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ninjinentities-Unofficial

ninjinentities-Unofficial

by kaixi • Downloads: 0 • Followers: 0
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This module is based on Ninjin Entities and is open source under a license agreement.

Model modifications and texture replacements have been made to the original, as well as additions to the model.

New characters and BOSS from the new chapter of the Dragon Ball Super manga have been added, and more in the gallery! all

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Name Game version Platforms Published Downloads Actions
1.7.10
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5mo ago 1
1.7.10
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10mo ago 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
1.7.10
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last yr. 1
[1.4.51] 1.4.51 by kaixi on May 27, 2026
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Fix bugs, optimize flight and walking, and improve aggro mechanics. If there are no major bugs, this will be the last update of 2026.
Added a configuration option to switch between the new flight AI and the old flight AI. For Super Android 17, added configuration options to adjust the conversion rate of absorbed Ki attacks into attack power, the maximum attack power increase per absorption, and the overall attack power increase limit.

monsters no longer relentlessly attack a single player until death; instead, after being attacked multiple times by another player, they will switch to targeting that player.

Super Android 17 gains the ability to increase attack power by absorbing Ki from attacks, and the teleportation issue has been fixed.
Modified mob AI to increase flying movement speed, fixed bugs caused by previous AI changes, and resolved a series of issues from earlier model modifications. Added dodge and counter-dodge mechanics for Whis, with configuration options to adjust Whis’s dodge rate and counter-dodge probability.
add GoldOozaru,BabyGoldOozaru
add future GohanSsj,XicorSsj,GomahThirdEye,GoldCoolerMetal
Added ki absorption to Moro that converts absorbed ki into increased max health and damage. When health drops below 80%, absorbed ki is used to restore HP. Also added configurable settings for Moro's absorption range, interval, amount, conversion rate, and healing efficiency. For Ultra Ego, implemented a ability where damage increases as health decreases.
Added GohanBeast, BlockGohanUltimate, GokuSsj5, and fixed server crashes caused by the AuraRender.
The textures error of MORO has been fixed
and three Tamagami have been added, along with Kaioshin and DAIMA Kaioshin
The models and textures for the three Tamagami were provided by **Vidal1sHere**
Modify the model and materials of GohanUltimate, and modify the model and materials of Orange Piccolo
![gohan Piccolo](https://cdn.modrinth.com/data/cached_images/b8835c3a725859abbf0ca0f0e952504173311c78.png)
Change the missing textures related to the Ssj3 model and modify the aura of some NPCs.![Ssj3](https://cdn.modrinth.com/data/cached_images/340171724144fa946d8495e5d0575e8f4b486648.png)
Added Old Kaioshin and Kibito
Changed the textures of some models
Thanks to Vidal1sHere for providing the texture
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