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No Moon Network Fix

No Moon Network Fix

by 5w14 • Downloads: 0 • Followers: 0
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No Moon Network Fix

This mod is a general performance improvement patch for no_moon.jar. Originally, this mod aimed to fix multiplayer peformance, but many bottlenecks for multiplayer performance also affect the singleplayer experience - so, if you play by yourself, your TPS should also improve.

This must be installed on the server (or on the game of the player hosting the multiplayer session).

A note for Dedicated Servers (i.e. Aternos, or any other place where no players host the game on their computer): I've seen reports of several Internal Server Errors. In version 0.0.4 I've added a patch for one of the issues. This should allow to join dedicated servers, but stability over long sessions and events may vary.

Incredible fix (ping before: 37s, ping after: 196ms)

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
  • The fix now only allows 1 synchronization packet per player tick.
  • Skip expensive entity lookup every tick.

This version should improve mod's performance even further, not just in multiplayer games. On my system, this change reduced MSPT from about 150 to 15—boosting performance from roughly 15 TPS to a steady 20.
Migrated from NeoForge to Forge, as, apparently, no_moon.jar no longer supports the NeoForge.

Also, this version includes a dedicated server fix - players should be able to join the dedicated server, but I can't guarantee sustained play.
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