Networks
About the Project
Networks provides user friendly fully automatic storage systems that are easy to setup and fit with vanilla style. Perfect for survival servers, SMPs, and technical bases.
This plugin let's you create fully automatic storage systems with multiple input and output chests.
You can craft these network chests in vanilla style. You can configure recipes, messages, and feature limits in the config.
Add the optional Networks Terminals addon for an ME-like central access terminal to your storage network.
How to use
A full user & admin guide on the plugin can be seen here
If you still have any questions, write a comment or ask a question in the Plugin Discord
If you have any ideas on how to improve the plugin, suggest them in the Plugin Discord
Report bugs by creating an issue on Github or report them on Discord.
What is a network?
A network is a group of chests that are linked together
The containers can be one of 3 different types:
A network consists of 3 types of components:
- Input containers - Items in here will be transferred into the network.
- Sorting containers - These containers only accept items matching their filter.
- Miscellaneous containers - If there is no container for an item type, the leftover items will go here
Beta Tests
If you are interessted in trying the Beta versions, consider joining the discord
Addons
If Networks alone, isn't enough for you, you can try out Networks Terminals With Terminals you have one central UI to access all your network's items from anywhere.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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3.1.19
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1d ago | 1 | |||
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3.1.18
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3.1.17
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3.1.16
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3.1.15
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3.1.14
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3.1.13
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3.1.12
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3.1.11
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3.1.10
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3.1.9
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1d ago | 1 | |||
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3.1.8
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1d ago | 1 | |||
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3.1.7
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- Fixed errors when components in deleted worlds were loaded
- Fixed ownership transfers
- Update help menus
- Compat with Terminals 0.1.9
- Schedule all inventory checks via RegionScheduler
- Remove bStats Metrics in favor of FastStats
- Upgrade cloud command framework to 2.0.0-beta.16
- Fix NullPointerExceptions when placing SortedContainer without tag
- Performance Improvements in the sorting process
- Real range of antennas/input containers is now shown in the lore instead of just range tier
- Renamed Sorting Container to Sorted Container and Misc Container to Fallback Container
- Fix compatibility with plugins using legacy color codes
- Add chinese translation
Thanks to @howar-dev for implementing these.
- Breaking components with silk touch now drops a placable component as one piece instead of block and component installable seperate
- Bug fixes
- Performance improvements
- better compat with virtual components
- custom languages are possible now
The API now allows for virtual components.
- adds an option to increase the entire network's range instead of just the component's one.
- fixed that the complex inventory check would incorrectly return that the inventory has free space if it's filled with unstackable
- fixed that double input chests didn't trigger a donation event if the component part of the double chest was facing west or south
Then it adds all items inside the chest as filters.
Shift + left click also removes any filters, not present as items in that moment
Shift + right click leaves existing filters untouched
This also means, that Bedrock players can now actually add filters to sorting containers.
- Fixes that under the transmission of mulitple identical stacks, only one of them will be added to the output container while all are removed from the input.
- The config value for the notification now actually has an effect
- Fixes that sorting containers didn't accept material filters
- Fixes
/net give upgrade range 5
Using the network wand, you can now select, whether you want to add a filter for an entire item type or just a specific item with its meta-data
## Fixes
- Components can no longer be placed inside of each other
- Duplicates and invalid filters are now automatically removed from the properties of Sorting Containers on plugin startup
- Added the lang key
component.list.empty
## Other changes
- Readded the "try networks" notification
- Added async auto saves for Folia compat
- Right-clicking a non-component with a Wand now shows an error
- The Wand will now treat the vanilla chests attached to components as the component now
- Improved compatability with older versions of data & configuration files
- Switched to Cloud Command Framework v2
- Updated Paper/Folia API to 1.20.1
- Added
/n component listand/n component info - Fixed interdimensional item transmission
Requires Java 21
- No more items hanging in input containers
- Breaking components will drop a component upgrade instead of a component block
- Dropped components now actually show component properties in their lore
- Component properties are more generalized, so development of new components / addons for Networks is alot easier
- No more error when a donator's range is too high
As always the update is available on Modrinth and Hangar