
Ready to move in?
Discover the #1 Best Extensive Data Pack on PlanetMinecraft, now on Modrinth!
New in Town is a multi-stage, story-driven, settler's experience. You are tasked with founding, building up, and defending a modular settlement from the forces of the Nether, then taking the fight to them as you construct your own Nether Fortress! It is partially inspired by the long-discontinued Tale of Kingdoms mod, and seeks to recreate and expand on the town-building gameplay it popularized.
Starting from humble beginnings -- a settler's wagon -- employ the help of your Town Planner's expertise to build new settlement sites, from Mines and Lumber Mills to the Wizard Tower and Bard's College. As your town grows, invaders from the Nether will emerge nearby, seeking to destroy you. Their attacks will grow more fierce, eventually culminating in the appearance of the Tyrant himself, a mighty Wither!
New in Town features the following:
> Multiplayer compatibility; each player can found their own town or work as a group
> A natural progression system that doesn't detract from normal Minecraft gameplay
> Fully modular town, fortress, and city construction and layout, from what you build, where you build it, and in what order
> Hours of side content in the form of quests, random events, and research tasks
> More than 100 structures spread across three dimensions
> Progressively more challenging attacks from the Nether
> Randomly generated natural features to explore, from a floating island to an ancient drill
> Taxes, resource gathering, and interaction with your villagers' economy
> Advancements to provide interesting goals as well as story beats
> Room to grow; more structures, natural features, and story beats may be added in the future
> And more!
We have a Discord!
Our growing community now has a Discord server, where you are free to discuss with other New in Town players about all things Minecraft, report bugs, and share suggestions for the future of the settler's experience! Come take a look!
What to expect when you download New in Town:
- The Data Pack Zip File includes a Readme with helpful instructions for installing the data pack, as well as a strategy guide to help you get started and explain various time-and-progression mechanics, like Nether attacks.
- When you load your world with New in Town installed successfully, you'll receive the Town Charter when you collect a Log. (Any log can get you a Town Charter, but Oak Logs are the only type that will work for building town structures.) Click the text in that book, and your Wagon will generate around you.
- IMPORTANT: It is not recommended that you start your settlement near a large body of water, and especially not in the middle of an ocean. This can cause naturally generating features to generate very near or overwriting your Wagon, or not generate at all, as well as cause Nether attacks to destroy parts of your Wagon or town. You will receive a warning prompt if New in Town detects this as a risk.
Uninstallation Instructions:
Before removing New in Town from your world, use "/function nitk:uninstall" to clean up excess entities. The villagers in towns, fortresses, and end cities, as well as the structures themselves, will remain, but all other features of New in Town will not work. The villagers will remain persistent, but players will become able to kill them if they choose. You will need to perform this action at all areas where New in Town features exist, including in each dimension, as New in Town does not forceload these areas.
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- General:**
- Updated Pack Format to 121 for Minecraft 26.3**
- General:**
- Updated Pack Format to 107 for Minecraft 26.2**
- Updated advancements, predicates, and loot tables to use the new syntax**
- Kingdoms:**
- Fixed the Banker not having his recipe book set up correctly.** To fix an existing Banker after installing this version, just use
/function nitk:debug/update_all
- General:**
- Updated Pack Format to 101 for Minecraft 26.1**
- Kingdoms:**
- Added the Brick Masonry, based on a suggestion by hunter____!** This structure has a Bricklayer Villager that will trade Clay Balls, Netherrack, or Resin Clumps into their associated Brick Blocks without requiring fuel, and produces assorted Brick items and blocks at noon every day
- Fixed a bug that caused the Undead Soul sold by Harold to not display properly**
- Refugee:**
- Made it so Invasion Portals can be shot with most projectiles,** including Spectral Arrows, Firework Rockets, and even Snowballs
- Fixed a bug that caused Invasion Portals to spawn regular lit TNT** when shot, rather than simply exploding
- Fixed the Dragonologist's behavior.** He now correctly tracks how much research you've supplied, removes Research Books, and grants rewards accordingly
- General:**
- Updated Pack Format to 94**
- Kingdoms:**
- Fixed text on Town Representative's Trades**
- Optional Resource Pack:**
- Updated the model and texture for the End Invasion Plans** due to a change in how models are allowed to use atlases
- General:**
- Fixed a bug that caused many daily resources to not work.** Somehow, many Villagers seemed to have lost their required tags. New worlds should have no problems, but existing worlds may have to make liberal use of
/function nitk:debug/fix_villagers
- General:**
- Updated Pack format to 88 for Minecraft 1.21.9**
- The old system of detecting whether Command Blocks were enabled has been removed.** Instead, starting a town or fortress will automatically enable the commandBlocksEnabled gamerule
- Kingdoms:**
- The Floating Island's waterfall no longer freezes in cold biomes**
- Wall Ramp structures have been adjusted to prevent mobs from climbing over them**
- Optional Resource Pack:**
- Updated Pack format to 69 for Minecraft 1.21.9**
- General:**
- Updated Pack format to 79 for Minecraft 1.21.6**
- Kingdoms:**
- Fixed a minor bug that caused links shared by the Town Planner to not work**
- General:**
- Updated Pack format to 71 for Minecraft 1.21.5**
- Updated all NBT and text components to new 1.21.5 format.** This will break existing recipe books, among other things, in an existing world
- Removed many NBT checks in favor of more optimized predicates**
- Kingdoms:**
- Made it so that if the Town Planner is turned into a Witch, that Witch becomes killable and does not interfere with Town Planner respawning.** This was an unintended behavior that resulted from changes to how Minecraft handles mobs converting into other mobs
- Updated the Recipe Book and Sign in the Mayor's Office**
- Refugee:**
- Fixed one of the Enchanted Book trades in the Hall of Heroes**
- Kingdoms:**
- Fixed a bug that caused the Zombie Villager inside Harold's Cage to not receive the special trades upon being cured.** This was caused by a Minecraft change to how Zombie Villagers convert into Villagers.
- Optional Resource Pack:**
- Fixed the Castle Permit accidentally using the Tyrant Locus texture.**
- General:**
- Updated to Pack Format 61 for Minecraft 1.21.4.**
- Updated Custom Model Data components of all items** to 1.21.4 format
- Updated the Optional Resource Pack** to use the new 1.21.4 Item Model Definitions
- Counteroffensive:**
- Fixed the Blaze Reactor not generating daily resources.**
- Modified the Paradox Box's loot table.** It was working fine before, but was throwing an error in the output logs.
- Refugee:**
- Added particles to the Portal Banners that appear during the End Invasion,** to help indicate where to shoot arrows (including after players mistakenly destroy the Banners by hand).
- General:**
- Updated to Pack Format 57 for Minecraft 1.21.2.**
- Updated all attributes to remove prefixes** per 1.21.2 syntax
- General:**
- Updated and fixed the Chinese Language support** in the Optional Resource Pack, courtesy of Discord User ZeroIceBear.
- Counteroffensive:**
- Fixed a bug that caused the Trophy Room to not award Trophies.** Also waxed the signs in the Trophy Room so right-clicking them to earn your trophies does not open the sign GUI.
- General:**
- Updated the Chinese language support** thanks to GitHub user yzklpaa.
- Updated the Uninstall function.** It was missing a few scoreboards to be cleaned up.
- Kingdoms:**
- Added bees back to the Castle Courtyard.**
- Made the Mooshroom Habitat correctly return empty Buckets when built.**
- Modified Mining Drill's daily output loot table.** It should produce a better variety of ores and stones, and features somewhat increased odds of producing Diamonds to make up for the investment.
- Counteroffensive:**
- Fixed the Doompump not generating resources.**
- Made the Forbidden Steeple correctly return an empty Bucket when built.**
- Refugee:**
- Added a Tutorial Tip when interacting with a Tower Planner,** that suggests building an Intersection before building any Roof structures.
- Fixed a syntax error in the Dragon Armor loot tables** that caused them to not spawn.
- General:**
- Optimized how New in Town handles entity ticking somewhat.** This should result in improved performance, especially for larger towns. Unfortunately this also means the version of New in Town is not compatible with towns started in previous versions. You must start a new world to update to this New in Town version.
- Fixed how New in Town loot tables select Enchantments.** It will now use the same rules as vanilla loot tables when enchanting books or gear held/dropped by mobs. Primarily, this means that enchantments added by other data packs like Dragonkind Evolved, that are not supposed to be obtainable in this way, stay that way.
- Kingdoms:**
- Updated the Mayor's Charter Books** in anticipation for the Dimensions Expansion's 1.21 release.
- Counteroffensive:**
- Ghasts spawned at Tyrant's Bases are now about 65% their normal size,** to reduce frequency of suffocation as well as increase general mobility in this structures.
- Refugee:**
- Fixed Dragonscale Chestplate, Leggings, and Boots only applying attribute changes when worn on the head.**
- General:**
- Updated some Attributes of mobs to the new syntax,** which had slipped through the cracks in the last update.
- Kingdoms:**
- Actually included the updated Wall structures.**
- General:**
- Updated to pack format 48 for Minecraft version 1.21.** Minecraft worlds using an older version of New in Town should be able to update to this one without issue, but as always, a backup is recommended.
- Prevented players from founding additional towns, fortresses, or cities**, for edge cases where a player may gain access to an extra Charter Book, such as stealing it from another player.
- Kingdoms:**
- Changed the dirt paths on Wall structures** so they tile more nicely.
- The Town Square now only invites visitors and/or begins raids if a player is within 100 blocks at the appropriate time.** This is done to minimize the issue of raids being started repeatedly if a town is in loaded chunks on an otherwise empty server, such as by being in spawn chunks or otherwise forceloaded by another data pack.
- Counteroffensive:**
- Adjusted the way Tyrant's Bases and naturally generating features are spread when a Fortress is started,** to more strongly reduce the liklihood of a structure overwriting the Portal Platform.
- Refugee:**
- Fixed the Dragonologist's trades** to require Dragon Scales and given Dragon Research, rather than regular Flint and Knowledge Books.
- Custom Recipe Tools:**
- Updated to pack format 48 for Minecraft version 1.21.** This will require some minor changes to addon packs looking to update--specifically, folder names have changed.
- Fixed the template advancements,** which had not been fully updated.
- Kingdoms:**
- Fixed the Librarian not updating trades** at noon each day. This was due to some missed usage of the former item stack formatting.
- General:**
- Updated Pack format to 41 for Minecraft version 1.20.5.**
- Updated all advancements to use the new display item syntax.**
- Updated all custom items to use new components format and syntax.**
- Some backend changes to recipe books** that shouldn't be noticeable or detrimental to the player experience.
- Reduced volume of sounds that play when a new site is built.**
- Kingdoms:**
- Somewhat improved the way the Town Planner checks for when to get the End Portal Recipe Book.**
- When the Tyrant is defeated in the Overworld, it now grants the Tyrantfall advancement to the nearest player that doesn't already have it.** This should help prevent players from getting softlocked because a player who had already defeated the Tyrant for their own town helped out with another town's Tyrant fight.
- Updated the Lunar Client Tutorial Tip given by the Town Planner to also acknowledge that it may cause recipes to not work at all.** Time will tell if this remains an issue, or if the changes to items in 1.20.5 will eliminate this conflict.
- Counteroffensive:**
- Fixed War and/or Keep Planners sometimes being left behind** when building new Keep sites, or Fortress Sites around a Keep.
- Made the Magical Farm not transmute items dropped by the player.**
- Refugee:**
- The Slime Den can now spawn a Domesticated Slime as long as there is no Domesticated Slime already,** even if there are regular Slimes.
- Reduced the range that the Slime Den's spawner checks for players to 4 blocks,** and also reduced the number of regular Slimes it spawns.
- Made the Golden Carrot Farm not transmute items dropped by the player.**
- Custom Recipe Tools:**
- Updated the Custom Recipe Tools Pack format to 41 for Minecraft Version 1.20.5.**
- Updated all Template recipe advancements to use the new display item syntax.**
- Updated the Town, Keep, and City Template Advancements to use item component format and syntax for the custom items used in their recipes.**
- All of the above changes will require those with custom addons to update their packs.** If you need help, you can reach out to me in the Discord.
- Kingdoms:**
- Slightly changed the behavior of the Star Dial.** It now won't increase your day count incredibly high incredibly quickly. The timer rewind feature does still increase the day count, but less dramatically. As a byproduct, its effects are now slower and arguably more balanced.
- Fixed the Town Planner floating above the ground** after upgrading the Settler's Wagon to a Town Hall.
- Counteroffensive:**
- Fixed an error in the Doompump Operator's loot table** for Incendium's Infernal Dunes.
- Refugee:**
- Fixed Dragonkind Evolved compatibility** to always guarantee a Dragon Tyrant for the next-respawned Dragon, and future proofed in the event more dragons are added to that pack.
- Counteroffensive:**
- Reworked the Doompump back-end to be in-line with the Regional Outpost update** from some time ago. It's now a lot cleaner and has had resources shuffled around/added to certain biomes, including Incendium biomes.
- Refugee:**
- Added some minor cross-compatibility with [Dragonkind Evolved](https://modrinth.com/datapack/dragonkind-evolved).** Now, the first Dragon you respawn after the End Invasion will be a Dragon Tyrant.
- General:**
- Updated pack format to 26** for Minecraft 1.20.3
- Edited all uses of "minecraft:grass"** to use the new "minecraft:short_grass id.
- Kingdoms:**
- Changed the description of the Castle Frame** in the recipe book. It no longer states that you need to build all 6 Castle Frames before upgrading them.
- Refugee:**
- Fixed the End Portal Banners not exploding when shot with arrows.** Somehow an entire line got straight up deleted in the last version, causing them to not detect arrows.
- Counteroffensive:**
- Fixed Keep Planners** mistakenly generating facing directions where sites already exist.
- Refugee:**
- Altered the way Enderman peace is handled.**
- You now join the team** (and therefore become peaceful with Endermen that are in the End) by talking to a City Planner, not when the End City is started. This will allow players who are working together to become peaceful with the Endermen even if they were not present for the End City's founding.
- There is now a Tutorial Tip when you start your End City** informing you that talking to the City Planner will make the Endermean peaceful towards you.
- Endermen are no longer made invulnerable by players who are at peace with them.** Instead, Endermen that are near friendly players will be given extreme Resistance and Regeneration. This will still prevent friendly players from being able to kill Endermen, while not preventing with players who are not friends with the Endermen from defending themselves.
- Fixed the Golden Carrot Farm not producing Golden Carrots.**
- Optional Resource Pack:**
- New text has been added to both the template and the official RP** for the Tutorial Tip when starting an End City, and when talking to the City Planner to become friends with the Endermen. (nitk.tutorial.start_city.desc.1, nitk.tutorial.start_city.desc.2, nitk.tutorial.start_city.desc.3, nitk.tutorial.city_planner.hover, and nitref.join_team)
- General:**
- Updated Pack Format to 18.**
- Updated all mobs that get summoned with Potion Effects** to use the new 1.20.2 format.
- Updated most methods of randomness to use the new /random command.** A few use-cases still use older methods, primarily those that are intended to be randomly based on UUIDs, such as the player's wagon color.
- Optional Resource Pack:**
- Updated Pack Format to 18.** This is also the case for the Template RP inside the data pack.
- General:**
- Added translation support for the contents of all Contract Books.** Like all the other books, titles do not support translation keys, but the contents and the hovering text inside now do. These keys in the lang file are *nitk.contract_book.hover, nitk.contract_book.contents, nitco.contract_book.contents, nitref.contract_book.contents*.
- Kingdoms:**
- Added translation support for the text that displays when defeating the Tyrant in the Overworld.** This key in the lang file is *nitk.hell_attack.tyrant_arena.defeat*.
- Added translation support for the text that displays when you return to your town after defeating the Tyrant in the Nether.** This key in the lang file is *nitref.invasion_plans.inform*.
- Fixed the translation keys for the New in Town Quests root advancement.** No changes to the lang file, they just weren't being correctly applied in the data pack.
- Counteroffensive:**
- Fixed the translation key for the Scout Spylgass and Demolitions Bridge recipe book descriptions.** No changes to the lang file, these just weren't being correctly applied in the data pack.
- Refugee:**
- Fixed the translation key for the Lava Chamber recipe book description.** No changes to the lang file, this just wasn't being correctly applied in the data pack.
- Kingdoms:**
- Fixed the Mooshroom Habitat Recipe** not displaying the Building Permit with the correct texture if using the Optional Resource Pack.
- Fixed the Mooshroom Habitat not informing the player** that there isn't a Mooshroom Herd nearby, and adjusted the text that appears when this is the case.
- Counteroffensive:**
- Fixed the War Planner used to build the first Nether Keep structure** dropping all its items upon construction (for realsies this time).
- Optional RP:**
- Changed text that appears when trying to Mooshroom Habitat** while no visiting Mooshroom Herd is in range.
- Added some artwork for upcoming Dimensions content.**
- Kingdoms:**
- Fixed the Pasture** not returning a bucket upon construction.
- Counteroffensive:**
- Fixed Downward Stairs** not generating with the support pillar.
- Kingdoms:**
- Fixed a bug with the Bank** that caused the Bank Planner to not be present. If you already built a Bank and encountered this bug, you will need to build a new Bank. Of course, you can just use Creative Mode to get the ingredients.
- General:**
- Reduced the volume of the Tyrant's hurt sound effects.**
- Stopped output logs from helpfully, if falsely, spitting warnings regarding mob loot tables.** These were a result of some loot tables being used in contexts where a killer wouldn't be specified, and only served to be annoying rather than indicate that anything was broken.
- Kingdoms:**
- Added the Pasture, a new Large Site.** When it's built, it will have a full Water Cauldron and a Hay Bale in the middle trough area, and starts with no farm animals. Every day at noon, it will consume the Water and Hay, and produce one matching offspring for every pair of Cows, Pigs, Sheep, or Chickens within the enclosure. If there are no pairs, it won't consume the resources, and vice versa.
- Updated the look of the Guard Tower** to better match the castle's aesthetic, and made it taller.
- Updated the look of the Wizard Tower** to better match the castle's aesthetic, and added a new magical method of ascending and descending.
- Added Block of Bamboo to the Lumberer's trades.**
- Fixed the Mooshroom Habitat building one block higher than expected.**
- Fixed the Festival Grounds not tracking time correctly.**
- Added a Site Planner model to the Bank Planner** and fixed it not restoring itself correctly.
- Counteroffensive:**
- Overhauled the Tyrant's Bases.** This is the biggest change of the update, and one that I hope was well worth the wait! There are simply too many changes to list out completely, but here's the gist, and there are more details in the new Ultimate Strategy Guide inside the .zip folder!
- The intervals at which your scouts discover bases have changed** to be when you build your 1st, 2nd, 4th, 6th, 7th, and 9th structures.
- Attacks now occur the next (overworld) evening** after you build the appropriate structure number, rather than immediately on construction.
- Attacks are now more like events or mini-raids.** They are all objective-based, and need to be taken out by force before discovering new bases.
- Rewards for all bases have been improved.**
- Added new advancements for dispatching each base.**
- Added three new unique bases:** The Ghast Nursery, the Black Barracks, and the Eternity Beacon.
- Made the Portal Factory the new final base.**
- Changed the Tyrant's spawn condition at the Portal Factory.** Now, rather than building a Wither yourself, he will simply spawn naturally after the objectives at the Portal Factory have been destroyed.
- Redistributed Loot Barrels.** Now all bases have some, but there's fewer at each individual one.
- Removed Wither Skulls and Ancient Debris from each base.** Wither Skulls are no longer necessary to progress the story, and Ancient Debris now has a chance to drop from destroying objectives.
- Tyrant Mobs no longer glow.** Instead, the objectives do.
- Added the Heart Mechanist.** This structure has a villager that will exchange your Tyrannical Hearts for redstone machinery such as Pistons, Observers, and Hoppers. You'll end up getting a lot more Tyrannical Hearts, so this gives you something additional to do with them. You can still also sell Tyrannical Hearts to the War Strategist for Gold Ingots.
- Added the Scout Spyglass.** As the Tyrant's Bases are revealed, their approximate locations will be plotted on a 3D map inside this structure, centered on your Nether Fortress. It will always show the accurate direction from your Fortress it is located, and an approximately correct height, but the distance is not to scale.
- Removed the Tyranny Spotter.** It's job has been taken over by the Scout Spyglass.
- Added Tutorial Tips** for building a Scout Spyglass, and discovering the Trawler Ship's engine.
- Added Upward and Downward Staircases.** You can now have your Nether Fortress span multiple levels, in increments of 6. New Downward Staircases cannot be built below Y=49, and new Upward Staircases cannot be built above Y=127. You can however use these to pierce the Bedrock ceiling.
- Fixed a translation error with the Basalter recipe.**
- Fixed the initial Nether Keep's War Planner returning some or all of its items.**
- Removed Bedrock from all Nether Fortress structures.**
- Refugee:**
- Updated the Electrician's trades in the Redstone Dome.** They're now a little better and have more variety, but don't overlap much with the Heart Mechanist.
- Updated the Slime Tamer's trades in the Slime Den.** They're now a little more powerful.
- Made the Spawner in the Slime Den spawn a domesticated Slime at noon each Overworld Day.** It can't attack or damage you, and will drop considerably more slime balls than normal, especially if killed by a Frog. A new slime will only spawn if there isn't already one nearby.
- Fixed the Portal Reactor dropping some or all of its items** into the Completed End Portal, where they can be picked up on the other side.
- Actually fixed the Dragon Scales obtained from dragonology structures and loot.** The Dragonologist will now accept them properly.
- Optional RP:**
- Added new models for the objectives at the Tyrant's Bases.**
- Several Translation Key additions, changes, and removals.** These have also been applied to the Template RP inside the data pack.
- Custom Recipe Tools:**
- Updated the Template structures for the Fortress Platforms and Nether Keeps** to remove the Bedrock block, previously used internally for War Planner placement. You can update your existing custom structures by going to the Bedrock block in the middle of your custom Nether structure and using this command in its location: "/function nitk:debug/replace_bedrock"
