaled growth.
- Plus Cry of the Forsaken Soul, Ritual of Harvest, Ritual of Fallen Trees, Ritual of Accelerated Aging, The Endless Quarry, Hymn of Siphoning, Serenade of the Nether, Ritual of Meteo, Ritual of the Full Spring, Ritual of Containment, Ritual of Expulsion, The Sinner's Burden, Dome of Suppression, Ritual of Regeneration, Ritual of Speed, The Gathering, Soaring Skies (true flight), Ritual of the Phantom Bridge, Dawn of the New Moon, Ritual of the Mason, Rhythm of the Beating Anvil, Ritual of the Satiated Stomach, All Consuming Void, Sentient Extraction, and Ritual of Sentient Evolution... and many more.
Every ritual is driven by a data map for stats. Modpack makers retune costs, ranges, and effects in a JSON without recompiling.
Spiritus & Crystals
A second, parallel resource layer. Spiritus is the latent magical energy of the world, divided into five aspects; Raw, Ruina (decay), Nihilum (void), Vindicta (vengeance), and Invictus (resilience). Hostile mob kills feed an aspect-aligned pool stored per-player. Spiritus Crystals placed in the world draw the local field into harvestable clusters, biased toward whichever aspect you've configured. Crystals power sentient weapons, advanced upgrades, and several rituals.
The Endless Dungeon
The Dungeon dimension is a procedurally-assembled underground network of corridors, ore caverns, mining stations, libraries, smithies, antechambers, arenas, and crypts, every room a hand-authored structure shuffled and stitched by jigsaw generation.
Inhabiting it is a roster of many custom demons built from the ground up. None are reskins of vanilla mobs.
- Daemonium Ignis. Fire-bound striker
- Daemonium Cruoris. Armored melee guardian
- Daemonium Glaciaris. Frost mage
- Daemonium Pestis. Disease vector
- Daemonium Rancoris. Ranged spite-archer
- Daemonium Animaris. Spirit drainer
- Daemonium Corrodis. Armor stripper
- Daemonium Doloris. Pain-channeler
- Daemonium Fervidis. Heat aura
- Daemonium Voraxis. Devourer
Each has its own attack animations, layered sound design, spawn-invulnerability windows, self-stun timings during heavy attacks, death-particle bursts, and a custom drop table that feeds back into progression. Trial spawners across the dungeon scale with player count.
Atmosphere & Polish
A lot of work went into making the magic feel magical:
- Custom altar animation with floating rods, ritual circle projections, and cascade particles during active crafts.
- Procedural stream effects. Life essence threads visibly between altars, capacitors, and tanks during transfers.
- Custom blood particles. Flames, glow, droplets, snare wisps, blood-stream chains.
- Tier-specific visuals that ramp from a subtle red shimmer at tier 1 to actively reshaping the air above the structure at tier 6.
- Modonomicon-powered guidebook. Scriptura Vitae, with parallax category backgrounds, custom recipe page types for every machine, and prose written to actually teach the systems rather than dump bullet points.
- Tooltips everywhere. Sigils, anointments, rituals, automation slot configuration, all annotated.
Quality of Life
- Tabula Vitae ships with per-side hopper/pipe configuration. Click a slot to activate it, then click direction buttons to toggle which faces can insert or extract. Buttons hide themselves when no slot is selected so the GUI stays clean.
- JEI integration with custom recipe categories for every machine type.
- Jade tooltips for altars, tanks, batteries, and routing nodes.
- Curios support for the Training Bracelet and other equippable items.
- Sigil of Ritual Diviner rotates through known ritual layouts in-world, color-coding required runes.
- Routing Node network for item, fluid, and energy transport with priority controls and per-side filter ghosting.
Built for Pack Makers
Nearly everything is datapack driven:
- Ritual stats live in
data/<namespace>/data_maps/ritual_stats/. - Sigil costs and behavior in
sigil_stats. - Imperfect ritual stats in their own data map.
- All recipe types (Ara Vitae, Tabula Vitae, Hellfire Forge, Athanor, Alchemy Array, Flask, Living Downgrade) read from JSON with proper codecs.
- A live materials.json drives the entire material processing chain (raw → fragment → gravel → dust → ingot). Add a new material with its color and ore tag, restart, and an in-memory pack auto-generates models, recipes, tags, and lang entries.
- Telepose blacklist is a block tag pack authors can edit.
- Block/item tags organized under the
c:namespace where appropriate. - Custom dungeon rooms can be added without code by dropping an NBT structure and a small JSON definition.
KubeJS-compatible, with every machine's recipe builder reachable from scripts.
Roadmap
NeoVitae is being treated as a living project. Planned and in-flight work:
- More rituals focused on world-shaping and automation.
- Additional demons for the dungeon, including boss-tier encounters.
- Expanded Sentient equipment tree with cross-piece synergies.
- An entirely new Sanguine Sorcery System…
- Performance passes as content density grows.
- Modpack integration support. If your pack runs NeoVitae and you want a hook or a tweak, let us know and we're happy to work with you.
Community feedback drives priorities. The issue tracker and Discord are the best places to weigh in on what gets built next.
Quick Start
- Find your first diamond and a flat patch of stone.
- Place a single Ara Vitae block and stand next to it. Right-click the diamond into it and wait as the altar draws blood from nearby players to provide some EV into it.
- Once enough EV has accumulated the diamond will transform. Take the Novicius Orb of Vitae that comes out. Bind it to yourself with a right click.
- Open Scriptura Vitae, the guidebook actually explains the rest of checkout our wiki.
The blood is yours. Spend it wisely.
Attribution
Neo Vitae is a derivative work based on BloodMagic by WayofTime, licensed under the Creative Commons Attribution 4.0 International License. Neo Vitae has been substantially modified from the original source, including a full NeoForge 1.21.1+ rewrite, data-driven systems, custom visual effects, new gameplay mechanics, and modern registration patterns.
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## Fixes
- Fixed a server crash from Athanors placed in older versions of the mod. Their items are kept and moved into the right slots.
## Fixes
- Fixed Blood Shield ignoring armor and other damage reductions.
## Fixes
- Fixed Blood Shield ignoring armor and other damage reductions.
## Fixes
- Sealed doorways in dungeons are fully bricked up again. Since 1.1.45, doors facing some directions left a gap beside the seal that opened onto the void.
## Fixes
- Sealed doorways in dungeons are fully bricked up again. Since 1.1.45, doors facing some directions left a gap beside the seal that opened onto the void.
## Fixes
- The Sigil of Bound Treasures no longer disconnects you when the bound container is out of view. Most containers still open from anywhere; storage from mods that need the block close by now shows a message instead.
- Recipes that need several of the same item, such as the Prismatic Spiritus Gem and Deus Shard, now craft in the Athanor when those items share one slot, so AE2 and other automation can feed it.
## Fixes
- The Sigil of Bound Treasures no longer disconnects you when the bound container is out of view. Most containers still open from anywhere; storage from mods that need the block close by now shows a message instead.
- Recipes that need several of the same item, such as the Prismatic Spiritus Gem and Deus Shard, now craft in the Athanor when those items share one slot, so AE2 and other automation can feed it.
## Changes
- Added the
neovitae:nexus_loot_blacklistitem tag. Items in it never drop from the Torment Nexus or Deus Torment Nexus. - Added the Unbounded Flight upgrade, which lets fully evolved Sentient Armor fly.
- Added Revenant Plating and the Deus Shard.
- The Lex Vitae beam now mines at your mining speed, so Efficiency, Haste and the Spiritus bonus all make it faster.
- Area mining with the Lex Vitae costs far less Spiritus: one point per hit, plus one for every five extra blocks.
- The Lex Vitae now outlines the blocks it is about to break, and blocks crack visibly under the beam before they break.
- Chopping a tree with the Lex Vitae now fells the whole tree. Sneak to take a single log.
- The Node Router now links nodes with a plain right-click, so you no longer need to sneak (breakinblocks/NeoVitae#204).
- Output and Omni Routing Nodes can now stock all Spiritus Aspects at once (breakinblocks/NeoVitae#204).
- Routing filter slots can now match any item, any item from the same mod, an item tag, or properties such as non-stackable, damaged or enchanted. Shift-right-click a filter slot to set them (breakinblocks/NeoVitae#204).
- The Hellfire Forge now shows its gem clearly, turning to face you instead of spinning edge-on.
- The Lex Vitae now gains Growth Levels as it mines and fights. Each level adds Mining Efficiency and lets it shrug off more wear, and every fifteenth level adds Fortune. Hold Shift over it to see its growth.
- The Lex Vitae has new artwork. While active it changes into a pickaxe, axe, shovel, hoe or blade to match what you aim it at, and glows in the color of your Spiritus. Dormant, it is a plain staff.
- Inversion Pillars and their caps can now be dyed. Right-click with any dye to recolor the glow of the whole column; a broken pillar keeps its color (breakinblocks/NeoVitae#211).
- The Athanor's slots can now be opened to any side, and its outputs pushed out of a chosen side, the same way as the Hellfire Forge and Tabula Vitae.
## Fixes
- Dungeon rooms no longer cut openings into the walls of the rooms beside them when they generate (breakinblocks/NeoVitae#209).
- The Sentient Armor Elytra upgrade now works: the wings show and you can glide. Before, the upgrade applied but did nothing. Walking on powdered snow from Sentient Armor no longer stutters either.
- Unlinking a Master Routing Node with the Node Router now clears every link and beam in its network, and unlinked nodes no longer link themselves back after a relog (breakinblocks/NeoVitae#206).
- The Endless Quarry now goes back for a fresh meteor right away instead of finishing its whole pass to bedrock first (breakinblocks/NeoVitae#205).
- The beams between routing nodes now update right away when a node is unlinked or the network is rescanned (breakinblocks/NeoVitae#204).
- The Ritual Anchor now resists explosions as well as ritual stones do (breakinblocks/NeoVitae#203).
- The Lex Vitae beam no longer charges twice for the block it hits.
- The guide book now describes the Ritual Configurator, Crystallum Fractura and Spirit Accumulator correctly.
- The Keep tooltip on the Output Routing Node's Spiritus tab now describes what it does.
- The routing node screens and the routing rescan command are now translated.
- The Demon Lantern's guide book page no longer runs off the bottom; it is now split across two pages.
- The Elytra Upgrade Tome can now be crafted from a Binding Reagent and an Elytra in an Alchemy Array.
## Translations
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#210, breakinblocks/NeoVitae#212).
- Corrected Simplified Chinese text on the routing node screens and the Crystallum Fractura Fortune page.
## Changes
- Added the
neovitae:nexus_loot_blacklistitem tag. Items in it never drop from the Torment Nexus or Deus Torment Nexus. - Added the Unbounded Flight upgrade, which lets fully evolved Sentient Armor fly.
- Added Revenant Plating and the Deus Shard.
- The Lex Vitae beam now mines at your mining speed, so Efficiency, Haste and the Spiritus bonus all make it faster.
- Area mining with the Lex Vitae costs far less Spiritus: one point per hit, plus one for every five extra blocks.
- The Lex Vitae now outlines the blocks it is about to break, and blocks crack visibly under the beam before they break.
- Chopping a tree with the Lex Vitae now fells the whole tree. Sneak to take a single log.
- The Node Router now links nodes with a plain right-click, so you no longer need to sneak (breakinblocks/NeoVitae#204).
- Output and Omni Routing Nodes can now stock all Spiritus Aspects at once (breakinblocks/NeoVitae#204).
- Routing filter slots can now match any item, any item from the same mod, an item tag, or properties such as non-stackable, damaged or enchanted. Shift-right-click a filter slot to set them (breakinblocks/NeoVitae#204).
- The Hellfire Forge now shows its gem clearly, turning to face you instead of spinning edge-on.
- The Lex Vitae now gains Growth Levels as it mines and fights. Each level adds Mining Efficiency and lets it shrug off more wear, and every fifteenth level adds Fortune. Hold Shift over it to see its growth.
- The Lex Vitae has new artwork. While active it changes into a pickaxe, axe, shovel, hoe or blade to match what you aim it at, and glows in the color of your Spiritus. Dormant, it is a plain staff.
- The Sentient Spear has new artwork, with a crystal head that glows in the color of your Spiritus.
- Inversion Pillars and their caps can now be dyed. Right-click with any dye to recolor the glow of the whole column; a broken pillar keeps its color (breakinblocks/NeoVitae#211).
- The Athanor's slots can now be opened to any side, and its outputs pushed out of a chosen side, the same way as the Hellfire Forge and Tabula Vitae.
## Fixes
- Dungeon rooms no longer cut openings into the walls of the rooms beside them when they generate (breakinblocks/NeoVitae#209).
- The Sentient Armor Elytra upgrade now works: the wings show and you can glide. Before, the upgrade applied but did nothing. Walking on powdered snow from Sentient Armor no longer stutters either.
- Unlinking a Master Routing Node with the Node Router now clears every link and beam in its network, and unlinked nodes no longer link themselves back after a relog (breakinblocks/NeoVitae#206).
- The Endless Quarry now goes back for a fresh meteor right away instead of finishing its whole pass to bedrock first (breakinblocks/NeoVitae#205).
- Meteors no longer slow to a crawl when a block sits in their path to the landing spot (breakinblocks/NeoVitae#205).
- The beams between routing nodes now update right away when a node is unlinked or the network is rescanned (breakinblocks/NeoVitae#204).
- The Ritual Anchor now resists explosions as well as ritual stones do (breakinblocks/NeoVitae#203).
- The Lex Vitae beam no longer charges twice for the block it hits.
- The guide book now describes the Ritual Configurator, Crystallum Fractura and Spirit Accumulator correctly.
- The Keep tooltip on the Output Routing Node's Spiritus tab now describes what it does.
- The fluid filter tooltips on routing nodes now describe the controls correctly.
- The Demon Lantern's guide book page no longer runs off the bottom; it is now split across two pages.
- The Elytra Upgrade Tome can now be crafted from a Binding Reagent and an Elytra in an Alchemy Array.
## Translations
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#210, breakinblocks/NeoVitae#212).
- Corrected Simplified Chinese text on the routing node screens and the Crystallum Fractura Fortune page.
## Changes
- Blood that arrives faster than the Ara Vitae's basin can hold now waits in an overflow reserve of up to 20 times the basin's capacity, instead of being lost. The Seer's Sigil and Jade show the reserve.
- The Divinus Orb of Vitae now charges much faster in an Orb Vitae Link or on the altar (fill rate 50 to 160).
## Changes
- Blood that arrives faster than the Ara Vitae's basin can hold now waits in an overflow reserve of up to 20 times the basin's capacity, instead of being lost. The Seer's Sigil and Jade show the reserve.
- The Divinus Orb of Vitae now charges much faster in an Orb Vitae Link or on the altar (fill rate 50 to 160).
## Additions
- CC: Tweaked computers and turtles can read the Ara Vitae: its EV, capacity, tier and crafting progress (breakinblocks/NeoVitae#201).
- CC: Tweaked can also read the Vitae Link, Orb Vitae Link, Master Ritual Stone, Spirit Accumulator, Athanor, Tabula Vitae, Hellfire Forge and Sanguine Crafter.
- The Endless Quarry reaches further: a Hellforged Block foundation gives radius 127, and the new Sanguine Deus Block gives radius 255 (breakinblocks/NeoVitae#198).
- New Sanguine Deus Block, crafted in the Athanor from a Hellforged Block with a Divinus Orb, 10,000 mB of Essentia Vitae and 40 of every Spiritus. It works as a beacon base.
## Fixes
- Fierce Strike level 5 cost fewer upgrade points than level 4. It now costs 49.
- Sentient Armor upgrade pages in Scriptura Vitae ran off the bottom of the page. The training and maximum level details now have a page of their own (breakinblocks/NeoVitae#200).
- Tabula Vitae, Hellfire Forge and flask recipes in Scriptura Vitae sat too far right, so the output slot overlapped the edge of the page.
## Additions
- CC: Tweaked computers and turtles can read the Ara Vitae: its EV, capacity, tier and crafting progress (breakinblocks/NeoVitae#201).
- CC: Tweaked can also read the Vitae Link, Orb Vitae Link, Master Ritual Stone, Spirit Accumulator, Athanor, Tabula Vitae, Hellfire Forge and Sanguine Crafter.
- The Endless Quarry reaches further: a Hellforged Block foundation gives radius 127, and the new Sanguine Deus Block gives radius 255 (breakinblocks/NeoVitae#198).
- New Sanguine Deus Block, crafted in the Athanor from a Hellforged Block with a Divinus Orb, 10,000 mB of Essentia Vitae and 40 of every Spiritus. It works as a beacon base.
## Fixes
- Fierce Strike level 5 cost fewer upgrade points than level 4. It now costs 49.
- Sentient Armor upgrade pages in Scriptura Vitae ran off the bottom of the page. The training and maximum level details now have a page of their own (breakinblocks/NeoVitae#200).
- Tabula Vitae, Hellfire Forge and flask recipes in Scriptura Vitae sat too far right, so the output slot overlapped the edge of the page.
## Fixes
- Blood Siphon showed a blood stream and played its sound on every hit, which caused heavy lag with fast or multi-hit weapons. The stream and sound now show at most twice a second per player and are only sent to players within 32 blocks. EV is still gained on every hit.
## Fixes
- Blood Siphon showed a blood stream and played its sound on every hit, which caused heavy lag with fast or multi-hit weapons. The stream and sound now show at most twice a second per player and are only sent to players within 32 blocks. EV is still gained on every hit.
## Changes
- The Sanguine Crafter no longer needs Spiritus Ruina or Spiritus Invictus shards to run Tabula Vitae or Hellfire Forge recipes. It pays the same costs as the table and the forge, plus its usual EV per craft. Shards left in an existing crafter move to its output buffer.
- Explosive Powder and the Reinforced, Hellforged and Deus Explosive Cells are gone from the game. Any still in a world or inventory disappear when the world loads.
## Fixes
- The Sanguine Crafter and the Sanguine, Hellforged and Swift Sanguine Casings drop as items when broken (breakinblocks/NeoVitae#199).
- The Mimic and Ethereal Mimic drop themselves when broken, as well as the block they were copying.
## Changes
- The Sanguine Crafter no longer needs Spiritus Ruina or Spiritus Invictus shards to run Tabula Vitae or Hellfire Forge recipes. It pays the same costs as the table and the forge, plus its usual EV per craft. Shards left in an existing crafter move to its output buffer.
- Explosive Powder and the Reinforced, Hellforged and Deus Explosive Cells are gone from the game. Any still in a world or inventory disappear when the world loads.
## Fixes
- Breaking a placed explosive charge with a pickaxe no longer drops two of it.
## Changes
- Addons can listen for the new
NeoVitaeCraftedEvent.AlchemyTableevent to change what a Tabula Vitae craft makes, the same way theAltarandForgeevents work. It also fires when the Sanguine Crafter runs a Tabula Vitae recipe.
## Fixes
- Killing a large Slime of Vitae no longer splits it into twice as many smaller slimes as it should.
## Changes
- Addons can listen for the new
NeoVitaeCraftedEvent.AlchemyTableevent to change what a Tabula Vitae craft makes, the same way theAltarandForgeevents work. It also fires when the Sanguine Crafter runs a Tabula Vitae recipe.
## Fixes
- Killing a large Slime of Vitae no longer splits it into twice as many smaller slimes as it should.
## Changes
- New Sanguine Crafter: a two-block-high 3x3 multiblock that crafts crafting table, Tabula Vitae and Hellfire Forge recipes from an input buffer you can pipe into or automate with RS/Ae2. Upgrade casings let it craft several items at once or work faster, and it keeps its chunks loaded while its owner is online (breakinblocks/NeoVitae#166, breakinblocks/NeoVitae#168).
- The Rhythm of the Beating Anvil ritual is removed; the Sanguine Crafter replaces it. A Master Ritual Stone that was running it switches off when loaded, and its runes can be rebuilt as another ritual (breakinblocks/NeoVitae#191).
- New Ritual of Celerity: every Athanor, Hellfire Forge, Tabula Vitae and Sanguine Crafter in its area works twice as fast, and its Deus form, Deus Celerity, makes them ten times as fast. Crafts cost the same as before; the ritual draws a little EV for each machine that is working (breakinblocks/NeoVitae#194).
- New Ritual Anchor: link Master Ritual Stones to it with the Ritual Configurator and their rituals work around the anchor instead, so you can build circles out of the way and stack several on one room. Its floating crystal pulses in the color of the Spiritus its rituals draw, and a redstone signal on it pauses them all (breakinblocks/NeoVitae#150).
- Dungeon Pillar Caps can face any direction, so pillars get a proper base as well as a top and can run sideways. A cap points away from the pillar it ends, or into the floor, ceiling or wall it is placed on; sneak to flip it. Dungeon Eyes turn like logs. Pillars in the dungeon now have bases at the bottom (breakinblocks/NeoVitae#195).
- The Athanor has a new look to match the other Neo Vitae machines. While it works, its side grills glow in the colors of the Spiritus the recipe uses (red when it uses none), and the fire behind its door flickers.
- The Tabula Vitae and Hellfire Forge can push finished items out of a side you choose. Select the output slot and right-click a side button.
- The Blood Tank, the Blood Tank upgrade and the Orb Filling Link accept any colorless glass, so clear glass from other mods works in place of vanilla glass.
- New Soul Snare flask effect, made at the Tabula Vitae from a Simple Catalyst and a Petty Spiritus Gem. Throw it as a splash or lingering flask to snare a group of monsters, then kill them with any weapon to collect Spiritus Essence (breakinblocks/NeoVitae#185).
- The Hellfire Forge has the same side configuration as the Tabula Vitae. Click an empty slot, gem slot included, to choose which sides hoppers and pipes can use it from. Existing forges keep their current sides (breakinblocks/NeoVitae#192).
- Snared monsters now only drop Spiritus Essence when a player kills them or hit them shortly before they died. Monsters killed by traps or mob farms on their own drop nothing.
## Fixes
- Neo Vitae blocks now show up on maps, including Xaero's Minimap and World Map and vanilla map items. Before, most of them were drawn as if nothing was there.
- The Orb Tiers page in the Scriptura Vitae no longer runs off the page. It shrinks to fit when addons add more orbs (breakinblocks/NeoVitae#186).
- The Tower Guards at the top of the dungeon's spiral staircase room show their name again instead of raw text (breakinblocks/NeoVitae#184).
- Right-clicking a Neo Vitae machine such as the Hellfire Forge, Tabula Vitae, Athanor, Teleposer or a routing node while in spectator mode no longer disconnects you.
- The Deus Meteo now drops a real meteor of Fluix and Certus Quartz from Certus Quartz instead of only exploding (FTBTesting/Testing-Issues#4747).
- Nether meteors from the Deus Meteo keep their Gilded Blackstone.
- Meteor impacts no longer hurt or knock back anyone nearby.
- The Dome of Suppression now holds a dry dome underwater. Water no longer pours back in at the edges, and the ritual no longer lags (FTBTesting/Testing-Issues#4748).
- The Sigil of Suppression no longer lets water seep in at the edge of its bubble.
/neovitae ritual infoand/neovitae ritual stopname the ritual instead of saying "unknown".- Swimming in Essentia Vitae now fills your view with a red haze instead of looking like water. Animated Spiritus and Liquified Experience tint your view in their own colors too (FTBTesting/Testing-Issues#4746).
- The Void Sigil now removes fluid when there is a block behind it within reach. Before, nothing happened (breakinblocks/NeoVitae#193).
- Netherite Scrap can no longer be cut into Ancient Debris Fragments at the Athanor, which let it be processed into dust and smelted back into more scrap than it started as. Ancient Debris still breaks down into fragments as before.
- Silk Touch, Fortune and other tool enchantments and anointments on the Lex Vitae now apply to every block it mines in area mode, not just the one you hit.
## Translations
- Updated Brazilian Portuguese translation, thanks to PrincessStellar (breakinblocks/NeoVitae#182, breakinblocks/NeoVitae#190).
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#181, breakinblocks/NeoVitae#189).
## Changes
- New Sanguine Crafter: a two-block-high 3x3 multiblock that crafts crafting table, Tabula Vitae and Hellfire Forge recipes from an input buffer you can pipe into or automate with RS/Ae2. Upgrade casings let it craft several items at once or work faster, and it keeps its chunks loaded while its owner is online (breakinblocks/NeoVitae#166, breakinblocks/NeoVitae#168).
- The Rhythm of the Beating Anvil ritual is removed; the Sanguine Crafter replaces it. A Master Ritual Stone that was running it switches off when loaded, and its runes can be rebuilt as another ritual (breakinblocks/NeoVitae#191).
- New Ritual of Celerity: every Athanor, Hellfire Forge, Tabula Vitae and Sanguine Crafter in its area works twice as fast, and its Deus form, Deus Celerity, makes them ten times as fast. Crafts cost the same as before; the ritual draws a little EV for each machine that is working (breakinblocks/NeoVitae#194).
- New Ritual Anchor: link Master Ritual Stones to it with the Ritual Configurator and their rituals work around the anchor instead, so you can build circles out of the way and stack several on one room. Its floating crystal pulses in the color of the Spiritus its rituals draw, and a redstone signal on it pauses them all (breakinblocks/NeoVitae#150).
- Dungeon Pillar Caps can face any direction, so pillars get a proper base as well as a top and can run sideways. A cap points away from the pillar it ends, or into the floor, ceiling or wall it is placed on; sneak to flip it. Dungeon Eyes turn like logs. Pillars in the dungeon now have bases at the bottom (breakinblocks/NeoVitae#195).
- The Athanor has a new look to match the other Neo Vitae machines. While it works, its side grills glow in the colors of the Spiritus the recipe uses (red when it uses none), and the fire behind its door flickers.
- The Tabula Vitae and Hellfire Forge can push finished items out of a side you choose. Select the output slot and right-click a side button.
- The Blood Tank, the Blood Tank upgrade and the Orb Filling Link accept any colorless glass, so clear glass from other mods works in place of vanilla glass.
- New Soul Snare flask effect, made at the Tabula Vitae from a Simple Catalyst and a Petty Spiritus Gem. Throw it as a splash or lingering flask to snare a group of monsters, then kill them with any weapon to collect Spiritus Essence (breakinblocks/NeoVitae#185).
- The Hellfire Forge has the same side configuration as the Tabula Vitae. Click an empty slot, gem slot included, to choose which sides hoppers and pipes can use it from. Existing forges keep their current sides (breakinblocks/NeoVitae#192).
- Snared monsters now only drop Spiritus Essence when a player kills them or hit them shortly before they died. Monsters killed by traps or mob farms on their own drop nothing.
## Fixes
- Neo Vitae blocks now show up on maps, including Xaero's Minimap and World Map and vanilla map items. Before, most of them were drawn as if nothing was there.
- The Orb Tiers page in the Scriptura Vitae no longer runs off the page. It shrinks to fit when addons add more orbs (breakinblocks/NeoVitae#186).
- The Tower Guards at the top of the dungeon's spiral staircase room show their name again instead of raw text (breakinblocks/NeoVitae#184).
- Right-clicking a Neo Vitae machine such as the Hellfire Forge, Tabula Vitae, Athanor, Teleposer or a routing node while in spectator mode no longer disconnects you.
- The Deus Meteo now drops a real meteor of Fluix and Certus Quartz from Certus Quartz instead of only exploding (FTBTesting/Testing-Issues#4747).
- Nether meteors from the Deus Meteo keep their Gilded Blackstone.
- Meteor impacts no longer hurt or knock back anyone nearby.
- The Dome of Suppression now holds a dry dome underwater. Water no longer pours back in at the edges, and the ritual no longer lags (FTBTesting/Testing-Issues#4748).
- The Sigil of Suppression no longer lets water seep in at the edge of its bubble.
/neovitae ritual infoand/neovitae ritual stopname the ritual instead of saying "unknown".- Swimming in Essentia Vitae now fills your view with a red haze instead of looking like water. Animated Spiritus and Liquified Experience tint your view in their own colors too (FTBTesting/Testing-Issues#4746).
- The Void Sigil now removes fluid when there is a block behind it within reach. Before, nothing happened (breakinblocks/NeoVitae#193).
- Netherite Scrap can no longer be cut into Ancient Debris Fragments at the Athanor, which let it be processed into dust and smelted back into more scrap than it started as. Ancient Debris still breaks down into fragments as before.
- Silk Touch, Fortune and other tool enchantments and anointments on the Lex Vitae now apply to every block it mines in area mode, not just the one you hit.
## Translations
- Updated Brazilian Portuguese translation, thanks to PrincessStellar (breakinblocks/NeoVitae#182, breakinblocks/NeoVitae#190).
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#181, breakinblocks/NeoVitae#189).
## Changes
- New Ender Sever Array, made from a Tabula Robur and an Eye of Ender. While active, endermen, shulkers and similar creatures can't teleport within 16 blocks of it.
- Right-click a Vortex Sigil with a Tabula Rasa to make it stop pulling players. Mobs are still pulled in. Right-click it with an empty hand to take the Tabula back.
- Pack makers can choose what the Endless Quarry mines with the new
neovitae:quarry_blocksblock tag. It holds every ore, glowstone and bone blocks by default. - The core of the Nether meteor now holds Nether Quartz Ore and Bone Blocks alongside the Ancient Debris.
- Explosive Powder and the Explosive Cells are retired. Ore processing stopped using them some time ago, so they can no longer be crafted or found in mine loot and no longer fit the Athanor. Use Cutting Fluid to turn Netherrack into Sulfur.
## Fixes
- Deus Meteo no longer leaves any filler. Blocks outside the
neovitae:quarry_blockstag, such as the blackstone in the Nether meteor, are swapped for one of the meteor's ores, glowstone or bone blocks. - Addons that grant Sentient Armor experience through the Neo Vitae API can now start a new upgrade. Before, only upgrades the armor already had at level 1 or higher gained experience, so upgrades like Animus's Arcane Channeling and Source Attunement never started.
## Changes
- New Ender Sever Array, made from a Tabula Robur and an Eye of Ender. While active, endermen, shulkers and similar creatures can't teleport within 16 blocks of it.
- Right-click a Vortex Sigil with a Tabula Rasa to make it stop pulling players. Mobs are still pulled in. Right-click it with an empty hand to take the Tabula back.
- Pack makers can choose what the Endless Quarry mines with the new
neovitae:quarry_blocksblock tag. It holds every ore, glowstone and bone blocks by default. - The core of the Nether meteor now holds Nether Quartz Ore and Bone Blocks alongside the Ancient Debris.
- Explosive Powder and the Explosive Cells are retired. Ore processing stopped using them some time ago, so they can no longer be crafted or found in mine loot and no longer fit the Athanor. Use Cutting Fluid to turn Netherrack into Sulfur.
## Fixes
- Deus Meteo no longer leaves any filler. Blocks outside the
neovitae:quarry_blockstag, such as the blackstone in the Nether meteor, are swapped for one of the meteor's ores, glowstone or bone blocks. - Addons that grant Sentient Armor experience through the Neo Vitae API can now start a new upgrade. Before, only upgrades the armor already had at level 1 or higher gained experience, so upgrades like Animus's Arcane Channeling and Source Attunement never started.
## Changes
- Every decorative Dungeon block can now be crafted in all five aspects: bricks, tiles, pillars, pillar caps, slabs, stairs, walls, gates and Dungeon Eyes.
- Dungeon Stone spreads: craft one Dungeon Stone with three Stone to get four Dungeon Stone of the same aspect.
- Any Dungeon block of an aspect can be cut into any other in the Stonecutter.
- JEI has a Dungeon Stone Spreading page for each aspect, showing the recipe and an animation of the stone spreading.
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#179).
## Fixes
- Dungeon Metal can be cut from a Hellforged Block or from another aspect's Dungeon Metal in the Stonecutter, and crafted back into nine Hellforged Ingots, as the guide describes.
- Swapping out a piece of Sentient Armor no longer strips the armor value and other stats from a chestplate from another mod, such as the Quantum Chestplate from Modern Industrialization or chestplates from All The Arcanist Gear (breakinblocks/NeoVitae#178).
- Reinforced Runes no longer break with no drop when mined with a Diamond Pickaxe.
- The Torment Nexus now stores XP in a Tome of Peritia held in storage from other mods, where before the XP was lost. Thanks to Vonr (breakinblocks/NeoVitae#180).
- The Sigil of the Damned now works from anywhere in your inventory, including inside a Sigil of Holding or a Curios slot, so you no longer have to hold it.
## Changes
- Every decorative Dungeon block can now be crafted in all five aspects: bricks, tiles, pillars, pillar caps, slabs, stairs, walls, gates and Dungeon Eyes.
- Dungeon Stone spreads: craft one Dungeon Stone with three Stone to get four Dungeon Stone of the same aspect.
- Any Dungeon block of an aspect can be cut into any other in the Stonecutter.
- JEI has a Dungeon Stone Spreading page for each aspect, showing the recipe and an animation of the stone spreading.
- Updated Simplified Chinese translation, thanks to ChuijkYahus (breakinblocks/NeoVitae#179).
## Fixes
- Dungeon Metal can be cut from a Hellforged Block or from another aspect's Dungeon Metal in the Stonecutter, and crafted back into nine Hellforged Ingots, as the guide describes.
- Swapping out a piece of Sentient Armor no longer strips the armor value and other stats from a chestplate from another mod, such as the Quantum Chestplate from Modern Industrialization or chestplates from All The Arcanist Gear (breakinblocks/NeoVitae#178).
- Reinforced Runes no longer break with no drop when mined with a Diamond Pickaxe.
- The Sigil of the Damned now works from anywhere in your inventory, including inside a Sigil of Holding or a Curios slot, so you no longer have to hold it.
## Changes
- The Gathering drops items on top of its chest once the chest is full, instead of carrying them to the owner.
- The Sinner's Burden with Spiritus Nihilum drags flying creatures down until they hover just above the ground, including flyers from other mods.
- With Spiritus Invictus added, the Sinner's Burden also drags down the Wither, and forces the Ender Dragon to perch on its portal for as long as it stays in range. Each boss costs more Invictus than before.
- Added Deus tools: Deus Cutting Fluid, Explosive Cell, Resonator, Hydration Cell and Reverter. Forged in the Hellfire Forge from the best tool of each kind, a Prismatic Spiritus Gem and a Tabula Aetherea, powered by a Grand Spiritus Gem, they never wear out and instead draw 50 EV per use from their owner, pausing the machine when the network runs dry.
- Added the Prismatic Spiritus Gem, made in the Athanor from a Nether Star and four Diamonds with a Divinus Orb in the tool slot and 30 of every Spiritus in the chunk. It is the heart of Deus crafting.
- Added the Divinus Activation Crystal, the Deus Inscription Tool and the Ritual Diviner [Deus] for building Deus rituals. Each is made with a Prismatic Spiritus Gem.
- The Collection Array leaves items alone while a nearby Furnace Array is smelting them and collects the results once they are done, so the two arrays together make a hands-off smelter (breakinblocks/NeoVitae#169).
- Added the Deus rituals: stronger forms of the Well of Suffering, Torment Nexus, Endless Quarry, Crystallum Fractura, Overgrowth, Mason, Fallen Trees and Meteo. Each is ringed with Deus Ritual Stones and woken with a Divinus Activation Crystal. The Deus Endless Quarry can mine with Silk Touch or Fortune III, chosen in the Ritual Configurator, and Deus meteors are made of ore with no filler stone.
- Added the Deus Sentient Evolution ritual. Stand on it in Sentient Armor that holds 500 Upgrade Points to raise its capacity to 600, and every piece of Sentient Armor you wear is bound with Blood Mending.
## Fixes
- The Gathering tops up partly filled stacks in its chest even when every slot is taken, and keeps collecting other items when one doesn't fit.
- Incense Altar paths reach only as far as their material allows: wood paths 3 rings, stone 5, worn stone 7 and obsidian 11. Dirt Paths and Stone Bricks count for the first ring only.
- Obsidian paths reach far enough for the Incense Altar's highest bonus, 450%.
- The Incense Altar guide pages now explain the path layout clearly: four 3-wide paths, twelve path blocks per ring, and the bonus limit for each number of rings.
- Runes of Efficiency now properly reduce the progress an Ara Vitae loses when it runs out of Essentia Vitae mid-craft. Each rune cuts the loss by 15%.
- The Ritual Configurator only shows the aspect picker for rituals that use it. Other rituals respond to the Spiritus in their chunk instead.
- A bound Lava Crystal now works in the Athanor, drawing 50 EV per item smelted. Before, the Athanor pushed it straight into its output slots.
- Trying to raise the Sanguine Ward without enough EV now shows a message saying how much is needed, and a message also shows when the ward collapses because the network ran out.
- The Sinner's Burden no longer uses up Spiritus on the Wither and Ender Dragon without affecting them.
- The Sentient Scythe can now take weapon enchantments such as Sharpness, Smite, Looting, Fire Aspect, Knockback and Sweeping Edge, and its area sweep carries them to every enemy it hits (breakinblocks/NeoVitae#175).
- Neptune's Trident from NauTec now drops in front of an Orb of Vitae ward when blocked, instead of disappearing (breakinblocks/Nautec#9). Other mods' thrown weapons can be added to the
neovitae:ward_retrievableentity tag for the same treatment.
## Changes
- The Gathering drops items on top of its chest once the chest is full, instead of carrying them to the owner.
- The Sinner's Burden with Spiritus Nihilum drags flying creatures down until they hover just above the ground, including flyers from other mods.
- With Spiritus Invictus added, the Sinner's Burden also drags down the Wither, and forces the Ender Dragon to perch on its portal for as long as it stays in range. Each boss costs more Invictus than before.
- Added Deus tools: Deus Cutting Fluid, Explosive Cell, Resonator, Hydration Cell and Reverter. Forged in the Hellfire Forge from the best tool of each kind, a Prismatic Spiritus Gem and a Tabula Aetherea, powered by a Grand Spiritus Gem, they never wear out and instead draw 50 EV per use from their owner, pausing the machine when the network runs dry.
- Added the Prismatic Spiritus Gem, made in the Athanor from a Nether Star and four Diamonds with a Divinus Orb in the tool slot and 30 of every Spiritus in the chunk. It is the heart of Deus crafting.
- Added the Divinus Activation Crystal, the Deus Inscription Tool and the Ritual Diviner [Deus] for building Deus rituals. Each is made with a Prismatic Spiritus Gem.
- The Collection Array leaves items alone while a nearby Furnace Array is smelting them and collects the results once they are done, so the two arrays together make a hands-off smelter (breakinblocks/NeoVitae#169).
- Added the Deus rituals: stronger forms of the Well of Suffering, Torment Nexus, Endless Quarry, Crystallum Fractura, Overgrowth, Mason, Fallen Trees and Meteo. Each is ringed with Deus Ritual Stones and woken with a Divinus Activation Crystal. The Deus Endless Quarry can mine with Silk Touch or Fortune III, chosen in the Ritual Configurator, and Deus meteors are made of ore with no filler stone.
- Added the Sentient Spear, forged in the Hellfire Forge from an Iron Spear and a Petty Spiritus Gem. It jabs and charges like a Netherite Spear with 0.5 less damage, and like the Sentient Sword it grows stronger with the Spiritus you carry, applies its Aspect's effects and collects Spiritus from the creatures it slays.
- Added the Deus Sentient Evolution ritual. Stand on it in Sentient Armor that holds 500 Upgrade Points to raise its capacity to 600, and every piece of Sentient Armor you wear is bound with Blood Mending.
## Fixes
- The Gathering tops up partly filled stacks in its chest even when every slot is taken, and keeps collecting other items when one doesn't fit.
- Incense Altar paths reach only as far as their material allows: wood paths 3 rings, stone 5, worn stone 7 and obsidian 11. Dirt Paths and Stone Bricks count for the first ring only.
- Obsidian paths reach far enough for the Incense Altar's highest bonus, 450%.
- The Incense Altar guide pages now explain the path layout clearly: four 3-wide paths, twelve path blocks per ring, and the bonus limit for each number of rings.
- Runes of Efficiency now properly reduce the progress an Ara Vitae loses when it runs out of Essentia Vitae mid-craft. Each rune cuts the loss by 15%.
- The Ritual Configurator only shows the aspect picker for rituals that use it. Other rituals respond to the Spiritus in their chunk instead.
- A bound Lava Crystal now works in the Athanor, drawing 50 EV per item smelted. Before, the Athanor pushed it straight into its output slots.
- Trying to raise the Sanguine Ward without enough EV now shows a message saying how much is needed, and a message also shows when the ward collapses because the network ran out.
- The Sinner's Burden no longer uses up Spiritus on the Wither and Ender Dragon without affecting them.
- The Sentient Scythe can now take weapon enchantments such as Sharpness, Smite, Looting, Fire Aspect, Knockback and Sweeping Edge, and its area sweep carries them to every enemy it hits (breakinblocks/NeoVitae#175).
- Neptune's Trident from NauTec now drops in front of an Orb of Vitae ward when blocked, instead of disappearing (breakinblocks/Nautec#9). Other mods' thrown weapons can be added to the
neovitae:ward_retrievableentity tag for the same treatment.
## Changes
- The Endless Quarry is ten times faster.
- Spiritus Ruina makes the Endless Quarry destroy stone, cobblestone and netherrack as it digs.
- The Ritual of Meteo takes offerings from a chest above its master stone, one at a time in order.
- The Ritual of Meteo waits until the last meteor is cleared before using another offering.
## Changes
- The Endless Quarry is ten times faster.
- Spiritus Ruina makes the Endless Quarry destroy stone, cobblestone and netherrack as it digs.
- The Ritual of Meteo takes offerings from a chest above its master stone, one at a time in order.
- The Ritual of Meteo waits until the last meteor is cleared before using another offering.
## Fixes
- Alchemy Flasks can now be rinsed with water as the guide describes: right-click water, a water cauldron or a sink with a drained flask, or craft it with a Water Bucket. Sneak to rinse a flask that still has doses left.
- Sneaking lets players escape the Vortex Array's pull.