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NOIR

NOIR

by xsoras • Downloads: 0 • Followers: 0
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NOIR Cinematic

NOIR is a lightweight shader designed to give Minecraft a darker, cinematic atmosphere inspired by classic noir visuals. The shader focuses on contrast, mood, and subtle lighting rather than heavy visual effects, keeping the game recognizable while giving it a dramatic look.

Deep godrays, controlled highlights, and muted tones create a world that feels more atmospheric and immersive without sacrificing performance or the vanilla aesthetic.

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NOIR is built for players who want a moody visual style without overcomplicated shaders or excessive post-processing.


Features

  • High-contrast cinematic lighting
  • Darker nights and stronger atmosphere
  • Subtle water shading
  • Clean color grading
  • Lightweight rendering
  • Vanilla-friendly visuals
  • Balanced performance

Design Philosophy

Many shaders aim for realism. NOIR aims for style.

The goal is to keep Minecraft simple while giving it a dramatic visual identity — darker environments, stronger shadows, and a film-like atmosphere.


Performance

NOIR is designed to stay relatively lightweight compared to large cinematic shaderpacks. It avoids heavy effects and focuses on efficient lighting and shading.

Performance may vary depending on hardware and render settings.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3.x 26.2.x 26.1.x +271
Iris OF OptiFine
1d ago 1
26.2.x 26.1.x 26w14a +10
Iris OF OptiFine
1d ago 1
[1.1] NOIR 1.1 by xsoras on Oct 13, 2026
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NOIR 1.1
Added Minecraft Java Edition 26.2 compatibility improvements.
Added gbuffers_basic, gbuffers_textured and gbuffers_textured_lit fallback passes.
Fixed undefined reversed smoothstep calculations in god rays and lens flare.
Added safer sun/moon projection handling.
Improved viewport safety and screen-edge sampling in post-processing.
Improved final-pass framebuffer compatibility.
Minor shader cleanup and stability improvements.
Preserved the original monochrome look, god rays, lens flare, vignette and dimension-specific
[0.6] NOIR 0.6 by xsoras on Oct 13, 2026
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### NOIR - VERSION LOG

  • v0.6**

  • Improved lighting contrast
  • Refined terrain and entity shading
  • Adjusted water rendering
  • Cleaner final color grading
  • Shader optimizations
  • Minor visual improvements

  • v0.5**

  • Added base lighting system
  • Initial terrain and sky shaders
  • Basic shadow implementation
  • First NOIR visual pass

  • v0.1**

  • Initial shader framework
  • Lighting experiments
  • Early development build
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