IMPORTANT:
This is the standalone mod page! For an optimal play experience, try the official modpack.
Overview
Nightfall is a total overhaul that reimagines Minecraft survival to deliver a challenging, immersive, and mechanically deep experience within a novel dark fantasy universe.
Major Features
- Dark Fantasy Aesthetic – Enjoy an alternative art style eschewing the bright, soft aesthetic of vanilla in favor of darker, richer colors and stark contrast.
- Encyclopedia – Discover new mechanics, recipes, and fields of knowledge through solving puzzles presented by the encyclopedia.
- Enhanced Combat – Employ dashing, basic & alternate weapon attacks, stuns, and unique weapon techniques to overcome foes.
- Dangerous Nights – Fight to carve out a place for yourself in this harsh world and survive against the undead dangers of the night.
- Better Building – Utilize a single building material to easily place multiple block variants without the hassle of crafting and inventory management.
- Continental Worlds – Explore continents separated by a vast ocean. Scale mountains reaching nearly 400 blocks in height or descend into complex caves just as deep.
- Seasons – Experience the four seasons as time passes, affecting weather, animals, plants, and trees.
- Time Simulation – Return from a long adventure to find that the world has changed without your presence. Snow & ice forms and melts, plants grow, fuel burns, and so on.
Minor features include layered waterlogging, dynamic lighting, customizable attributes, smarter AI, revamped cave generation, staged tree growth, universal gravity, climbing, and more.
Installation
Install Minecraft Forge 40.3.0 or newer for Minecraft 1.18.2.
Place the downloaded .jar mod file in the mods folder of your .minecraft directory.
If installing on a server, set level-type to level-type=nightfall:continental in server.properties. You can also use nightfall:flat for a superflat world.
Future Plans
Nightfall is currently in beta and, as of 1.18.1b, has ~40% of the content planned for the final release.
Upcoming Features
- New research puzzle system
- 2 new encyclopedia fields
- Sanity system
This list is not exhaustive and is intended to give a sense of direction for the near future. Smaller features not listed here may be added and larger features may be delayed.
FAQ
Some textures appear unchanged. How do I fix this?
Answer
Make sure that “Mod Resources” is above “Default” in Resource Packs.
Will you update Nightfall to X version?
Answer
No.
Will you port Nightfall to X mod loader?
Answer
No.
Is X mod compatible with Nightfall?
Answer
If it’s a purely visual/audio mod, probably yes. If it's a performance mod, maybe. Otherwise, no unless it is explicitly made compatible by the mod developer or modpack author. Distant Horizons is compatible but has minor issues regarding clouds and fog on water.
Can I use shaders with Nightfall?
Answer
No unless it explicitly supports Nightfall.
Can I post Nightfall on another website?
Answer
You may repost the contents of this page to another website, excluding the mod files themselves. Downloads must be redirected to this page on Modrinth. Do NOT rehost the mod files.
Can I use Nightfall in a modpack?
Answer
Yes as long as you differentiate your modpack from the definitive version modpack. In other words, do not create a purely performance enhanced Nightfall modpack. I encourage you to use the definitive version as a base and build off that.
Can I develop an addon/compatibility mod or resource pack for Nightfall?
Answer
Yes. Note that Nightfall is in active development, so updates will be frequent and consistently introduce new features. If you choose to develop something, let me know what you’re making so I can help you avoid conflict with future updates. See the GitHub page for more technical info.
Can I translate Nightfall to X language?
Answer
Yes. Once completed, language files should ideally be submitted to the GitHub in the form of a pull request. See the contribution guidelines & notices here.
The roots of unique words are listed here to help clarify their meaning:
- Wyldery – Wyld (English) + -ery (English)
- Nixwacke – Nix (Latin) + Greywacke (English)
- Aurgrot – Aurora/Aura (English) + Grotto (English)
- Stygfel – Stygian (English) + Hornfels (English)
- Caedtar - Caedis (Latin) + Tar (English)
- Merbor - Mere (Old English) + Bor (Middle English)
Support
How to Install Nightfall (Mod)
Nightfall by Frostnox is verified for Forge across Minecraft versions 1.18.2 (latest release: 1.18.2b, file size: 21.5 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.18.2) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Nightfall file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed dedicated servers failing to start
- Fixed FOV effects not respecting FOV effect scale
- Fixed some bad entity data
- Melted metal casts from furnace channels even when no players are nearby
- Furnace channels no longer seal automatically
- High tier metal blocks and metal plating are heat resistant
- Increased crucible metal recipe cook times (now proportional to furnace times)
- Crucible tooltip indicates max heat tier (2)
- Reduced crucible capacity to 200
- Incompatibility Notice:** Playing on worlds prior to this version will cause existing azurite and hematite blocks to disappear.
- Added anvil molds and block molds
- Added raw metal blocks for tin, copper, and meteorite
- Renamed "Azurite Block" and "Hematite Block" to "Raw Azurite" and "Raw Hematite"
- Added melted metal blocks and fluids
- Added furnace channels (mud brick, brick, fire brick)
- Heating certain metal blocks above their firing temp now melts them into melted metal blocks which can be cast into molds using channels
- Made heat resistant block terminology consistent with items
- Updated smithing and casting entries accordingly
- Increased crucible fluid capacity to 400
- Improved sound effect for crucible pouring
- Removed temporary anvil crafting recipe
- FOV shrinks slightly when completely out of stamina
- Various tweaks and bug fixes
- Incompatibility Notice:** Playing on worlds prior to this version will cause ironwood anvils to be lost.
- Added a method to collect raw stone blocks
- Added a sound for falling stone blocks
- Added polished stone block set and recipes
- Added metal plating block set and recipes
- Replaced stone anvil creation method with new tool recipes
- Updated smithing entry knowledge requirements accordingly
- Allow tier 1 heat sources to heat workpieces
- Updated tongs handling sound
- Removed wood anvils
- Removed refine tool action from chisels
- Fixed 5 bugs
- Incompatibility Notice:** Playing on worlds prior to this version will cause metal billets and any metal on anvils to be lost.
- Fully reworked smithing system
- Updated models for anvils, hammer, iron bloom, and smelted hematite
- Added tongs
- Added metal scrap
- Added metal rods and rod mold
- Added metal bars blocks
- Added hammer heads and hammer mold
- Made hammer crafting recipes consistent with other tools
- Added smithing recipe for metal arrowheads
- Removed metal billets
### Other
- Optimized server performance (~2 ms improvement)
- Improved gravity physics for connecting blocks (fences, bars)
- Fixed some old bugs
- Incompatibility Notice:** Playing on worlds created before this version will cause daggers to disappear and willow trees to grow improperly.
- Added charred logs, charred tree wood
- Logs and tree wood destroyed by fire are now replaced with charred variants
- Sections of natural forest rarely generate with charred trees
- Added time simulation: torches, moon essence, all fireables, all fuel, campfires, cauldrons, barrels, molds, crucibles
- Added sulfur ore
- Added sulfur veins: found primarily in igneous rocks
- Mud blocks dry to dirt in low humidity environments
- Changed start season to mid spring
- Halved extra fog weather time
- Changed daggers to knives (visual and name change)
- Added flint tool heads and arrowheads
- Added knapping recipes for flint tool heads and arrowheads
- Updated flint tool and arrow crafting recipes
- Allow tool crafting to select recipe using modify behavior
- Updated and expanded tool crafting recipes
- Added firestarter: a primitive fire weapon
- Added entry: Firestarter
- Added new sounds when interacting with encyclopedia
- Updated category tab textures
- Added book (currently unused)
- Many tweaks and bug fixes
- Trees age over time and restart growth after end of lifespan (about 3x growth time)
- 25% of natural trees generate as juveniles
- Small clearings generate occasionally in forested areas
- Added vines: found growing on trees in humid places
- Added mossy silt, dirt, and loam: found in temperate/cold, humid places
- Revamped grass colors to change with seasons
- Crops and berry bushes now use grass color map
- Added subtle warm/cold color shifts (shaders) during summer/winter
- Adjusted rabbits to wander twice as often
- Wolves howl occasionally
- Wolves flank more frequently
- Attacking wolf loses pack target if dead or unable to reach
- Made wolf stun animation more visible
- Added wolves: roaming surface animals often found in packs
- Added wolf pelts
- Fixed 1 bug and 2 crashes
- Fixed sounds not playing for some actions
- Fixed boats sinking through leaves
- Fixed pit devils not simulating time
- Added eating sounds for deer, rabbit, and spider
- Allow heavy entities to pass through leaves
- Adjust merbor tuskers to fight predators unless injured
- Players have body temperature influenced by their environment
- Being too cold results in freezing, gradually reducing movement speed, healing, and projectile aim
- Being too hot results in exhaustion, gradually reducing eating speed, food saturation, and stamina regeneration
- Being extremely cold eventually results in frostbite, a stacking effect that reduces vitality until cured
- All padded and leather armor now provides insulation
- High altitudes are gradually colder above y = 624
- Low altitudes quickly stabilize to median temperature below y = 384
- Fixed 1 bug
- Added merbor (tusker, sow, piglet): tameable livestock animals, mainly found in temperate/warm, humid places
- Added pork, merbor hides, and merbor tusks
- Added ham roast
- Made extra hurt boxes on entities more visually accurate
- Tightened the damage frames on many attacks (generally 1 less frame at the start and end)
- Adjusted drakefowl to flee from players based on sound instead of sneaking
- Adjusted drakefowl to lay eggs at any time instead of only at night
- Fixed various bugs related to drakefowl
- Many other various bug fixes and small tweaks
- Added drakefowl (rooster, hen, and chick): tameable animals that can be kept as livestock, mainly found in warm and humid places
- Added troughs: special wooden blocks that can be filled with food for animals to eat
- Added a new encyclopedia entry: taming
- Added drakefowl nests and drakefowl eggs
- Added boiled eggs and a variety of souffles with cauldron recipes
- Added "invigorating" and "energizing" effects to certain foods
- Allow ropes to be used on tamed animals similarly to vanilla leads
- Adjusted entity collision pushing to be more accurate based on size
- Updated cockatrice textures to match more closely with drakefowl
- Various bug fixes and small tweaks
- Added skara swarm: a hostile underground creature hidden in nests
- Added items: skara shells
- Added blocks: skara rocks (nests)
- Adjusted pit devil to only threaten prey or players
- Adjusted cockatrice and pit devil attack behaviors to be effective against short targets
- Fixed client bleed/poison particles not appearing sometimes
- Added ectoplasm: a roaming underground creature
- Added items: bone, ectoplasm
- Improved combat distance calculations for enemy AI
- Fixed 4 bugs