As of the 1st of June 2025, all future updates for ampz mods will require Voltaic API, and not Electrodynamics, in order to function. This update affects all the mods and brings world breaking changes, which are written in the changelogs. Note that this should however not corrupt your world. If you have such issues reach out on our discord channel!

Nuclear Science intends to relieve the burden of electricity generation in Minecraft. Advanced technologies like Fission and Fusion reactors, alongside particle accelerators, are included in this mod. Rare items like antimatter and dark matter also exist, which are used to craft different explosives and theoretical power generators.
Other than providing energy, the mod introduces elements of nuclear physics into the game, making gameplay more scientific and realistic. The different machines try to follow real physics and chemistry to enhance this experience.
This project is based upon Voltaic and Electrodynamics and requires these mods to run.
Join us on discord: Click here
You should also check out my new Patreon: You should also check out our official modpack here: https://www.curseforge.com/minecraft/modpacks/ampz-1-18
It is a recreation of voltz for minecraft 1.20
Features:
- Fusion and Fission reactors
- Radiation
- Hazmat suits
- Antimatter
- Dark matter
- Radioisotope generators
- Breeder and Fissile fuel rods
- Particle Accelerators
- Uranium
- and a whole lot more
Permission to use in modpacks:
Yes you are allowed to do this:
However, as written in the license (special permissions referring to distribution):
You may only use the special permissions above, if you provide proper attribution to the Owner of this software "Sebastian Siljuholtet Johansen" (in the form of credit) and an URL to this Software�s official download page were the pack is accessed. All Versions
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## New features
- Improved JEI for more machines** — JEI recipe regions now work better for the Nuclear Boiler, Chemical Extractor, Gas Centrifuge, and Processors, so you can see their recipes more easily.
## Fixes
- Fixed fission reactor core issues** — The fission reactor core had some issues that have been fixed.
- Fixed a small rename issue** — A minor naming fix in the Steam Funnel.
## Balance changes
- Radioisotope generator nerfed** — The radioisotope generator has been made a bit weaker to keep the game balanced.
- Tritium production buffed** — You now get more tritium from the fission reactor.
## Updates
- Updated JEI and Neoforge** — The mod now uses newer versions of the JEI (Just Enough Items) and Neoforge libraries, keeping things compatible with the latest setup.
## Clean-ups (under the hood)
- Removed outdated code** — Old, deprecated code has been stripped out across the mod.
- Note: A large earlier commit ("Preliminary move to null-analysis-based system") introduced Nuclear Science's null-analysis system and bumped the version to 0.9.0. It's the foundation for the changes above and doesn't need separate explanation for daily use.*
- Double lead lined plating recipe output
- Double lead lined plating recipe output
- Double lead lined plating recipe output
- Fix Nuclear Science #193: Block Entity Network Issues
- Fix Nuclear Science #193: Block Entity Network Issues
- Fix Nuclear Science #193: Block Entity Network Issues
- Fix quantum tunnel item dupe and copy fluid data
- Fix quantum tunnel item dupe and copy fluid data
- Fix quantum tunnel item dupe and copy fluid data
- Fix atomic assemblers on servers not ticking correctly.
- Fix atomic assemblers on servers not ticking correctly.
- Fix atomic assemblers on servers not ticking correctly.
- Backport all fixes from 1.21.1
- Fix quantum capacitor integration with FE
- Fix quantum capacitor integration with FE
- Melted fission reactors now remain radioactive for 5 real-time days by default instead of the previous much longer duration. This can now be changed in the config.
- Melted fission reactors now remain radioactive for 5 real-time days by default instead of the previous much longer duration. This can now be changed in the config.
- Updated radiation shielding blocks to the new percentage-based radiation system.
- Radiation Shielding Base now fully blocks radiation at its shielding level.
- Radiation Shielding Door now blocks 97% of radiation at its shielding level.
- Radiation Shielding Trapdoor now blocks 98% of radiation at its shielding level.
- Radiation Shielding Glass now blocks 90% of radiation at its shielding level.
- Updated required versions to Voltaic 1.0.10 and Electrodynamics 1.0.11.
- Updated radiation shielding blocks to the new percentage-based radiation system.
- Radiation Shielding Base now fully blocks radiation at its shielding level.
- Radiation Shielding Door now blocks 97% of radiation at its shielding level.
- Radiation Shielding Trapdoor now blocks 98% of radiation at its shielding level.
- Radiation Shielding Glass now blocks 90% of radiation at its shielding level.
- Updated required versions to Voltaic 1.0.10 and Electrodynamics 1.0.11.
- Fixed MS Fuel Pre-Processor automation by adding side access for item output. Fixes #190.
- Fixed incorrect side mappings for the Gas Centrifuge and Radioactive Processor.
- Fixed MS Fuel Pre-Processor automation by adding side access for item output. Fixes #190.
- Fixed incorrect side mappings for the Gas Centrifuge and Radioactive Processor.
- Fix #191: Double particle injector energy capacity.
- Fix #191: Double particle injector energy capacity.
- Fix overridden block properties.
- Fix gateway model ( #181 )
- Fix #181: Electromagnetic gateway missing face texture
- Implement #186: Fix mc block properties being overriden.
- Fix: Make Dark Matter Have durability 1.20.1 #425
- Fix: Make Dark Matter Have durability 1.20.1 #425