Nicer Skies
Nebulas
This mod renders a seed/server-dependent skybox that is 100% generated in runtime with cool shader-like nebulas.

Star rendering
Stars will twinkle and be of slightly different colours
Configuring
Configuring the mod requires Mod Menu, otherwise it's stuck at the default settings seen below.
To access the screen, go to the mod list and press on the settings button on Nicer Skies.

Shaders
The mod does not work with most shaderpacks, but it does work with Complementary Reimagined.


All Versions
+ Add Version- Updated to 26.2
- Updated to 26.1
- Updated to 1.21.11
- Removed lightmap tweaks: no longer compatible with how the game does things
- Removed "render in custom dimensions": to be replaced with better system in the future
- Added japanese translation (Thanks, elinka47!)
- Updated to 1.20.4
- Fixed a compatibility issue with Distant Horizons!
- Translation support, with initial translations to Italian and German.
- Tooltips that explain what most settings do.
- Option to disable nebulas in custom dimensions that still use Overworld-like rendering.
- Proper support for the narrator and keyboard navigation in the config screen.
### Fixes:
- Completely reworked config screen to be much more robust, which fixes unexpected behaviour with apply and done buttons.
- Crash fixes with the screen narrator.
### Changes:
- Improved Nebula resolution and detail, for a crispier look.
- Compatibility with Custom Stars when twinkling stars are turned off.
- Tweaked settings screen for better consistency
### Performance:
- Simplified Nebula algorithm to be slightly faster.
- Only generates parts of the sky that are enabled.
### Changes:
- Improved Nebula resolution and detail, for a crispier look.
- Compatibility with Custom Stars when twinkling stars are turned off.
- Tweaked settings screen for better consistency
### Performance:
- Simplified Nebula algorithm to be slightly faster.
- Only generates parts of the sky that are enabled.
- Multithreaded sky generation to be ~6x faster on some machines.
### Fixes:
- Fixed a crash with ReplayMod (KosmX)
- Changed sky seed to use Hashed Seed instead, to fix a bunch of consistency issues with servers. (KosmX)
- Fixed the settings generating the sky when not needed
- Multithreaded sky generation to be ~6x faster on some machines.
### Fixes:
- Fixed a crash with ReplayMod (KosmX)
- Changed sky seed to use Hashed Seed instead, to fix a bunch of consistency issues with servers. (KosmX)
- Fixed the settings generating the sky when not needed